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-rw-r--r--modules/csg/csg.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index df798623f9..6c0a3a4ca3 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -30,7 +30,7 @@
#include "csg.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
#include "core/sort_array.h"
@@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
// Check if distance exists.
for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
- if (Math::abs(**E - p_distance) < vertex_snap) {
+ if (Math::is_equal_approx(**E, p_distance)) {
return;
}
}
@@ -904,8 +904,12 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
vertices[p_segment_indices[closest_idx]].point
};
if (are_segements_parallel(edge1, edge2, vertex_snap2)) {
- degenerate_points.push_back(outer_edge_idx[0]);
- degenerate_points.push_back(outer_edge_idx[1]);
+ if (!degenerate_points.find(outer_edge_idx[0])) {
+ degenerate_points.push_back(outer_edge_idx[0]);
+ }
+ if (!degenerate_points.find(outer_edge_idx[1])) {
+ degenerate_points.push_back(outer_edge_idx[1]);
+ }
continue;
}
@@ -964,7 +968,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
face_points[face_edge_idx],
face_points[(face_edge_idx + 1) % 3]
};
- Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(point_2D, edge_points);
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points);
if ((closest_point - point_2D).length_squared() < vertex_snap2) {
int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3];
@@ -1028,7 +1032,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// First check if the ends of the segment are on the edge.
bool on_edge = false;
for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) {
- intersection_point = Geometry::get_closest_point_to_segment_2d(p_segment_points[edge_point_idx], edge_points);
+ intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points);
if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) {
on_edge = true;
break;
@@ -1036,7 +1040,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
}
// Else check if the segment intersects the edge.
- if (on_edge || Geometry::segment_intersects_segment_2d(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
+ if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
// Check if intersection point is an edge point.
if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 ||
(intersection_point - edge_points[1]).length_squared() < vertex_snap2) {
@@ -1064,17 +1068,8 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
- // Don't create degenerate triangles.
- Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
- Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
- Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
- if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
- are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
- break;
- }
-
// If opposite point is on the segemnt, add its index to segment indices too.
- Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points);
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
}
@@ -1141,7 +1136,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
uvs[(face_edge_idx + 1) % 3]
};
- Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(p_point, edge_points);
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points);
if ((closest_point - p_point).length_squared() < vertex_snap2) {
on_edge = true;
@@ -1192,7 +1187,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
}
// If not on an edge, check if the point is inside the face.
- if (!on_edge && Geometry::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) {
+ if (!on_edge && Geometry2D::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) {
// Add the point as a new vertex.
Vertex2D new_vertex;
new_vertex.point = p_point;