diff options
Diffstat (limited to 'modules/bullet')
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 2 | ||||
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 2 | ||||
-rw-r--r-- | modules/bullet/godot_motion_state.h | 2 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 595e4951a2..61ce26e9fd 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -783,7 +783,7 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const { return body->get_max_collisions_detection(); } -void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold) { +void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { WARN_PRINT("Not supported by bullet and even Godot"); } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 885d58d98d..e931915bba 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -239,7 +239,7 @@ public: virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); virtual int body_get_max_contacts_reported(RID p_body) const; - virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold); + virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold); virtual float body_get_contacts_reported_depth_threshold(RID p_body) const; virtual void body_set_omit_force_integration(RID p_body, bool p_omit); diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index fe5d8418b7..fa58e86589 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -87,7 +87,7 @@ public: public: /// Use this function to move kinematic body - /// -- or set initial transfom before body creation. + /// -- or set initial transform before body creation. void moveBody(const btTransform &newWorldTransform) { bodyKinematicWorldTransf = newWorldTransform; } diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 56441f7ef2..e20a79f667 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -628,7 +628,7 @@ void SpaceBullet::destroy_world() { void SpaceBullet::check_ghost_overlaps() { - /// Algorith support variables + /// Algorithm support variables btConvexShape *other_body_shape; btConvexShape *area_shape; btGjkPairDetector::ClosestPointInput gjk_input; |