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-rw-r--r--modules/csg/csg.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index e9ca1d3e5b..3f61e2852f 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -88,7 +88,7 @@ static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3
Vector3 edge2 = p_vertices[2] - p_vertices[0];
Vector3 h = p_dir.cross(edge2);
real_t a = edge1.dot(h);
- // Check if ray is parrallel to triangle.
+ // Check if ray is parallel to triangle.
if (Math::is_zero_approx(a))
return false;
real_t f = 1.0 / a;
@@ -179,7 +179,7 @@ void CSGBrush::_regen_face_aabbs() {
}
}
-void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces) {
+void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces) {
faces.clear();
@@ -818,7 +818,7 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
int axis = 0;
if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) axis = 1;
- // Add it to the beginnig or the end appropriately.
+ // Add it to the beginning or the end appropriately.
if (new_point[axis] < first_point[axis])
r_vertex_indices.insert(0, p_new_vertex_index);
else
@@ -868,7 +868,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
inner_idx = p_segment_indices[segments + segments / 2 - sorted_idx];
}
- // Find the mergable faces.
+ // Find the mergeable faces.
Vector<int> merge_faces_idx;
Vector<Face2D> merge_faces;
Vector<int> merge_faces_inner_vertex_idx;