diff options
Diffstat (limited to 'modules/csg/csg.h')
-rw-r--r-- | modules/csg/csg.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 3fbed66e5c..9ff7b13a44 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,10 @@ #include "core/math/aabb.h" #include "core/math/plane.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" #include "core/math/vector2.h" #include "core/math/vector3.h" -#include "core/object/reference.h" +#include "core/object/ref_counted.h" #include "core/templates/list.h" #include "core/templates/map.h" #include "core/templates/oa_hash_map.h" @@ -60,14 +60,14 @@ struct CSGBrush { // Create a brush from faces. void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces); - void copy_from(const CSGBrush &p_brush, const Transform &p_xform); + void copy_from(const CSGBrush &p_brush, const Transform3D &p_xform); }; struct CSGBrushOperation { enum Operation { OPERATION_UNION, OPERATION_INTERSECTION, - OPERATION_SUBSTRACTION, + OPERATION_SUBTRACTION, }; void merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap); @@ -165,8 +165,8 @@ struct CSGBrushOperation { Vector<Vertex2D> vertices; Vector<Face2D> faces; Plane plane; - Transform to_2D; - Transform to_3D; + Transform3D to_2D; + Transform3D to_3D; float vertex_snap2 = 0.0; inline int _get_point_idx(const Vector2 &p_point); |