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Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r--modules/csg/csg_shape.cpp32
1 files changed, 27 insertions, 5 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index f274fff3f3..e70773d914 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -724,6 +724,7 @@ CSGBrush *CSGMesh::_build_brush() {
PoolVector<bool> smooth;
PoolVector<Ref<Material> > materials;
PoolVector<Vector2> uvs;
+ Ref<Material> material = get_material();
for (int i = 0; i < mesh->get_surface_count(); i++) {
@@ -760,7 +761,12 @@ CSGBrush *CSGMesh::_build_brush() {
uvr_used = true;
}
- Ref<Material> mat = mesh->surface_get_material(i);
+ Ref<Material> mat;
+ if (material.is_valid()) {
+ mat = material;
+ } else {
+ mat = mesh->surface_get_material(i);
+ }
PoolVector<int> aindices = arrays[Mesh::ARRAY_INDEX];
if (aindices.size()) {
@@ -806,8 +812,8 @@ CSGBrush *CSGMesh::_build_brush() {
uvw[as + j + 1] = uv[1];
uvw[as + j + 2] = uv[2];
- sw[j / 3] = !flat;
- mw[j / 3] = mat;
+ sw[(as + j) / 3] = !flat;
+ mw[(as + j) / 3] = mat;
}
} else {
int as = vertices.size();
@@ -849,8 +855,8 @@ CSGBrush *CSGMesh::_build_brush() {
uvw[as + j + 1] = uv[1];
uvw[as + j + 2] = uv[2];
- sw[j / 3] = !flat;
- mw[j / 3] = mat;
+ sw[(as + j) / 3] = !flat;
+ mw[(as + j) / 3] = mat;
}
}
}
@@ -866,6 +872,18 @@ void CSGMesh::_mesh_changed() {
update_gizmo();
}
+void CSGMesh::set_material(const Ref<Material> &p_material) {
+ if (material == p_material)
+ return;
+ material = p_material;
+ _make_dirty();
+}
+
+Ref<Material> CSGMesh::get_material() const {
+
+ return material;
+}
+
void CSGMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh::set_mesh);
@@ -873,7 +891,11 @@ void CSGMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_mesh_changed"), &CSGMesh::_mesh_changed);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
}
void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) {