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Diffstat (limited to 'modules/csg/csg.h')
-rw-r--r-- | modules/csg/csg.h | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/modules/csg/csg.h b/modules/csg/csg.h new file mode 100644 index 0000000000..bb67e1fb36 --- /dev/null +++ b/modules/csg/csg.h @@ -0,0 +1,206 @@ +#ifndef CSG_H +#define CSG_H + +#include "aabb.h" +#include "dvector.h" +#include "map.h" +#include "math_2d.h" +#include "oa_hash_map.h" +#include "plane.h" +#include "scene/resources/material.h" +#include "transform.h" +#include "vector3.h" + +struct CSGBrush { + + struct Face { + + Vector3 vertices[3]; + Vector2 uvs[3]; + AABB aabb; + bool smooth; + bool invert; + int material; + }; + + Vector<Face> faces; + Vector<Ref<Material> > materials; + + void _regen_face_aabbs(); + //create a brush from faces + void build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces); + void copy_from(const CSGBrush &p_brush, const Transform &p_xform); + + void clear(); +}; + +struct CSGBrushOperation { + + enum Operation { + OPERATION_UNION, + OPERATION_INTERSECTION, + OPERATION_SUBSTRACTION, + + }; + + struct MeshMerge { + + struct BVH { + int face; + int left; + int right; + int next; + Vector3 center; + AABB aabb; + }; + + struct BVHCmpX { + + bool operator()(const BVH *p_left, const BVH *p_right) const { + + return p_left->center.x < p_right->center.x; + } + }; + + struct BVHCmpY { + + bool operator()(const BVH *p_left, const BVH *p_right) const { + + return p_left->center.y < p_right->center.y; + } + }; + struct BVHCmpZ { + + bool operator()(const BVH *p_left, const BVH *p_right) const { + + return p_left->center.z < p_right->center.z; + } + }; + + int _bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const; + int _create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc); + + struct VertexKey { + int32_t x, y, z; + _FORCE_INLINE_ bool operator<(const VertexKey &p_key) const { + if (x == p_key.x) { + if (y == p_key.y) { + return z < p_key.z; + } else { + return y < p_key.y; + } + } else { + return x < p_key.x; + } + } + + _FORCE_INLINE_ bool operator==(const VertexKey &p_key) const { + return (x == p_key.x && y == p_key.y && z == p_key.z); + } + }; + + struct VertexKeyHash { + static _FORCE_INLINE_ uint32_t hash(const VertexKey &p_vk) { + uint32_t h = hash_djb2_one_32(p_vk.x); + h = hash_djb2_one_32(p_vk.y, h); + h = hash_djb2_one_32(p_vk.z, h); + return h; + } + }; + + OAHashMap<VertexKey, int, VertexKeyHash> snap_cache; + + Vector<Vector3> points; + + struct Face { + bool from_b; + bool inside; + int points[3]; + Vector2 uvs[3]; + bool smooth; + bool invert; + int material_idx; + }; + + Vector<Face> faces; + + Map<Ref<Material>, int> materials; + + Map<Vector3, int> vertex_map; + void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b); + // void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, bool p_from_b); + + float vertex_snap; + void mark_inside_faces(); + }; + + struct BuildPoly { + + Plane plane; + Transform to_poly; + Transform to_world; + int face_index; + + struct Point { + Vector2 point; + Vector2 uv; + }; + + Vector<Point> points; + + struct Edge { + bool outer; + int points[2]; + Edge() { + outer = false; + } + }; + + Vector<Edge> edges; + Ref<Material> material; + bool smooth; + bool invert; + + int base_edges; //edges from original triangle, even if split + + void _clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B); + + void create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); + void clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); + }; + + struct PolyPoints { + + Vector<int> points; + + Vector<Vector<int> > holes; + }; + + struct EdgeSort { + int edge; + int prev_point; + int edge_point; + float angle; + bool operator<(const EdgeSort &p_edge) const { return angle < p_edge.angle; } + }; + + struct CallbackData { + const CSGBrush *A; + const CSGBrush *B; + int face_a; + CSGBrushOperation *self; + Map<int, BuildPoly> build_polys_A; + Map<int, BuildPoly> build_polys_B; + }; + + void _add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly); + void _add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline); + void _merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b); + + void _collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge); + + static void _collision_callbacks(void *ud, int p_face_b); + void merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap = 0.001); +}; + +#endif // CSG_H |