diff options
Diffstat (limited to 'modules/csg/csg.cpp')
-rw-r--r-- | modules/csg/csg.cpp | 52 |
1 files changed, 27 insertions, 25 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 567485c2c7..5a76f32977 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #include "core/math/face3.h" #include "core/math/geometry.h" #include "core/os/os.h" -#include "core/sort.h" +#include "core/sort_array.h" #include "thirdparty/misc/triangulator.h" void CSGBrush::clear() { @@ -45,7 +45,7 @@ void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const Poo int vc = p_vertices.size(); - ERR_FAIL_COND((vc % 3) != 0) + ERR_FAIL_COND((vc % 3) != 0); PoolVector<Vector3>::Read rv = p_vertices.read(); int uvc = p_uvs.size(); @@ -114,7 +114,7 @@ void CSGBrush::_regen_face_aabbs() { faces.write[i].aabb.position = faces[i].vertices[0]; faces.write[i].aabb.expand_to(faces[i].vertices[1]); faces.write[i].aabb.expand_to(faces[i].vertices[2]); - faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros + faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision errors } } @@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ //check if edge and poly share a vertex, of so, assign it to segment_idx for (int i = 0; i < points.size(); i++) { for (int j = 0; j < 2; j++) { - if (segment[j].distance_to(points[i].point) < CMP_EPSILON) { + if (segment[j] == points[i].point) { segment_idx[j] = i; inserted_points.push_back(i); break; @@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); - if (closest.distance_to(segment[j]) < CMP_EPSILON) { + if (closest == segment[j]) { //point rest of this edge res = closest; found = true; @@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes //transform A points to 2D - if (segment[0].distance_to(segment[1]) < CMP_EPSILON) + if (segment[0] == segment[1]) return; //too small _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); @@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map { //check if either is a degenerate - if (va[0].distance_to(va[1]) < CMP_EPSILON || va[0].distance_to(va[2]) < CMP_EPSILON || va[1].distance_to(va[2]) < CMP_EPSILON) + if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2]) return; - if (vb[0].distance_to(vb[1]) < CMP_EPSILON || vb[0].distance_to(vb[2]) < CMP_EPSILON || vb[1].distance_to(vb[2]) < CMP_EPSILON) + if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2]) return; } @@ -611,7 +611,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in { EdgeSort es; - es.angle = 0; //wont be checked here + es.angle = 0; //won't be checked here es.edge = p_edge; es.prev_point = p_from_point; es.edge_point = p_to_point; @@ -666,14 +666,14 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in if (opposite_point == prev_point) continue; //not going back - EdgeSort e; + EdgeSort e2; Vector2 local_vec = t2d.xform(p_poly.points[opposite_point].point); - e.angle = -local_vec.angle(); //negate so we can sort by minimum angle - e.edge = edge; - e.edge_point = opposite_point; - e.prev_point = to_point; + e2.angle = -local_vec.angle(); //negate so we can sort by minimum angle + e2.edge = edge; + e2.edge_point = opposite_point; + e2.prev_point = to_point; - next_edges.push_back(e); + next_edges.push_back(e2); } //finally, sort by minimum angle @@ -750,7 +750,7 @@ void CSGBrushOperation::_add_poly_outline(const BuildPoly &p_poly, int p_from_po t2d.affine_invert(); - float max_angle; + float max_angle = 0; int next_point_angle = -1; for (int i = 0; i < vertex_process[to_point].size(); i++) { @@ -805,7 +805,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build //process points that were not processed for (int i = 0; i < edge_process.size(); i++) { - if (edge_process[i] == true) + if (edge_process[i]) continue; //already processed int intersect_poly = -1; @@ -953,13 +953,15 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build //duplicate point int insert_at = with_outline_vertex; - polys.write[i].points.insert(insert_at, polys[i].points[insert_at]); + int point = polys[i].points[insert_at]; + polys.write[i].points.insert(insert_at, point); insert_at++; //insert all others, outline should be backwards (must check) int holesize = polys[i].holes[j].size(); for (int k = 0; k <= holesize; k++) { int idx = (from_hole_vertex + k) % holesize; - polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]); + int point2 = polys[i].holes[j][idx]; + polys.write[i].points.insert(insert_at, point2); insert_at++; } @@ -1016,15 +1018,15 @@ int CSGBrushOperation::MeshMerge::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from max_depth = p_depth; } - if (p_size <= BVH_LIMIT) { + if (p_size == 0) { + + return -1; + } else if (p_size <= BVH_LIMIT) { for (int i = 0; i < p_size - 1; i++) { p_bb[p_from + i]->next = p_bb[p_from + i + 1] - p_bvh; } return p_bb[p_from] - p_bvh; - } else if (p_size == 0) { - - return -1; } AABB aabb; |