diff options
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/SCsub | 6 | ||||
-rw-r--r-- | modules/bullet/area_bullet.cpp | 7 | ||||
-rw-r--r-- | modules/bullet/bullet_types_converter.cpp | 2 | ||||
-rw-r--r-- | modules/bullet/collision_object_bullet.cpp | 4 | ||||
-rw-r--r-- | modules/bullet/godot_ray_world_algorithm.cpp | 2 | ||||
-rw-r--r-- | modules/bullet/godot_result_callbacks.h | 15 | ||||
-rw-r--r-- | modules/bullet/hinge_joint_bullet.cpp | 5 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 24 | ||||
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 2 | ||||
-rw-r--r-- | modules/bullet/slider_joint_bullet.cpp | 1 | ||||
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 8 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 5 | ||||
-rw-r--r-- | modules/bullet/space_bullet.h | 4 |
13 files changed, 46 insertions, 39 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index 2557e8cb1d..11ce18449b 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -186,8 +186,12 @@ if env['builtin_bullet']: thirdparty_sources = [thirdparty_dir + file for file in bullet2_src] - env_bullet.add_source_files(env.modules_sources, thirdparty_sources) env_bullet.Append(CPPPATH=[thirdparty_dir]) + env_thirdparty = env_bullet.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + + # Godot source files env_bullet.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index 3200b4a214..a3ba3aa0bf 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -46,7 +46,6 @@ AreaBullet::AreaBullet() : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA), monitorable(true), - isScratched(false), spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED), spOv_gravityPoint(false), spOv_gravityPointDistanceScale(0), @@ -55,7 +54,8 @@ AreaBullet::AreaBullet() : spOv_gravityMag(10), spOv_linearDump(0.1), spOv_angularDump(1), - spOv_priority(0) { + spOv_priority(0), + isScratched(false) { btGhost = bulletnew(btGhostObject); btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape()); @@ -94,6 +94,9 @@ void AreaBullet::dispatch_callbacks() { otherObj.object->on_exit_area(this); overlappingObjects.remove(i); // Remove after callback break; + case OVERLAP_STATE_DIRTY: + case OVERLAP_STATE_INSIDE: + break; } } } diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index a0fe598227..f9b7126173 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -28,8 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#pragma once - #include "bullet_types_converter.h" /** diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index df67f8d7ab..61834b8e3f 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -66,13 +66,13 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s CollisionObjectBullet::CollisionObjectBullet(Type p_type) : RIDBullet(), - space(NULL), type(p_type), collisionsEnabled(true), m_isStatic(false), bt_collision_object(NULL), body_scale(1., 1., 1.), - force_shape_reset(false) {} + force_shape_reset(false), + space(NULL) {} CollisionObjectBullet::~CollisionObjectBullet() { // Remove all overlapping, notify is not required since godot take care of it diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 53d0ab7e3c..27ee44d1bd 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -49,9 +49,9 @@ GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDyn GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap), + m_world(world), m_manifoldPtr(mf), m_ownManifold(false), - m_world(world), m_isSwapped(isSwapped) {} GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() { diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 8e70b72841..73e1fc9627 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -87,13 +87,13 @@ struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallb public: PhysicsDirectSpaceState::ShapeResult *m_results; int m_resultMax; - int count; const Set<RID> *m_exclude; + int count; GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) : m_results(p_results), - m_exclude(p_exclude), m_resultMax(p_resultMax), + m_exclude(p_exclude), count(0) {} virtual bool needsCollision(btBroadphaseProxy *proxy0) const; @@ -125,6 +125,7 @@ public: GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude), + m_shapeId(0), collide_with_bodies(p_collide_with_bodies), collide_with_areas(p_collide_with_areas) {} @@ -138,8 +139,8 @@ public: const btCollisionObject *m_self_object; PhysicsDirectSpaceState::ShapeResult *m_results; int m_resultMax; - int m_count; const Set<RID> *m_exclude; + int m_count; bool collide_with_bodies; bool collide_with_areas; @@ -147,8 +148,8 @@ public: GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : m_self_object(p_self_object), m_results(p_results), - m_exclude(p_exclude), m_resultMax(p_resultMax), + m_exclude(p_exclude), m_count(0), collide_with_bodies(p_collide_with_bodies), collide_with_areas(p_collide_with_areas) {} @@ -164,8 +165,8 @@ public: const btCollisionObject *m_self_object; Vector3 *m_results; int m_resultMax; - int m_count; const Set<RID> *m_exclude; + int m_count; bool collide_with_bodies; bool collide_with_areas; @@ -173,8 +174,8 @@ public: GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) : m_self_object(p_self_object), m_results(p_results), - m_exclude(p_exclude), m_resultMax(p_resultMax), + m_exclude(p_exclude), m_count(0), collide_with_bodies(p_collide_with_bodies), collide_with_areas(p_collide_with_areas) {} @@ -188,11 +189,11 @@ struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResu public: const btCollisionObject *m_self_object; PhysicsDirectSpaceState::ShapeRestInfo *m_result; + const Set<RID> *m_exclude; bool m_collided; real_t m_min_distance; const btCollisionObject *m_rest_info_collision_object; btVector3 m_rest_info_bt_point; - const Set<RID> *m_exclude; bool collide_with_bodies; bool collide_with_areas; diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 86c6a632cd..3a4459a581 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -117,7 +117,7 @@ void HingeJointBullet::set_param(PhysicsServer::HingeJointParam p_param, real_t hingeConstraint->setMaxMotorImpulse(p_value); break; default: - ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated"); + ERR_EXPLAIN("The HingeJoint parameter " + itos(p_param) + " is deprecated."); WARN_DEPRECATED break; } @@ -143,7 +143,7 @@ real_t HingeJointBullet::get_param(PhysicsServer::HingeJointParam p_param) const case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: return hingeConstraint->getMaxMotorImpulse(); default: - ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated"); + ERR_EXPLAIN("The HingeJoint parameter " + itos(p_param) + " is deprecated."); WARN_DEPRECATED; return 0; } @@ -159,6 +159,7 @@ void HingeJointBullet::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_val case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: hingeConstraint->enableMotor(p_value); break; + case PhysicsServer::HINGE_JOINT_FLAG_MAX: break; // Can't happen, but silences warning } } diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index f24c8670a3..d9a77885b3 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -259,21 +259,21 @@ RigidBodyBullet::RigidBodyBullet() : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY), kinematic_utilities(NULL), locked_axis(0), - gravity_scale(1), mass(1), + gravity_scale(1), linearDamp(0), angularDamp(0), can_sleep(true), omit_forces_integration(false), - force_integration_callback(NULL), - isTransformChanged(false), - previousActiveState(true), maxCollisionsDetection(0), collisionsCount(0), maxAreasWhereIam(10), areaWhereIamCount(0), countGravityPointSpaces(0), - isScratchedSpaceOverrideModificator(false) { + isScratchedSpaceOverrideModificator(false), + isTransformChanged(false), + previousActiveState(true), + force_integration_callback(NULL) { godotMotionState = bulletnew(GodotMotionState(this)); @@ -535,20 +535,18 @@ void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) { reload_axis_lock(); _internal_set_mass(0); break; - case PhysicsServer::BODY_MODE_RIGID: { + case PhysicsServer::BODY_MODE_RIGID: mode = PhysicsServer::BODY_MODE_RIGID; reload_axis_lock(); _internal_set_mass(0 == mass ? 1 : mass); scratch_space_override_modificator(); break; - } - case PhysicsServer::BODY_MODE_CHARACTER: { + case PhysicsServer::BODY_MODE_CHARACTER: mode = PhysicsServer::BODY_MODE_CHARACTER; reload_axis_lock(); _internal_set_mass(0 == mass ? 1 : mass); scratch_space_override_modificator(); break; - } } btBody->setAngularVelocity(btVector3(0, 0, 0)); @@ -927,10 +925,10 @@ void RigidBodyBullet::reload_space_override_modificator() { } switch (currentArea->get_spOv_mode()) { - ///case PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED: - /// This area does not affect gravity/damp. These are generally areas - /// that exist only to detect collisions, and objects entering or exiting them. - /// break; + case PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED: + /// This area does not affect gravity/damp. These are generally areas + /// that exist only to detect collisions, and objects entering or exiting them. + break; case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE: /// This area adds its gravity/damp values to whatever has been /// calculated so far. This way, many overlapping areas can combine diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index cd2f215906..25dac30951 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -227,7 +227,7 @@ public: void init_kinematic_utilities(); void destroy_kinematic_utilities(); - _FORCE_INLINE_ class KinematicUtilities *get_kinematic_utilities() const { return kinematic_utilities; } + _FORCE_INLINE_ KinematicUtilities *get_kinematic_utilities() const { return kinematic_utilities; } _FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; } diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 9e1cd23989..9016ec3bf5 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -366,6 +366,7 @@ void SliderJointBullet::set_param(PhysicsServer::SliderJointParam p_param, real_ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: setSoftnessOrthoAng(p_value); break; case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: setRestitutionOrthoAng(p_value); break; case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: setDampingOrthoAng(p_value); break; + case PhysicsServer::SLIDER_JOINT_MAX: break; // Can't happen, but silences warning } } diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 9fc7230f91..f373ce5db4 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -37,17 +37,17 @@ SoftBodyBullet::SoftBodyBullet() : CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY), - total_mass(1), + bt_soft_body(NULL), + isScratched(false), simulation_precision(5), + total_mass(1.), linear_stiffness(0.5), areaAngular_stiffness(0.5), volume_stiffness(0.5), pressure_coefficient(0.), pose_matching_coefficient(0.), damping_coefficient(0.01), - drag_coefficient(0.), - bt_soft_body(NULL), - isScratched(false) {} + drag_coefficient(0.) {} SoftBodyBullet::~SoftBodyBullet() { } diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 329e12cfff..ba4c72f4c7 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -332,16 +332,17 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_ SpaceBullet::SpaceBullet() : broadphase(NULL), + collisionConfiguration(NULL), dispatcher(NULL), solver(NULL), - collisionConfiguration(NULL), dynamicsWorld(NULL), soft_body_world_info(NULL), ghostPairCallback(NULL), godotFilterCallback(NULL), gravityDirection(0, -1, 0), gravityMagnitude(10), - contactDebugCount(0) { + contactDebugCount(0), + delta_time(0.) { create_empty_world(GLOBAL_DEF("physics/3d/active_soft_world", true)); direct_access = memnew(BulletPhysicsDirectSpaceState(this)); diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index 67ab5c610d..c3d55cbbb1 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -57,7 +57,7 @@ class btDiscreteDynamicsWorld; class btEmptyShape; class btGhostPairCallback; class btSoftRigidDynamicsWorld; -class btSoftBodyWorldInfo; +struct btSoftBodyWorldInfo; class ConstraintBullet; class CollisionObjectBullet; class RigidBodyBullet; @@ -96,9 +96,9 @@ class SpaceBullet : public RIDBullet { btCollisionDispatcher *dispatcher; btConstraintSolver *solver; btDiscreteDynamicsWorld *dynamicsWorld; + btSoftBodyWorldInfo *soft_body_world_info; btGhostPairCallback *ghostPairCallback; GodotFilterCallback *godotFilterCallback; - btSoftBodyWorldInfo *soft_body_world_info; btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver; btVoronoiSimplexSolver *gjk_simplex_solver; |