diff options
Diffstat (limited to 'modules/camera')
-rw-r--r-- | modules/camera/SCsub | 9 | ||||
-rw-r--r-- | modules/camera/camera_ios.h | 45 | ||||
-rw-r--r-- | modules/camera/camera_ios.mm | 436 | ||||
-rw-r--r-- | modules/camera/camera_osx.h | 4 | ||||
-rw-r--r-- | modules/camera/camera_osx.mm | 10 | ||||
-rw-r--r-- | modules/camera/camera_win.cpp | 20 | ||||
-rw-r--r-- | modules/camera/camera_win.h | 6 | ||||
-rw-r--r-- | modules/camera/config.py | 2 | ||||
-rw-r--r-- | modules/camera/register_types.cpp | 10 | ||||
-rw-r--r-- | modules/camera/register_types.h | 9 |
10 files changed, 31 insertions, 520 deletions
diff --git a/modules/camera/SCsub b/modules/camera/SCsub index 63c4e9fbab..de97724d09 100644 --- a/modules/camera/SCsub +++ b/modules/camera/SCsub @@ -5,14 +5,7 @@ Import("env_modules") env_camera = env_modules.Clone() -if env["platform"] == "iphone": - # (iOS) Build as separate static library - modules_sources = [] - env_camera.add_source_files(modules_sources, "register_types.cpp") - env_camera.add_source_files(modules_sources, "camera_ios.mm") - mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources) - -elif env["platform"] == "windows": +if env["platform"] == "windows": env_camera.add_source_files(env.modules_sources, "register_types.cpp") env_camera.add_source_files(env.modules_sources, "camera_win.cpp") diff --git a/modules/camera/camera_ios.h b/modules/camera/camera_ios.h deleted file mode 100644 index 7da43e4851..0000000000 --- a/modules/camera/camera_ios.h +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* camera_ios.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CAMERAIOS_H -#define CAMERAIOS_H - -#include "servers/camera_server.h" - -class CameraIOS : public CameraServer { -private: -public: - CameraIOS(); - ~CameraIOS(); - - void update_feeds(); -}; - -#endif /* CAMERAIOS_H */ diff --git a/modules/camera/camera_ios.mm b/modules/camera/camera_ios.mm deleted file mode 100644 index f01135f251..0000000000 --- a/modules/camera/camera_ios.mm +++ /dev/null @@ -1,436 +0,0 @@ -/*************************************************************************/ -/* camera_ios.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!! -// If you fix something here, make sure you fix it there as wel! - -#include "camera_ios.h" -#include "servers/camera/camera_feed.h" - -#import <AVFoundation/AVFoundation.h> -#import <UIKit/UIKit.h> - -////////////////////////////////////////////////////////////////////////// -// MyCaptureSession - This is a little helper class so we can capture our frames - -@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> { - Ref<CameraFeed> feed; - size_t width[2]; - size_t height[2]; - Vector<uint8_t> img_data[2]; - - AVCaptureDeviceInput *input; - AVCaptureVideoDataOutput *output; -} - -@end - -@implementation MyCaptureSession - -- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device { - if (self = [super init]) { - NSError *error; - feed = p_feed; - width[0] = 0; - height[0] = 0; - width[1] = 0; - height[1] = 0; - - // prepare our device - [p_device lockForConfiguration:&error]; - - [p_device setFocusMode:AVCaptureFocusModeLocked]; - [p_device setExposureMode:AVCaptureExposureModeLocked]; - [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; - - [p_device unlockForConfiguration]; - - [self beginConfiguration]; - - // setup our capture - self.sessionPreset = AVCaptureSessionPreset1280x720; - - input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; - if (!input) { - print_line("Couldn't get input device for camera"); - } else { - [self addInput:input]; - } - - output = [AVCaptureVideoDataOutput new]; - if (!output) { - print_line("Couldn't get output device for camera"); - } else { - NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; - output.videoSettings = settings; - - // discard if the data output queue is blocked (as we process the still image) - [output setAlwaysDiscardsLateVideoFrames:YES]; - - // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this.. - [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; - - [self addOutput:output]; - } - - [self commitConfiguration]; - - // kick off our session.. - [self startRunning]; - }; - return self; -} - -- (void)cleanup { - // stop running - [self stopRunning]; - - // cleanup - [self beginConfiguration]; - - if (input) { - [self removeInput:input]; - // don't release this - input = nil; - } - - if (output) { - [self removeOutput:output]; - [output setSampleBufferDelegate:nil queue:NULL]; - [output release]; - output = nil; - } - - [self commitConfiguration]; -} - -- (void)dealloc { - // bye bye - [super dealloc]; -} - -- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { - // This gets called every time our camera has a new image for us to process. - // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. - - // For now, version 1, we're just doing the bare minimum to make this work... - - CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); - // int width = CVPixelBufferGetWidth(pixelBuffer); - // int height = CVPixelBufferGetHeight(pixelBuffer); - - // It says that we need to lock this on the documentation pages but it's not in the samples - // need to lock our base address so we can access our pixel buffers, better safe then sorry? - CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); - - // get our buffers - unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); - unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); - if (dataY == NULL) { - print_line("Couldn't access Y pixel buffer data"); - } else if (dataCbCr == NULL) { - print_line("Couldn't access CbCr pixel buffer data"); - } else { - UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; - Ref<Image> img[2]; - - { - // do Y - int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); - int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); - int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0); - - if ((width[0] != new_width) || (height[0] != new_height)) { - // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row); - - width[0] = new_width; - height[0] = new_height; - img_data[0].resize(new_width * new_height); - } - - uint8_t *w = img_data[0].ptrw(); - memcpy(w.ptr(), dataY, new_width * new_height); - - img[0].instance(); - img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); - } - - { - // do CbCr - int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); - int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); - int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1); - - if ((width[1] != new_width) || (height[1] != new_height)) { - // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row); - - width[1] = new_width; - height[1] = new_height; - img_data[1].resize(2 * new_width * new_height); - } - - uint8_t *w = img_data[1].ptrw(); - memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height); - - ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion - img[1].instance(); - img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); - } - - // set our texture... - feed->set_YCbCr_imgs(img[0], img[1]); - - // update our matrix to match the orientation, note, before changing anything - // here, be aware that the project orientation settings must match your xcode - // settings or this will go wrong! - Transform2D display_transform; - switch (orientation) { - case UIInterfaceOrientationPortrait: { - display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0); - } break; - case UIInterfaceOrientationLandscapeRight: { - display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); - } break; - case UIInterfaceOrientationLandscapeLeft: { - display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0); - } break; - default: { - display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0); - } break; - } - - //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front! - feed->set_transform(display_transform); - } - - // and unlock - CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); -} - -@end - -////////////////////////////////////////////////////////////////////////// -// CameraFeedIOS - Subclass for camera feeds in iOS - -class CameraFeedIOS : public CameraFeed { -private: - AVCaptureDevice *device; - MyCaptureSession *capture_session; - -public: - bool get_is_arkit() const; - AVCaptureDevice *get_device() const; - - CameraFeedIOS(); - ~CameraFeedIOS(); - - void set_device(AVCaptureDevice *p_device); - - bool activate_feed(); - void deactivate_feed(); -}; - -AVCaptureDevice *CameraFeedIOS::get_device() const { - return device; -}; - -CameraFeedIOS::CameraFeedIOS() { - capture_session = NULL; - device = NULL; - transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */ -}; - -void CameraFeedIOS::set_device(AVCaptureDevice *p_device) { - device = p_device; - [device retain]; - - // get some info - NSString *device_name = p_device.localizedName; - name = device_name.UTF8String; - position = CameraFeed::FEED_UNSPECIFIED; - if ([p_device position] == AVCaptureDevicePositionBack) { - position = CameraFeed::FEED_BACK; - } else if ([p_device position] == AVCaptureDevicePositionFront) { - position = CameraFeed::FEED_FRONT; - }; -}; - -CameraFeedIOS::~CameraFeedIOS() { - if (capture_session != NULL) { - [capture_session release]; - capture_session = NULL; - }; - - if (device != NULL) { - [device release]; - device = NULL; - }; -}; - -bool CameraFeedIOS::activate_feed() { - if (capture_session) { - // already recording! - } else { - // start camera capture - capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; - }; - - return true; -}; - -void CameraFeedIOS::deactivate_feed() { - // end camera capture if we have one - if (capture_session) { - [capture_session cleanup]; - [capture_session release]; - capture_session = NULL; - }; -}; - -////////////////////////////////////////////////////////////////////////// -// MyDeviceNotifications - This is a little helper class gets notifications -// when devices are connected/disconnected - -@interface MyDeviceNotifications : NSObject { - CameraIOS *camera_server; -} - -@end - -@implementation MyDeviceNotifications - -- (void)devices_changed:(NSNotification *)notification { - camera_server->update_feeds(); -} - -- (id)initForServer:(CameraIOS *)p_server { - if (self = [super init]) { - camera_server = p_server; - - [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; - [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; - }; - return self; -} - -- (void)dealloc { - // remove notifications - [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; - [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; - - [super dealloc]; -} - -@end - -MyDeviceNotifications *device_notifications = nil; - -////////////////////////////////////////////////////////////////////////// -// CameraIOS - Subclass for our camera server on iPhone - -void CameraIOS::update_feeds() { - // this way of doing things is deprecated but still works, - // rewrite to using AVCaptureDeviceDiscoverySession - - AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified]; - - // remove devices that are gone.. - for (int i = feeds.size() - 1; i >= 0; i--) { - Ref<CameraFeedIOS> feed(feeds[i]); - - if (feed.is_null()) { - // feed not managed by us - } else if (![session.devices containsObject:feed->get_device()]) { - // remove it from our array, this will also destroy it ;) - remove_feed(feed); - }; - }; - - // add new devices.. - for (AVCaptureDevice *device in session.devices) { - bool found = false; - - for (int i = 0; i < feeds.size() && !found; i++) { - Ref<CameraFeedIOS> feed(feeds[i]); - - if (feed.is_null()) { - // feed not managed by us - } else if (feed->get_device() == device) { - found = true; - }; - }; - - if (!found) { - Ref<CameraFeedIOS> newfeed; - newfeed.instance(); - newfeed->set_device(device); - add_feed(newfeed); - }; - }; -}; - -CameraIOS::CameraIOS() { - // check if we have our usage description - NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"]; - if (usage_desc == NULL) { - // don't initialise if we don't get anything - print_line("No NSCameraUsageDescription key in pList, no access to cameras."); - return; - } else if (usage_desc.length == 0) { - // don't initialise if we don't get anything - print_line("Empty NSCameraUsageDescription key in pList, no access to cameras."); - return; - } - - // now we'll request access. - // If this is the first time the user will be prompted with the string (iOS will read it). - // Once a decision is made it is returned. If the user wants to change it later on they - // need to go into setting. - print_line("Requesting Camera permissions"); - - [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo - completionHandler:^(BOOL granted) { - if (granted) { - print_line("Access to cameras granted!"); - - // Find available cameras we have at this time - update_feeds(); - - // should only have one of these.... - device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; - } else { - print_line("No access to cameras!"); - } - }]; -}; - -CameraIOS::~CameraIOS() { - [device_notifications release]; -}; diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index a07b83c6af..964b7c1edc 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 9a72174723..3d2053ad23 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -313,7 +313,12 @@ MyDeviceNotifications *device_notifications = nil; // CameraOSX - Subclass for our camera server on OSX void CameraOSX::update_feeds() { +#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101500 + AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeExternalUnknown, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified]; + NSArray *devices = session.devices; +#else NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo]; +#endif // remove devices that are gone.. for (int i = feeds.size() - 1; i >= 0; i--) { @@ -325,7 +330,6 @@ void CameraOSX::update_feeds() { }; }; - // add new devices.. for (AVCaptureDevice *device in devices) { bool found = false; for (int i = 0; i < feeds.size() && !found; i++) { diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp index 875f0b26bc..226a642dcf 100644 --- a/modules/camera/camera_win.cpp +++ b/modules/camera/camera_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,9 +53,9 @@ public: void deactivate_feed(); }; -CameraFeedWindows::CameraFeedWindows(){ +CameraFeedWindows::CameraFeedWindows() { ///@TODO implement this, should store information about our available camera -}; +} CameraFeedWindows::~CameraFeedWindows() { // make sure we stop recording if we are! @@ -75,16 +75,16 @@ bool CameraFeedWindows::activate_feed() { ///@TODO we should probably have a callback method here that is being called by the // camera API which provides frames and call back into the CameraServer to update our texture -void CameraFeedWindows::deactivate_feed(){ +void CameraFeedWindows::deactivate_feed() { ///@TODO this should deactivate our camera and stop the process of capturing frames -}; +} ////////////////////////////////////////////////////////////////////////// // CameraWindows - Subclass for our camera server on windows -void CameraWindows::add_active_cameras(){ +void CameraWindows::add_active_cameras() { ///@TODO scan through any active cameras and create CameraFeedWindows objects for them -}; +} CameraWindows::CameraWindows() { // Find cameras active right now @@ -92,7 +92,3 @@ CameraWindows::CameraWindows() { // need to add something that will react to devices being connected/removed... }; - -CameraWindows::~CameraWindows(){ - -}; diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h index 39a1b0b86f..671e7d5beb 100644 --- a/modules/camera/camera_win.h +++ b/modules/camera/camera_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,7 @@ private: public: CameraWindows(); - ~CameraWindows(); + ~CameraWindows() {} }; #endif /* CAMERAWIN_H */ diff --git a/modules/camera/config.py b/modules/camera/config.py index 87d7542741..8a22751aa7 100644 --- a/modules/camera/config.py +++ b/modules/camera/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return platform == "iphone" or platform == "osx" or platform == "windows" + return platform == "osx" or platform == "windows" def configure(env): diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp index 3b6c916914..0d33ff9ddc 100644 --- a/modules/camera/register_types.cpp +++ b/modules/camera/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +33,6 @@ #if defined(WINDOWS_ENABLED) #include "camera_win.h" #endif -#if defined(IPHONE_ENABLED) -#include "camera_ios.h" -#endif #if defined(OSX_ENABLED) #include "camera_osx.h" #endif @@ -44,9 +41,6 @@ void register_camera_types() { #if defined(WINDOWS_ENABLED) CameraServer::make_default<CameraWindows>(); #endif -#if defined(IPHONE_ENABLED) - CameraServer::make_default<CameraIOS>(); -#endif #if defined(OSX_ENABLED) CameraServer::make_default<CameraOSX>(); #endif diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index f2753cb6d7..0ae9aa2c0b 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef CAMERA_REGISTER_TYPES_H +#define CAMERA_REGISTER_TYPES_H + void register_camera_types(); void unregister_camera_types(); + +#endif // CAMERA_REGISTER_TYPES_H |