diff options
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/rigid_body_bullet.h | 2 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 12 | ||||
-rw-r--r-- | modules/bullet/space_bullet.h | 2 |
3 files changed, 11 insertions, 5 deletions
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 2c9bdb8b0b..f63148092f 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -305,7 +305,7 @@ public: void reload_axis_lock(); /// Doc: - /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping + /// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping void set_continuous_collision_detection(bool p_enable); bool is_continuous_collision_detection_enabled() const; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 738b415d16..f475ba23f6 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -581,6 +581,10 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) { } else { world_mem = malloc(sizeof(btDiscreteDynamicsWorld)); } + if (!world_mem) { + ERR_EXPLAIN("Out of memory"); + ERR_FAIL(); + } if (p_create_soft_world) { collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); @@ -1230,7 +1234,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false); if (cs->getChildShape(shape_idx)->isConvex()) { - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { penetration = true; } @@ -1241,7 +1245,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran } } } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { penetration = true; } @@ -1257,7 +1261,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran return penetration; } -bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { // Initialize GJK input btGjkPairDetector::ClosestPointInput gjk_input; @@ -1275,6 +1279,7 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt if (r_recover_result) { if (result.m_distance < r_recover_result->penetration_distance) { r_recover_result->hasPenetration = true; + r_recover_result->local_shape_most_recovered = p_shapeId_A; r_recover_result->other_collision_object = p_objectB; r_recover_result->other_compound_shape_index = p_shapeId_B; r_recover_result->penetration_distance = result.m_distance; @@ -1310,6 +1315,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC if (r_recover_result) { if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { r_recover_result->hasPenetration = true; + r_recover_result->local_shape_most_recovered = p_shapeId_A; r_recover_result->other_collision_object = p_objectB; r_recover_result->other_compound_shape_index = p_shapeId_B; r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index eb4a065e54..ecf8a2db9d 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -208,7 +208,7 @@ private: bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL); /// This is an API that recover a kinematic object from penetration /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions - bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL); + bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL); /// This is an API that recover a kinematic object from penetration /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL); |