diff options
Diffstat (limited to 'modules/csg/csg.cpp')
-rw-r--r-- | modules/csg/csg.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index fd0d36eddf..5a76f32977 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -114,7 +114,7 @@ void CSGBrush::_regen_face_aabbs() { faces.write[i].aabb.position = faces[i].vertices[0]; faces.write[i].aabb.expand_to(faces[i].vertices[1]); faces.write[i].aabb.expand_to(faces[i].vertices[2]); - faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros + faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision errors } } @@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ //check if edge and poly share a vertex, of so, assign it to segment_idx for (int i = 0; i < points.size(); i++) { for (int j = 0; j < 2; j++) { - if (Math::is_zero_approx(segment[j].distance_to(points[i].point))) { + if (segment[j] == points[i].point) { segment_idx[j] = i; inserted_points.push_back(i); break; @@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); - if (Math::is_zero_approx(closest.distance_to(segment[j]))) { + if (closest == segment[j]) { //point rest of this edge res = closest; found = true; @@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes //transform A points to 2D - if (Math::is_zero_approx(segment[0].distance_to(segment[1]))) + if (segment[0] == segment[1]) return; //too small _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); @@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map { //check if either is a degenerate - if (Math::is_zero_approx(va[0].distance_to(va[1])) || Math::is_zero_approx(va[0].distance_to(va[2])) || Math::is_zero_approx(va[1].distance_to(va[2]))) + if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2]) return; - if (Math::is_zero_approx(vb[0].distance_to(vb[1])) || Math::is_zero_approx(vb[0].distance_to(vb[2])) || Math::is_zero_approx(vb[1].distance_to(vb[2]))) + if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2]) return; } |