diff options
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index a5b664eeab..8a0e1097c2 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -32,7 +32,6 @@ #include "scene/3d/path_3d.h" void CSGShape3D::set_use_collision(bool p_enable) { - if (use_collision == p_enable) return; @@ -71,12 +70,10 @@ void CSGShape3D::set_collision_layer(uint32_t p_layer) { } uint32_t CSGShape3D::get_collision_layer() const { - return collision_layer; } void CSGShape3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; if (root_collision_instance.is_valid()) { PhysicsServer3D::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask); @@ -84,12 +81,10 @@ void CSGShape3D::set_collision_mask(uint32_t p_mask) { } uint32_t CSGShape3D::get_collision_mask() const { - return collision_mask; } void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -99,12 +94,10 @@ void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool CSGShape3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_layer(); if (p_value) mask |= 1 << p_bit; @@ -114,12 +107,10 @@ void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool CSGShape3D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } bool CSGShape3D::is_root_shape() const { - return !parent; } @@ -132,7 +123,6 @@ float CSGShape3D::get_snap() const { } void CSGShape3D::_make_dirty() { - if (!is_inside_tree()) return; @@ -151,7 +141,6 @@ void CSGShape3D::_make_dirty() { } CSGBrush *CSGShape3D::_get_brush() { - if (dirty) { if (brush) { memdelete(brush); @@ -161,7 +150,6 @@ CSGBrush *CSGShape3D::_get_brush() { CSGBrush *n = _build_brush(); for (int i = 0; i < get_child_count(); i++) { - CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i)); if (!child) continue; @@ -177,7 +165,6 @@ CSGBrush *CSGShape3D::_get_brush() { n->copy_from(*n2, child->get_transform()); } else { - CSGBrush *nn = memnew(CSGBrush); CSGBrush *nn2 = memnew(CSGBrush); nn2->copy_from(*n2, child->get_transform()); @@ -263,7 +250,6 @@ void CSGShape3D::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTe void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, const tbool bIsOrientationPreserving, const int iFace, const int iVert) { - ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); int i = iFace * 3 + iVert; @@ -280,7 +266,6 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const } void CSGShape3D::_update_shape() { - if (parent) return; @@ -325,7 +310,6 @@ void CSGShape3D::_update_shape() { //create arrays for (int i = 0; i < surfaces.size(); i++) { - surfaces.write[i].vertices.resize(face_count[i] * 3); surfaces.write[i].normals.resize(face_count[i] * 3); surfaces.write[i].uvs.resize(face_count[i] * 3); @@ -348,13 +332,11 @@ void CSGShape3D::_update_shape() { // Update collision faces. if (root_collision_shape.is_valid()) { - Vector<Vector3> physics_faces; physics_faces.resize(n->faces.size() * 3); Vector3 *physicsw = physics_faces.ptrw(); for (int i = 0; i < n->faces.size(); i++) { - int order[3] = { 0, 1, 2 }; if (n->faces[i].invert) { @@ -372,7 +354,6 @@ void CSGShape3D::_update_shape() { //fill arrays { for (int i = 0; i < n->faces.size(); i++) { - int order[3] = { 0, 1, 2 }; if (n->faces[i].invert) { @@ -388,7 +369,6 @@ void CSGShape3D::_update_shape() { Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); for (int j = 0; j < 3; j++) { - Vector3 v = n->faces[i].vertices[j]; Vector3 normal = p.normal; @@ -398,7 +378,6 @@ void CSGShape3D::_update_shape() { } if (n->faces[i].invert) { - normal = -normal; } @@ -491,14 +470,11 @@ Vector<Vector3> CSGShape3D::get_brush_faces() { } Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void CSGShape3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - Node *parentn = get_parent(); if (parentn) { parent = Object::cast_to<CSGShape3D>(parentn); @@ -523,21 +499,18 @@ void CSGShape3D::_notification(int p_what) { } if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { - if (parent) { parent->_make_dirty(); } } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - if (parent) { parent->_make_dirty(); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (parent) parent->_make_dirty(); parent = nullptr; @@ -552,7 +525,6 @@ void CSGShape3D::_notification(int p_what) { } void CSGShape3D::set_operation(Operation p_operation) { - operation = p_operation; _make_dirty(); update_gizmo(); @@ -582,7 +554,6 @@ void CSGShape3D::_validate_property(PropertyInfo &property) const { } Array CSGShape3D::get_meshes() const { - if (root_mesh.is_valid()) { Array arr; arr.resize(2); @@ -594,7 +565,6 @@ Array CSGShape3D::get_meshes() const { return Array(); } void CSGShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape3D::_update_shape); ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape3D::is_root_shape); @@ -660,7 +630,6 @@ CSGShape3D::~CSGShape3D() { ////////////////////////////////// CSGBrush *CSGCombiner3D::_build_brush() { - return nullptr; //does not build anything } @@ -670,7 +639,6 @@ CSGCombiner3D::CSGCombiner3D() { ///////////////////// CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) { - CSGBrush *brush = memnew(CSGBrush); Vector<bool> invert; @@ -688,7 +656,6 @@ CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_ver } void CSGPrimitive3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive3D::set_invert_faces); ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive3D::is_inverting_faces); @@ -715,7 +682,6 @@ CSGPrimitive3D::CSGPrimitive3D() { ///////////////////// CSGBrush *CSGMesh3D::_build_brush() { - if (!mesh.is_valid()) return nullptr; @@ -726,7 +692,6 @@ CSGBrush *CSGMesh3D::_build_brush() { Ref<Material> material = get_material(); for (int i = 0; i < mesh->get_surface_count(); i++) { - if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } @@ -781,7 +746,6 @@ CSGBrush *CSGMesh3D::_build_brush() { const int *ir = aindices.ptr(); for (int j = 0; j < is; j += 3) { - Vector3 vertex[3]; Vector3 normal[3]; Vector2 uv[3]; @@ -825,7 +789,6 @@ CSGBrush *CSGMesh3D::_build_brush() { Ref<Material> *mw = materials.ptrw(); for (int j = 0; j < is; j += 3) { - Vector3 vertex[3]; Vector3 normal[3]; Vector2 uv[3]; @@ -875,12 +838,10 @@ void CSGMesh3D::set_material(const Ref<Material> &p_material) { } Ref<Material> CSGMesh3D::get_material() const { - return material; } void CSGMesh3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh3D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh3D::get_mesh); @@ -892,7 +853,6 @@ void CSGMesh3D::_bind_methods() { } void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) { - if (mesh == p_mesh) return; if (mesh.is_valid()) { @@ -914,7 +874,6 @@ Ref<Mesh> CSGMesh3D::get_mesh() { //////////////////////////////// CSGBrush *CSGSphere3D::_build_brush() { - // set our bounding box CSGBrush *brush = memnew(CSGBrush); @@ -938,7 +897,6 @@ CSGBrush *CSGSphere3D::_build_brush() { invert.resize(face_count); { - Vector3 *facesw = faces.ptrw(); Vector2 *uvsw = uvs.ptrw(); bool *smoothw = smooth.ptrw(); @@ -959,7 +917,6 @@ CSGBrush *CSGSphere3D::_build_brush() { double u1 = double(i) / rings; for (int j = radial_segments; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); @@ -986,7 +943,6 @@ CSGBrush *CSGSphere3D::_build_brush() { }; if (i < rings) { - //face 1 facesw[face * 3 + 0] = v[0]; facesw[face * 3 + 1] = v[1]; @@ -1096,13 +1052,11 @@ bool CSGSphere3D::get_smooth_faces() const { } void CSGSphere3D::set_material(const Ref<Material> &p_material) { - material = p_material; _make_dirty(); } Ref<Material> CSGSphere3D::get_material() const { - return material; } @@ -1117,7 +1071,6 @@ CSGSphere3D::CSGSphere3D() { /////////////// CSGBrush *CSGBox3D::_build_brush() { - // set our bounding box CSGBrush *brush = memnew(CSGBrush); @@ -1141,7 +1094,6 @@ CSGBrush *CSGBox3D::_build_brush() { invert.resize(face_count); { - Vector3 *facesw = faces.ptrw(); Vector2 *uvsw = uvs.ptrw(); bool *smoothw = smooth.ptrw(); @@ -1153,21 +1105,17 @@ CSGBrush *CSGBox3D::_build_brush() { Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5); { - for (int i = 0; i < 6; i++) { - Vector3 face_points[4]; float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; for (int j = 0; j < 4; j++) { - float v[3]; v[0] = 1.0; v[1] = 1 - 2 * ((j >> 1) & 1); v[2] = v[1] * (1 - 2 * (j & 1)); for (int k = 0; k < 3; k++) { - if (i < 3) face_points[j][(i + k) % 3] = v[k]; else @@ -1274,14 +1222,12 @@ float CSGBox3D::get_depth() const { } void CSGBox3D::set_material(const Ref<Material> &p_material) { - material = p_material; _make_dirty(); update_gizmo(); } Ref<Material> CSGBox3D::get_material() const { - return material; } @@ -1295,7 +1241,6 @@ CSGBox3D::CSGBox3D() { /////////////// CSGBrush *CSGCylinder3D::_build_brush() { - // set our bounding box CSGBrush *brush = memnew(CSGBrush); @@ -1319,7 +1264,6 @@ CSGBrush *CSGCylinder3D::_build_brush() { invert.resize(face_count); { - Vector3 *facesw = faces.ptrw(); Vector2 *uvsw = uvs.ptrw(); bool *smoothw = smooth.ptrw(); @@ -1331,9 +1275,7 @@ CSGBrush *CSGCylinder3D::_build_brush() { Vector3 vertex_mul(radius, height * 0.5, radius); { - for (int i = 0; i < sides; i++) { - float inc = float(i) / sides; float inc_n = float((i + 1)) / sides; @@ -1510,13 +1452,11 @@ bool CSGCylinder3D::get_smooth_faces() const { } void CSGCylinder3D::set_material(const Ref<Material> &p_material) { - material = p_material; _make_dirty(); } Ref<Material> CSGCylinder3D::get_material() const { - return material; } @@ -1532,7 +1472,6 @@ CSGCylinder3D::CSGCylinder3D() { /////////////// CSGBrush *CSGTorus3D::_build_brush() { - // set our bounding box float min_radius = inner_radius; @@ -1568,7 +1507,6 @@ CSGBrush *CSGTorus3D::_build_brush() { invert.resize(face_count); { - Vector3 *facesw = faces.ptrw(); Vector2 *uvsw = uvs.ptrw(); bool *smoothw = smooth.ptrw(); @@ -1578,9 +1516,7 @@ CSGBrush *CSGTorus3D::_build_brush() { int face = 0; { - for (int i = 0; i < sides; i++) { - float inci = float(i) / sides; float inci_n = float((i + 1)) / sides; @@ -1591,7 +1527,6 @@ CSGBrush *CSGTorus3D::_build_brush() { Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); for (int j = 0; j < ring_sides; j++) { - float incj = float(j) / ring_sides; float incj_n = float((j + 1)) / ring_sides; @@ -1738,13 +1673,11 @@ bool CSGTorus3D::get_smooth_faces() const { } void CSGTorus3D::set_material(const Ref<Material> &p_material) { - material = p_material; _make_dirty(); } Ref<Material> CSGTorus3D::get_material() const { - return material; } @@ -1760,7 +1693,6 @@ CSGTorus3D::CSGTorus3D() { /////////////// CSGBrush *CSGPolygon3D::_build_brush() { - // set our bounding box if (polygon.size() < 3) @@ -1871,7 +1803,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { AABB aabb; //must be computed { - Vector3 *facesw = faces.ptrw(); Vector2 *uvsw = uvs.ptrw(); bool *smoothw = smooth.ptrw(); @@ -1882,10 +1813,8 @@ CSGBrush *CSGPolygon3D::_build_brush() { switch (mode) { case MODE_DEPTH: { - //add triangles, front and back for (int i = 0; i < 2; i++) { - for (int j = 0; j < triangles.size(); j += 3) { for (int k = 0; k < 3; k++) { int src[3] = { 0, i == 0 ? 1 : 2, i == 0 ? 2 : 1 }; @@ -1910,7 +1839,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { //add triangles for depth for (int i = 0; i < final_polygon.size(); i++) { - int i_n = (i + 1) % final_polygon.size(); Vector3 v[4] = { @@ -1960,9 +1888,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } break; case MODE_SPIN: { - for (int i = 0; i < spin_sides; i++) { - float inci = float(i) / spin_sides; float inci_n = float((i + 1)) / spin_sides; @@ -1974,7 +1900,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { //add triangles for depth for (int j = 0; j < final_polygon.size(); j++) { - int j_n = (j + 1) % final_polygon.size(); Vector3 v[4] = { @@ -2023,7 +1948,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { } if (i == 0 && spin_degrees < 360) { - for (int j = 0; j < triangles.size(); j += 3) { for (int k = 0; k < 3; k++) { int src[3] = { 0, 2, 1 }; @@ -2041,7 +1965,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { } if (i == spin_sides - 1 && spin_degrees < 360) { - for (int j = 0; j < triangles.size(); j += 3) { for (int k = 0; k < 3; k++) { int src[3] = { 0, 1, 2 }; @@ -2061,7 +1984,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { } } break; case MODE_PATH: { - float bl = curve->get_baked_length(); int splits = MAX(2, Math::ceil(bl / path_interval)); float u1 = 0.0; @@ -2087,7 +2009,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { } for (int i = 0; i <= splits; i++) { - float ofs = i * path_interval; if (ofs > bl) { ofs = bl; @@ -2127,7 +2048,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { //put triangles where they belong //add triangles for depth for (int j = 0; j < final_polygon.size(); j++) { - int j_n = (j + 1) % final_polygon.size(); Vector3 v[4] = { @@ -2177,7 +2097,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { } if (i == 0 && !path_joined) { - for (int j = 0; j < triangles.size(); j += 3) { for (int k = 0; k < 3; k++) { int src[3] = { 0, 1, 2 }; @@ -2195,7 +2114,6 @@ CSGBrush *CSGPolygon3D::_build_brush() { } if (i == splits && !path_joined) { - for (int j = 0; j < triangles.size(); j += 3) { for (int k = 0; k < 3; k++) { int src[3] = { 0, 2, 1 }; @@ -2461,13 +2379,11 @@ bool CSGPolygon3D::get_smooth_faces() const { } void CSGPolygon3D::set_material(const Ref<Material> &p_material) { - material = p_material; _make_dirty(); } Ref<Material> CSGPolygon3D::get_material() const { - return material; } |