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Diffstat (limited to 'modules/chibi/cp_mixer.h')
-rw-r--r-- | modules/chibi/cp_mixer.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/modules/chibi/cp_mixer.h b/modules/chibi/cp_mixer.h new file mode 100644 index 0000000000..7ad22ac146 --- /dev/null +++ b/modules/chibi/cp_mixer.h @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* cp_mixer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CP_MIXER_H +#define CP_MIXER_H + +#include "cp_sample_defs.h" + +/**Abstract base class representing a mixer + *@author Juan Linietsky + */ + + +/****************************** + mixer.h + ---------- + +Abstract base class for the mixer. +This is what the player uses to setup +voices and stuff.. this way +it can be abstracted to hardware +devices or other stuff.. +********************************/ + +class CPSample_ID; /* need this */ + +class CPMixer { +public: + + enum { + + FREQUENCY_BITS=8 + + }; + + enum ReverbMode { + REVERB_MODE_ROOM, + REVERB_MODE_STUDIO_SMALL, + REVERB_MODE_STUDIO_MEDIUM, + REVERB_MODE_STUDIO_LARGE, + REVERB_MODE_HALL, + REVERB_MODE_SPACE_ECHO, + REVERB_MODE_ECHO, + REVERB_MODE_DELAY, + REVERB_MODE_HALF_ECHO + }; + + /* Callback */ + + virtual void set_callback_interval(int p_interval_us)=0; //in usecs, for tracker it's 2500000/tempo + virtual void set_callback(void (*p_callback)(void*),void *p_userdata)=0; + + /* Voice Control */ + + virtual void setup_voice(int p_voice_index,CPSample_ID p_sample_id,int32_t p_start_index) =0; + virtual void stop_voice(int p_voice_index) =0; + virtual void set_voice_frequency(int p_voice_index,int32_t p_freq) =0; //in freq*FREQUENCY_BITS + virtual void set_voice_panning(int p_voice_index,int p_pan) =0; + virtual void set_voice_volume(int p_voice_index,int p_vol) =0; + virtual void set_voice_filter(int p_filter,bool p_enabled,uint8_t p_cutoff, uint8_t p_resonance )=0; + virtual void set_voice_reverb_send(int p_voice_index,int p_reverb)=0; + virtual void set_voice_chorus_send(int p_voice_index,int p_chorus)=0; /* 0 - 255 */ + + virtual void set_reverb_mode(ReverbMode p_mode)=0; + virtual void set_chorus_params(unsigned int p_delay_ms,unsigned int p_separation_ms,unsigned int p_depth_ms10,unsigned int p_speed_hz10)=0; + + + /* Info retrieving */ + + virtual int32_t get_voice_sample_pos_index(int p_voice_index) =0; + virtual int get_voice_panning(int p_voice_index) =0; + virtual int get_voice_volume(int p_voice_index) =0; + virtual CPSample_ID get_voice_sample_id(int p_voice_index) =0; + virtual bool is_voice_active(int p_voice_index) =0; + virtual int get_active_voice_count()=0; + virtual int get_total_voice_count()=0; + + + virtual uint32_t get_mix_frequency()=0; //if mixer is not software, return 0 + + /* Methods below only work with software mixers, meant for software-based sound drivers, hardware mixers ignore them */ + virtual int32_t process(int32_t p_frames)=0; /* Call this to process N frames, returns how much it was processed */ + virtual int32_t *get_mixdown_buffer_ptr()=0; /* retrieve what was mixed */ + virtual void set_mix_frequency(int32_t p_mix_frequency)=0; + + virtual ~CPMixer() {} +}; + +#endif |