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-rw-r--r--modules/csg/csg.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 8b46447f04..a70e153abd 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -37,29 +37,29 @@
// Static helper functions.
inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) {
- return (p_point1 - p_point2).length_squared() < p_distance * p_distance;
+ return p_point2.distance_squared_to(p_point1) < p_distance * p_distance;
}
-inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
- float segment_length = (p_segement_points[1] - p_segement_points[0]).length();
- if (segment_length < CMP_EPSILON) {
+inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
+ if (p_segment_points[0].is_equal_approx(p_segment_points[1])) {
return p_uvs[0];
}
- float distance = (p_interpolation_point - p_segement_points[0]).length();
+ float segment_length = p_segment_points[0].distance_to(p_segment_points[1]);
+ float distance = p_segment_points[0].distance_to(p_interpolation_point);
float fraction = distance / segment_length;
return p_uvs[0].lerp(p_uvs[1], fraction);
}
inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) {
- if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2) {
+ if (p_interpolation_point.is_equal_approx(p_vertices[0])) {
return p_uvs[0];
}
- if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2) {
+ if (p_interpolation_point.is_equal_approx(p_vertices[1])) {
return p_uvs[1];
}
- if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2) {
+ if (p_interpolation_point.is_equal_approx(p_vertices[2])) {
return p_uvs[2];
}
@@ -156,13 +156,13 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice
inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) {
real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y +
- p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x +
- p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x;
+ p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x +
+ p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x;
return det < p_vertex_snap2;
}
-inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
+inline static bool are_segments_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0];
Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0];
real_t segment1_length2 = segment1.dot(segment1);
@@ -258,14 +258,14 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
}
materials.resize(material_map.size());
- for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) {
- materials.write[E->get()] = E->key();
+ for (const KeyValue<Ref<Material>, int> &E : material_map) {
+ materials.write[E.value] = E.key;
}
_regen_face_aabbs();
}
-void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) {
+void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) {
faces = p_brush.faces;
materials = p_brush.materials;
@@ -408,7 +408,7 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
} break;
- case OPERATION_SUBSTRACTION: {
+ case OPERATION_SUBTRACTION: {
int face_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
@@ -457,8 +457,8 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
// Update the list of materials.
r_merged_brush.materials.resize(mesh_merge.materials.size());
- for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) {
- r_merged_brush.materials.write[E->get()] = E->key();
+ for (const KeyValue<Ref<Material>, int> &E : mesh_merge.materials) {
+ r_merged_brush.materials.write[E.value] = E.key;
}
}
@@ -517,7 +517,7 @@ int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **fac
int index = r_max_alloc++;
FaceBVH *_new = &facebvhptr[index];
_new->aabb = aabb;
- _new->center = aabb.position + aabb.size * 0.5;
+ _new->center = aabb.get_center();
_new->face = -1;
_new->left = left;
_new->right = right;
@@ -530,8 +530,8 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
List<real_t> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA;
// Check if distance exists.
- for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
- if (Math::is_equal_approx(**E, p_distance)) {
+ for (const real_t E : intersections) {
+ if (Math::is_equal_approx(E, p_distance)) {
return;
}
}
@@ -589,14 +589,14 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
Vector3 intersection_point;
// Check if faces are co-planar.
- if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 &&
+ if (current_normal.is_equal_approx(face_normal) &&
is_point_in_triangle(face_center, current_points)) {
// Only add an intersection if not a B face.
if (!face.from_b) {
_add_distance(intersectionsA, intersectionsB, current_face.from_b, 0);
}
} else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) {
- real_t distance = (intersection_point - face_center).length();
+ real_t distance = face_center.distance_to(intersection_point);
_add_distance(intersectionsA, intersectionsB, current_face.from_b, distance);
}
}
@@ -678,7 +678,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
facebvh[i].aabb.position = points[faces[i].points[0]];
facebvh[i].aabb.expand_to(points[faces[i].points[1]]);
facebvh[i].aabb.expand_to(points[faces[i].points[2]]);
- facebvh[i].center = facebvh[i].aabb.position + facebvh[i].aabb.size * 0.5;
+ facebvh[i].center = facebvh[i].aabb.get_center();
facebvh[i].aabb.grow_by(vertex_snap);
facebvh[i].next = -1;
@@ -781,7 +781,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect
int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) {
for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) {
- if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) {
+ if (vertices[vertex_idx].point.distance_squared_to(p_point) < vertex_snap2) {
return vertex_idx;
}
}
@@ -911,7 +911,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
vertices[outer_edge_idx[1]].point,
vertices[p_segment_indices[closest_idx]].point
};
- if (are_segements_parallel(edge1, edge2, vertex_snap2)) {
+ if (are_segments_parallel(edge1, edge2, vertex_snap2)) {
if (!degenerate_points.find(outer_edge_idx[0])) {
degenerate_points.push_back(outer_edge_idx[0]);
}
@@ -931,9 +931,9 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Delete the old faces in reverse index order.
merge_faces_idx.sort();
- merge_faces_idx.invert();
+ merge_faces_idx.reverse();
for (int i = 0; i < merge_faces_idx.size(); ++i) {
- faces.remove(merge_faces_idx[i]);
+ faces.remove_at(merge_faces_idx[i]);
}
if (degenerate_points.size() == 0) {
@@ -961,7 +961,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Check if point is existing face vertex.
bool existing = false;
for (int i = 0; i < 3; ++i) {
- if ((point_2D - face_vertices[i].point).length_squared() < vertex_snap2) {
+ if (face_vertices[i].point.distance_squared_to(point_2D) < vertex_snap2) {
existing = true;
break;
}
@@ -978,12 +978,12 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
};
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points);
- if ((closest_point - point_2D).length_squared() < vertex_snap2) {
+ if (point_2D.distance_squared_to(closest_point) < vertex_snap2) {
int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3];
// If new vertex snaps to degenerate vertex, just delete this face.
if (degenerate_idx == opposite_vertex_idx) {
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
// Update index.
--face_idx;
break;
@@ -999,7 +999,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
right_face.vertex_idx[0] = opposite_vertex_idx;
right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx];
right_face.vertex_idx[2] = degenerate_idx;
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
faces.insert(face_idx, right_face);
faces.insert(face_idx, left_face);
@@ -1041,7 +1041,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
bool on_edge = false;
for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) {
intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points);
- if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) {
+ if (p_segment_points[edge_point_idx].distance_squared_to(intersection_point) < vertex_snap2) {
on_edge = true;
break;
}
@@ -1050,13 +1050,13 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// Else check if the segment intersects the edge.
if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
// Check if intersection point is an edge point.
- if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 ||
- (intersection_point - edge_points[1]).length_squared() < vertex_snap2) {
+ if ((edge_points[0].distance_squared_to(intersection_point) < vertex_snap2) ||
+ (edge_points[1].distance_squared_to(intersection_point) < vertex_snap2)) {
continue;
}
// Check if edge exists, by checking if the intersecting segment is parallel to the edge.
- if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) {
+ if (are_segments_parallel(p_segment_points, edge_points, vertex_snap2)) {
continue;
}
@@ -1070,7 +1070,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// If new vertex snaps to opposite vertex, just delete this face.
if (new_vertex_idx == opposite_vertex_idx) {
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
// Update index.
--face_idx;
break;
@@ -1078,7 +1078,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// If opposite point is on the segment, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
- if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
+ if (vertices[opposite_vertex_idx].point.distance_squared_to(closest_point) < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
}
@@ -1092,7 +1092,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
right_face.vertex_idx[0] = opposite_vertex_idx;
right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx];
right_face.vertex_idx[2] = new_vertex_idx;
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
faces.insert(face_idx, right_face);
faces.insert(face_idx, left_face);
@@ -1132,7 +1132,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
// Check if point is existing face vertex.
for (int i = 0; i < 3; ++i) {
- if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) {
+ if (face_vertices[i].point.distance_squared_to(p_point) < vertex_snap2) {
return face.vertex_idx[i];
}
}
@@ -1150,7 +1150,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
};
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points);
- if ((closest_point - p_point).length_squared() < vertex_snap2) {
+ if (p_point.distance_squared_to(closest_point) < vertex_snap2) {
on_edge = true;
// Add the point as a new vertex.
@@ -1162,7 +1162,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
// If new vertex snaps to opposite vertex, just delete this face.
if (new_vertex_idx == opposite_vertex_idx) {
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
// Update index.
--face_idx;
break;
@@ -1172,8 +1172,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
- if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
- are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
+ if (are_segments_parallel(split_edge1, new_edge, vertex_snap2) &&
+ are_segments_parallel(split_edge2, new_edge, vertex_snap2)) {
break;
}
@@ -1187,7 +1187,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
right_face.vertex_idx[0] = opposite_vertex_idx;
right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx];
right_face.vertex_idx[2] = new_vertex_idx;
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
faces.insert(face_idx, right_face);
faces.insert(face_idx, left_face);
@@ -1222,7 +1222,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
new_face.vertex_idx[2] = new_vertex_idx;
faces.push_back(new_face);
}
- faces.remove(face_idx);
+ faces.remove_at(face_idx);
// No need to check other faces.
break;