diff options
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/area_bullet.cpp | 24 | ||||
-rw-r--r-- | modules/bullet/area_bullet.h | 4 | ||||
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 4 | ||||
-rw-r--r-- | modules/bullet/collision_object_bullet.cpp | 6 | ||||
-rw-r--r-- | modules/bullet/godot_result_callbacks.cpp | 22 | ||||
-rw-r--r-- | modules/bullet/godot_result_callbacks.h | 5 | ||||
-rw-r--r-- | modules/bullet/shape_bullet.cpp | 58 | ||||
-rw-r--r-- | modules/bullet/shape_bullet.h | 7 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 7 |
9 files changed, 87 insertions, 50 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index 648919e612..bfb452d109 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -68,7 +68,9 @@ AreaBullet::AreaBullet() : } AreaBullet::~AreaBullet() { - remove_all_overlapping_instantly(); + // signal are handled by godot, so just clear without notify + for (int i = overlappingObjects.size() - 1; 0 <= i; --i) + overlappingObjects[i].object->on_exit_area(this); } void AreaBullet::dispatch_callbacks() { @@ -121,23 +123,21 @@ void AreaBullet::scratch() { isScratched = true; } -void AreaBullet::remove_all_overlapping_instantly() { - CollisionObjectBullet *supportObject; +void AreaBullet::clear_overlaps(bool p_notify) { for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - supportObject = overlappingObjects[i].object; - call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED); - supportObject->on_exit_area(this); + if (p_notify) + call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED); + overlappingObjects[i].object->on_exit_area(this); } overlappingObjects.clear(); } -void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object) { - CollisionObjectBullet *supportObject; +void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) { for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - supportObject = overlappingObjects[i].object; - if (supportObject == p_object) { - call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED); - supportObject->on_exit_area(this); + if (overlappingObjects[i].object == p_object) { + if (p_notify) + call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED); + overlappingObjects[i].object->on_exit_area(this); overlappingObjects.remove(i); break; } diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 78136d574b..b2046c684e 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -150,9 +150,9 @@ public: void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant()); void scratch(); - void remove_all_overlapping_instantly(); + void clear_overlaps(bool p_notify); // Dispatch the callbacks and removes from overlapping list - void remove_overlapping_instantly(CollisionObjectBullet *p_object); + void remove_overlap(CollisionObjectBullet *p_object, bool p_notify); virtual void on_collision_filters_change(); virtual void on_collision_checker_start() {} diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 4a0c7499b4..6246a295ec 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -89,7 +89,9 @@ BulletPhysicsServer::BulletPhysicsServer() : active(true), active_spaces_count(0) {} -BulletPhysicsServer::~BulletPhysicsServer() {} +BulletPhysicsServer::~BulletPhysicsServer() { + bulletdelete(emptyShape); +} RID BulletPhysicsServer::shape_create(ShapeType p_shape) { ShapeBullet *shape = NULL; diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 34aff68a4a..05c0e653df 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -68,12 +68,10 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) : force_shape_reset(false) {} CollisionObjectBullet::~CollisionObjectBullet() { - // Remove all overlapping + // Remove all overlapping, notify is not required since godot take care of it for (int i = areasOverlapped.size() - 1; 0 <= i; --i) { - areasOverlapped[i]->remove_overlapping_instantly(this); + areasOverlapped[i]->remove_overlap(this, /*Notify*/ false); } - // not required - // areasOverlapped.clear(); destroyBulletCollisionObject(); } diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 72c982bb0b..caa3d677dd 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -63,6 +63,9 @@ bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) co } bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { + if (count >= m_resultMax) + return false; + const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask); if (needs) { btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject); @@ -70,6 +73,7 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con if (m_exclude->has(gObj->get_self())) { return false; } + return true; } else { return false; @@ -87,7 +91,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id); ++count; - return count < m_resultMax; + return 1; // not used by bullet } bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { @@ -181,6 +185,9 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con } bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { + if (m_count >= m_resultMax) + return false; + const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask); if (needs) { btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject); @@ -206,7 +213,7 @@ btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint ++m_count; - return m_count < m_resultMax; + return 1; // Not used by bullet } bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { @@ -252,20 +259,17 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp m_collided = true; } - return cp.getDistance(); + return 1; // Not used by bullet } void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) { - // Has penetration - if (m_penetration_distance < ABS(depth)) { + if (m_penetration_distance > depth) { // Has penetration? bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); - m_penetration_distance = depth; - m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject(); - m_other_compound_shape_index = isSwapped ? m_index1 : m_index0; + m_other_compound_shape_index = isSwapped ? m_index0 : m_index1; m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld; - m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB; + m_pointWorld = isSwapped ? (pointInWorldOnB + (normalOnBInWorld * depth)) : pointInWorldOnB; } } diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 60493d4788..363051f24c 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -185,21 +185,18 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { btVector3 m_pointWorld; btScalar m_penetration_distance; int m_other_compound_shape_index; - const btCollisionObject *m_pointCollisionObject; GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) : btManifoldResult(body0Wrap, body1Wrap), - m_pointCollisionObject(NULL), m_penetration_distance(0), m_other_compound_shape_index(0) {} void reset() { - m_pointCollisionObject = NULL; m_penetration_distance = 0; } bool hasHit() { - return m_pointCollisionObject; + return m_penetration_distance < 0; } virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth); diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 5d8d391bd9..76d9614465 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -125,14 +125,13 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes } } -btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) { +btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { const btScalar ignoredHeightScale(1); - const btScalar fieldHeight(500); // Meters const int YAxis = 1; // 0=X, 1=Y, 2=Z const bool flipQuadEdges = false; const void *heightsPtr = p_heights.read().ptr(); - return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, -fieldHeight, fieldHeight, YAxis, PHY_FLOAT, flipQuadEdges)); + return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges)); } btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) { @@ -337,10 +336,10 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) { int src_face_count = faces.size(); if (0 < src_face_count) { - btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh); - // It counts the faces and assert the array contains the correct number of vertices. ERR_FAIL_COND(src_face_count % 3); + + btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh); src_face_count /= 3; PoolVector<Vector3>::Read r = p_faces.read(); const Vector3 *facesr = r.ptr(); @@ -387,19 +386,44 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) { Dictionary d = p_data; ERR_FAIL_COND(!d.has("width")); ERR_FAIL_COND(!d.has("depth")); - ERR_FAIL_COND(!d.has("cell_size")); ERR_FAIL_COND(!d.has("heights")); + real_t l_min_height = 0.0; + real_t l_max_height = 0.0; + + // If specified, min and max height will be used as precomputed values + if (d.has("min_height")) + l_min_height = d["min_height"]; + if (d.has("max_height")) + l_max_height = d["max_height"]; + + ERR_FAIL_COND(l_min_height > l_max_height); + int l_width = d["width"]; int l_depth = d["depth"]; - real_t l_cell_size = d["cell_size"]; PoolVector<real_t> l_heights = d["heights"]; ERR_FAIL_COND(l_width <= 0); ERR_FAIL_COND(l_depth <= 0); - ERR_FAIL_COND(l_cell_size <= CMP_EPSILON); - ERR_FAIL_COND(l_heights.size() != (width * depth)); - setup(heights, width, depth, cell_size); + ERR_FAIL_COND(l_heights.size() != (l_width * l_depth)); + + // Compute min and max heights if not specified. + if (!d.has("min_height") && !d.has("max_height")) { + + PoolVector<real_t>::Read r = heights.read(); + int heights_size = heights.size(); + + for (int i = 0; i < heights_size; ++i) { + real_t h = r[i]; + + if (h < l_min_height) + l_min_height = h; + else if (h > l_max_height) + l_max_height = h; + } + } + + setup(l_heights, l_width, l_depth, l_min_height, l_max_height); } Variant HeightMapShapeBullet::get_data() const { @@ -410,8 +434,14 @@ PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; } -void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) { +void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) { + // TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes + { // Copy + + // TODO If Godot supported 16-bit integer image format, we could share the same memory block for heightfields + // without having to copy anything, optimizing memory and loading performance (Bullet only reads and doesn't take ownership of the data). + const int heights_size = p_heights.size(); heights.resize(heights_size); PoolVector<real_t>::Read p_heights_r = p_heights.read(); @@ -420,14 +450,16 @@ void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int heights_w[i] = p_heights_r[i]; } } + width = p_width; depth = p_depth; - cell_size = p_cell_size; + min_height = p_min_height; + max_height = p_max_height; notifyShapeChanged(); } btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) { - btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, cell_size)); + btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height)); cs->setLocalScaling(p_implicit_scale); prepare(cs); cs->setMargin(p_margin); diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 2acba90e36..abeea0f9ce 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -85,7 +85,7 @@ public: /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface(); static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); - static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size); + static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope); }; @@ -199,7 +199,8 @@ public: PoolVector<real_t> heights; int width; int depth; - real_t cell_size; + real_t min_height; + real_t max_height; HeightMapShapeBullet(); @@ -209,7 +210,7 @@ public: virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0); private: - void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size); + void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height); }; class RayShapeBullet : public ShapeBullet { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 8c15758e0f..51a76ff8c5 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -660,7 +660,10 @@ void SpaceBullet::check_ghost_overlaps() { // For each overlapping for (i = ghostOverlaps.size() - 1; 0 <= i; --i) { - if (!(ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_RIGID_BODY || ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_AREA)) + if (ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_AREA) { + if (!static_cast<AreaBullet *>(ghostOverlaps[i]->getUserPointer())->is_monitorable()) + continue; + } else if (ghostOverlaps[i]->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) continue; otherObject = static_cast<RigidCollisionObjectBullet *>(ghostOverlaps[i]->getUserPointer()); @@ -1117,7 +1120,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC dispatcher->freeCollisionAlgorithm(algorithm); if (contactPointResult.hasHit()) { - r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * p_recover_movement_scale); + r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); if (r_recover_result) { if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { |