diff options
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 35 |
1 files changed, 14 insertions, 21 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 042c3aaca7..82d3ac8b1b 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -625,15 +625,6 @@ void CSGShape3D::_bind_methods() { } CSGShape3D::CSGShape3D() { - operation = OPERATION_UNION; - parent = nullptr; - brush = nullptr; - dirty = false; - snap = 0.001; - use_collision = false; - collision_layer = 1; - collision_mask = 1; - calculate_tangents = true; set_notify_local_transform(true); } @@ -927,25 +918,27 @@ CSGBrush *CSGSphere3D::_build_brush() { bool *invertw = invert.ptrw(); int face = 0; + const double lat_step = Math_TAU / rings; + const double lon_step = Math_TAU / radial_segments; for (int i = 1; i <= rings; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / rings); + double lat0 = lat_step * (i - 1) - Math_TAU / 4; double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double u0 = double(i - 1) / rings; - double lat1 = Math_PI * (-0.5 + (double)i / rings); + double lat1 = lat_step * i - Math_TAU / 4; double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); double u1 = double(i) / rings; for (int j = radial_segments; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments; + double lng0 = lon_step * (j - 1); double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double v0 = double(i - 1) / radial_segments; - double lng1 = 2 * Math_PI * (double)(j) / radial_segments; + double lng1 = lon_step * j; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); double v1 = double(i) / radial_segments; @@ -1266,8 +1259,8 @@ CSGBrush *CSGCylinder3D::_build_brush() { float inc = float(i) / sides; float inc_n = float((i + 1)) / sides; - float ang = inc * Math_PI * 2.0; - float ang_n = inc_n * Math_PI * 2.0; + float ang = inc * Math_TAU; + float ang_n = inc_n * Math_TAU; Vector3 base(Math::cos(ang), 0, Math::sin(ang)); Vector3 base_n(Math::cos(ang_n), 0, Math::sin(ang_n)); @@ -1508,8 +1501,8 @@ CSGBrush *CSGTorus3D::_build_brush() { float inci = float(i) / sides; float inci_n = float((i + 1)) / sides; - float angi = inci * Math_PI * 2.0; - float angi_n = inci_n * Math_PI * 2.0; + float angi = inci * Math_TAU; + float angi_n = inci_n * Math_TAU; Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); @@ -1518,8 +1511,8 @@ CSGBrush *CSGTorus3D::_build_brush() { float incj = float(j) / ring_sides; float incj_n = float((j + 1)) / ring_sides; - float angj = incj * Math_PI * 2.0; - float angj_n = incj_n * Math_PI * 2.0; + float angj = incj * Math_TAU; + float angj_n = incj_n * Math_TAU; Vector2 normalj = Vector2(Math::cos(angj), Math::sin(angj)) * radius + Vector2(min_radius + radius, 0); Vector2 normalj_n = Vector2(Math::cos(angj_n), Math::sin(angj_n)) * radius + Vector2(min_radius + radius, 0); @@ -1891,8 +1884,8 @@ CSGBrush *CSGPolygon3D::_build_brush() { float inci = float(i) / spin_sides; float inci_n = float((i + 1)) / spin_sides; - float angi = -(inci * spin_degrees / 360.0) * Math_PI * 2.0; - float angi_n = -(inci_n * spin_degrees / 360.0) * Math_PI * 2.0; + float angi = -Math::deg2rad(inci * spin_degrees); + float angi_n = -Math::deg2rad(inci_n * spin_degrees); Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); |