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+/*************************************************************************/
+/* camera_ios.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "camera_ios.h"
+#include "servers/camera/camera_feed.h"
+
+#import <AVFoundation/AVFoundation.h>
+#import <UIKit/UIKit.h>
+
+//////////////////////////////////////////////////////////////////////////
+// MyCaptureSession - This is a little helper class so we can capture our frames
+
+@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
+ Ref<CameraFeed> feed;
+ size_t width[2];
+ size_t height[2];
+ PoolVector<uint8_t> img_data[2];
+
+ AVCaptureDeviceInput *input;
+ AVCaptureVideoDataOutput *output;
+}
+
+@end
+
+@implementation MyCaptureSession
+
+- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
+ if (self = [super init]) {
+ NSError *error;
+ feed = p_feed;
+ width[0] = 0;
+ height[0] = 0;
+ width[1] = 0;
+ height[1] = 0;
+
+ // prepare our device
+ [p_device lockForConfiguration:&error];
+
+ [p_device setFocusMode:AVCaptureFocusModeLocked];
+ [p_device setExposureMode:AVCaptureExposureModeLocked];
+ [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked];
+
+ [p_device unlockForConfiguration];
+
+ [self beginConfiguration];
+
+ // setup our capture
+ self.sessionPreset = AVCaptureSessionPreset1280x720;
+
+ input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
+ if (!input) {
+ print_line("Couldn't get input device for camera");
+ } else {
+ [self addInput:input];
+ }
+
+ output = [AVCaptureVideoDataOutput new];
+ if (!output) {
+ print_line("Couldn't get output device for camera");
+ } else {
+ NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
+ output.videoSettings = settings;
+
+ // discard if the data output queue is blocked (as we process the still image)
+ [output setAlwaysDiscardsLateVideoFrames:YES];
+
+ // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this..
+ [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
+
+ [self addOutput:output];
+ }
+
+ [self commitConfiguration];
+
+ // kick off our session..
+ [self startRunning];
+ };
+ return self;
+}
+
+- (void)cleanup {
+ // stop running
+ [self stopRunning];
+
+ // cleanup
+ [self beginConfiguration];
+
+ if (input) {
+ [self removeInput:input];
+ // don't release this
+ input = nil;
+ }
+
+ if (output) {
+ [self removeOutput:output];
+ [output setSampleBufferDelegate:nil queue:NULL];
+ [output release];
+ output = nil;
+ }
+
+ [self commitConfiguration];
+}
+
+- (void)dealloc {
+ // bye bye
+ [super dealloc];
+}
+
+- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
+ // This gets called every time our camera has a new image for us to process.
+ // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
+
+ // For now, version 1, we're just doing the bare minimum to make this work...
+
+ CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
+ // int width = CVPixelBufferGetWidth(pixelBuffer);
+ // int height = CVPixelBufferGetHeight(pixelBuffer);
+
+ // It says that we need to lock this on the documentation pages but it's not in the samples
+ // need to lock our base address so we can access our pixel buffers, better safe then sorry?
+ CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+
+ // get our buffers
+ unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
+ unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
+ if (dataY == NULL) {
+ print_line("Couldn't access Y pixel buffer data");
+ } else if (dataCbCr == NULL) {
+ print_line("Couldn't access CbCr pixel buffer data");
+ } else {
+ UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ Ref<Image> img[2];
+
+ {
+ // do Y
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+ int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
+
+ if ((width[0] != new_width) || (height[0] != new_height)) {
+ // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
+
+ width[0] = new_width;
+ height[0] = new_height;
+ img_data[0].resize(new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[0].write();
+ memcpy(w.ptr(), dataY, new_width * new_height);
+
+ img[0].instance();
+ img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
+ }
+
+ {
+ // do CbCr
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
+ int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1);
+
+ if ((width[1] != new_width) || (height[1] != new_height)) {
+ // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
+
+ width[1] = new_width;
+ height[1] = new_height;
+ img_data[1].resize(2 * new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[1].write();
+ memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+
+ ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
+ img[1].instance();
+ img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
+ }
+
+ // set our texture...
+ feed->set_YCbCr_imgs(img[0], img[1]);
+
+ // update our matrix to match the orientation, note, before changing anything
+ // here, be aware that the project orientation settings must match your xcode
+ // settings or this will go wrong!
+ Transform2D display_transform;
+ switch (orientation) {
+ case UIInterfaceOrientationPortrait: {
+ display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0);
+ } break;
+ case UIInterfaceOrientationLandscapeRight: {
+ display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
+ } break;
+ case UIInterfaceOrientationLandscapeLeft: {
+ display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0);
+ } break;
+ default: {
+ display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
+ } break;
+ }
+
+ //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front!
+ feed->set_transform(display_transform);
+ }
+
+ // and unlock
+ CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+}
+
+@end
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedIOS - Subclass for camera feeds in iOS
+
+class CameraFeedIOS : public CameraFeed {
+private:
+ AVCaptureDevice *device;
+ MyCaptureSession *capture_session;
+
+public:
+ bool get_is_arkit() const;
+ AVCaptureDevice *get_device() const;
+
+ CameraFeedIOS();
+ ~CameraFeedIOS();
+
+ void set_device(AVCaptureDevice *p_device);
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+AVCaptureDevice *CameraFeedIOS::get_device() const {
+ return device;
+};
+
+CameraFeedIOS::CameraFeedIOS() {
+ capture_session = NULL;
+ device = NULL;
+ transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */
+};
+
+void CameraFeedIOS::set_device(AVCaptureDevice *p_device) {
+ device = p_device;
+ [device retain];
+
+ // get some info
+ NSString *device_name = p_device.localizedName;
+ name = device_name.UTF8String;
+ position = CameraFeed::FEED_UNSPECIFIED;
+ if ([p_device position] == AVCaptureDevicePositionBack) {
+ position = CameraFeed::FEED_BACK;
+ } else if ([p_device position] == AVCaptureDevicePositionFront) {
+ position = CameraFeed::FEED_FRONT;
+ };
+};
+
+CameraFeedIOS::~CameraFeedIOS() {
+ if (capture_session != NULL) {
+ [capture_session release];
+ capture_session = NULL;
+ };
+
+ if (device != NULL) {
+ [device release];
+ device = NULL;
+ };
+};
+
+bool CameraFeedIOS::activate_feed() {
+ if (capture_session) {
+ // already recording!
+ } else {
+ // start camera capture
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ };
+
+ return true;
+};
+
+void CameraFeedIOS::deactivate_feed() {
+ // end camera capture if we have one
+ if (capture_session) {
+ [capture_session cleanup];
+ [capture_session release];
+ capture_session = NULL;
+ };
+};
+
+//////////////////////////////////////////////////////////////////////////
+// MyDeviceNotifications - This is a little helper class gets notifications
+// when devices are connected/disconnected
+
+@interface MyDeviceNotifications : NSObject {
+ CameraIOS *camera_server;
+}
+
+@end
+
+@implementation MyDeviceNotifications
+
+- (void)devices_changed:(NSNotification *)notification {
+ camera_server->update_feeds();
+}
+
+- (id)initForServer:(CameraIOS *)p_server {
+ if (self = [super init]) {
+ camera_server = p_server;
+
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+ };
+ return self;
+}
+
+- (void)dealloc {
+ // remove notifications
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+
+ [super dealloc];
+}
+
+@end
+
+MyDeviceNotifications *device_notifications = nil;
+
+//////////////////////////////////////////////////////////////////////////
+// CameraIOS - Subclass for our camera server on iPhone
+
+void CameraIOS::update_feeds() {
+ // this way of doing things is deprecated but still works,
+ // rewrite to using AVCaptureDeviceDiscoverySession
+
+ AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
+
+ // remove devices that are gone..
+ for (int i = feeds.size() - 1; i >= 0; i--) {
+ Ref<CameraFeedIOS> feed(feeds[i]);
+
+ if (feed.is_null()) {
+ // feed not managed by us
+ } else if (![session.devices containsObject:feed->get_device()]) {
+ // remove it from our array, this will also destroy it ;)
+ remove_feed(feed);
+ };
+ };
+
+ // add new devices..
+ for (AVCaptureDevice *device in session.devices) {
+ bool found = false;
+
+ for (int i = 0; i < feeds.size() && !found; i++) {
+ Ref<CameraFeedIOS> feed(feeds[i]);
+
+ if (feed.is_null()) {
+ // feed not managed by us
+ } else if (feed->get_device() == device) {
+ found = true;
+ };
+ };
+
+ if (!found) {
+ Ref<CameraFeedIOS> newfeed;
+ newfeed.instance();
+ newfeed->set_device(device);
+ add_feed(newfeed);
+ };
+ };
+};
+
+CameraIOS::CameraIOS() {
+ // check if we have our usage description
+ NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"];
+ if (usage_desc == NULL) {
+ // don't initialise if we don't get anything
+ print_line("No NSCameraUsageDescription key in pList, no access to cameras.");
+ return;
+ } else if (usage_desc.length == 0) {
+ // don't initialise if we don't get anything
+ print_line("Empty NSCameraUsageDescription key in pList, no access to cameras.");
+ return;
+ }
+
+ // now we'll request access.
+ // If this is the first time the user will be prompted with the string (iOS will read it).
+ // Once a decision is made it is returned. If the user wants to change it later on they
+ // need to go into setting.
+ print_line("Requesting Camera permissions");
+
+ [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
+ completionHandler:^(BOOL granted) {
+ if (granted) {
+ print_line("Access to cameras granted!");
+
+ // Find available cameras we have at this time
+ update_feeds();
+
+ // should only have one of these....
+ device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
+ } else {
+ print_line("No access to cameras!");
+ }
+ }];
+};
+
+CameraIOS::~CameraIOS() {
+ [device_notifications release];
+};