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-rw-r--r--modules/csg/csg.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 34ee239c17..c872860486 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,16 +31,16 @@
#ifndef CSG_H
#define CSG_H
-#include "core/list.h"
-#include "core/map.h"
#include "core/math/aabb.h"
#include "core/math/plane.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
-#include "core/oa_hash_map.h"
-#include "core/reference.h"
-#include "core/vector.h"
+#include "core/object/ref_counted.h"
+#include "core/templates/list.h"
+#include "core/templates/map.h"
+#include "core/templates/oa_hash_map.h"
+#include "core/templates/vector.h"
#include "scene/resources/material.h"
struct CSGBrush {
@@ -48,9 +48,9 @@ struct CSGBrush {
Vector3 vertices[3];
Vector2 uvs[3];
AABB aabb;
- bool smooth;
- bool invert;
- int material;
+ bool smooth = false;
+ bool invert = false;
+ int material = 0;
};
Vector<Face> faces;
@@ -60,7 +60,7 @@ struct CSGBrush {
// Create a brush from faces.
void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces);
- void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
+ void copy_from(const CSGBrush &p_brush, const Transform3D &p_xform);
};
struct CSGBrushOperation {
@@ -74,20 +74,20 @@ struct CSGBrushOperation {
struct MeshMerge {
struct Face {
- bool from_b;
- bool inside;
- int points[3];
+ bool from_b = false;
+ bool inside = false;
+ int points[3] = {};
Vector2 uvs[3];
- bool smooth;
- bool invert;
- int material_idx;
+ bool smooth = false;
+ bool invert = false;
+ int material_idx = 0;
};
struct FaceBVH {
- int face;
- int left;
- int right;
- int next;
+ int face = 0;
+ int left = 0;
+ int right = 0;
+ int next = 0;
Vector3 center;
AABB aabb;
};
@@ -142,7 +142,7 @@ struct CSGBrushOperation {
Map<Ref<Material>, int> materials;
Map<Vector3, int> vertex_map;
OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
- float vertex_snap;
+ float vertex_snap = 0.0;
inline void _add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const;
inline bool _bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const;
@@ -159,15 +159,15 @@ struct CSGBrushOperation {
};
struct Face2D {
- int vertex_idx[3];
+ int vertex_idx[3] = {};
};
Vector<Vertex2D> vertices;
Vector<Face2D> faces;
Plane plane;
- Transform to_2D;
- Transform to_3D;
- float vertex_snap2;
+ Transform3D to_2D;
+ Transform3D to_3D;
+ float vertex_snap2 = 0.0;
inline int _get_point_idx(const Vector2 &p_point);
inline int _add_vertex(const Vertex2D &p_vertex);