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Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r--modules/csg/csg_shape.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 0a2427e4e6..0f09eb2020 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -638,7 +638,7 @@ void CSGShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape3D::get_meshes);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001,suffix:m"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents");
ADD_GROUP("Collision", "collision_");
@@ -682,7 +682,7 @@ CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_ver
int ic = invert.size();
bool *w = invert.ptrw();
for (int i = 0; i < ic; i++) {
- w[i] = invert_faces;
+ w[i] = flip_faces;
}
}
brush->build_from_faces(p_vertices, p_uv, p_smooth, p_materials, invert);
@@ -691,28 +691,28 @@ CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_ver
}
void CSGPrimitive3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive3D::set_invert_faces);
- ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive3D::is_inverting_faces);
+ ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &CSGPrimitive3D::set_flip_faces);
+ ClassDB::bind_method(D_METHOD("get_flip_faces"), &CSGPrimitive3D::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_faces"), "set_invert_faces", "is_inverting_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
-void CSGPrimitive3D::set_invert_faces(bool p_invert) {
- if (invert_faces == p_invert) {
+void CSGPrimitive3D::set_flip_faces(bool p_invert) {
+ if (flip_faces == p_invert) {
return;
}
- invert_faces = p_invert;
+ flip_faces = p_invert;
_make_dirty();
}
-bool CSGPrimitive3D::is_inverting_faces() {
- return invert_faces;
+bool CSGPrimitive3D::get_flip_faces() {
+ return flip_faces;
}
CSGPrimitive3D::CSGPrimitive3D() {
- invert_faces = false;
+ flip_faces = false;
}
/////////////////////
@@ -921,7 +921,7 @@ CSGBrush *CSGSphere3D::_build_brush() {
int face_count = rings * radial_segments * 2 - radial_segments * 2;
- bool invert_val = is_inverting_faces();
+ bool invert_val = get_flip_faces();
Ref<Material> material = get_material();
Vector<Vector3> faces;
@@ -1052,7 +1052,7 @@ void CSGSphere3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGSphere3D::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGSphere3D::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,suffix:m"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
@@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() {
int face_count = 12; //it's a cube..
- bool invert_val = is_inverting_faces();
+ bool invert_val = get_flip_faces();
Ref<Material> material = get_material();
Vector<Vector3> faces;
@@ -1225,7 +1225,7 @@ void CSGBox3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
@@ -1258,7 +1258,7 @@ CSGBrush *CSGCylinder3D::_build_brush() {
int face_count = sides * (cone ? 1 : 2) + sides + (cone ? 0 : sides);
- bool invert_val = is_inverting_faces();
+ bool invert_val = get_flip_faces();
Ref<Material> material = get_material();
Vector<Vector3> faces;
@@ -1405,8 +1405,8 @@ void CSGCylinder3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder3D::set_smooth_faces);
ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder3D::get_smooth_faces);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
@@ -1503,7 +1503,7 @@ CSGBrush *CSGTorus3D::_build_brush() {
int face_count = ring_sides * sides * 2;
- bool invert_val = is_inverting_faces();
+ bool invert_val = get_flip_faces();
Ref<Material> material = get_material();
Vector<Vector3> faces;
@@ -1630,8 +1630,8 @@ void CSGTorus3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus3D::set_smooth_faces);
ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus3D::get_smooth_faces);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_inner_radius", "get_inner_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_outer_radius", "get_outer_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_inner_radius", "get_inner_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp,suffix:m"), "set_outer_radius", "get_outer_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
@@ -1881,7 +1881,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
smoothw[face] = false;
materialsw[face] = material;
- invertw[face] = invert_faces;
+ invertw[face] = flip_faces;
face++;
}
}
@@ -1986,7 +1986,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
uvsw[face * 3 + 2] = u[2];
smoothw[face] = smooth_faces;
- invertw[face] = invert_faces;
+ invertw[face] = flip_faces;
materialsw[face] = material;
face++;
@@ -2001,7 +2001,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
uvsw[face * 3 + 2] = u[0];
smoothw[face] = smooth_faces;
- invertw[face] = invert_faces;
+ invertw[face] = flip_faces;
materialsw[face] = material;
face++;
@@ -2026,7 +2026,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
smoothw[face] = false;
materialsw[face] = material;
- invertw[face] = invert_faces;
+ invertw[face] = flip_faces;
face++;
}
}
@@ -2135,7 +2135,7 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp,suffix:m"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node");
@@ -2145,7 +2145,7 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater"), "set_path_u_distance", "get_path_u_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater,suffix:m"), "set_path_u_distance", "get_path_u_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");