diff options
Diffstat (limited to 'modules/camera/camera_win.cpp')
-rw-r--r-- | modules/camera/camera_win.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp index 875f0b26bc..226a642dcf 100644 --- a/modules/camera/camera_win.cpp +++ b/modules/camera/camera_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,9 +53,9 @@ public: void deactivate_feed(); }; -CameraFeedWindows::CameraFeedWindows(){ +CameraFeedWindows::CameraFeedWindows() { ///@TODO implement this, should store information about our available camera -}; +} CameraFeedWindows::~CameraFeedWindows() { // make sure we stop recording if we are! @@ -75,16 +75,16 @@ bool CameraFeedWindows::activate_feed() { ///@TODO we should probably have a callback method here that is being called by the // camera API which provides frames and call back into the CameraServer to update our texture -void CameraFeedWindows::deactivate_feed(){ +void CameraFeedWindows::deactivate_feed() { ///@TODO this should deactivate our camera and stop the process of capturing frames -}; +} ////////////////////////////////////////////////////////////////////////// // CameraWindows - Subclass for our camera server on windows -void CameraWindows::add_active_cameras(){ +void CameraWindows::add_active_cameras() { ///@TODO scan through any active cameras and create CameraFeedWindows objects for them -}; +} CameraWindows::CameraWindows() { // Find cameras active right now @@ -92,7 +92,3 @@ CameraWindows::CameraWindows() { // need to add something that will react to devices being connected/removed... }; - -CameraWindows::~CameraWindows(){ - -}; |