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-rw-r--r--modules/csg/csg.h158
1 files changed, 60 insertions, 98 deletions
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 472a96d5df..bb83c84cb5 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -31,20 +31,21 @@
#ifndef CSG_H
#define CSG_H
+#include "core/list.h"
#include "core/map.h"
#include "core/math/aabb.h"
#include "core/math/plane.h"
-#include "core/math/rect2.h"
#include "core/math/transform.h"
+#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/oa_hash_map.h"
-
+#include "core/reference.h"
+#include "core/vector.h"
#include "scene/resources/material.h"
struct CSGBrush {
struct Face {
-
Vector3 vertices[3];
Vector2 uvs[3];
AABB aabb;
@@ -56,12 +57,11 @@ struct CSGBrush {
Vector<Face> faces;
Vector<Ref<Material> > materials;
- void _regen_face_aabbs();
- //create a brush from faces
+ inline void _regen_face_aabbs();
+
+ // Create a brush from faces.
void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces);
void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
-
- void clear();
};
struct CSGBrushOperation {
@@ -70,12 +70,23 @@ struct CSGBrushOperation {
OPERATION_UNION,
OPERATION_INTERSECTION,
OPERATION_SUBSTRACTION,
-
};
+ void merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap);
+
struct MeshMerge {
- struct BVH {
+ struct Face {
+ bool from_b;
+ bool inside;
+ int points[3];
+ Vector2 uvs[3];
+ bool smooth;
+ bool invert;
+ int material_idx;
+ };
+
+ struct FaceBVH {
int face;
int left;
int right;
@@ -84,32 +95,23 @@ struct CSGBrushOperation {
AABB aabb;
};
- struct BVHCmpX {
-
- bool operator()(const BVH *p_left, const BVH *p_right) const {
-
+ struct FaceBVHCmpX {
+ _FORCE_INLINE_ bool operator()(const FaceBVH *p_left, const FaceBVH *p_right) const {
return p_left->center.x < p_right->center.x;
}
};
- struct BVHCmpY {
-
- bool operator()(const BVH *p_left, const BVH *p_right) const {
-
+ struct FaceBVHCmpY {
+ _FORCE_INLINE_ bool operator()(const FaceBVH *p_left, const FaceBVH *p_right) const {
return p_left->center.y < p_right->center.y;
}
};
- struct BVHCmpZ {
-
- bool operator()(const BVH *p_left, const BVH *p_right) const {
-
+ struct FaceBVHCmpZ {
+ _FORCE_INLINE_ bool operator()(const FaceBVH *p_left, const FaceBVH *p_right) const {
return p_left->center.z < p_right->center.z;
}
};
- int _bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const;
- int _create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc);
-
struct VertexKey {
int32_t x, y, z;
_FORCE_INLINE_ bool operator<(const VertexKey &p_key) const {
@@ -138,99 +140,59 @@ struct CSGBrushOperation {
}
};
- OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
-
Vector<Vector3> points;
-
- struct Face {
- bool from_b;
- bool inside;
- int points[3];
- Vector2 uvs[3];
- bool smooth;
- bool invert;
- int material_idx;
- };
-
Vector<Face> faces;
-
Map<Ref<Material>, int> materials;
-
Map<Vector3, int> vertex_map;
- void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b);
- // void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, bool p_from_b);
-
+ OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
float vertex_snap;
+
+ inline void _add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const;
+ inline bool _bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const;
+ inline int _create_bvh(FaceBVH *facebvhptr, FaceBVH **facebvhptrptr, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc);
+
+ void add_face(const Vector3 p_points[3], const Vector2 p_uvs[3], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b);
void mark_inside_faces();
};
- struct BuildPoly {
+ struct Build2DFaces {
- Plane plane;
- Transform to_poly;
- Transform to_world;
- int face_index;
-
- struct Point {
+ struct Vertex2D {
Vector2 point;
Vector2 uv;
};
- Vector<Point> points;
-
- struct Edge {
- bool outer;
- int points[2];
- Edge() {
- outer = false;
- }
+ struct Face2D {
+ int vertex_idx[3];
};
- Vector<Edge> edges;
- Ref<Material> material;
- bool smooth;
- bool invert;
-
- int base_edges; //edges from original triangle, even if split
-
- void _clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B);
-
- void create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B);
- void clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B);
- };
-
- struct PolyPoints {
-
- Vector<int> points;
-
- Vector<Vector<int> > holes;
- };
-
- struct EdgeSort {
- int edge;
- int prev_point;
- int edge_point;
- float angle;
- bool operator<(const EdgeSort &p_edge) const { return angle < p_edge.angle; }
+ Vector<Vertex2D> vertices;
+ Vector<Face2D> faces;
+ Plane plane;
+ Transform to_2D;
+ Transform to_3D;
+ float vertex_snap2;
+
+ inline int _get_point_idx(const Vector2 &p_point);
+ inline int _add_vertex(const Vertex2D &p_vertex);
+ inline void _add_vertex_idx_sorted(Vector<int> &r_vertex_indices, int p_new_vertex_index);
+ inline void _merge_faces(const Vector<int> &p_segment_indices);
+ inline void _find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices);
+ inline int _insert_point(const Vector2 &p_point);
+
+ void insert(const CSGBrush &p_brush, int p_brush_face);
+ void addFacesToMesh(MeshMerge &r_mesh_merge, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b);
+
+ Build2DFaces() {}
+ Build2DFaces(const CSGBrush &p_brush, int p_brush_face, float p_vertex_snap2);
};
- struct CallbackData {
- const CSGBrush *A;
- const CSGBrush *B;
- int face_a;
- CSGBrushOperation *self;
- Map<int, BuildPoly> build_polys_A;
- Map<int, BuildPoly> build_polys_B;
+ struct Build2DFaceCollection {
+ Map<int, Build2DFaces> build2DFacesA;
+ Map<int, Build2DFaces> build2DFacesB;
};
- void _add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly);
- void _add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline);
- void _merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b);
-
- void _collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge);
-
- static void _collision_callbacks(void *ud, int p_face_b);
- void merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap = 0.001);
+ void update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap);
};
#endif // CSG_H