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-rw-r--r--modules/csg/csg.cpp106
1 files changed, 68 insertions, 38 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 9752defa79..87c2caec0d 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* csg.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "csg.h"
#include "face3.h"
#include "geometry.h"
@@ -32,7 +62,7 @@ void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const Poo
faces.resize(p_vertices.size() / 3);
for (int i = 0; i < faces.size(); i++) {
- Face &f = faces[i];
+ Face &f = faces.write[i];
f.vertices[0] = rv[i * 3 + 0];
f.vertices[1] = rv[i * 3 + 1];
f.vertices[2] = rv[i * 3 + 2];
@@ -71,7 +101,7 @@ void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const Poo
materials.resize(material_map.size());
for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) {
- materials[E->get()] = E->key();
+ materials.write[E->get()] = E->key();
}
_regen_face_aabbs();
@@ -81,10 +111,10 @@ void CSGBrush::_regen_face_aabbs() {
for (int i = 0; i < faces.size(); i++) {
- faces[i].aabb.position = faces[i].vertices[0];
- faces[i].aabb.expand_to(faces[i].vertices[1]);
- faces[i].aabb.expand_to(faces[i].vertices[2]);
- faces[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros
+ faces.write[i].aabb.position = faces[i].vertices[0];
+ faces.write[i].aabb.expand_to(faces[i].vertices[1]);
+ faces.write[i].aabb.expand_to(faces[i].vertices[2]);
+ faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros
}
}
@@ -95,7 +125,7 @@ void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) {
for (int i = 0; i < faces.size(); i++) {
for (int j = 0; j < 3; j++) {
- faces[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]);
+ faces.write[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]);
}
}
@@ -311,7 +341,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
new_edge.points[0] = edges[i].points[0];
new_edge.points[1] = point_idx;
new_edge.outer = edges[i].outer;
- edges[i].points[0] = point_idx;
+ edges.write[i].points[0] = point_idx;
edges.insert(i, new_edge);
i++; //skip newly inserted edge
base_edges++; //will need an extra one in the base triangle
@@ -607,7 +637,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in
int to_point = e.edge_point;
int current_edge = e.edge;
- edge_process[e.edge] = true; //mark as processed
+ edge_process.write[e.edge] = true; //mark as processed
int limit = p_poly.points.size() * 4; //avoid infinite recursion
@@ -678,7 +708,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in
prev_point = to_point;
to_point = next_point;
- edge_process[next_edge] = true; //mark this edge as processed
+ edge_process.write[next_edge] = true; //mark this edge as processed
current_edge = next_edge;
limit--;
@@ -762,13 +792,13 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
//none processed by default
for (int i = 0; i < edge_process.size(); i++) {
- edge_process[i] = false;
+ edge_process.write[i] = false;
}
//put edges in points, so points can go through them
for (int i = 0; i < p_poly.edges.size(); i++) {
- vertex_process[p_poly.edges[i].points[0]].push_back(i);
- vertex_process[p_poly.edges[i].points[1]].push_back(i);
+ vertex_process.write[p_poly.edges[i].points[0]].push_back(i);
+ vertex_process.write[p_poly.edges[i].points[1]].push_back(i);
}
Vector<PolyPoints> polys;
@@ -824,7 +854,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
_add_poly_outline(p_poly, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, outline);
if (outline.size() > 1) {
- polys[intersect_poly].holes.push_back(outline);
+ polys.write[intersect_poly].holes.push_back(outline);
}
}
_add_poly_points(p_poly, i, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, edge_process, polys);
@@ -923,18 +953,18 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
//duplicate point
int insert_at = with_outline_vertex;
- polys[i].points.insert(insert_at, polys[i].points[insert_at]);
+ polys.write[i].points.insert(insert_at, polys[i].points[insert_at]);
insert_at++;
//insert all others, outline should be backwards (must check)
int holesize = polys[i].holes[j].size();
for (int k = 0; k <= holesize; k++) {
int idx = (from_hole_vertex + k) % holesize;
- polys[i].points.insert(insert_at, polys[i].holes[j][idx]);
+ polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]);
insert_at++;
}
added_hole = true;
- polys[i].holes.remove(j);
+ polys.write[i].holes.remove(j);
break; //got rid of hole, break and continue
}
}
@@ -950,7 +980,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
Vector<Vector2> vertices;
vertices.resize(polys[i].points.size());
for (int j = 0; j < vertices.size(); j++) {
- vertices[j] = p_poly.points[polys[i].points[j]].point;
+ vertices.write[j] = p_poly.points[polys[i].points[j]].point;
}
Vector<int> indices = Geometry::triangulate_polygon(vertices);
@@ -1237,7 +1267,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i);
if (intersections & 1) {
- faces[i].inside = true;
+ faces.write[i].inside = true;
}
}
}
@@ -1255,7 +1285,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 &p_a, const Vector3 &p
vk.z = int((double(src_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap));
int res;
- if (snap_cache.lookup(vk, &res)) {
+ if (snap_cache.lookup(vk, res)) {
indices[i] = res;
} else {
indices[i] = points.size();
@@ -1389,13 +1419,13 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A
if (mesh_merge.faces[i].inside)
continue;
for (int j = 0; j < 3; j++) {
- result.faces[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
- result.faces[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j];
+ result.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
+ result.faces.write[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j];
}
- result.faces[outside_count].smooth = mesh_merge.faces[i].smooth;
- result.faces[outside_count].invert = mesh_merge.faces[i].invert;
- result.faces[outside_count].material = mesh_merge.faces[i].material_idx;
+ result.faces.write[outside_count].smooth = mesh_merge.faces[i].smooth;
+ result.faces.write[outside_count].invert = mesh_merge.faces[i].invert;
+ result.faces.write[outside_count].material = mesh_merge.faces[i].material_idx;
outside_count++;
}
@@ -1421,13 +1451,13 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A
if (!mesh_merge.faces[i].inside)
continue;
for (int j = 0; j < 3; j++) {
- result.faces[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
- result.faces[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j];
+ result.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
+ result.faces.write[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j];
}
- result.faces[inside_count].smooth = mesh_merge.faces[i].smooth;
- result.faces[inside_count].invert = mesh_merge.faces[i].invert;
- result.faces[inside_count].material = mesh_merge.faces[i].material_idx;
+ result.faces.write[inside_count].smooth = mesh_merge.faces[i].smooth;
+ result.faces.write[inside_count].invert = mesh_merge.faces[i].invert;
+ result.faces.write[inside_count].material = mesh_merge.faces[i].material_idx;
inside_count++;
}
@@ -1459,19 +1489,19 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A
continue;
for (int j = 0; j < 3; j++) {
- result.faces[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
- result.faces[face_count].uvs[j] = mesh_merge.faces[i].uvs[j];
+ result.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
+ result.faces.write[face_count].uvs[j] = mesh_merge.faces[i].uvs[j];
}
if (mesh_merge.faces[i].from_b) {
//invert facing of insides of B
- SWAP(result.faces[face_count].vertices[1], result.faces[face_count].vertices[2]);
- SWAP(result.faces[face_count].uvs[1], result.faces[face_count].uvs[2]);
+ SWAP(result.faces.write[face_count].vertices[1], result.faces.write[face_count].vertices[2]);
+ SWAP(result.faces.write[face_count].uvs[1], result.faces.write[face_count].uvs[2]);
}
- result.faces[face_count].smooth = mesh_merge.faces[i].smooth;
- result.faces[face_count].invert = mesh_merge.faces[i].invert;
- result.faces[face_count].material = mesh_merge.faces[i].material_idx;
+ result.faces.write[face_count].smooth = mesh_merge.faces[i].smooth;
+ result.faces.write[face_count].invert = mesh_merge.faces[i].invert;
+ result.faces.write[face_count].material = mesh_merge.faces[i].material_idx;
face_count++;
}
@@ -1483,6 +1513,6 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A
//updatelist of materials
result.materials.resize(mesh_merge.materials.size());
for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) {
- result.materials[E->get()] = E->key();
+ result.materials.write[E->get()] = E->key();
}
}