diff options
Diffstat (limited to 'modules/csg/csg.h')
| -rw-r--r-- | modules/csg/csg.h | 206 | 
1 files changed, 206 insertions, 0 deletions
diff --git a/modules/csg/csg.h b/modules/csg/csg.h new file mode 100644 index 0000000000..bb67e1fb36 --- /dev/null +++ b/modules/csg/csg.h @@ -0,0 +1,206 @@ +#ifndef CSG_H +#define CSG_H + +#include "aabb.h" +#include "dvector.h" +#include "map.h" +#include "math_2d.h" +#include "oa_hash_map.h" +#include "plane.h" +#include "scene/resources/material.h" +#include "transform.h" +#include "vector3.h" + +struct CSGBrush { + +	struct Face { + +		Vector3 vertices[3]; +		Vector2 uvs[3]; +		AABB aabb; +		bool smooth; +		bool invert; +		int material; +	}; + +	Vector<Face> faces; +	Vector<Ref<Material> > materials; + +	void _regen_face_aabbs(); +	//create a brush from faces +	void build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces); +	void copy_from(const CSGBrush &p_brush, const Transform &p_xform); + +	void clear(); +}; + +struct CSGBrushOperation { + +	enum Operation { +		OPERATION_UNION, +		OPERATION_INTERSECTION, +		OPERATION_SUBSTRACTION, + +	}; + +	struct MeshMerge { + +		struct BVH { +			int face; +			int left; +			int right; +			int next; +			Vector3 center; +			AABB aabb; +		}; + +		struct BVHCmpX { + +			bool operator()(const BVH *p_left, const BVH *p_right) const { + +				return p_left->center.x < p_right->center.x; +			} +		}; + +		struct BVHCmpY { + +			bool operator()(const BVH *p_left, const BVH *p_right) const { + +				return p_left->center.y < p_right->center.y; +			} +		}; +		struct BVHCmpZ { + +			bool operator()(const BVH *p_left, const BVH *p_right) const { + +				return p_left->center.z < p_right->center.z; +			} +		}; + +		int _bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const; +		int _create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc); + +		struct VertexKey { +			int32_t x, y, z; +			_FORCE_INLINE_ bool operator<(const VertexKey &p_key) const { +				if (x == p_key.x) { +					if (y == p_key.y) { +						return z < p_key.z; +					} else { +						return y < p_key.y; +					} +				} else { +					return x < p_key.x; +				} +			} + +			_FORCE_INLINE_ bool operator==(const VertexKey &p_key) const { +				return (x == p_key.x && y == p_key.y && z == p_key.z); +			} +		}; + +		struct VertexKeyHash { +			static _FORCE_INLINE_ uint32_t hash(const VertexKey &p_vk) { +				uint32_t h = hash_djb2_one_32(p_vk.x); +				h = hash_djb2_one_32(p_vk.y, h); +				h = hash_djb2_one_32(p_vk.z, h); +				return h; +			} +		}; + +		OAHashMap<VertexKey, int, VertexKeyHash> snap_cache; + +		Vector<Vector3> points; + +		struct Face { +			bool from_b; +			bool inside; +			int points[3]; +			Vector2 uvs[3]; +			bool smooth; +			bool invert; +			int material_idx; +		}; + +		Vector<Face> faces; + +		Map<Ref<Material>, int> materials; + +		Map<Vector3, int> vertex_map; +		void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b); +		//		void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, bool p_from_b); + +		float vertex_snap; +		void mark_inside_faces(); +	}; + +	struct BuildPoly { + +		Plane plane; +		Transform to_poly; +		Transform to_world; +		int face_index; + +		struct Point { +			Vector2 point; +			Vector2 uv; +		}; + +		Vector<Point> points; + +		struct Edge { +			bool outer; +			int points[2]; +			Edge() { +				outer = false; +			} +		}; + +		Vector<Edge> edges; +		Ref<Material> material; +		bool smooth; +		bool invert; + +		int base_edges; //edges from original triangle, even if split + +		void _clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B); + +		void create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); +		void clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); +	}; + +	struct PolyPoints { + +		Vector<int> points; + +		Vector<Vector<int> > holes; +	}; + +	struct EdgeSort { +		int edge; +		int prev_point; +		int edge_point; +		float angle; +		bool operator<(const EdgeSort &p_edge) const { return angle < p_edge.angle; } +	}; + +	struct CallbackData { +		const CSGBrush *A; +		const CSGBrush *B; +		int face_a; +		CSGBrushOperation *self; +		Map<int, BuildPoly> build_polys_A; +		Map<int, BuildPoly> build_polys_B; +	}; + +	void _add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly); +	void _add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline); +	void _merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b); + +	void _collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge); + +	static void _collision_callbacks(void *ud, int p_face_b); +	void merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap = 0.001); +}; + +#endif // CSG_H  |