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-rw-r--r--modules/csg/csg.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 12282b4730..0eb539b182 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -32,7 +32,7 @@
#include "core/math/face3.h"
#include "core/math/geometry.h"
#include "core/os/os.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#include "thirdparty/misc/triangulator.h"
void CSGBrush::clear() {
@@ -666,14 +666,14 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in
if (opposite_point == prev_point)
continue; //not going back
- EdgeSort e;
+ EdgeSort e2;
Vector2 local_vec = t2d.xform(p_poly.points[opposite_point].point);
- e.angle = -local_vec.angle(); //negate so we can sort by minimum angle
- e.edge = edge;
- e.edge_point = opposite_point;
- e.prev_point = to_point;
+ e2.angle = -local_vec.angle(); //negate so we can sort by minimum angle
+ e2.edge = edge;
+ e2.edge_point = opposite_point;
+ e2.prev_point = to_point;
- next_edges.push_back(e);
+ next_edges.push_back(e2);
}
//finally, sort by minimum angle
@@ -953,13 +953,15 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
//duplicate point
int insert_at = with_outline_vertex;
- polys.write[i].points.insert(insert_at, polys[i].points[insert_at]);
+ int point = polys[i].points[insert_at];
+ polys.write[i].points.insert(insert_at, point);
insert_at++;
//insert all others, outline should be backwards (must check)
int holesize = polys[i].holes[j].size();
for (int k = 0; k <= holesize; k++) {
int idx = (from_hole_vertex + k) % holesize;
- polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]);
+ int point2 = polys[i].holes[j][idx];
+ polys.write[i].points.insert(insert_at, point2);
insert_at++;
}