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-rw-r--r--modules/cscript/godot_c.cpp1
-rw-r--r--modules/cscript/godot_c.h309
-rw-r--r--modules/cscript/register_types.cpp3
3 files changed, 140 insertions, 173 deletions
diff --git a/modules/cscript/godot_c.cpp b/modules/cscript/godot_c.cpp
index 85ee28d6d2..f754f2bb21 100644
--- a/modules/cscript/godot_c.cpp
+++ b/modules/cscript/godot_c.cpp
@@ -27,4 +27,3 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_c.h"
-
diff --git a/modules/cscript/godot_c.h b/modules/cscript/godot_c.h
index 97a63a439f..e38de1e489 100644
--- a/modules/cscript/godot_c.h
+++ b/modules/cscript/godot_c.h
@@ -33,7 +33,6 @@
extern "C" {
#endif
-
#if defined(GDAPI_BUILT_IN) || !defined(WINDOWS_ENABLED)
#define GDAPI
#elif defined(GDAPI_EXPORTS)
@@ -42,10 +41,8 @@ extern "C" {
#define GDAPI __declspec(dllimport)
#endif
-
#define GODOT_API_VERSION 1
-
typedef int godot_bool;
#define GODOT_FALSE 0
@@ -53,7 +50,6 @@ typedef int godot_bool;
////// Image
-
#define GODOT_IMAGE_FORMAT_GRAYSCALE 0
#define GODOT_IMAGE_FORMAT_INTENSITY 1
#define GODOT_IMAGE_FORMAT_GRAYSCALE_ALPHA 2
@@ -77,11 +73,11 @@ typedef int godot_bool;
#define GODOT_IMAGE_FORMAT_ATC_ALPHA_EXPLICIT 20
#define GODOT_IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED 21
-typedef void* godot_image;
+typedef void *godot_image;
godot_image GDAPI godot_image_create_empty();
-godot_image GDAPI godot_image_create(int p_width,int p_height,int p_format,int p_use_mipmaps);
-godot_image GDAPI godot_image_create_with_data(int p_width,int p_height,int p_format,int p_use_mipmaps,unsigned char* p_buffer);
+godot_image GDAPI godot_image_create(int p_width, int p_height, int p_format, int p_use_mipmaps);
+godot_image GDAPI godot_image_create_with_data(int p_width, int p_height, int p_format, int p_use_mipmaps, unsigned char *p_buffer);
int GDAPI godot_image_get_width(godot_image p_image);
int GDAPI godot_image_get_height(godot_image p_image);
int GDAPI godot_image_get_format(godot_image p_image);
@@ -89,10 +85,9 @@ int GDAPI godot_image_get_mipmap_count(godot_image p_image);
godot_image GDAPI godot_image_copy(godot_image p_image);
void GDAPI godot_image_free(godot_image p_image);
-
////// RID
-typedef void* godot_rid;
+typedef void *godot_rid;
godot_rid GDAPI godot_rid_create();
godot_rid GDAPI godot_rid_copy(godot_rid p_rid);
@@ -100,37 +95,36 @@ void GDAPI godot_rid_free(godot_rid p_rid);
////// Variant (forward declared)
-typedef void* godot_variant;
-
+typedef void *godot_variant;
////// Dictionary
-typedef void* godot_dictionary;
+typedef void *godot_dictionary;
godot_dictionary GDAPI godot_dictionary_create();
-void GDAPI godot_dictionary_has(godot_dictionary p_dictionary,godot_variant p_key);
-godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary,godot_variant p_key);
-void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary,godot_variant p_key,godot_variant p_value);
-void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary,godot_variant p_key);
+void GDAPI godot_dictionary_has(godot_dictionary p_dictionary, godot_variant p_key);
+godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary, godot_variant p_key);
+void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary, godot_variant p_key, godot_variant p_value);
+void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary, godot_variant p_key);
void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary);
int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary);
-void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary,godot_variant* p_keys);
+void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary, godot_variant *p_keys);
godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary);
void GDAPI godot_dictionary_free(godot_dictionary p_dictionary);
////// Array
-typedef void* godot_array;
+typedef void *godot_array;
godot_array GDAPI godot_array_create();
-godot_variant GDAPI godot_array_get(godot_array p_array,int p_index);
-void GDAPI godot_array_set(godot_array p_array,int p_index,godot_variant p_value);
-void GDAPI godot_array_resize(godot_array p_array,int p_size);
-void GDAPI godot_array_insert(godot_array p_array,int p_position,godot_variant p_value);
-void GDAPI godot_array_remove(godot_array p_array,int p_position);
+godot_variant GDAPI godot_array_get(godot_array p_array, int p_index);
+void GDAPI godot_array_set(godot_array p_array, int p_index, godot_variant p_value);
+void GDAPI godot_array_resize(godot_array p_array, int p_size);
+void GDAPI godot_array_insert(godot_array p_array, int p_position, godot_variant p_value);
+void GDAPI godot_array_remove(godot_array p_array, int p_position);
void GDAPI godot_array_clear(godot_array p_array);
int GDAPI godot_array_get_size(godot_array p_array);
-int GDAPI godot_array_find(godot_array p_array,godot_variant p_value,int p_from_pos=-1);
+int GDAPI godot_array_find(godot_array p_array, godot_variant p_value, int p_from_pos = -1);
godot_array GDAPI godot_array_copy(godot_array p_array);
void GDAPI godot_array_free(godot_array p_array);
@@ -143,9 +137,9 @@ void GDAPI godot_array_free(godot_array p_array);
#define INPUT_EVENT_BUTTON_WHEEL_DOWN 5
#define INPUT_EVENT_BUTTON_WHEEL_LEFT 6
#define INPUT_EVENT_BUTTON_WHEEL_RIGHT 7
-#define INPUT_EVENT_BUTTON_MASK_LEFT (1<<(INPUT_EVENT_BUTTON_LEFT-1))
-#define INPUT_EVENT_BUTTON_MASK_RIGHT (1<<(INPUT_EVENT_BUTTON_RIGHT-1))
-#define INPUT_EVENT_BUTTON_MASK_MIDDLE (1<<(INPUT_EVENT_BUTTON_MIDDLE-1))
+#define INPUT_EVENT_BUTTON_MASK_LEFT (1 << (INPUT_EVENT_BUTTON_LEFT - 1))
+#define INPUT_EVENT_BUTTON_MASK_RIGHT (1 << (INPUT_EVENT_BUTTON_RIGHT - 1))
+#define INPUT_EVENT_BUTTON_MASK_MIDDLE (1 << (INPUT_EVENT_BUTTON_MIDDLE - 1))
#define INPUT_EVENT_TYPE_NONE 0
#define INPUT_EVENT_TYPE_KEY 1
@@ -157,8 +151,7 @@ void GDAPI godot_array_free(godot_array p_array);
#define INPUT_EVENT_TYPE_SCREEN_DRAG 7
#define INPUT_EVENT_TYPE_ACTION 8
-typedef void* godot_input_event;
-
+typedef void *godot_input_event;
godot_input_event GDAPI godot_input_event_create();
godot_input_event GDAPI godot_input_event_copy(godot_input_event p_input_event);
@@ -201,7 +194,6 @@ int GDAPI godot_input_event_joypad_button_get_button_index(godot_input_event p_e
godot_bool GDAPI godot_input_event_joypad_button_is_pressed(godot_input_event p_event);
float GDAPI godot_input_event_joypad_button_get_pressure(godot_input_event p_event);
-
int GDAPI godot_input_event_screen_touch_get_index(godot_input_event p_event);
int GDAPI godot_input_event_screen_touch_get_x(godot_input_event p_event);
int GDAPI godot_input_event_screen_touch_get_y(godot_input_event p_event);
@@ -215,49 +207,47 @@ int GDAPI godot_input_event_screen_drag_get_relative_y(godot_input_event p_event
int GDAPI godot_input_event_screen_drag_get_speed_x(godot_input_event p_event);
int GDAPI godot_input_event_screen_drag_get_speed_y(godot_input_event p_event);
-int GDAPI godot_input_event_is_action(godot_input_event p_event,char *p_action);
-int GDAPI godot_input_event_is_action_pressed(godot_input_event p_event,char *p_action);
+int GDAPI godot_input_event_is_action(godot_input_event p_event, char *p_action);
+int GDAPI godot_input_event_is_action_pressed(godot_input_event p_event, char *p_action);
////// ByteArray
-typedef void* godot_byte_array;
+typedef void *godot_byte_array;
godot_byte_array GDAPI godot_byte_array_create();
godot_byte_array GDAPI godot_byte_array_copy(godot_byte_array p_byte_array);
void GDAPI godot_byte_array_free(godot_byte_array p_byte_array);
int GDAPI godot_byte_array_get_size(godot_byte_array p_byte_array);
-unsigned char GDAPI godot_byte_array_get(godot_byte_array p_byte_array,int p_index);
-void GDAPI godot_byte_array_set(godot_byte_array p_byte_array,int p_index,unsigned char p_value);
-void GDAPI godot_byte_array_remove(godot_byte_array p_byte_array,int p_index);
+unsigned char GDAPI godot_byte_array_get(godot_byte_array p_byte_array, int p_index);
+void GDAPI godot_byte_array_set(godot_byte_array p_byte_array, int p_index, unsigned char p_value);
+void GDAPI godot_byte_array_remove(godot_byte_array p_byte_array, int p_index);
void GDAPI godot_byte_array_clear(godot_byte_array p_byte_array);
-typedef void* godot_byte_array_lock;
+typedef void *godot_byte_array_lock;
godot_byte_array_lock GDAPI godot_byte_array_get_lock(godot_byte_array p_byte_array);
unsigned char GDAPI *godot_byte_array_lock_get_pointer(godot_byte_array_lock p_byte_array_lock);
void GDAPI godot_byte_array_lock_free(godot_byte_array_lock p_byte_array_lock);
-
-godot_image GDAPI godot_image_create_with_array(int p_width,int p_height,int p_format,int p_use_mipmaps,godot_array p_array);
+godot_image GDAPI godot_image_create_with_array(int p_width, int p_height, int p_format, int p_use_mipmaps, godot_array p_array);
godot_byte_array GDAPI godot_image_get_data(godot_image p_image);
-
////// IntArray
-typedef void* godot_int_array;
+typedef void *godot_int_array;
godot_int_array GDAPI godot_int_array_create();
godot_int_array GDAPI godot_int_array_copy(godot_int_array p_int_array);
void GDAPI godot_int_array_free(godot_int_array p_int_array);
int GDAPI godot_int_array_get_size(godot_int_array p_int_array);
-int GDAPI godot_int_array_get(godot_int_array p_int_array,int p_index);
-void GDAPI godot_int_array_set(godot_int_array p_int_array,int p_index,int p_value);
-void GDAPI godot_int_array_remove(godot_int_array p_int_array,int p_index);
+int GDAPI godot_int_array_get(godot_int_array p_int_array, int p_index);
+void GDAPI godot_int_array_set(godot_int_array p_int_array, int p_index, int p_value);
+void GDAPI godot_int_array_remove(godot_int_array p_int_array, int p_index);
void GDAPI godot_int_array_clear(godot_int_array p_int_array);
-typedef void* godot_int_array_lock;
+typedef void *godot_int_array_lock;
godot_int_array_lock GDAPI godot_int_array_get_lock(godot_int_array p_int_array);
int GDAPI *godot_int_array_lock_get_pointer(godot_int_array_lock p_int_array_lock);
@@ -265,44 +255,41 @@ void GDAPI godot_int_array_lock_free(godot_int_array_lock p_int_array_lock);
////// RealArray
-typedef void* godot_real_array;
-
+typedef void *godot_real_array;
godot_real_array GDAPI godot_real_array_create();
godot_real_array GDAPI godot_real_array_copy(godot_real_array p_real_array);
void GDAPI godot_real_array_free(godot_real_array p_real_array);
int GDAPI godot_real_array_get_size(godot_real_array p_real_array);
-float GDAPI godot_real_array_get(godot_real_array p_real_array,int p_index);
-void GDAPI godot_real_array_set(godot_real_array p_real_array,int p_index,float p_value);
-void GDAPI godot_real_array_remove(godot_real_array p_real_array,int p_index);
+float GDAPI godot_real_array_get(godot_real_array p_real_array, int p_index);
+void GDAPI godot_real_array_set(godot_real_array p_real_array, int p_index, float p_value);
+void GDAPI godot_real_array_remove(godot_real_array p_real_array, int p_index);
void GDAPI godot_real_array_clear(godot_real_array p_real_array);
-typedef void* godot_real_array_lock;
+typedef void *godot_real_array_lock;
godot_real_array_lock GDAPI godot_real_array_get_lock(godot_real_array p_real_array);
float GDAPI *godot_real_array_lock_get_pointer(godot_real_array_lock p_real_array_lock);
void GDAPI godot_real_array_lock_free(godot_real_array_lock p_real_array_lock);
-
////// StringArray
-typedef void* godot_string_array;
-
+typedef void *godot_string_array;
godot_string_array GDAPI godot_string_array_create();
godot_string_array GDAPI godot_string_array_copy(godot_string_array p_string_array);
void GDAPI godot_string_array_free(godot_string_array p_string_array);
int GDAPI godot_string_array_get_size(godot_string_array p_string_array);
-int GDAPI godot_string_array_get(godot_string_array p_string_array,int p_index,unsigned char* p_string,int p_max_len);
-void GDAPI godot_string_array_set(godot_string_array p_string_array,int p_index,unsigned char *p_string);
-void GDAPI godot_string_array_remove(godot_string_array p_string_array,int p_index);
+int GDAPI godot_string_array_get(godot_string_array p_string_array, int p_index, unsigned char *p_string, int p_max_len);
+void GDAPI godot_string_array_set(godot_string_array p_string_array, int p_index, unsigned char *p_string);
+void GDAPI godot_string_array_remove(godot_string_array p_string_array, int p_index);
void GDAPI godot_string_array_clear(godot_string_array p_string_array);
////// Vector2Array
-typedef void* godot_vector2_array;
+typedef void *godot_vector2_array;
godot_vector2_array GDAPI godot_vector2_array_create();
godot_vector2_array GDAPI godot_vector2_array_copy(godot_vector2_array p_vector2_array);
@@ -310,13 +297,12 @@ void GDAPI godot_vector2_array_free(godot_vector2_array p_vector2_array);
int GDAPI godot_vector2_array_get_size(godot_vector2_array p_vector2_array);
int GDAPI godot_vector2_array_get_stride(godot_vector2_array p_vector2_array);
-void GDAPI godot_vector2_array_get(godot_vector2_array p_vector2_array,int p_index,float* p_vector2);
-void GDAPI godot_vector2_array_set(godot_vector2_array p_vector2_array,int p_index,float *p_vector2);
-void GDAPI godot_vector2_array_remove(godot_vector2_array p_vector2_array,int p_index);
+void GDAPI godot_vector2_array_get(godot_vector2_array p_vector2_array, int p_index, float *p_vector2);
+void GDAPI godot_vector2_array_set(godot_vector2_array p_vector2_array, int p_index, float *p_vector2);
+void GDAPI godot_vector2_array_remove(godot_vector2_array p_vector2_array, int p_index);
void GDAPI godot_vector2_array_clear(godot_vector2_array p_vector2_array);
-
-typedef void* godot_vector2_array_lock;
+typedef void *godot_vector2_array_lock;
godot_vector2_array_lock GDAPI godot_vector2_array_get_lock(godot_vector2_array p_vector2_array);
float GDAPI *godot_vector2_array_lock_get_pointer(godot_vector2_array_lock p_vector2_array_lock);
@@ -324,7 +310,7 @@ void GDAPI godot_vector2_array_lock_free(godot_vector2_array_lock p_vector2_arra
////// Vector3Array
-typedef void* godot_vector3_array;
+typedef void *godot_vector3_array;
godot_vector3_array GDAPI godot_vector3_array_create();
godot_vector3_array GDAPI godot_vector3_array_copy(godot_vector3_array p_vector3_array);
@@ -332,13 +318,12 @@ void GDAPI godot_vector3_array_free(godot_vector3_array p_vector3_array);
int GDAPI godot_vector3_array_get_size(godot_vector3_array p_vector3_array);
int GDAPI godot_vector3_array_get_stride(godot_vector3_array p_vector3_array);
-void GDAPI godot_vector3_array_get(godot_vector3_array p_vector3_array,int p_index,float* p_vector3);
-void GDAPI godot_vector3_array_set(godot_vector3_array p_vector3_array,int p_index,float *p_vector3);
-void GDAPI godot_vector3_array_remove(godot_vector3_array p_vector3_array,int p_index);
+void GDAPI godot_vector3_array_get(godot_vector3_array p_vector3_array, int p_index, float *p_vector3);
+void GDAPI godot_vector3_array_set(godot_vector3_array p_vector3_array, int p_index, float *p_vector3);
+void GDAPI godot_vector3_array_remove(godot_vector3_array p_vector3_array, int p_index);
void GDAPI godot_vector3_array_clear(godot_vector3_array p_vector3_array);
-
-typedef void* godot_vector3_array_lock;
+typedef void *godot_vector3_array_lock;
godot_vector3_array_lock GDAPI godot_vector3_array_get_lock(godot_vector3_array p_vector3_array);
float GDAPI *godot_vector3_array_lock_get_pointer(godot_vector3_array_lock p_vector3_array_lock);
@@ -346,7 +331,7 @@ void GDAPI godot_vector3_array_lock_free(godot_vector3_array_lock p_vector3_arra
////// ColorArray
-typedef void* godot_color_array;
+typedef void *godot_color_array;
godot_color_array GDAPI godot_color_array_create();
godot_color_array GDAPI godot_color_array_copy(godot_color_array p_color_array);
@@ -354,19 +339,17 @@ void GDAPI godot_color_array_free(godot_color_array p_color_array);
int GDAPI godot_color_array_get_size(godot_color_array p_color_array);
int GDAPI godot_color_array_get_stride(godot_color_array p_color_array);
-void GDAPI godot_color_array_get(godot_color_array p_color_array,int p_index,float* p_color);
-void GDAPI godot_color_array_set(godot_color_array p_color_array,int p_index,float *p_color);
-void GDAPI godot_color_array_remove(godot_color_array p_color_array,int p_index);
+void GDAPI godot_color_array_get(godot_color_array p_color_array, int p_index, float *p_color);
+void GDAPI godot_color_array_set(godot_color_array p_color_array, int p_index, float *p_color);
+void GDAPI godot_color_array_remove(godot_color_array p_color_array, int p_index);
void GDAPI godot_color_array_clear(godot_color_array p_color_array);
-
-typedef void* godot_color_array_lock;
+typedef void *godot_color_array_lock;
godot_color_array_lock GDAPI godot_color_array_get_lock(godot_color_array p_color_array);
float GDAPI *godot_color_array_lock_get_pointer(godot_color_array_lock p_color_array_lock);
void GDAPI godot_color_array_lock_free(godot_color_array_lock p_color_array_lock);
-
////// Instance (forward declared)
typedef void *godot_instance;
@@ -409,52 +392,52 @@ godot_variant *godot_variant_new();
int GDAPI godot_variant_get_type(godot_variant p_variant);
void GDAPI godot_variant_set_null(godot_variant p_variant);
-void GDAPI godot_variant_set_bool(godot_variant p_variant,godot_bool p_bool);
-void GDAPI godot_variant_set_int(godot_variant p_variant,int p_int);
-void GDAPI godot_variant_set_float(godot_variant p_variant,int p_float);
-void GDAPI godot_variant_set_string(godot_variant p_variant,char *p_string);
-void GDAPI godot_variant_set_vector2(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_rect2(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_vector3(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_matrix32(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_plane(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_aabb(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_matrix3(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_transform(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_color(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_set_image(godot_variant p_variant,godot_image *p_image);
-void GDAPI godot_variant_set_node_path(godot_variant p_variant,char *p_path);
-void GDAPI godot_variant_set_rid(godot_variant p_variant,char *p_path);
-void GDAPI godot_variant_set_instance(godot_variant p_variant,godot_instance p_instance);
-void GDAPI godot_variant_set_input_event(godot_variant p_variant,godot_input_event p_instance);
-void GDAPI godot_variant_set_dictionary(godot_variant p_variant,godot_dictionary p_dictionary);
-void GDAPI godot_variant_set_array(godot_variant p_variant,godot_array p_array);
-void GDAPI godot_variant_set_byte_array(godot_variant p_variant,godot_byte_array p_array);
-void GDAPI godot_variant_set_int_array(godot_variant p_variant,godot_byte_array p_array);
-void GDAPI godot_variant_set_string_array(godot_variant p_variant,godot_string_array p_array);
-void GDAPI godot_variant_set_vector2_array(godot_variant p_variant,godot_vector2_array p_array);
-void GDAPI godot_variant_set_vector3_array(godot_variant p_variant,godot_vector3_array p_array);
-void GDAPI godot_variant_set_color_array(godot_variant p_variant,godot_color_array p_array);
+void GDAPI godot_variant_set_bool(godot_variant p_variant, godot_bool p_bool);
+void GDAPI godot_variant_set_int(godot_variant p_variant, int p_int);
+void GDAPI godot_variant_set_float(godot_variant p_variant, int p_float);
+void GDAPI godot_variant_set_string(godot_variant p_variant, char *p_string);
+void GDAPI godot_variant_set_vector2(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_rect2(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_vector3(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_matrix32(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_plane(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_aabb(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_matrix3(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_transform(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_color(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_set_image(godot_variant p_variant, godot_image *p_image);
+void GDAPI godot_variant_set_node_path(godot_variant p_variant, char *p_path);
+void GDAPI godot_variant_set_rid(godot_variant p_variant, char *p_path);
+void GDAPI godot_variant_set_instance(godot_variant p_variant, godot_instance p_instance);
+void GDAPI godot_variant_set_input_event(godot_variant p_variant, godot_input_event p_instance);
+void GDAPI godot_variant_set_dictionary(godot_variant p_variant, godot_dictionary p_dictionary);
+void GDAPI godot_variant_set_array(godot_variant p_variant, godot_array p_array);
+void GDAPI godot_variant_set_byte_array(godot_variant p_variant, godot_byte_array p_array);
+void GDAPI godot_variant_set_int_array(godot_variant p_variant, godot_byte_array p_array);
+void GDAPI godot_variant_set_string_array(godot_variant p_variant, godot_string_array p_array);
+void GDAPI godot_variant_set_vector2_array(godot_variant p_variant, godot_vector2_array p_array);
+void GDAPI godot_variant_set_vector3_array(godot_variant p_variant, godot_vector3_array p_array);
+void GDAPI godot_variant_set_color_array(godot_variant p_variant, godot_color_array p_array);
godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant);
int GDAPI godot_variant_get_int(godot_variant p_variant);
float GDAPI godot_variant_get_float(godot_variant p_variant);
-int GDAPI godot_variant_get_string(godot_variant p_variant,char *p_string,int p_bufsize);
-void GDAPI godot_variant_get_vector2(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_rect2(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_vector3(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_matrix32(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_plane(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_aabb(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_matrix3(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_transform(godot_variant p_variant,float *p_elems);
-void GDAPI godot_variant_get_color(godot_variant p_variant,float *p_elems);
+int GDAPI godot_variant_get_string(godot_variant p_variant, char *p_string, int p_bufsize);
+void GDAPI godot_variant_get_vector2(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_rect2(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_vector3(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_matrix32(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_plane(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_aabb(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_matrix3(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_transform(godot_variant p_variant, float *p_elems);
+void GDAPI godot_variant_get_color(godot_variant p_variant, float *p_elems);
godot_image GDAPI *godot_variant_get_image(godot_variant p_variant);
-int GDAPI godot_variant_get_node_path(godot_variant p_variant,char *p_path, int p_bufsize);
+int GDAPI godot_variant_get_node_path(godot_variant p_variant, char *p_path, int p_bufsize);
godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant);
godot_instance GDAPI godot_variant_get_instance(godot_variant p_variant);
-void GDAPI godot_variant_get_input_event(godot_variant p_variant,godot_input_event);
-void GDAPI godot_variant_get_dictionary(godot_variant p_variant,godot_dictionary);
+void GDAPI godot_variant_get_input_event(godot_variant p_variant, godot_input_event);
+void GDAPI godot_variant_get_dictionary(godot_variant p_variant, godot_dictionary);
godot_array GDAPI godot_variant_get_array(godot_variant p_variant);
godot_byte_array GDAPI godot_variant_get_byte_array(godot_variant p_variant);
godot_byte_array GDAPI godot_variant_get_int_array(godot_variant p_variant);
@@ -463,7 +446,6 @@ godot_vector2_array GDAPI godot_variant_get_vector2_array(godot_variant p_varian
godot_vector3_array GDAPI godot_variant_get_vector3_array(godot_variant p_variant);
godot_color_array GDAPI godot_variant_get_color_array(godot_variant p_variant);
-
void GDAPI godot_variant_delete(godot_variant p_variant);
////// Class
@@ -471,17 +453,16 @@ void GDAPI godot_variant_delete(godot_variant p_variant);
char GDAPI **godot_class_get_list(); //get list of classes in array to array of strings, must be freed, use godot_list_free()
-int GDAPI godot_class_get_base(char* p_class,char *p_base,int p_max_len);
-int GDAPI godot_class_get_name(char* p_class,char *p_base,int p_max_len);
-
-char GDAPI **godot_class_get_method_list(char* p_class); //free with godot_list_free()
-int GDAPI godot_class_method_get_argument_count(char* p_class,char *p_method);
-int GDAPI godot_class_method_get_argument_type(char* p_class,char *p_method,int p_argument);
-godot_variant GDAPI godot_class_method_get_argument_default_value(char* p_class,char *p_method,int p_argument);
+int GDAPI godot_class_get_base(char *p_class, char *p_base, int p_max_len);
+int GDAPI godot_class_get_name(char *p_class, char *p_base, int p_max_len);
-char GDAPI **godot_class_get_constant_list(char* p_class); //free with godot_list_free()
-int GDAPI godot_class_constant_get_value(char* p_class,char *p_constant);
+char GDAPI **godot_class_get_method_list(char *p_class); //free with godot_list_free()
+int GDAPI godot_class_method_get_argument_count(char *p_class, char *p_method);
+int GDAPI godot_class_method_get_argument_type(char *p_class, char *p_method, int p_argument);
+godot_variant GDAPI godot_class_method_get_argument_default_value(char *p_class, char *p_method, int p_argument);
+char GDAPI **godot_class_get_constant_list(char *p_class); //free with godot_list_free()
+int GDAPI godot_class_constant_get_value(char *p_class, char *p_constant);
////// Instance
@@ -491,8 +472,8 @@ typedef int godot_call_error;
#define GODOT_CALL_ERROR_WRONG_ARGUMENTS
#define GODOT_CALL_ERROR_INVALID_INSTANCE
-godot_instance GDAPI godot_instance_new(char* p_class);
-int GDAPI godot_instance_get_class(godot_instance p_instance,char* p_class,int p_max_len);
+godot_instance GDAPI godot_instance_new(char *p_class);
+int GDAPI godot_instance_get_class(godot_instance p_instance, char *p_class, int p_max_len);
typedef struct {
char *name;
@@ -501,34 +482,32 @@ typedef struct {
int usage;
} godot_property_info;
-godot_call_error GDAPI godot_instance_call(godot_instance p_instance, char* p_method, ...);
-godot_call_error GDAPI godot_instance_call_ret(godot_instance p_instance, godot_variant r_return, char* p_method, ...);
-godot_bool GDAPI godot_instance_set(godot_instance p_instance, char* p_prop,godot_variant p_value);
-godot_variant GDAPI godot_instance_get(godot_instance p_instance, char* p_prop);
-
+godot_call_error GDAPI godot_instance_call(godot_instance p_instance, char *p_method, ...);
+godot_call_error GDAPI godot_instance_call_ret(godot_instance p_instance, godot_variant r_return, char *p_method, ...);
+godot_bool GDAPI godot_instance_set(godot_instance p_instance, char *p_prop, godot_variant p_value);
+godot_variant GDAPI godot_instance_get(godot_instance p_instance, char *p_prop);
#define GODOT_PROPERTY_HINT_NONE 0 ///< no hint provided.
-#define GODOT_PROPERTY_HINT_RANGE 1///< hint_text = "min,max,step,slider; //slider is optional"
-#define GODOT_PROPERTY_HINT_EXP_RANGE 2///< hint_text = "min,max,step", exponential edit
-#define GODOT_PROPERTY_HINT_ENUM 3///< hint_text= "val1,val2,val3,etc"
-#define GODOT_PROPERTY_HINT_EXP_EASING 4/// exponential easing funciton (Math::ease)
-#define GODOT_PROPERTY_HINT_LENGTH 5///< hint_text= "length" (as integer)
+#define GODOT_PROPERTY_HINT_RANGE 1 ///< hint_text = "min,max,step,slider; //slider is optional"
+#define GODOT_PROPERTY_HINT_EXP_RANGE 2 ///< hint_text = "min,max,step", exponential edit
+#define GODOT_PROPERTY_HINT_ENUM 3 ///< hint_text= "val1,val2,val3,etc"
+#define GODOT_PROPERTY_HINT_EXP_EASING 4 /// exponential easing funciton (Math::ease)
+#define GODOT_PROPERTY_HINT_LENGTH 5 ///< hint_text= "length" (as integer)
#define GODOT_PROPERTY_HINT_SPRITE_FRAME 6
-#define GODOT_PROPERTY_HINT_KEY_ACCEL 7///< hint_text= "length" (as integer)
-#define GODOT_PROPERTY_HINT_FLAGS 8///< hint_text= "flag1,flag2,etc" (as bit flags)
+#define GODOT_PROPERTY_HINT_KEY_ACCEL 7 ///< hint_text= "length" (as integer)
+#define GODOT_PROPERTY_HINT_FLAGS 8 ///< hint_text= "flag1,flag2,etc" (as bit flags)
#define GODOT_PROPERTY_HINT_ALL_FLAGS 9
#define GODOT_PROPERTY_HINT_FILE 10 ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
#define GODOT_PROPERTY_HINT_DIR 11 ///< a directort path must be passed
-#define GODOT_PROPERTY_HINT_GLOBAL_FILE 12///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+#define GODOT_PROPERTY_HINT_GLOBAL_FILE 12 ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
#define GODOT_PROPERTY_HINT_GLOBAL_DIR 13 ///< a directort path must be passed
-#define GODOT_PROPERTY_HINT_RESOURCE_TYPE 14///< a resource object type
-#define GODOT_PROPERTY_HINT_MULTILINE_TEXT 15///< used for string properties that can contain multiple lines
-#define GODOT_PROPERTY_HINT_COLOR_NO_ALPHA 16///< used for ignoring alpha component when editing a color
+#define GODOT_PROPERTY_HINT_RESOURCE_TYPE 14 ///< a resource object type
+#define GODOT_PROPERTY_HINT_MULTILINE_TEXT 15 ///< used for string properties that can contain multiple lines
+#define GODOT_PROPERTY_HINT_COLOR_NO_ALPHA 16 ///< used for ignoring alpha component when editing a color
#define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY 17
#define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS 18
#define GODOT_PROPERTY_HINT_OBJECT_ID 19
-
#define GODOT_PROPERTY_USAGE_STORAGE 1
#define GODOT_PROPERTY_USAGE_EDITOR 2
#define GODOT_PROPERTY_USAGE_NETWORK 4
@@ -546,51 +525,43 @@ godot_variant GDAPI godot_instance_get(godot_instance p_instance, char* p_prop);
#define GODOT_PROPERTY_USAGE_STORE_IF_NULL 16384
#define GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER 32768
-#define GODOT_PROPERTY_USAGE_DEFAULT GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_EDITOR|GODOT_PROPERTY_USAGE_NETWORK
-#define GODOT_PROPERTY_USAGE_DEFAULT_INTL GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_EDITOR|GODOT_PROPERTY_USAGE_NETWORK|GODOT_PROPERTY_USAGE_INTERNATIONALIZED
-#define GODOT_PROPERTY_USAGE_NOEDITOR GODOT_PROPERTY_USAGE_STORAGE|GODOT_PROPERTY_USAGE_NETWORK
-
+#define GODOT_PROPERTY_USAGE_DEFAULT GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK
+#define GODOT_PROPERTY_USAGE_DEFAULT_INTL GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED
+#define GODOT_PROPERTY_USAGE_NOEDITOR GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK
godot_property_info GDAPI **godot_instance_get_property_list(godot_instance p_instance);
-void GDAPI godot_instance_free_property_list(godot_instance p_instance,godot_property_info** p_list);
-
-
+void GDAPI godot_instance_free_property_list(godot_instance p_instance, godot_property_info **p_list);
void GDAPI godot_list_free(char **p_name); //helper to free all the class list
-
////// Script API
-typedef void* (godot_script_instance_func)(godot_instance); //passed an instance, return a pointer to your userdata
-typedef void (godot_script_free_func)(godot_instance,void*); //passed an instance, please free your userdata
-
-void GDAPI godot_script_register(char* p_base,char* p_name,godot_script_instance_func p_instance_func,godot_script_free_func p_free_func);
-void GDAPI godot_script_unregister(char* p_name);
+typedef void *(godot_script_instance_func)(godot_instance); //passed an instance, return a pointer to your userdata
+typedef void(godot_script_free_func)(godot_instance, void *); //passed an instance, please free your userdata
-typedef GDAPI godot_variant (godot_script_func)(godot_instance,void*,godot_variant*,int); //instance,userdata,arguments,argument count. Return something or NULL. Arguments must not be freed.
+void GDAPI godot_script_register(char *p_base, char *p_name, godot_script_instance_func p_instance_func, godot_script_free_func p_free_func);
+void GDAPI godot_script_unregister(char *p_name);
+typedef GDAPI godot_variant(godot_script_func)(godot_instance, void *, godot_variant *, int); //instance,userdata,arguments,argument count. Return something or NULL. Arguments must not be freed.
-void GDAPI godot_script_add_function(char* p_name,char* p_function_name,godot_script_func p_func);
-void GDAPI godot_script_add_validated_function(char* p_name,char* p_function_name,godot_script_func p_func,int* p_arg_types,int p_arg_count,godot_variant* p_default_args,int p_default_arg_count);
+void GDAPI godot_script_add_function(char *p_name, char *p_function_name, godot_script_func p_func);
+void GDAPI godot_script_add_validated_function(char *p_name, char *p_function_name, godot_script_func p_func, int *p_arg_types, int p_arg_count, godot_variant *p_default_args, int p_default_arg_count);
-typedef void (godot_set_property_func)(godot_instance,void*,godot_variant); //instance,userdata,value. Value must not be freed.
-typedef godot_variant (godot_get_property_func)(godot_instance,void*); //instance,userdata. Return a value or NULL.
-
-void GDAPI godot_script_add_property(char* p_name,char* p_path,godot_set_property_func p_set_func,godot_get_property_func p_get_func);
-void GDAPI godot_script_add_listed_property(char* p_name,char* p_path,godot_set_property_func p_set_func,godot_get_property_func p_get_func,int p_type,int p_hint,char* p_hint_string,int p_usage);
+typedef void(godot_set_property_func)(godot_instance, void *, godot_variant); //instance,userdata,value. Value must not be freed.
+typedef godot_variant(godot_get_property_func)(godot_instance, void *); //instance,userdata. Return a value or NULL.
+void GDAPI godot_script_add_property(char *p_name, char *p_path, godot_set_property_func p_set_func, godot_get_property_func p_get_func);
+void GDAPI godot_script_add_listed_property(char *p_name, char *p_path, godot_set_property_func p_set_func, godot_get_property_func p_get_func, int p_type, int p_hint, char *p_hint_string, int p_usage);
////// System Functions
//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void* p_ptr,int p_bytes);
-void GDAPI godot_free(void* p_ptr);
-
+void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
+void GDAPI godot_free(void *p_ptr);
#ifdef __cplusplus
}
#endif
-
#endif // GODOT_C_H
diff --git a/modules/cscript/register_types.cpp b/modules/cscript/register_types.cpp
index d2101bbd49..2477bc51e2 100644
--- a/modules/cscript/register_types.cpp
+++ b/modules/cscript/register_types.cpp
@@ -28,10 +28,7 @@
/*************************************************************************/
#include "register_types.h"
-
void register_cscript_types() {
-
}
void unregister_cscript_types() {
-
}