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-rw-r--r--modules/camera/camera_win.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp
index 875f0b26bc..226a642dcf 100644
--- a/modules/camera/camera_win.cpp
+++ b/modules/camera/camera_win.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,9 +53,9 @@ public:
void deactivate_feed();
};
-CameraFeedWindows::CameraFeedWindows(){
+CameraFeedWindows::CameraFeedWindows() {
///@TODO implement this, should store information about our available camera
-};
+}
CameraFeedWindows::~CameraFeedWindows() {
// make sure we stop recording if we are!
@@ -75,16 +75,16 @@ bool CameraFeedWindows::activate_feed() {
///@TODO we should probably have a callback method here that is being called by the
// camera API which provides frames and call back into the CameraServer to update our texture
-void CameraFeedWindows::deactivate_feed(){
+void CameraFeedWindows::deactivate_feed() {
///@TODO this should deactivate our camera and stop the process of capturing frames
-};
+}
//////////////////////////////////////////////////////////////////////////
// CameraWindows - Subclass for our camera server on windows
-void CameraWindows::add_active_cameras(){
+void CameraWindows::add_active_cameras() {
///@TODO scan through any active cameras and create CameraFeedWindows objects for them
-};
+}
CameraWindows::CameraWindows() {
// Find cameras active right now
@@ -92,7 +92,3 @@ CameraWindows::CameraWindows() {
// need to add something that will react to devices being connected/removed...
};
-
-CameraWindows::~CameraWindows(){
-
-};