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Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r--modules/csg/csg_shape.cpp81
1 files changed, 22 insertions, 59 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 8f2ebc7232..042c3aaca7 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -701,7 +701,7 @@ CSGPrimitive3D::CSGPrimitive3D() {
CSGBrush *CSGMesh3D::_build_brush() {
if (!mesh.is_valid()) {
- return nullptr;
+ return memnew(CSGBrush);
}
Vector<Vector3> vertices;
@@ -719,7 +719,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
if (arrays.size() == 0) {
_make_dirty();
- ERR_FAIL_COND_V(arrays.size() == 0, nullptr);
+ ERR_FAIL_COND_V(arrays.size() == 0, memnew(CSGBrush));
}
Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX];
@@ -840,7 +840,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
if (vertices.size() == 0) {
- return nullptr;
+ return memnew(CSGBrush);
}
return _create_brush_from_arrays(vertices, uvs, smooth, materials);
@@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() {
int face = 0;
- Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5);
+ Vector3 vertex_mul = size / 2;
{
for (int i = 0; i < 6; i++) {
@@ -1194,55 +1194,25 @@ CSGBrush *CSGBox3D::_build_brush() {
}
void CSGBox3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width);
- ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width);
-
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height);
-
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &CSGBox3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &CSGBox3D::get_size);
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
-void CSGBox3D::set_width(const float p_width) {
- width = p_width;
- _make_dirty();
- update_gizmo();
- _change_notify("width");
-}
-
-float CSGBox3D::get_width() const {
- return width;
-}
-
-void CSGBox3D::set_height(const float p_height) {
- height = p_height;
- _make_dirty();
- update_gizmo();
- _change_notify("height");
-}
-
-float CSGBox3D::get_height() const {
- return height;
-}
-
-void CSGBox3D::set_depth(const float p_depth) {
- depth = p_depth;
+void CSGBox3D::set_size(const Vector3 &p_size) {
+ size = p_size;
_make_dirty();
update_gizmo();
- _change_notify("depth");
+ _change_notify("size");
}
-float CSGBox3D::get_depth() const {
- return depth;
+Vector3 CSGBox3D::get_size() const {
+ return size;
}
void CSGBox3D::set_material(const Ref<Material> &p_material) {
@@ -1255,13 +1225,6 @@ Ref<Material> CSGBox3D::get_material() const {
return material;
}
-CSGBox3D::CSGBox3D() {
- // defaults
- width = 2.0;
- height = 2.0;
- depth = 2.0;
-}
-
///////////////
CSGBrush *CSGCylinder3D::_build_brush() {
@@ -1502,7 +1465,7 @@ CSGBrush *CSGTorus3D::_build_brush() {
float max_radius = outer_radius;
if (min_radius == max_radius) {
- return nullptr; //sorry, can't
+ return memnew(CSGBrush); //sorry, can't
}
if (min_radius > max_radius) {
@@ -1721,7 +1684,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
// set our bounding box
if (polygon.size() < 3) {
- return nullptr;
+ return memnew(CSGBrush);
}
Vector<Point2> final_polygon = polygon;
@@ -1733,7 +1696,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
if (triangles.size() < 3) {
- return nullptr;
+ return memnew(CSGBrush);
}
Path3D *path = nullptr;
@@ -1767,15 +1730,15 @@ CSGBrush *CSGPolygon3D::_build_brush() {
if (mode == MODE_PATH) {
if (!has_node(path_node)) {
- return nullptr;
+ return memnew(CSGBrush);
}
Node *n = get_node(path_node);
if (!n) {
- return nullptr;
+ return memnew(CSGBrush);
}
path = Object::cast_to<Path3D>(n);
if (!path) {
- return nullptr;
+ return memnew(CSGBrush);
}
if (path != path_cache) {
@@ -1793,10 +1756,10 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
curve = path->get_curve();
if (curve.is_null()) {
- return nullptr;
+ return memnew(CSGBrush);
}
if (curve->get_baked_length() <= 0) {
- return nullptr;
+ return memnew(CSGBrush);
}
}
CSGBrush *brush = memnew(CSGBrush);