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-rw-r--r--modules/csg/csg_shape.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 4e35014459..f4b061f494 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -197,17 +197,6 @@ void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexc
fvTexcOut[1] = t.y;
}
-void CSGShape::mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) {
- ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
-
- int i = (iFace * 3 + iVert) * 4;
-
- surface.tansw[i++] = fvTangent[0];
- surface.tansw[i++] = fvTangent[1];
- surface.tansw[i++] = fvTangent[2];
- surface.tansw[i++] = fSign;
-}
-
void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
@@ -216,7 +205,7 @@ void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const f
int i = iFace * 3 + iVert;
Vector3 normal = surface.normalsw[i];
Vector3 tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
- Vector3 bitangent = Vector3(fvBiTangent[0], fvBiTangent[1], fvBiTangent[2]);
+ Vector3 bitangent = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot
float d = bitangent.dot(normal.cross(tangent));
i *= 4;