diff options
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 8209d2219f..a4c34e7583 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1664,6 +1664,24 @@ CSGBrush *CSGPolygon::_build_brush() { Path *path = NULL; Ref<Curve3D> curve; + // get bounds for our polygon + Vector2 final_polygon_min; + Vector2 final_polygon_max; + for (int i = 0; i < final_polygon.size(); i++) { + Vector2 p = final_polygon[i]; + if (i == 0) { + final_polygon_min = p; + final_polygon_max = final_polygon_min; + } else { + if (p.x < final_polygon_min.x) final_polygon_min.x = p.x; + if (p.y < final_polygon_min.y) final_polygon_min.y = p.y; + + if (p.x > final_polygon_max.x) final_polygon_max.x = p.x; + if (p.y > final_polygon_max.y) final_polygon_max.y = p.y; + } + } + Vector2 final_polygon_size = final_polygon_max - final_polygon_min; + if (mode == MODE_PATH) { if (!has_node(path_node)) return NULL; @@ -1755,6 +1773,10 @@ CSGBrush *CSGPolygon::_build_brush() { v.z -= depth; } facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + if (i == 0) { + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ + } } smoothw[face] = false; @@ -1886,6 +1908,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; } smoothw[face] = false; @@ -1903,6 +1926,8 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x); facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ } smoothw[face] = false; @@ -1988,10 +2013,10 @@ CSGBrush *CSGPolygon::_build_brush() { }; Vector2 u[4] = { - Vector2(u1, 0), Vector2(u1, 1), - Vector2(u2, 1), - Vector2(u2, 0) + Vector2(u1, 0), + Vector2(u2, 0), + Vector2(u2, 1) }; // face 1 @@ -2034,6 +2059,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = xf.xform(v); + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; } smoothw[face] = false; @@ -2051,6 +2077,8 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = xf.xform(v); + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ } smoothw[face] = false; @@ -2075,6 +2103,9 @@ CSGBrush *CSGPolygon::_build_brush() { } else { aabb.expand_to(facesw[i]); } + + // invert UVs on the Y-axis OpenGL = upside down + uvsw[i].y = 1.0 - uvsw[i].y; } } |