diff options
Diffstat (limited to 'modules/camera')
-rw-r--r-- | modules/camera/SCsub | 22 | ||||
-rw-r--r-- | modules/camera/camera_ios.h | 45 | ||||
-rw-r--r-- | modules/camera/camera_ios.mm | 436 | ||||
-rw-r--r-- | modules/camera/camera_osx.h | 47 | ||||
-rw-r--r-- | modules/camera/camera_osx.mm | 362 | ||||
-rw-r--r-- | modules/camera/camera_win.cpp | 98 | ||||
-rw-r--r-- | modules/camera/camera_win.h | 46 | ||||
-rw-r--r-- | modules/camera/config.py | 5 | ||||
-rw-r--r-- | modules/camera/register_types.cpp | 56 | ||||
-rw-r--r-- | modules/camera/register_types.h | 32 |
10 files changed, 1149 insertions, 0 deletions
diff --git a/modules/camera/SCsub b/modules/camera/SCsub new file mode 100644 index 0000000000..23f031f06e --- /dev/null +++ b/modules/camera/SCsub @@ -0,0 +1,22 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +env_camera = env_modules.Clone() + +if env["platform"] == "iphone": + # (iOS) Build as separate static library + modules_sources = [] + env_camera.add_source_files(modules_sources, "register_types.cpp") + env_camera.add_source_files(modules_sources, "camera_ios.mm") + mod_lib = env_modules.add_library('#bin/libgodot_camera_module' + env['LIBSUFFIX'], modules_sources) + +elif env["platform"] == "windows": + env_camera.add_source_files(env.modules_sources, "register_types.cpp") + env_camera.add_source_files(env.modules_sources, "camera_win.cpp") + +elif env["platform"] == "osx": + env_camera.add_source_files(env.modules_sources, "register_types.cpp") + env_camera.add_source_files(env.modules_sources, "camera_osx.mm") + diff --git a/modules/camera/camera_ios.h b/modules/camera/camera_ios.h new file mode 100644 index 0000000000..89620f788b --- /dev/null +++ b/modules/camera/camera_ios.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* camera_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERAIOS_H +#define CAMERAIOS_H + +#include "servers/camera_server.h" + +class CameraIOS : public CameraServer { +private: +public: + CameraIOS(); + ~CameraIOS(); + + void update_feeds(); +}; + +#endif /* CAMERAIOS_H */
\ No newline at end of file diff --git a/modules/camera/camera_ios.mm b/modules/camera/camera_ios.mm new file mode 100644 index 0000000000..8059277503 --- /dev/null +++ b/modules/camera/camera_ios.mm @@ -0,0 +1,436 @@ +/*************************************************************************/ +/* camera_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!! +// If you fix something here, make sure you fix it there as wel! + +#include "camera_ios.h" +#include "servers/camera/camera_feed.h" + +#import <AVFoundation/AVFoundation.h> +#import <UIKit/UIKit.h> + +////////////////////////////////////////////////////////////////////////// +// MyCaptureSession - This is a little helper class so we can capture our frames + +@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> { + Ref<CameraFeed> feed; + size_t width[2]; + size_t height[2]; + PoolVector<uint8_t> img_data[2]; + + AVCaptureDeviceInput *input; + AVCaptureVideoDataOutput *output; +} + +@end + +@implementation MyCaptureSession + +- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device { + if (self = [super init]) { + NSError *error; + feed = p_feed; + width[0] = 0; + height[0] = 0; + width[1] = 0; + height[1] = 0; + + // prepare our device + [p_device lockForConfiguration:&error]; + + [p_device setFocusMode:AVCaptureFocusModeLocked]; + [p_device setExposureMode:AVCaptureExposureModeLocked]; + [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked]; + + [p_device unlockForConfiguration]; + + [self beginConfiguration]; + + // setup our capture + self.sessionPreset = AVCaptureSessionPreset1280x720; + + input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; + if (!input) { + print_line("Couldn't get input device for camera"); + } else { + [self addInput:input]; + } + + output = [AVCaptureVideoDataOutput new]; + if (!output) { + print_line("Couldn't get output device for camera"); + } else { + NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; + output.videoSettings = settings; + + // discard if the data output queue is blocked (as we process the still image) + [output setAlwaysDiscardsLateVideoFrames:YES]; + + // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this.. + [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; + + [self addOutput:output]; + } + + [self commitConfiguration]; + + // kick off our session.. + [self startRunning]; + }; + return self; +} + +- (void)cleanup { + // stop running + [self stopRunning]; + + // cleanup + [self beginConfiguration]; + + if (input) { + [self removeInput:input]; + // don't release this + input = nil; + } + + if (output) { + [self removeOutput:output]; + [output setSampleBufferDelegate:nil queue:NULL]; + [output release]; + output = nil; + } + + [self commitConfiguration]; +} + +- (void)dealloc { + // bye bye + [super dealloc]; +} + +- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { + // This gets called every time our camera has a new image for us to process. + // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. + + // For now, version 1, we're just doing the bare minimum to make this work... + + CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); + // int width = CVPixelBufferGetWidth(pixelBuffer); + // int height = CVPixelBufferGetHeight(pixelBuffer); + + // It says that we need to lock this on the documentation pages but it's not in the samples + // need to lock our base address so we can access our pixel buffers, better safe then sorry? + CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); + + // get our buffers + unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); + unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); + if (dataY == NULL) { + print_line("Couldn't access Y pixel buffer data"); + } else if (dataCbCr == NULL) { + print_line("Couldn't access CbCr pixel buffer data"); + } else { + UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; + Ref<Image> img[2]; + + { + // do Y + int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); + int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); + int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0); + + if ((width[0] != new_width) || (height[0] != new_height)) { + // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row); + + width[0] = new_width; + height[0] = new_height; + img_data[0].resize(new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[0].write(); + memcpy(w.ptr(), dataY, new_width * new_height); + + img[0].instance(); + img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); + } + + { + // do CbCr + int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); + int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); + int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1); + + if ((width[1] != new_width) || (height[1] != new_height)) { + // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row); + + width[1] = new_width; + height[1] = new_height; + img_data[1].resize(2 * new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[1].write(); + memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height); + + ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion + img[1].instance(); + img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); + } + + // set our texture... + feed->set_YCbCr_imgs(img[0], img[1]); + + // update our matrix to match the orientation, note, before changing anything + // here, be aware that the project orientation settings must match your xcode + // settings or this will go wrong! + Transform2D display_transform; + switch (orientation) { + case UIInterfaceOrientationPortrait: { + display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0); + } break; + case UIInterfaceOrientationLandscapeRight: { + display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0); + } break; + case UIInterfaceOrientationLandscapeLeft: { + display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0); + } break; + default: { + display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0); + } break; + } + + //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front! + feed->set_transform(display_transform); + } + + // and unlock + CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); +} + +@end + +////////////////////////////////////////////////////////////////////////// +// CameraFeedIOS - Subclass for camera feeds in iOS + +class CameraFeedIOS : public CameraFeed { +private: + AVCaptureDevice *device; + MyCaptureSession *capture_session; + +public: + bool get_is_arkit() const; + AVCaptureDevice *get_device() const; + + CameraFeedIOS(); + ~CameraFeedIOS(); + + void set_device(AVCaptureDevice *p_device); + + bool activate_feed(); + void deactivate_feed(); +}; + +AVCaptureDevice *CameraFeedIOS::get_device() const { + return device; +}; + +CameraFeedIOS::CameraFeedIOS() { + capture_session = NULL; + device = NULL; + transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */ +}; + +void CameraFeedIOS::set_device(AVCaptureDevice *p_device) { + device = p_device; + [device retain]; + + // get some info + NSString *device_name = p_device.localizedName; + name = device_name.UTF8String; + position = CameraFeed::FEED_UNSPECIFIED; + if ([p_device position] == AVCaptureDevicePositionBack) { + position = CameraFeed::FEED_BACK; + } else if ([p_device position] == AVCaptureDevicePositionFront) { + position = CameraFeed::FEED_FRONT; + }; +}; + +CameraFeedIOS::~CameraFeedIOS() { + if (capture_session != NULL) { + [capture_session release]; + capture_session = NULL; + }; + + if (device != NULL) { + [device release]; + device = NULL; + }; +}; + +bool CameraFeedIOS::activate_feed() { + if (capture_session) { + // already recording! + } else { + // start camera capture + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + }; + + return true; +}; + +void CameraFeedIOS::deactivate_feed() { + // end camera capture if we have one + if (capture_session) { + [capture_session cleanup]; + [capture_session release]; + capture_session = NULL; + }; +}; + +////////////////////////////////////////////////////////////////////////// +// MyDeviceNotifications - This is a little helper class gets notifications +// when devices are connected/disconnected + +@interface MyDeviceNotifications : NSObject { + CameraIOS *camera_server; +} + +@end + +@implementation MyDeviceNotifications + +- (void)devices_changed:(NSNotification *)notification { + camera_server->update_feeds(); +} + +- (id)initForServer:(CameraIOS *)p_server { + if (self = [super init]) { + camera_server = p_server; + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + }; + return self; +} + +- (void)dealloc { + // remove notifications + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + + [super dealloc]; +} + +@end + +MyDeviceNotifications *device_notifications = nil; + +////////////////////////////////////////////////////////////////////////// +// CameraIOS - Subclass for our camera server on iPhone + +void CameraIOS::update_feeds() { + // this way of doing things is deprecated but still works, + // rewrite to using AVCaptureDeviceDiscoverySession + + AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified]; + + // remove devices that are gone.. + for (int i = feeds.size() - 1; i >= 0; i--) { + Ref<CameraFeedIOS> feed(feeds[i]); + + if (feed.is_null()) { + // feed not managed by us + } else if (![session.devices containsObject:feed->get_device()]) { + // remove it from our array, this will also destroy it ;) + remove_feed(feed); + }; + }; + + // add new devices.. + for (AVCaptureDevice *device in session.devices) { + bool found = false; + + for (int i = 0; i < feeds.size() && !found; i++) { + Ref<CameraFeedIOS> feed(feeds[i]); + + if (feed.is_null()) { + // feed not managed by us + } else if (feed->get_device() == device) { + found = true; + }; + }; + + if (!found) { + Ref<CameraFeedIOS> newfeed; + newfeed.instance(); + newfeed->set_device(device); + add_feed(newfeed); + }; + }; +}; + +CameraIOS::CameraIOS() { + // check if we have our usage description + NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"]; + if (usage_desc == NULL) { + // don't initialise if we don't get anything + print_line("No NSCameraUsageDescription key in pList, no access to cameras."); + return; + } else if (usage_desc.length == 0) { + // don't initialise if we don't get anything + print_line("Empty NSCameraUsageDescription key in pList, no access to cameras."); + return; + } + + // now we'll request access. + // If this is the first time the user will be prompted with the string (iOS will read it). + // Once a decision is made it is returned. If the user wants to change it later on they + // need to go into setting. + print_line("Requesting Camera permissions"); + + [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo + completionHandler:^(BOOL granted) { + if (granted) { + print_line("Access to cameras granted!"); + + // Find available cameras we have at this time + update_feeds(); + + // should only have one of these.... + device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; + } else { + print_line("No access to cameras!"); + } + }]; +}; + +CameraIOS::~CameraIOS() { + [device_notifications release]; +}; diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h new file mode 100644 index 0000000000..a07b83c6af --- /dev/null +++ b/modules/camera/camera_osx.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* camera_osx.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERAOSX_H +#define CAMERAOSX_H + +///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!! +// If you fix something here, make sure you fix it there as wel! + +#include "servers/camera_server.h" + +class CameraOSX : public CameraServer { +public: + CameraOSX(); + ~CameraOSX(); + + void update_feeds(); +}; + +#endif /* CAMERAOSX_H */ diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm new file mode 100644 index 0000000000..658ddb728b --- /dev/null +++ b/modules/camera/camera_osx.mm @@ -0,0 +1,362 @@ +/*************************************************************************/ +/* camera_osx.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!! +// If you fix something here, make sure you fix it there as wel! + +#include "camera_osx.h" +#include "servers/camera/camera_feed.h" +#import <AVFoundation/AVFoundation.h> + +////////////////////////////////////////////////////////////////////////// +// MyCaptureSession - This is a little helper class so we can capture our frames + +@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> { + Ref<CameraFeed> feed; + size_t width[2]; + size_t height[2]; + PoolVector<uint8_t> img_data[2]; + + AVCaptureDeviceInput *input; + AVCaptureVideoDataOutput *output; +} + +@end + +@implementation MyCaptureSession + +- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device { + if (self = [super init]) { + NSError *error; + feed = p_feed; + width[0] = 0; + height[0] = 0; + width[1] = 0; + height[1] = 0; + + [self beginConfiguration]; + + input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error]; + if (!input) { + print_line("Couldn't get input device for camera"); + } else { + [self addInput:input]; + } + + output = [AVCaptureVideoDataOutput new]; + if (!output) { + print_line("Couldn't get output device for camera"); + } else { + NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) }; + output.videoSettings = settings; + + // discard if the data output queue is blocked (as we process the still image) + [output setAlwaysDiscardsLateVideoFrames:YES]; + + // now set ourselves as the delegate to receive new frames. + [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; + + // this takes ownership + [self addOutput:output]; + } + + [self commitConfiguration]; + + // kick off our session.. + [self startRunning]; + }; + return self; +} + +- (void)cleanup { + // stop running + [self stopRunning]; + + // cleanup + [self beginConfiguration]; + + // remove input + if (input) { + [self removeInput:input]; + // don't release this + input = NULL; + } + + // free up our output + if (output) { + [self removeOutput:output]; + [output setSampleBufferDelegate:nil queue:NULL]; + [output release]; + output = NULL; + } + + [self commitConfiguration]; +} + +- (void)dealloc { + // bye bye + [super dealloc]; +} + +- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { + // This gets called every time our camera has a new image for us to process. + // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. + + // For now, version 1, we're just doing the bare minimum to make this work... + CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); + // int _width = CVPixelBufferGetWidth(pixelBuffer); + // int _height = CVPixelBufferGetHeight(pixelBuffer); + + // It says that we need to lock this on the documentation pages but it's not in the samples + // need to lock our base address so we can access our pixel buffers, better safe then sorry? + CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); + + // get our buffers + unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0); + unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1); + if (dataY == NULL) { + print_line("Couldn't access Y pixel buffer data"); + } else if (dataCbCr == NULL) { + print_line("Couldn't access CbCr pixel buffer data"); + } else { + Ref<Image> img[2]; + + { + // do Y + size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); + size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); + + if ((width[0] != new_width) || (height[0] != new_height)) { + width[0] = new_width; + height[0] = new_height; + img_data[0].resize(new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[0].write(); + memcpy(w.ptr(), dataY, new_width * new_height); + + img[0].instance(); + img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]); + } + + { + // do CbCr + size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1); + size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1); + + if ((width[1] != new_width) || (height[1] != new_height)) { + width[1] = new_width; + height[1] = new_height; + img_data[1].resize(2 * new_width * new_height); + } + + PoolVector<uint8_t>::Write w = img_data[1].write(); + memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height); + + ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion + img[1].instance(); + img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); + } + + // set our texture... + feed->set_YCbCr_imgs(img[0], img[1]); + } + + // and unlock + CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly); +} + +@end + +////////////////////////////////////////////////////////////////////////// +// CameraFeedOSX - Subclass for camera feeds in OSX + +class CameraFeedOSX : public CameraFeed { +private: + AVCaptureDevice *device; + MyCaptureSession *capture_session; + +public: + AVCaptureDevice *get_device() const; + + CameraFeedOSX(); + ~CameraFeedOSX(); + + void set_device(AVCaptureDevice *p_device); + + bool activate_feed(); + void deactivate_feed(); +}; + +AVCaptureDevice *CameraFeedOSX::get_device() const { + return device; +}; + +CameraFeedOSX::CameraFeedOSX() { + device = NULL; + capture_session = NULL; +}; + +void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { + device = p_device; + [device retain]; + + // get some info + NSString *device_name = p_device.localizedName; + name = device_name.UTF8String; + position = CameraFeed::FEED_UNSPECIFIED; + if ([p_device position] == AVCaptureDevicePositionBack) { + position = CameraFeed::FEED_BACK; + } else if ([p_device position] == AVCaptureDevicePositionFront) { + position = CameraFeed::FEED_FRONT; + }; +}; + +CameraFeedOSX::~CameraFeedOSX() { + if (capture_session != NULL) { + [capture_session release]; + capture_session = NULL; + }; + + if (device != NULL) { + [device release]; + device = NULL; + }; +}; + +bool CameraFeedOSX::activate_feed() { + if (capture_session) { + // already recording! + } else { + // start camera capture + capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device]; + }; + + return true; +}; + +void CameraFeedOSX::deactivate_feed() { + // end camera capture if we have one + if (capture_session) { + [capture_session cleanup]; + [capture_session release]; + capture_session = NULL; + }; +}; + +////////////////////////////////////////////////////////////////////////// +// MyDeviceNotifications - This is a little helper class gets notifications +// when devices are connected/disconnected + +@interface MyDeviceNotifications : NSObject { + CameraOSX *camera_server; +} + +@end + +@implementation MyDeviceNotifications + +- (void)devices_changed:(NSNotification *)notification { + camera_server->update_feeds(); +} + +- (id)initForServer:(CameraOSX *)p_server { + if (self = [super init]) { + camera_server = p_server; + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + }; + return self; +} + +- (void)dealloc { + // remove notifications + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; + + [super dealloc]; +} + +@end + +MyDeviceNotifications *device_notifications = nil; + +////////////////////////////////////////////////////////////////////////// +// CameraOSX - Subclass for our camera server on OSX + +void CameraOSX::update_feeds() { + NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo]; + + // remove devices that are gone.. + for (int i = feeds.size() - 1; i >= 0; i--) { + Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i]; + + if (![devices containsObject:feed->get_device()]) { + // remove it from our array, this will also destroy it ;) + remove_feed(feed); + }; + }; + + // add new devices.. + for (AVCaptureDevice *device in devices) { + bool found = false; + for (int i = 0; i < feeds.size() && !found; i++) { + Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i]; + if (feed->get_device() == device) { + found = true; + }; + }; + + if (!found) { + Ref<CameraFeedOSX> newfeed; + newfeed.instance(); + newfeed->set_device(device); + + // assume display camera so inverse + Transform2D transform = Transform2D(-1.0, 0.0, 0.0, -1.0, 1.0, 1.0); + newfeed->set_transform(transform); + + add_feed(newfeed); + }; + }; +}; + +CameraOSX::CameraOSX() { + // Find available cameras we have at this time + update_feeds(); + + // should only have one of these.... + device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; +}; + +CameraOSX::~CameraOSX() { + [device_notifications release]; +}; diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp new file mode 100644 index 0000000000..875f0b26bc --- /dev/null +++ b/modules/camera/camera_win.cpp @@ -0,0 +1,98 @@ +/*************************************************************************/ +/* camera_win.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_win.h" + +///@TODO sorry guys, I got about 80% through implementing this using DirectShow only +// to find out Microsoft deprecated half the API and its replacement is as confusing +// as they could make it. Joey suggested looking into libuvc which offers a more direct +// route to webcams over USB and this is very promising but it wouldn't compile on +// windows for me...I've gutted the classes I implemented DirectShow in just to have +// a skeleton for someone to work on, mail me for more details or if you want a copy.... + +////////////////////////////////////////////////////////////////////////// +// CameraFeedWindows - Subclass for our camera feed on windows + +/// @TODO need to implement this + +class CameraFeedWindows : public CameraFeed { +private: +protected: +public: + CameraFeedWindows(); + virtual ~CameraFeedWindows(); + + bool activate_feed(); + void deactivate_feed(); +}; + +CameraFeedWindows::CameraFeedWindows(){ + ///@TODO implement this, should store information about our available camera +}; + +CameraFeedWindows::~CameraFeedWindows() { + // make sure we stop recording if we are! + if (is_active()) { + deactivate_feed(); + }; + + ///@TODO free up anything used by this +}; + +bool CameraFeedWindows::activate_feed() { + ///@TODO this should activate our camera and start the process of capturing frames + + return true; +}; + +///@TODO we should probably have a callback method here that is being called by the +// camera API which provides frames and call back into the CameraServer to update our texture + +void CameraFeedWindows::deactivate_feed(){ + ///@TODO this should deactivate our camera and stop the process of capturing frames +}; + +////////////////////////////////////////////////////////////////////////// +// CameraWindows - Subclass for our camera server on windows + +void CameraWindows::add_active_cameras(){ + ///@TODO scan through any active cameras and create CameraFeedWindows objects for them +}; + +CameraWindows::CameraWindows() { + // Find cameras active right now + add_active_cameras(); + + // need to add something that will react to devices being connected/removed... +}; + +CameraWindows::~CameraWindows(){ + +}; diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h new file mode 100644 index 0000000000..39a1b0b86f --- /dev/null +++ b/modules/camera/camera_win.h @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* camera_win.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CAMERAWIN_H +#define CAMERAWIN_H + +#include "servers/camera/camera_feed.h" +#include "servers/camera_server.h" + +class CameraWindows : public CameraServer { +private: + void add_active_cameras(); + +public: + CameraWindows(); + ~CameraWindows(); +}; + +#endif /* CAMERAWIN_H */ diff --git a/modules/camera/config.py b/modules/camera/config.py new file mode 100644 index 0000000000..d308c04195 --- /dev/null +++ b/modules/camera/config.py @@ -0,0 +1,5 @@ +def can_build(env, platform): + return platform == 'iphone' or platform == 'osx' or platform == 'windows' + +def configure(env): + pass diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp new file mode 100644 index 0000000000..3b6c916914 --- /dev/null +++ b/modules/camera/register_types.cpp @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#if defined(WINDOWS_ENABLED) +#include "camera_win.h" +#endif +#if defined(IPHONE_ENABLED) +#include "camera_ios.h" +#endif +#if defined(OSX_ENABLED) +#include "camera_osx.h" +#endif + +void register_camera_types() { +#if defined(WINDOWS_ENABLED) + CameraServer::make_default<CameraWindows>(); +#endif +#if defined(IPHONE_ENABLED) + CameraServer::make_default<CameraIOS>(); +#endif +#if defined(OSX_ENABLED) + CameraServer::make_default<CameraOSX>(); +#endif +} + +void unregister_camera_types() { +} diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h new file mode 100644 index 0000000000..f2753cb6d7 --- /dev/null +++ b/modules/camera/register_types.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_camera_types(); +void unregister_camera_types(); |