summaryrefslogtreecommitdiff
path: root/modules/bullet
diff options
context:
space:
mode:
Diffstat (limited to 'modules/bullet')
-rw-r--r--modules/bullet/SCsub224
-rw-r--r--modules/bullet/area_bullet.cpp324
-rw-r--r--modules/bullet/area_bullet.h162
-rw-r--r--modules/bullet/btRayShape.cpp101
-rw-r--r--modules/bullet/btRayShape.h91
-rw-r--r--modules/bullet/bullet_physics_server.cpp1535
-rw-r--r--modules/bullet/bullet_physics_server.h394
-rw-r--r--modules/bullet/bullet_types_converter.cpp151
-rw-r--r--modules/bullet/bullet_types_converter.h59
-rw-r--r--modules/bullet/bullet_utilities.h43
-rw-r--r--modules/bullet/collision_object_bullet.cpp396
-rw-r--r--modules/bullet/collision_object_bullet.h255
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp103
-rw-r--r--modules/bullet/cone_twist_joint_bullet.h50
-rw-r--r--modules/bullet/config.py8
-rw-r--r--modules/bullet/constraint_bullet.cpp58
-rw-r--r--modules/bullet/constraint_bullet.h68
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp271
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.h69
-rw-r--r--modules/bullet/godot_collision_configuration.cpp126
-rw-r--r--modules/bullet/godot_collision_configuration.h63
-rw-r--r--modules/bullet/godot_collision_dispatcher.cpp54
-rw-r--r--modules/bullet/godot_collision_dispatcher.h47
-rw-r--r--modules/bullet/godot_motion_state.h96
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp111
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h80
-rw-r--r--modules/bullet/godot_result_callbacks.cpp377
-rw-r--r--modules/bullet/godot_result_callbacks.h225
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp170
-rw-r--r--modules/bullet/hinge_joint_bullet.h54
-rw-r--r--modules/bullet/joint_bullet.h48
-rw-r--r--modules/bullet/pin_joint_bullet.cpp111
-rw-r--r--modules/bullet/pin_joint_bullet.h57
-rw-r--r--modules/bullet/register_types.cpp54
-rw-r--r--modules/bullet/register_types.h37
-rw-r--r--modules/bullet/rid_bullet.h50
-rw-r--r--modules/bullet/rigid_body_bullet.cpp1050
-rw-r--r--modules/bullet/rigid_body_bullet.h328
-rw-r--r--modules/bullet/shape_bullet.cpp595
-rw-r--r--modules/bullet/shape_bullet.h244
-rw-r--r--modules/bullet/shape_owner_bullet.h51
-rw-r--r--modules/bullet/slider_joint_bullet.cpp461
-rw-r--r--modules/bullet/slider_joint_bullet.h118
-rw-r--r--modules/bullet/soft_body_bullet.cpp456
-rw-r--r--modules/bullet/soft_body_bullet.h144
-rw-r--r--modules/bullet/space_bullet.cpp1436
-rw-r--r--modules/bullet/space_bullet.h220
47 files changed, 0 insertions, 11225 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
deleted file mode 100644
index 09509abc44..0000000000
--- a/modules/bullet/SCsub
+++ /dev/null
@@ -1,224 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_bullet = env_modules.Clone()
-
-# Thirdparty source files
-
-thirdparty_obj = []
-
-if env["builtin_bullet"]:
- # Build only "Bullet2" API (not "Bullet3" folders).
- # Sync file list with relevant upstream CMakeLists.txt for each folder.
- if env["float"] == "64":
- env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"])
- thirdparty_dir = "#thirdparty/bullet/"
-
- bullet2_src = [
- # BulletCollision
- "BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
- "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp",
- "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp",
- "BulletCollision/BroadphaseCollision/btDbvt.cpp",
- "BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp",
- "BulletCollision/BroadphaseCollision/btDispatcher.cpp",
- "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp",
- "BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp",
- "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp",
- "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp",
- "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp",
- "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp",
- "BulletCollision/CollisionDispatch/btCollisionObject.cpp",
- "BulletCollision/CollisionDispatch/btCollisionWorld.cpp",
- "BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp",
- "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp",
- "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btGhostObject.cpp",
- "BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp",
- "BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp",
- "BulletCollision/CollisionDispatch/btManifoldResult.cpp",
- "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp",
- "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp",
- "BulletCollision/CollisionDispatch/btUnionFind.cpp",
- "BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp",
- "BulletCollision/CollisionShapes/btBoxShape.cpp",
- "BulletCollision/CollisionShapes/btBox2dShape.cpp",
- "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp",
- "BulletCollision/CollisionShapes/btCapsuleShape.cpp",
- "BulletCollision/CollisionShapes/btCollisionShape.cpp",
- "BulletCollision/CollisionShapes/btCompoundShape.cpp",
- "BulletCollision/CollisionShapes/btConcaveShape.cpp",
- "BulletCollision/CollisionShapes/btConeShape.cpp",
- "BulletCollision/CollisionShapes/btConvexHullShape.cpp",
- "BulletCollision/CollisionShapes/btConvexInternalShape.cpp",
- "BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp",
- "BulletCollision/CollisionShapes/btConvexPolyhedron.cpp",
- "BulletCollision/CollisionShapes/btConvexShape.cpp",
- "BulletCollision/CollisionShapes/btConvex2dShape.cpp",
- "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp",
- "BulletCollision/CollisionShapes/btCylinderShape.cpp",
- "BulletCollision/CollisionShapes/btEmptyShape.cpp",
- "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp",
- "BulletCollision/CollisionShapes/btMiniSDF.cpp",
- "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp",
- "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp",
- "BulletCollision/CollisionShapes/btMultiSphereShape.cpp",
- "BulletCollision/CollisionShapes/btOptimizedBvh.cpp",
- "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp",
- "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp",
- "BulletCollision/CollisionShapes/btSdfCollisionShape.cpp",
- "BulletCollision/CollisionShapes/btShapeHull.cpp",
- "BulletCollision/CollisionShapes/btSphereShape.cpp",
- "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp",
- "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp",
- "BulletCollision/CollisionShapes/btTetrahedronShape.cpp",
- "BulletCollision/CollisionShapes/btTriangleBuffer.cpp",
- "BulletCollision/CollisionShapes/btTriangleCallback.cpp",
- "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
- "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp",
- "BulletCollision/CollisionShapes/btTriangleMesh.cpp",
- "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
- "BulletCollision/CollisionShapes/btUniformScalingShape.cpp",
- "BulletCollision/Gimpact/btContactProcessing.cpp",
- "BulletCollision/Gimpact/btGenericPoolAllocator.cpp",
- "BulletCollision/Gimpact/btGImpactBvh.cpp",
- "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp",
- "BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp",
- "BulletCollision/Gimpact/btGImpactShape.cpp",
- "BulletCollision/Gimpact/btTriangleShapeEx.cpp",
- "BulletCollision/Gimpact/gim_box_set.cpp",
- "BulletCollision/Gimpact/gim_contact.cpp",
- "BulletCollision/Gimpact/gim_memory.cpp",
- "BulletCollision/Gimpact/gim_tri_collision.cpp",
- "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
- "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp",
- "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp",
- "BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp",
- "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
- "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp",
- "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp",
- "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp",
- "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp",
- "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp",
- "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp",
- "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp",
- # BulletDynamics
- "BulletDynamics/Character/btKinematicCharacterController.cpp",
- "BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btContactConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btFixedConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btGearConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp",
- "BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp",
- "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp",
- "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp",
- "BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp",
- "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp",
- "BulletDynamics/ConstraintSolver/btSliderConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp",
- "BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp",
- "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp",
- "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp",
- "BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp",
- "BulletDynamics/Dynamics/btRigidBody.cpp",
- "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp",
- # "BulletDynamics/Dynamics/Bullet-C-API.cpp",
- "BulletDynamics/Vehicle/btRaycastVehicle.cpp",
- "BulletDynamics/Vehicle/btWheelInfo.cpp",
- "BulletDynamics/Featherstone/btMultiBody.cpp",
- "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp",
- "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp",
- "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp",
- "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp",
- "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp",
- "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp",
- "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp",
- "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp",
- "BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp",
- "BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp",
- "BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp",
- "BulletDynamics/MLCPSolvers/btDantzigLCP.cpp",
- "BulletDynamics/MLCPSolvers/btMLCPSolver.cpp",
- "BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp",
- # BulletInverseDynamics
- "BulletInverseDynamics/IDMath.cpp",
- "BulletInverseDynamics/MultiBodyTree.cpp",
- "BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp",
- "BulletInverseDynamics/details/MultiBodyTreeImpl.cpp",
- # BulletSoftBody
- "BulletSoftBody/btSoftBody.cpp",
- "BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp",
- "BulletSoftBody/btSoftBodyHelpers.cpp",
- "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp",
- "BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp",
- "BulletSoftBody/btSoftRigidDynamicsWorld.cpp",
- "BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp",
- "BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp",
- "BulletSoftBody/btDefaultSoftBodySolver.cpp",
- "BulletSoftBody/btDeformableBackwardEulerObjective.cpp",
- "BulletSoftBody/btDeformableBodySolver.cpp",
- "BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp",
- "BulletSoftBody/btDeformableContactProjection.cpp",
- "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp",
- "BulletSoftBody/btDeformableContactConstraint.cpp",
- "BulletSoftBody/poly34.cpp",
- # clew
- "clew/clew.c",
- # LinearMath
- "LinearMath/btAlignedAllocator.cpp",
- "LinearMath/btConvexHull.cpp",
- "LinearMath/btConvexHullComputer.cpp",
- "LinearMath/btGeometryUtil.cpp",
- "LinearMath/btPolarDecomposition.cpp",
- "LinearMath/btQuickprof.cpp",
- "LinearMath/btReducedVector.cpp",
- "LinearMath/btSerializer.cpp",
- "LinearMath/btSerializer64.cpp",
- "LinearMath/btThreads.cpp",
- "LinearMath/btVector3.cpp",
- "LinearMath/TaskScheduler/btTaskScheduler.cpp",
- "LinearMath/TaskScheduler/btThreadSupportPosix.cpp",
- "LinearMath/TaskScheduler/btThreadSupportWin32.cpp",
- ]
-
- thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
-
- env_bullet.Prepend(CPPPATH=[thirdparty_dir])
- if env["target"] == "debug" or env["target"] == "release_debug":
- env_bullet.Append(CPPDEFINES=["DEBUG"])
-
- env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD", "BT_THREADSAFE"])
-
- env_thirdparty = env_bullet.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
-
-
-# Godot source files
-
-module_obj = []
-
-env_bullet.add_source_files(module_obj, "*.cpp")
-env.modules_sources += module_obj
-
-# Needed to force rebuilding the module files when the thirdparty library is updated.
-env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
deleted file mode 100644
index f816691cde..0000000000
--- a/modules/bullet/area_bullet.cpp
+++ /dev/null
@@ -1,324 +0,0 @@
-/*************************************************************************/
-/* area_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "area_bullet.h"
-
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "collision_object_bullet.h"
-#include "space_bullet.h"
-
-#include <BulletCollision/CollisionDispatch/btGhostObject.h>
-#include <btBulletCollisionCommon.h>
-
-AreaBullet::AreaBullet() :
- RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA) {
- btGhost = bulletnew(btGhostObject);
- reload_shapes();
- setupBulletCollisionObject(btGhost);
- /// Collision objects with a callback still have collision response with dynamic rigid bodies.
- /// In order to use collision objects as trigger, you have to disable the collision response.
- set_collision_enabled(false);
-
- for (int i = 0; i < 5; ++i) {
- call_event_res_ptr[i] = &call_event_res[i];
- }
-}
-
-AreaBullet::~AreaBullet() {
- // signal are handled by godot, so just clear without notify
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- overlapping_shapes[i].other_object->on_exit_area(this);
- }
-}
-
-void AreaBullet::dispatch_callbacks() {
- if (!isScratched) {
- return;
- }
- isScratched = false;
-
- // Reverse order so items can be removed.
- for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
- OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i];
-
- switch (overlapping_shape.state) {
- case OVERLAP_STATE_ENTER:
- overlapping_shape.state = OVERLAP_STATE_INSIDE;
- call_event(overlapping_shape, PhysicsServer3D::AREA_BODY_ADDED);
- if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
- // This object's first shape being added.
- overlapping_shape.other_object->on_enter_area(this);
- }
- break;
- case OVERLAP_STATE_EXIT:
- call_event(overlapping_shape, PhysicsServer3D::AREA_BODY_REMOVED);
- if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
- // This object's last shape being removed.
- overlapping_shape.other_object->on_exit_area(this);
- }
- overlapping_shapes.remove_at(i); // Remove after callback
- break;
- case OVERLAP_STATE_INSIDE: {
- if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) {
- RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object);
- body->scratch_space_override_modificator();
- }
- break;
- }
- case OVERLAP_STATE_DIRTY:
- break;
- }
- }
-}
-
-void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status) {
- InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())];
-
- if (!event.event_callback.is_valid()) {
- event.event_callback = Callable();
- return;
- }
-
- call_event_res[0] = p_status;
- call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID
- call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID
- call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID
- call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID
-
- Callable::CallError outResp;
- Variant ret;
- event.event_callback.call((const Variant **)call_event_res, 5, ret, outResp);
-}
-
-int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) {
- int count = 0;
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- if (overlapping_shapes[i].other_object == p_other_object) {
- count++;
- }
- }
- return count;
-}
-
-int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- const OverlappingShapeData &overlapping_shape = overlapping_shapes[i];
- if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) {
- return i;
- }
- }
- return -1;
-}
-
-void AreaBullet::mark_all_overlaps_dirty() {
- OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- // Don't overwrite OVERLAP_STATE_ENTER state.
- if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) {
- overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY;
- }
- }
-}
-
-void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) {
- OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) {
- overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE;
- }
- }
-}
-
-void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
- int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id);
- if (i == -1) { // Not found, create new one.
- OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id);
- overlapping_shapes.push_back(overlapping_shape);
- p_other_object->notify_new_overlap(this);
- isScratched = true;
- } else {
- overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE;
- }
-}
-
-void AreaBullet::mark_all_dirty_overlaps_as_exit() {
- OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) {
- overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT;
- isScratched = true;
- }
- }
-}
-
-void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) {
- // Reverse order so items can be removed.
- for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
- if (overlapping_shapes[i].other_object == p_object) {
- overlapping_shapes.remove_at(i);
- }
- }
-}
-
-void AreaBullet::clear_overlaps() {
- for (int i = 0; i < overlapping_shapes.size(); i++) {
- call_event(overlapping_shapes[i], PhysicsServer3D::AREA_BODY_REMOVED);
- overlapping_shapes[i].other_object->on_exit_area(this);
- }
- overlapping_shapes.clear();
-}
-
-void AreaBullet::set_monitorable(bool p_monitorable) {
- monitorable = p_monitorable;
- updated = true;
-}
-
-bool AreaBullet::is_monitoring() const {
- return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
-}
-
-void AreaBullet::main_shape_changed() {
- CRASH_COND(!get_main_shape());
- btGhost->setCollisionShape(get_main_shape());
- updated = true;
-}
-
-void AreaBullet::reload_body() {
- if (space) {
- space->remove_area(this);
- space->add_area(this);
- }
-}
-
-void AreaBullet::set_space(SpaceBullet *p_space) {
- // Clear the old space if there is one
- if (space) {
- clear_overlaps();
- isScratched = false;
-
- // Remove this object form the physics world
- space->remove_area(this);
- }
-
- space = p_space;
-
- if (space) {
- space->add_area(this);
- }
-}
-
-void AreaBullet::on_collision_filters_change() {
- if (space) {
- space->reload_collision_filters(this);
- }
- updated = true;
-}
-
-void AreaBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY:
- set_spOv_gravityMag(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
- set_spOv_gravityVec(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
- set_spOv_linearDump(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- set_spOv_angularDump(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_PRIORITY:
- set_spOv_priority(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
- set_spOv_gravityPoint(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- set_spOv_gravityPointDistanceScale(p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- set_spOv_gravityPointAttenuation(p_value);
- break;
- default:
- WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
- }
- isScratched = true;
-}
-
-Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY:
- return spOv_gravityMag;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
- return spOv_gravityVec;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
- return spOv_linearDump;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- return spOv_angularDump;
- case PhysicsServer3D::AREA_PARAM_PRIORITY:
- return spOv_priority;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
- return spOv_gravityPoint;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- return spOv_gravityPointDistanceScale;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return spOv_gravityPointAttenuation;
- default:
- WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
- return Variant();
- }
-}
-
-void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p_callback) {
- InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
- ev.event_callback = p_callback;
-
- /// Set if monitoring
- if (!eventsCallbacks[0].event_callback.is_null() || !eventsCallbacks[1].event_callback.is_null()) {
- set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
- } else {
- set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
- clear_overlaps();
- }
-}
-
-bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
- return !eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback.is_null();
-}
-
-void AreaBullet::on_enter_area(AreaBullet *p_area) {
-}
-
-void AreaBullet::on_exit_area(AreaBullet *p_area) {
- CollisionObjectBullet::on_exit_area(p_area);
-}
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
deleted file mode 100644
index 740378d0e3..0000000000
--- a/modules/bullet/area_bullet.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*************************************************************************/
-/* area_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AREA_BULLET_H
-#define AREA_BULLET_H
-
-#include "collision_object_bullet.h"
-#include "core/templates/vector.h"
-#include "servers/physics_server_3d.h"
-#include "space_bullet.h"
-
-class btGhostObject;
-
-class AreaBullet : public RigidCollisionObjectBullet {
-public:
- struct InOutEventCallback {
- Callable event_callback;
-
- InOutEventCallback() {}
- };
-
- enum OverlapState {
- OVERLAP_STATE_DIRTY = 0, // Mark processed overlaps
- OVERLAP_STATE_INSIDE, // Mark old overlap
- OVERLAP_STATE_ENTER, // Mark just enter overlap
- OVERLAP_STATE_EXIT // Mark ended overlaps
- };
-
- struct OverlappingShapeData {
- CollisionObjectBullet *other_object = nullptr;
- OverlapState state = OVERLAP_STATE_DIRTY;
- uint32_t other_shape_id = 0;
- uint32_t our_shape_id = 0;
-
- OverlappingShapeData() {}
-
- OverlappingShapeData(CollisionObjectBullet *p_other_object, OverlapState p_state, uint32_t p_other_shape_id, uint32_t p_our_shape_id) :
- other_object(p_other_object),
- state(p_state),
- other_shape_id(p_other_shape_id),
- our_shape_id(p_our_shape_id) {}
- };
-
-private:
- // These are used by function callEvent. Instead to create this each call I create if one time.
- Variant call_event_res[5];
- Variant *call_event_res_ptr[5] = {};
-
- btGhostObject *btGhost = nullptr;
- Vector<OverlappingShapeData> overlapping_shapes;
- int _overlapping_shape_count(CollisionObjectBullet *p_other_object);
- int _find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id);
- bool monitorable = true;
-
- PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
- bool spOv_gravityPoint = false;
- real_t spOv_gravityPointDistanceScale = 0.0;
- real_t spOv_gravityPointAttenuation = 1.0;
- Vector3 spOv_gravityVec = Vector3(0, -1, 0);
- real_t spOv_gravityMag = 10.0;
- real_t spOv_linearDump = 0.1;
- real_t spOv_angularDump = 0.1;
- int spOv_priority = 0;
-
- bool isScratched = false;
-
- InOutEventCallback eventsCallbacks[2];
-
-public:
- AreaBullet();
- ~AreaBullet();
-
- _FORCE_INLINE_ btGhostObject *get_bt_ghost() const { return btGhost; }
-
- void set_monitorable(bool p_monitorable);
- _FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
-
- bool is_monitoring() const;
-
- _FORCE_INLINE_ void set_spOv_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode) { spOv_mode = p_mode; }
- _FORCE_INLINE_ PhysicsServer3D::AreaSpaceOverrideMode get_spOv_mode() { return spOv_mode; }
-
- _FORCE_INLINE_ void set_spOv_gravityPoint(bool p_isGP) { spOv_gravityPoint = p_isGP; }
- _FORCE_INLINE_ bool is_spOv_gravityPoint() { return spOv_gravityPoint; }
-
- _FORCE_INLINE_ void set_spOv_gravityPointDistanceScale(real_t p_GPDS) { spOv_gravityPointDistanceScale = p_GPDS; }
- _FORCE_INLINE_ real_t get_spOv_gravityPointDistanceScale() { return spOv_gravityPointDistanceScale; }
-
- _FORCE_INLINE_ void set_spOv_gravityPointAttenuation(real_t p_GPA) { spOv_gravityPointAttenuation = p_GPA; }
- _FORCE_INLINE_ real_t get_spOv_gravityPointAttenuation() { return spOv_gravityPointAttenuation; }
-
- _FORCE_INLINE_ void set_spOv_gravityVec(Vector3 p_vec) { spOv_gravityVec = p_vec; }
- _FORCE_INLINE_ const Vector3 &get_spOv_gravityVec() const { return spOv_gravityVec; }
-
- _FORCE_INLINE_ void set_spOv_gravityMag(real_t p_gravityMag) { spOv_gravityMag = p_gravityMag; }
- _FORCE_INLINE_ real_t get_spOv_gravityMag() { return spOv_gravityMag; }
-
- _FORCE_INLINE_ void set_spOv_linearDump(real_t p_linearDump) { spOv_linearDump = p_linearDump; }
- _FORCE_INLINE_ real_t get_spOv_linearDamp() { return spOv_linearDump; }
-
- _FORCE_INLINE_ void set_spOv_angularDump(real_t p_angularDump) { spOv_angularDump = p_angularDump; }
- _FORCE_INLINE_ real_t get_spOv_angularDamp() { return spOv_angularDump; }
-
- _FORCE_INLINE_ void set_spOv_priority(int p_priority) { spOv_priority = p_priority; }
- _FORCE_INLINE_ int get_spOv_priority() { return spOv_priority; }
-
- virtual void main_shape_changed();
- virtual void reload_body();
- virtual void set_space(SpaceBullet *p_space);
-
- virtual void dispatch_callbacks();
- void call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status);
-
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() { updated = false; }
-
- void mark_all_overlaps_dirty();
- void mark_object_overlaps_inside(CollisionObjectBullet *p_other_object);
- void set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id);
- void mark_all_dirty_overlaps_as_exit();
- void remove_object_overlaps(CollisionObjectBullet *p_object);
- void clear_overlaps();
-
- void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
- Variant get_param(PhysicsServer3D::AreaParameter p_param) const;
-
- void set_event_callback(Type p_callbackObjectType, const Callable &p_callback);
- bool has_event_callback(Type p_callbackObjectType);
-
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
-};
-
-#endif // AREA_BULLET_H
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
deleted file mode 100644
index 14bc7442a7..0000000000
--- a/modules/bullet/btRayShape.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-/*************************************************************************/
-/* btRayShape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "btRayShape.h"
-
-#include "core/math/math_funcs.h"
-
-#include <LinearMath/btAabbUtil2.h>
-
-btRayShape::btRayShape(btScalar length) :
- btConvexInternalShape() {
- m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
- setLength(length);
-}
-
-btRayShape::~btRayShape() {
-}
-
-void btRayShape::setLength(btScalar p_length) {
- m_length = p_length;
- reload_cache();
-}
-
-void btRayShape::setMargin(btScalar margin) {
- btConvexInternalShape::setMargin(margin);
- reload_cache();
-}
-
-void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) {
- slipsOnSlope = p_slipsOnSlope;
-}
-
-btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
- return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
-}
-
-btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const {
- if (vec.z() > 0) {
- return m_shapeAxis * m_cacheScaledLength;
- } else {
- return btVector3(0, 0, 0);
- }
-}
-
-void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const {
- for (int i = 0; i < numVectors; ++i) {
- supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
- }
-}
-
-void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const {
- btVector3 localAabbMin(0, 0, 0);
- btVector3 localAabbMax(m_shapeAxis * m_cacheScaledLength);
- btTransformAabb(localAabbMin, localAabbMax, m_collisionMargin, t, aabbMin, aabbMax);
-}
-
-void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const {
- inertia.setZero();
-}
-
-int btRayShape::getNumPreferredPenetrationDirections() const {
- return 0;
-}
-
-void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const {
- penetrationVector.setZero();
-}
-
-void btRayShape::reload_cache() {
- m_cacheScaledLength = m_length * m_localScaling[2];
-
- m_cacheSupportPoint.setIdentity();
- m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength);
-}
diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
deleted file mode 100644
index 90e4524d64..0000000000
--- a/modules/bullet/btRayShape.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/*************************************************************************/
-/* btRayShape.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet
-/// This shape is a custom shape that is not present to Bullet physics engine
-#ifndef BTRAYSHAPE_H
-#define BTRAYSHAPE_H
-
-#include <BulletCollision/CollisionShapes/btConvexInternalShape.h>
-
-/// Ray shape around z axis
-ATTRIBUTE_ALIGNED16(class)
-btRayShape : public btConvexInternalShape {
- btScalar m_length = 0;
- bool slipsOnSlope = false;
- /// The default axis is the z
- btVector3 m_shapeAxis = btVector3(0, 0, 1);
-
- btTransform m_cacheSupportPoint;
- btScalar m_cacheScaledLength;
-
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btRayShape(btScalar length);
- virtual ~btRayShape();
-
- void setLength(btScalar p_length);
- btScalar getLength() const { return m_length; }
-
- virtual void setMargin(btScalar margin);
-
- void setSlipsOnSlope(bool p_slipsOnSlope);
- bool getSlipsOnSlope() const { return slipsOnSlope; }
-
- const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
- const btScalar &getScaledLength() const { return m_cacheScaledLength; }
-
- virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const;
-#ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const;
-#endif //#ifndef __SPU__
-
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const;
-
- ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const;
-
-#ifndef __SPU__
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- virtual const char *getName() const {
- return "RayZ";
- }
-#endif //__SPU__
-
- virtual int getNumPreferredPenetrationDirections() const;
- virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const;
-
-private:
- void reload_cache();
-};
-
-#endif // BTRAYSHAPE_H
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
deleted file mode 100644
index 7e9e621032..0000000000
--- a/modules/bullet/bullet_physics_server.cpp
+++ /dev/null
@@ -1,1535 +0,0 @@
-/*************************************************************************/
-/* bullet_physics_server.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bullet_physics_server.h"
-
-#include "bullet_utilities.h"
-#include "cone_twist_joint_bullet.h"
-#include "core/error/error_macros.h"
-#include "core/object/class_db.h"
-#include "core/string/ustring.h"
-#include "generic_6dof_joint_bullet.h"
-#include "hinge_joint_bullet.h"
-#include "pin_joint_bullet.h"
-#include "shape_bullet.h"
-#include "slider_joint_bullet.h"
-
-#include <LinearMath/btVector3.h>
-
-#include <assert.h>
-
-#define CreateThenReturnRID(owner, ridData) \
- RID rid = owner.make_rid(ridData); \
- ridData->set_self(rid); \
- ridData->_set_physics_server(this); \
- return rid;
-
-// <--------------- Joint creation asserts
-/// Assert the body is assigned to a space
-#define JointAssertSpace(body, bIndex, ret) \
- if (!body->get_space()) { \
- ERR_PRINT("Before create a joint the Body" + String(bIndex) + " must be added to a space!"); \
- return ret; \
- }
-
-/// Assert the two bodies of joint are in the same space
-#define JointAssertSameSpace(bodyA, bodyB, ret) \
- if (bodyA->get_space() != bodyB->get_space()) { \
- ERR_PRINT("In order to create a joint the Body_A and Body_B must be in the same space!"); \
- return RID(); \
- }
-
-#define AddJointToSpace(body, joint) \
- body->get_space()->add_constraint(joint, joint->is_disabled_collisions_between_bodies());
-// <--------------- Joint creation asserts
-
-void BulletPhysicsServer3D::_bind_methods() {
- //ClassDB::bind_method(D_METHOD("DoTest"), &BulletPhysicsServer3D::DoTest);
-}
-
-BulletPhysicsServer3D::BulletPhysicsServer3D() :
- PhysicsServer3D() {}
-
-BulletPhysicsServer3D::~BulletPhysicsServer3D() {}
-
-RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) {
- ShapeBullet *shape = nullptr;
-
- switch (p_shape) {
- case SHAPE_WORLD_BOUNDARY: {
- shape = bulletnew(WorldBoundaryShapeBullet);
- } break;
- case SHAPE_SPHERE: {
- shape = bulletnew(SphereShapeBullet);
- } break;
- case SHAPE_BOX: {
- shape = bulletnew(BoxShapeBullet);
- } break;
- case SHAPE_CAPSULE: {
- shape = bulletnew(CapsuleShapeBullet);
- } break;
- case SHAPE_CYLINDER: {
- shape = bulletnew(CylinderShapeBullet);
- } break;
- case SHAPE_CONVEX_POLYGON: {
- shape = bulletnew(ConvexPolygonShapeBullet);
- } break;
- case SHAPE_CONCAVE_POLYGON: {
- shape = bulletnew(ConcavePolygonShapeBullet);
- } break;
- case SHAPE_HEIGHTMAP: {
- shape = bulletnew(HeightMapShapeBullet);
- } break;
- case SHAPE_RAY: {
- shape = bulletnew(RayShapeBullet);
- } break;
- case SHAPE_CUSTOM:
- default:
- ERR_FAIL_V(RID());
- break;
- }
-
- CreateThenReturnRID(shape_owner, shape)
-}
-
-void BulletPhysicsServer3D::shape_set_data(RID p_shape, const Variant &p_data) {
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND(!shape);
- shape->set_data(p_data);
-}
-
-void BulletPhysicsServer3D::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
- //WARN_PRINT("Bias not supported by Bullet physics engine");
-}
-
-PhysicsServer3D::ShapeType BulletPhysicsServer3D::shape_get_type(RID p_shape) const {
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, PhysicsServer3D::SHAPE_CUSTOM);
- return shape->get_type();
-}
-
-Variant BulletPhysicsServer3D::shape_get_data(RID p_shape) const {
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, Variant());
- return shape->get_data();
-}
-
-void BulletPhysicsServer3D::shape_set_margin(RID p_shape, real_t p_margin) {
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND(!shape);
- shape->set_margin(p_margin);
-}
-
-real_t BulletPhysicsServer3D::shape_get_margin(RID p_shape) const {
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, 0.0);
- return shape->get_margin();
-}
-
-real_t BulletPhysicsServer3D::shape_get_custom_solver_bias(RID p_shape) const {
- //WARN_PRINT("Bias not supported by Bullet physics engine");
- return 0.;
-}
-
-RID BulletPhysicsServer3D::space_create() {
- SpaceBullet *space = bulletnew(SpaceBullet);
- CreateThenReturnRID(space_owner, space);
-}
-
-void BulletPhysicsServer3D::space_set_active(RID p_space, bool p_active) {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND(!space);
-
- if (space_is_active(p_space) == p_active) {
- return;
- }
-
- if (p_active) {
- ++active_spaces_count;
- active_spaces.push_back(space);
- } else {
- --active_spaces_count;
- active_spaces.erase(space);
- }
-}
-
-bool BulletPhysicsServer3D::space_is_active(RID p_space) const {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND_V(!space, false);
-
- return -1 != active_spaces.find(space);
-}
-
-void BulletPhysicsServer3D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND(!space);
- space->set_param(p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_param) const {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND_V(!space, 0);
- return space->get_param(p_param);
-}
-
-PhysicsDirectSpaceState3D *BulletPhysicsServer3D::space_get_direct_state(RID p_space) {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND_V(!space, nullptr);
-
- return space->get_direct_state();
-}
-
-void BulletPhysicsServer3D::space_set_debug_contacts(RID p_space, int p_max_contacts) {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND(!space);
-
- space->set_debug_contacts(p_max_contacts);
-}
-
-Vector<Vector3> BulletPhysicsServer3D::space_get_contacts(RID p_space) const {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND_V(!space, Vector<Vector3>());
-
- return space->get_debug_contacts();
-}
-
-int BulletPhysicsServer3D::space_get_contact_count(RID p_space) const {
- SpaceBullet *space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND_V(!space, 0);
-
- return space->get_debug_contact_count();
-}
-
-RID BulletPhysicsServer3D::area_create() {
- AreaBullet *area = bulletnew(AreaBullet);
- area->set_collision_layer(1);
- area->set_collision_mask(1);
- CreateThenReturnRID(area_owner, area)
-}
-
-void BulletPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- SpaceBullet *space = nullptr;
- if (p_space.is_valid()) {
- space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND(!space);
- }
- area->set_space(space);
-}
-
-RID BulletPhysicsServer3D::area_get_space(RID p_area) const {
- AreaBullet *area = area_owner.get_or_null(p_area);
- return area->get_space()->get_self();
-}
-
-void BulletPhysicsServer3D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_spOv_mode(p_mode);
-}
-
-PhysicsServer3D::AreaSpaceOverrideMode BulletPhysicsServer3D::area_get_space_override_mode(RID p_area) const {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED);
-
- return area->get_spOv_mode();
-}
-
-void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND(!shape);
-
- area->add_shape(shape, p_transform, p_disabled);
-}
-
-void BulletPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND(!shape);
-
- area->set_shape(p_shape_idx, shape);
-}
-
-void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_shape_transform(p_shape_idx, p_transform);
-}
-
-int BulletPhysicsServer3D::area_get_shape_count(RID p_area) const {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, 0);
-
- return area->get_shape_count();
-}
-
-RID BulletPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, RID());
-
- return area->get_shape(p_shape_idx)->get_self();
-}
-
-Transform3D BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, Transform3D());
-
- return area->get_shape_transform(p_shape_idx);
-}
-
-void BulletPhysicsServer3D::area_remove_shape(RID p_area, int p_shape_idx) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- return area->remove_shape_full(p_shape_idx);
-}
-
-void BulletPhysicsServer3D::area_clear_shapes(RID p_area) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- for (int i = area->get_shape_count(); 0 < i; --i) {
- area->remove_shape_full(0);
- }
-}
-
-void BulletPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_shape_disabled(p_shape_idx, p_disabled);
-}
-
-void BulletPhysicsServer3D::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
- if (space_owner.owns(p_area)) {
- return;
- }
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- area->set_instance_id(p_id);
-}
-
-ObjectID BulletPhysicsServer3D::area_get_object_instance_id(RID p_area) const {
- if (space_owner.owns(p_area)) {
- return ObjectID();
- }
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, ObjectID());
- return area->get_instance_id();
-}
-
-void BulletPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
- if (space_owner.owns(p_area)) {
- SpaceBullet *space = space_owner.get_or_null(p_area);
- if (space) {
- space->set_param(p_param, p_value);
- }
- } else {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_param(p_param, p_value);
- }
-}
-
-Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) const {
- if (space_owner.owns(p_area)) {
- SpaceBullet *space = space_owner.get_or_null(p_area);
- return space->get_param(p_param);
- } else {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, Variant());
-
- return area->get_param(p_param);
- }
-}
-
-void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- area->set_transform(p_transform);
-}
-
-Transform3D BulletPhysicsServer3D::area_get_transform(RID p_area) const {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, Transform3D());
- return area->get_transform();
-}
-
-void BulletPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- area->set_collision_mask(p_mask);
-}
-
-void BulletPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- area->set_collision_layer(p_layer);
-}
-
-void BulletPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_monitorable(p_monitorable);
-}
-
-void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_callback.is_valid() ? p_callback : Callable());
-}
-
-void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_callback.is_valid() ? p_callback : Callable());
-}
-
-void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
- AreaBullet *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
- area->set_ray_pickable(p_enable);
-}
-
-RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) {
- RigidBodyBullet *body = bulletnew(RigidBodyBullet);
- body->set_mode(p_mode);
- body->set_collision_layer(1);
- body->set_collision_mask(1);
- if (p_init_sleeping) {
- body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
- }
- CreateThenReturnRID(rigid_body_owner, body);
-}
-
-void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- SpaceBullet *space = nullptr;
-
- if (p_space.is_valid()) {
- space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND(!space);
- }
-
- if (body->get_space() == space) {
- return; //pointless
- }
-
- body->set_space(space);
-}
-
-RID BulletPhysicsServer3D::body_get_space(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, RID());
-
- SpaceBullet *space = body->get_space();
- if (!space) {
- return RID();
- }
- return space->get_self();
-}
-
-void BulletPhysicsServer3D::body_set_mode(RID p_body, PhysicsServer3D::BodyMode p_mode) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_mode(p_mode);
-}
-
-PhysicsServer3D::BodyMode BulletPhysicsServer3D::body_get_mode(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
- return body->get_mode();
-}
-
-void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND(!shape);
-
- body->add_shape(shape, p_transform, p_disabled);
-}
-
-void BulletPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- ShapeBullet *shape = shape_owner.get_or_null(p_shape);
- ERR_FAIL_COND(!shape);
-
- body->set_shape(p_shape_idx, shape);
-}
-
-void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_shape_transform(p_shape_idx, p_transform);
-}
-
-int BulletPhysicsServer3D::body_get_shape_count(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
- return body->get_shape_count();
-}
-
-RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, RID());
-
- ShapeBullet *shape = body->get_shape(p_shape_idx);
- ERR_FAIL_COND_V(!shape, RID());
-
- return shape->get_self();
-}
-
-Transform3D BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, Transform3D());
- return body->get_shape_transform(p_shape_idx);
-}
-
-void BulletPhysicsServer3D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_shape_disabled(p_shape_idx, p_disabled);
-}
-
-void BulletPhysicsServer3D::body_remove_shape(RID p_body, int p_shape_idx) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->remove_shape_full(p_shape_idx);
-}
-
-void BulletPhysicsServer3D::body_clear_shapes(RID p_body) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->remove_all_shapes();
-}
-
-void BulletPhysicsServer3D::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
- CollisionObjectBullet *body = get_collision_object(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_instance_id(p_id);
-}
-
-ObjectID BulletPhysicsServer3D::body_get_object_instance_id(RID p_body) const {
- CollisionObjectBullet *body = get_collision_object(p_body);
- ERR_FAIL_COND_V(!body, ObjectID());
-
- return body->get_instance_id();
-}
-
-void BulletPhysicsServer3D::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_continuous_collision_detection(p_enable);
-}
-
-bool BulletPhysicsServer3D::body_is_continuous_collision_detection_enabled(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, false);
-
- return body->is_continuous_collision_detection_enabled();
-}
-
-void BulletPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_collision_layer(p_layer);
-}
-
-uint32_t BulletPhysicsServer3D::body_get_collision_layer(RID p_body) const {
- const RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_collision_layer();
-}
-
-void BulletPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_collision_mask(p_mask);
-}
-
-uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_collision_mask();
-}
-
-void BulletPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) {
- // This function is not currently supported
-}
-
-uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const {
- // This function is not currently supported
- return 0;
-}
-
-void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_param(p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_param(p_param);
-}
-
-void BulletPhysicsServer3D::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- if (body->get_kinematic_utilities()) {
- body->get_kinematic_utilities()->setSafeMargin(p_margin);
- }
-}
-
-real_t BulletPhysicsServer3D::body_get_kinematic_safe_margin(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- if (body->get_kinematic_utilities()) {
- return body->get_kinematic_utilities()->safe_margin;
- }
-
- return 0;
-}
-
-void BulletPhysicsServer3D::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_state(p_state, p_variant);
-}
-
-Variant BulletPhysicsServer3D::body_get_state(RID p_body, BodyState p_state) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, Variant());
-
- return body->get_state(p_state);
-}
-
-void BulletPhysicsServer3D::body_set_applied_force(RID p_body, const Vector3 &p_force) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_applied_force(p_force);
-}
-
-Vector3 BulletPhysicsServer3D::body_get_applied_force(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, Vector3());
- return body->get_applied_force();
-}
-
-void BulletPhysicsServer3D::body_set_applied_torque(RID p_body, const Vector3 &p_torque) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_applied_torque(p_torque);
-}
-
-Vector3 BulletPhysicsServer3D::body_get_applied_torque(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, Vector3());
-
- return body->get_applied_torque();
-}
-
-void BulletPhysicsServer3D::body_add_central_force(RID p_body, const Vector3 &p_force) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->apply_central_force(p_force);
-}
-
-void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->apply_force(p_force, p_position);
-}
-
-void BulletPhysicsServer3D::body_add_torque(RID p_body, const Vector3 &p_torque) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->apply_torque(p_torque);
-}
-
-void BulletPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->apply_central_impulse(p_impulse);
-}
-
-void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->apply_impulse(p_impulse, p_position);
-}
-
-void BulletPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->apply_torque_impulse(p_impulse);
-}
-
-void BulletPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- Vector3 v = body->get_linear_velocity();
- Vector3 axis = p_axis_velocity.normalized();
- v -= axis * axis.dot(v);
- v += p_axis_velocity;
- body->set_linear_velocity(v);
-}
-
-void BulletPhysicsServer3D::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_axis_lock(p_axis, p_lock);
-}
-
-bool BulletPhysicsServer3D::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
- const RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
- return body->is_axis_locked(p_axis);
-}
-
-void BulletPhysicsServer3D::body_add_collision_exception(RID p_body, RID p_body_b) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- RigidBodyBullet *other_body = rigid_body_owner.get_or_null(p_body_b);
- ERR_FAIL_COND(!other_body);
-
- body->add_collision_exception(other_body);
-}
-
-void BulletPhysicsServer3D::body_remove_collision_exception(RID p_body, RID p_body_b) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- RigidBodyBullet *other_body = rigid_body_owner.get_or_null(p_body_b);
- ERR_FAIL_COND(!other_body);
-
- body->remove_collision_exception(other_body);
-}
-
-void BulletPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- for (int i = 0; i < body->get_exceptions().size(); i++) {
- p_exceptions->push_back(body->get_exceptions()[i]);
- }
-}
-
-void BulletPhysicsServer3D::body_set_max_contacts_reported(RID p_body, int p_contacts) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_max_collisions_detection(p_contacts);
-}
-
-int BulletPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_max_collisions_detection();
-}
-
-void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) {
- // Not supported by bullet and even Godot
-}
-
-real_t BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const {
- // Not supported by bullet and even Godot
- return 0.;
-}
-
-void BulletPhysicsServer3D::body_set_omit_force_integration(RID p_body, bool p_omit) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_omit_forces_integration(p_omit);
-}
-
-bool BulletPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, false);
-
- return body->get_omit_forces_integration();
-}
-
-void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_callable, p_udata);
-}
-
-void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_ray_pickable(p_enable);
-}
-
-PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
- if (!rigid_body_owner.owns(p_body)) {
- return nullptr;
- }
-
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, nullptr);
-
- if (!body->get_space()) {
- return nullptr;
- }
-
- return BulletPhysicsDirectBodyState3D::get_singleton(body);
-}
-
-bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, false);
- ERR_FAIL_COND_V(!body->get_space(), false);
-
- return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes, p_exclude);
-}
-
-int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
- ERR_FAIL_COND_V(!body->get_space(), 0);
-
- return body->get_space()->test_ray_separation(body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
-}
-
-RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) {
- SoftBodyBullet *body = bulletnew(SoftBodyBullet);
- body->set_collision_layer(1);
- body->set_collision_mask(1);
- if (p_init_sleeping) {
- body->set_activation_state(false);
- }
- CreateThenReturnRID(soft_body_owner, body);
-}
-
-void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->update_rendering_server(p_rendering_server_handler);
-}
-
-void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- SpaceBullet *space = nullptr;
-
- if (p_space.is_valid()) {
- space = space_owner.get_or_null(p_space);
- ERR_FAIL_COND(!space);
- }
-
- if (body->get_space() == space) {
- return; //pointless
- }
-
- body->set_space(space);
-}
-
-RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, RID());
-
- SpaceBullet *space = body->get_space();
- if (!space) {
- return RID();
- }
- return space->get_self();
-}
-
-void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_soft_mesh(p_mesh);
-}
-
-AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get(p_body);
- ERR_FAIL_COND_V(!body, AABB());
-
- return body->get_bounds();
-}
-
-void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_collision_layer(p_layer);
-}
-
-uint32_t BulletPhysicsServer3D::soft_body_get_collision_layer(RID p_body) const {
- const SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_collision_layer();
-}
-
-void BulletPhysicsServer3D::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_collision_mask(p_mask);
-}
-
-uint32_t BulletPhysicsServer3D::soft_body_get_collision_mask(RID p_body) const {
- const SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0);
-
- return body->get_collision_mask();
-}
-
-void BulletPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_body_b) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- CollisionObjectBullet *other_body = rigid_body_owner.get_or_null(p_body_b);
- if (!other_body) {
- other_body = soft_body_owner.get_or_null(p_body_b);
- }
- ERR_FAIL_COND(!other_body);
-
- body->add_collision_exception(other_body);
-}
-
-void BulletPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID p_body_b) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- CollisionObjectBullet *other_body = rigid_body_owner.get_or_null(p_body_b);
- if (!other_body) {
- other_body = soft_body_owner.get_or_null(p_body_b);
- }
- ERR_FAIL_COND(!other_body);
-
- body->remove_collision_exception(other_body);
-}
-
-void BulletPhysicsServer3D::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- for (int i = 0; i < body->get_exceptions().size(); i++) {
- p_exceptions->push_back(body->get_exceptions()[i]);
- }
-}
-
-void BulletPhysicsServer3D::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
- // FIXME: Must be implemented.
- WARN_PRINT("soft_body_state is not implemented yet in Bullet backend.");
-}
-
-Variant BulletPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state) const {
- // FIXME: Must be implemented.
- WARN_PRINT("soft_body_state is not implemented yet in Bullet backend.");
- return Variant();
-}
-
-void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
-
- body->set_soft_transform(p_transform);
-}
-
-void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_ray_pickable(p_enable);
-}
-
-void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_simulation_precision(p_simulation_precision);
-}
-
-int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_simulation_precision();
-}
-
-void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_mass) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_total_mass(p_total_mass);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_total_mass();
-}
-
-void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_linear_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_linear_stiffness();
-}
-
-void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_pressure_coefficient(p_pressure_coefficient);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_pressure_coefficient();
-}
-
-void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_damping_coefficient(p_damping_coefficient);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_damping_coefficient();
-}
-
-void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_drag_coefficient(p_drag_coefficient);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_drag_coefficient();
-}
-
-void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_node_position(p_point_index, p_global_position);
-}
-
-Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.));
- Vector3 pos;
- body->get_node_position(p_point_index, pos);
- return pos;
-}
-
-void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->reset_all_node_mass();
-}
-
-void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND(!body);
- body->set_node_mass(p_point_index, p_pin ? 0 : 1);
-}
-
-bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_node_mass(p_point_index);
-}
-
-PhysicsServer3D::JointType BulletPhysicsServer3D::joint_get_type(RID p_joint) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, JOINT_PIN);
- return joint->get_type();
-}
-
-void BulletPhysicsServer3D::joint_set_solver_priority(RID p_joint, int p_priority) {
- // Joint priority not supported by bullet
-}
-
-int BulletPhysicsServer3D::joint_get_solver_priority(RID p_joint) const {
- // Joint priority not supported by bullet
- return 0;
-}
-
-void BulletPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
-
- joint->disable_collisions_between_bodies(p_disable);
-}
-
-bool BulletPhysicsServer3D::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
- JointBullet *joint(joint_owner.get_or_null(p_joint));
- ERR_FAIL_COND_V(!joint, false);
-
- return joint->is_disabled_collisions_between_bodies();
-}
-
-RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
- RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
-
- JointAssertSpace(body_A, "A", RID());
-
- RigidBodyBullet *body_B = nullptr;
- if (p_body_B.is_valid()) {
- body_B = rigid_body_owner.get_or_null(p_body_B);
- JointAssertSpace(body_B, "B", RID());
- JointAssertSameSpace(body_A, body_B, RID());
- }
-
- ERR_FAIL_COND_V(body_A == body_B, RID());
-
- JointBullet *joint = bulletnew(PinJointBullet(body_A, p_local_A, body_B, p_local_B));
- AddJointToSpace(body_A, joint);
-
- CreateThenReturnRID(joint_owner, joint);
-}
-
-void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
- PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
- pin_joint->set_param(p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
- PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
- return pin_joint->get_param(p_param);
-}
-
-void BulletPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
- PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
- pin_joint->setPivotInA(p_A);
-}
-
-Vector3 BulletPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, Vector3());
- ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
- PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
- return pin_joint->getPivotInA();
-}
-
-void BulletPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
- PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
- pin_joint->setPivotInB(p_B);
-}
-
-Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, Vector3());
- ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
- PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
- return pin_joint->getPivotInB();
-}
-
-RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) {
- RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
- JointAssertSpace(body_A, "A", RID());
-
- RigidBodyBullet *body_B = nullptr;
- if (p_body_B.is_valid()) {
- body_B = rigid_body_owner.get_or_null(p_body_B);
- JointAssertSpace(body_B, "B", RID());
- JointAssertSameSpace(body_A, body_B, RID());
- }
-
- ERR_FAIL_COND_V(body_A == body_B, RID());
-
- JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_hinge_A, p_hinge_B));
- AddJointToSpace(body_A, joint);
-
- CreateThenReturnRID(joint_owner, joint);
-}
-
-RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
- RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
- JointAssertSpace(body_A, "A", RID());
-
- RigidBodyBullet *body_B = nullptr;
- if (p_body_B.is_valid()) {
- body_B = rigid_body_owner.get_or_null(p_body_B);
- JointAssertSpace(body_B, "B", RID());
- JointAssertSameSpace(body_A, body_B, RID());
- }
-
- ERR_FAIL_COND_V(body_A == body_B, RID());
-
- JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
- AddJointToSpace(body_A, joint);
-
- CreateThenReturnRID(joint_owner, joint);
-}
-
-void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
- HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
- hinge_joint->set_param(p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
- HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
- return hinge_joint->get_param(p_param);
-}
-
-void BulletPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
- HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
- hinge_joint->set_flag(p_flag, p_value);
-}
-
-bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, false);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false);
- HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
- return hinge_joint->get_flag(p_flag);
-}
-
-RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
- RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
- JointAssertSpace(body_A, "A", RID());
-
- RigidBodyBullet *body_B = nullptr;
- if (p_body_B.is_valid()) {
- body_B = rigid_body_owner.get_or_null(p_body_B);
- JointAssertSpace(body_B, "B", RID());
- JointAssertSameSpace(body_A, body_B, RID());
- }
-
- ERR_FAIL_COND_V(body_A == body_B, RID());
-
- JointBullet *joint = bulletnew(SliderJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
- AddJointToSpace(body_A, joint);
-
- CreateThenReturnRID(joint_owner, joint);
-}
-
-void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
- SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint);
- slider_joint->set_param(p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0);
- SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint);
- return slider_joint->get_param(p_param);
-}
-
-RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
- RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
- JointAssertSpace(body_A, "A", RID());
-
- RigidBodyBullet *body_B = nullptr;
- if (p_body_B.is_valid()) {
- body_B = rigid_body_owner.get_or_null(p_body_B);
- JointAssertSpace(body_B, "B", RID());
- JointAssertSameSpace(body_A, body_B, RID());
- }
-
- JointBullet *joint = bulletnew(ConeTwistJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
- AddJointToSpace(body_A, joint);
-
- CreateThenReturnRID(joint_owner, joint);
-}
-
-void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
- ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint);
- coneTwist_joint->set_param(p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, 0.);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.);
- ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint);
- return coneTwist_joint->get_param(p_param);
-}
-
-RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) {
- RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A);
- ERR_FAIL_COND_V(!body_A, RID());
- JointAssertSpace(body_A, "A", RID());
-
- RigidBodyBullet *body_B = nullptr;
- if (p_body_B.is_valid()) {
- body_B = rigid_body_owner.get_or_null(p_body_B);
- JointAssertSpace(body_B, "B", RID());
- JointAssertSameSpace(body_A, body_B, RID());
- }
-
- ERR_FAIL_COND_V(body_A == body_B, RID());
-
- JointBullet *joint = bulletnew(Generic6DOFJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
- AddJointToSpace(body_A, joint);
-
- CreateThenReturnRID(joint_owner, joint);
-}
-
-void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
- Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
- generic_6dof_joint->set_param(p_axis, p_param, p_value);
-}
-
-real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, 0);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
- Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
- return generic_6dof_joint->get_param(p_axis, p_param);
-}
-
-void BulletPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND(!joint);
- ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
- Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
- generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
-}
-
-bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) {
- JointBullet *joint = joint_owner.get_or_null(p_joint);
- ERR_FAIL_COND_V(!joint, false);
- ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false);
- Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
- return generic_6dof_joint->get_flag(p_axis, p_flag);
-}
-
-void BulletPhysicsServer3D::free(RID p_rid) {
- if (shape_owner.owns(p_rid)) {
- ShapeBullet *shape = shape_owner.get_or_null(p_rid);
-
- // Notify the shape is configured
- for (const KeyValue<ShapeOwnerBullet *, int> &element : shape->get_owners()) {
- static_cast<ShapeOwnerBullet *>(element.key)->remove_shape_full(shape);
- }
-
- shape_owner.free(p_rid);
- bulletdelete(shape);
- } else if (rigid_body_owner.owns(p_rid)) {
- RigidBodyBullet *body = rigid_body_owner.get_or_null(p_rid);
-
- body->set_space(nullptr);
-
- body->remove_all_shapes(true, true);
-
- rigid_body_owner.free(p_rid);
- bulletdelete(body);
-
- } else if (soft_body_owner.owns(p_rid)) {
- SoftBodyBullet *body = soft_body_owner.get_or_null(p_rid);
-
- body->set_space(nullptr);
-
- soft_body_owner.free(p_rid);
- bulletdelete(body);
-
- } else if (area_owner.owns(p_rid)) {
- AreaBullet *area = area_owner.get_or_null(p_rid);
-
- area->set_space(nullptr);
-
- area->remove_all_shapes(true, true);
-
- area_owner.free(p_rid);
- bulletdelete(area);
-
- } else if (joint_owner.owns(p_rid)) {
- JointBullet *joint = joint_owner.get_or_null(p_rid);
- joint->destroy_internal_constraint();
- joint_owner.free(p_rid);
- bulletdelete(joint);
-
- } else if (space_owner.owns(p_rid)) {
- SpaceBullet *space = space_owner.get_or_null(p_rid);
-
- space->remove_all_collision_objects();
-
- space_set_active(p_rid, false);
- space_owner.free(p_rid);
- bulletdelete(space);
- } else {
- ERR_FAIL_MSG("Invalid ID.");
- }
-}
-
-void BulletPhysicsServer3D::init() {
- BulletPhysicsDirectBodyState3D::initSingleton();
-}
-
-void BulletPhysicsServer3D::step(real_t p_deltaTime) {
- if (!active) {
- return;
- }
-
- BulletPhysicsDirectBodyState3D::singleton_setDeltaTime(p_deltaTime);
-
- for (int i = 0; i < active_spaces_count; ++i) {
- active_spaces[i]->step(p_deltaTime);
- }
-}
-
-void BulletPhysicsServer3D::flush_queries() {
- if (!active) {
- return;
- }
-
- for (int i = 0; i < active_spaces_count; ++i) {
- active_spaces[i]->flush_queries();
- }
-}
-
-void BulletPhysicsServer3D::finish() {
- BulletPhysicsDirectBodyState3D::destroySingleton();
-}
-
-int BulletPhysicsServer3D::get_process_info(ProcessInfo p_info) {
- return 0;
-}
-
-SpaceBullet *BulletPhysicsServer3D::get_space(RID p_rid) const {
- ERR_FAIL_COND_V_MSG(space_owner.owns(p_rid) == false, nullptr, "The RID is not valid.");
- return space_owner.get_or_null(p_rid);
-}
-
-ShapeBullet *BulletPhysicsServer3D::get_shape(RID p_rid) const {
- ERR_FAIL_COND_V_MSG(shape_owner.owns(p_rid) == false, nullptr, "The RID is not valid.");
- return shape_owner.get_or_null(p_rid);
-}
-
-CollisionObjectBullet *BulletPhysicsServer3D::get_collision_object(RID p_object) const {
- if (rigid_body_owner.owns(p_object)) {
- return rigid_body_owner.get_or_null(p_object);
- }
- if (area_owner.owns(p_object)) {
- return area_owner.get_or_null(p_object);
- }
- if (soft_body_owner.owns(p_object)) {
- return soft_body_owner.get_or_null(p_object);
- }
- ERR_FAIL_V_MSG(nullptr, "The RID is no valid.");
-}
-
-RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collision_object(RID p_object) const {
- if (rigid_body_owner.owns(p_object)) {
- return rigid_body_owner.get_or_null(p_object);
- }
- if (area_owner.owns(p_object)) {
- return area_owner.get_or_null(p_object);
- }
- ERR_FAIL_V_MSG(nullptr, "The RID is no valid.");
-}
-
-JointBullet *BulletPhysicsServer3D::get_joint(RID p_rid) const {
- ERR_FAIL_COND_V_MSG(joint_owner.owns(p_rid) == false, nullptr, "The RID is not valid.");
- return joint_owner.get_or_null(p_rid);
-}
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
deleted file mode 100644
index 06a6f62bcd..0000000000
--- a/modules/bullet/bullet_physics_server.h
+++ /dev/null
@@ -1,394 +0,0 @@
-/*************************************************************************/
-/* bullet_physics_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BULLET_PHYSICS_SERVER_H
-#define BULLET_PHYSICS_SERVER_H
-
-#include "area_bullet.h"
-#include "core/templates/rid.h"
-#include "core/templates/rid_owner.h"
-#include "joint_bullet.h"
-#include "rigid_body_bullet.h"
-#include "servers/physics_server_3d.h"
-#include "shape_bullet.h"
-#include "soft_body_bullet.h"
-#include "space_bullet.h"
-
-class BulletPhysicsServer3D : public PhysicsServer3D {
- GDCLASS(BulletPhysicsServer3D, PhysicsServer3D);
-
- friend class BulletPhysicsDirectSpaceState;
-
- bool active = true;
- char active_spaces_count = 0;
- Vector<SpaceBullet *> active_spaces;
-
- mutable RID_PtrOwner<SpaceBullet> space_owner;
- mutable RID_PtrOwner<ShapeBullet> shape_owner;
- mutable RID_PtrOwner<AreaBullet> area_owner;
- mutable RID_PtrOwner<RigidBodyBullet> rigid_body_owner;
- mutable RID_PtrOwner<SoftBodyBullet> soft_body_owner;
- mutable RID_PtrOwner<JointBullet> joint_owner;
-
-protected:
- static void _bind_methods();
-
-public:
- BulletPhysicsServer3D();
- ~BulletPhysicsServer3D();
-
- _FORCE_INLINE_ RID_PtrOwner<SpaceBullet> *get_space_owner() {
- return &space_owner;
- }
- _FORCE_INLINE_ RID_PtrOwner<ShapeBullet> *get_shape_owner() {
- return &shape_owner;
- }
- _FORCE_INLINE_ RID_PtrOwner<AreaBullet> *get_area_owner() {
- return &area_owner;
- }
- _FORCE_INLINE_ RID_PtrOwner<RigidBodyBullet> *get_rigid_body_owner() {
- return &rigid_body_owner;
- }
- _FORCE_INLINE_ RID_PtrOwner<SoftBodyBullet> *get_soft_body_owner() {
- return &soft_body_owner;
- }
- _FORCE_INLINE_ RID_PtrOwner<JointBullet> *get_joint_owner() {
- return &joint_owner;
- }
-
- /* SHAPE API */
- virtual RID shape_create(ShapeType p_shape) override;
- virtual void shape_set_data(RID p_shape, const Variant &p_data) override;
- virtual ShapeType shape_get_type(RID p_shape) const override;
- virtual Variant shape_get_data(RID p_shape) const override;
-
- virtual void shape_set_margin(RID p_shape, real_t p_margin) override;
- virtual real_t shape_get_margin(RID p_shape) const override;
-
- /// Not supported
- virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override;
- /// Not supported
- virtual real_t shape_get_custom_solver_bias(RID p_shape) const override;
-
- /* SPACE API */
-
- virtual RID space_create() override;
- virtual void space_set_active(RID p_space, bool p_active) override;
- virtual bool space_is_active(RID p_space) const override;
-
- /// Not supported
- virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override;
- /// Not supported
- virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override;
-
- virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override;
-
- virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override;
- virtual Vector<Vector3> space_get_contacts(RID p_space) const override;
- virtual int space_get_contact_count(RID p_space) const override;
-
- /* AREA API */
-
- /// Bullet Physics Engine not support "Area", this must be handled by the game developer in another way.
- /// Since godot Physics use the concept of area even to define the main world, the API area_set_param is used to set initial physics world information.
- /// The API area_set_param is a bit hacky, and allow Godot to set some parameters on Bullet's world, a different use print a warning to console.
- /// All other APIs returns a warning message if used
-
- virtual RID area_create() override;
-
- virtual void area_set_space(RID p_area, RID p_space) override;
-
- virtual RID area_get_space(RID p_area) const override;
-
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
-
- virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
- virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override;
- virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override;
- virtual int area_get_shape_count(RID p_area) const override;
- virtual RID area_get_shape(RID p_area, int p_shape_idx) const override;
- virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override;
- virtual void area_remove_shape(RID p_area, int p_shape_idx) override;
- virtual void area_clear_shapes(RID p_area) override;
- virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override;
- virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override;
- virtual ObjectID area_get_object_instance_id(RID p_area) const override;
-
- /// If you pass as p_area the SpaceBullet you can set some parameters as specified below
- /// AREA_PARAM_GRAVITY
- /// AREA_PARAM_GRAVITY_VECTOR
- /// Otherwise you can set area parameters
- virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override;
- virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;
-
- virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override;
- virtual Transform3D area_get_transform(RID p_area) const override;
-
- virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;
- virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;
-
- virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;
- virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;
- virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;
- virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
-
- /* RIGID BODY API */
-
- virtual RID body_create(BodyMode p_mode = BODY_MODE_DYNAMIC, bool p_init_sleeping = false) override;
-
- virtual void body_set_space(RID p_body, RID p_space) override;
- virtual RID body_get_space(RID p_body) const override;
-
- virtual void body_set_mode(RID p_body, BodyMode p_mode) override;
- virtual BodyMode body_get_mode(RID p_body) const override;
-
- virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;
- // Not supported, Please remove and add new shape
- virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override;
- virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override;
-
- virtual int body_get_shape_count(RID p_body) const override;
- virtual RID body_get_shape(RID p_body, int p_shape_idx) const override;
- virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override;
-
- virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override;
-
- virtual void body_remove_shape(RID p_body, int p_shape_idx) override;
- virtual void body_clear_shapes(RID p_body) override;
-
- // Used for Rigid and Soft Bodies
- virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override;
- virtual ObjectID body_get_object_instance_id(RID p_body) const override;
-
- virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) override;
- virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const override;
-
- virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override;
- virtual uint32_t body_get_collision_layer(RID p_body) const override;
-
- virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override;
- virtual uint32_t body_get_collision_mask(RID p_body) const override;
-
- /// This is not supported by physics server
- virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override;
- /// This is not supported by physics server
- virtual uint32_t body_get_user_flags(RID p_body) const override;
-
- virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override;
- virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override;
-
- virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) override;
- virtual real_t body_get_kinematic_safe_margin(RID p_body) const override;
-
- virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
- virtual Variant body_get_state(RID p_body, BodyState p_state) const override;
-
- virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) override;
- virtual Vector3 body_get_applied_force(RID p_body) const override;
-
- virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) override;
- virtual Vector3 body_get_applied_torque(RID p_body) const override;
-
- virtual void body_add_central_force(RID p_body, const Vector3 &p_force) override;
- virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
- virtual void body_add_torque(RID p_body, const Vector3 &p_torque) override;
-
- virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override;
- virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override;
- virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) override;
- virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) override;
-
- virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) override;
- virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const override;
-
- virtual void body_add_collision_exception(RID p_body, RID p_body_b) override;
- virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override;
- virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;
-
- virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
- virtual int body_get_max_contacts_reported(RID p_body) const override;
-
- virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override;
- virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override;
-
- virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override;
- virtual bool body_is_omitting_force_integration(RID p_body) const override;
-
- virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
-
- virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
-
- // this function only works on physics process, errors and returns null otherwise
- virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
-
- virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true, const Set<RID> &p_exclude = Set<RID>()) override;
- virtual int body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
-
- /* SOFT BODY API */
-
- virtual RID soft_body_create(bool p_init_sleeping = false) override;
-
- virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
-
- virtual void soft_body_set_space(RID p_body, RID p_space) override;
- virtual RID soft_body_get_space(RID p_body) const override;
-
- virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override;
-
- virtual AABB soft_body_get_bounds(RID p_body) const override;
-
- virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;
- virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;
-
- virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override;
- virtual uint32_t soft_body_get_collision_mask(RID p_body) const override;
-
- virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override;
- virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override;
- virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;
-
- virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
- virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;
-
- /// Special function. This function has bad performance
- virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override;
-
- virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
-
- virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;
- virtual int soft_body_get_simulation_precision(RID p_body) const override;
-
- virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;
- virtual real_t soft_body_get_total_mass(RID p_body) const override;
-
- virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
-
- virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
-
- virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;
- virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;
-
- virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
- virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
-
- virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;
-
- virtual void soft_body_remove_all_pinned_points(RID p_body) override;
- virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;
-
- /* JOINT API */
-
- virtual JointType joint_get_type(RID p_joint) const override;
-
- virtual void joint_set_solver_priority(RID p_joint, int p_priority) override;
- virtual int joint_get_solver_priority(RID p_joint) const override;
-
- virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override;
- virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override;
-
- virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override;
-
- virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override;
- virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;
-
- virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) override;
- virtual Vector3 pin_joint_get_local_a(RID p_joint) const override;
-
- virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override;
- virtual Vector3 pin_joint_get_local_b(RID p_joint) const override;
-
- virtual RID joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) override;
- virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
-
- virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;
- virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override;
-
- virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override;
- virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;
-
- /// Reference frame is A
- virtual RID joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
-
- virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;
- virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
-
- /// Reference frame is A
- virtual RID joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
-
- virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;
- virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
-
- /// Reference frame is A
- virtual RID joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override;
-
- virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) override;
- virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override;
-
- virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) override;
- virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) override;
-
- /* MISC */
-
- virtual void free(RID p_rid) override;
-
- virtual void set_active(bool p_active) override {
- active = p_active;
- }
-
- static bool singleton_isActive() {
- return static_cast<BulletPhysicsServer3D *>(get_singleton())->active;
- }
-
- bool isActive() {
- return active;
- }
-
- virtual void init() override;
- virtual void step(real_t p_deltaTime) override;
- virtual void flush_queries() override;
- virtual void finish() override;
-
- virtual bool is_flushing_queries() const override { return false; }
-
- virtual int get_process_info(ProcessInfo p_info) override;
-
- SpaceBullet *get_space(RID p_rid) const;
- ShapeBullet *get_shape(RID p_rid) const;
- CollisionObjectBullet *get_collision_object(RID p_object) const;
- RigidCollisionObjectBullet *get_rigid_collision_object(RID p_object) const;
- JointBullet *get_joint(RID p_rid) const;
-};
-
-#endif // BULLET_PHYSICS_SERVER_H
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
deleted file mode 100644
index a0698683e8..0000000000
--- a/modules/bullet/bullet_types_converter.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-/*************************************************************************/
-/* bullet_types_converter.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bullet_types_converter.h"
-
-// ++ BULLET to GODOT ++++++++++
-void B_TO_G(btVector3 const &inVal, Vector3 &outVal) {
- outVal[0] = inVal[0];
- outVal[1] = inVal[1];
- outVal[2] = inVal[2];
-}
-
-void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal) {
- outVal[0] = inVal[0] != 0. ? 1. / inVal[0] : 0.;
- outVal[1] = inVal[1] != 0. ? 1. / inVal[1] : 0.;
- outVal[2] = inVal[2] != 0. ? 1. / inVal[2] : 0.;
-}
-
-void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) {
- B_TO_G(inVal[0], outVal[0]);
- B_TO_G(inVal[1], outVal[1]);
- B_TO_G(inVal[2], outVal[2]);
-}
-
-void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) {
- INVERT_B_TO_G(inVal[0], outVal[0]);
- INVERT_B_TO_G(inVal[1], outVal[1]);
- INVERT_B_TO_G(inVal[2], outVal[2]);
-}
-
-void B_TO_G(btTransform const &inVal, Transform3D &outVal) {
- B_TO_G(inVal.getBasis(), outVal.basis);
- B_TO_G(inVal.getOrigin(), outVal.origin);
-}
-
-// ++ GODOT to BULLET ++++++++++
-void G_TO_B(Vector3 const &inVal, btVector3 &outVal) {
- outVal[0] = inVal[0];
- outVal[1] = inVal[1];
- outVal[2] = inVal[2];
-}
-
-void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal) {
- outVal[0] = inVal[0] != 0. ? 1. / inVal[0] : 0.;
- outVal[1] = inVal[1] != 0. ? 1. / inVal[1] : 0.;
- outVal[2] = inVal[2] != 0. ? 1. / inVal[2] : 0.;
-}
-
-void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) {
- G_TO_B(inVal[0], outVal[0]);
- G_TO_B(inVal[1], outVal[1]);
- G_TO_B(inVal[2], outVal[2]);
-}
-
-void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) {
- INVERT_G_TO_B(inVal[0], outVal[0]);
- INVERT_G_TO_B(inVal[1], outVal[1]);
- INVERT_G_TO_B(inVal[2], outVal[2]);
-}
-
-void G_TO_B(Transform3D const &inVal, btTransform &outVal) {
- G_TO_B(inVal.basis, outVal.getBasis());
- G_TO_B(inVal.origin, outVal.getOrigin());
-}
-
-void UNSCALE_BT_BASIS(btTransform &scaledBasis) {
- btMatrix3x3 &basis(scaledBasis.getBasis());
- btVector3 column0 = basis.getColumn(0);
- btVector3 column1 = basis.getColumn(1);
- btVector3 column2 = basis.getColumn(2);
-
- // Check for zero scaling.
- if (column0.fuzzyZero()) {
- if (column1.fuzzyZero()) {
- if (column2.fuzzyZero()) {
- // All dimensions are fuzzy zero. Create a default basis.
- column0 = btVector3(1, 0, 0);
- column1 = btVector3(0, 1, 0);
- column2 = btVector3(0, 0, 1);
- } else { // Column 2 scale not fuzzy zero.
- // Create two vectors orthogonal to row 2.
- // Ensure that a default basis is created if row 2 = <0, 0, 1>
- column1 = btVector3(0, column2[2], -column2[1]);
- column0 = column1.cross(column2);
- }
- } else { // Column 1 scale not fuzzy zero.
- if (column2.fuzzyZero()) {
- // Create two vectors orthogonal to column 1.
- // Ensure that a default basis is created if column 1 = <0, 1, 0>
- column0 = btVector3(column1[1], -column1[0], 0);
- column2 = column0.cross(column1);
- } else { // Column 1 and column 2 scales not fuzzy zero.
- // Create column 0 orthogonal to column 1 and column 2.
- column0 = column1.cross(column2);
- }
- }
- } else { // Column 0 scale not fuzzy zero.
- if (column1.fuzzyZero()) {
- if (column2.fuzzyZero()) {
- // Create two vectors orthogonal to column 0.
- // Ensure that a default basis is created if column 0 = <1, 0, 0>
- column2 = btVector3(-column0[2], 0, column0[0]);
- column1 = column2.cross(column0);
- } else { // Column 0 and column 2 scales not fuzzy zero.
- // Create column 1 orthogonal to column 0 and column 2.
- column1 = column2.cross(column0);
- }
- } else { // Column 0 and column 1 scales not fuzzy zero.
- if (column2.fuzzyZero()) {
- // Create column 2 orthogonal to column 0 and column 1.
- column2 = column0.cross(column1);
- }
- }
- }
-
- // Normalize
- column0.normalize();
- column1.normalize();
- column2.normalize();
-
- basis.setValue(column0[0], column1[0], column2[0],
- column0[1], column1[1], column2[1],
- column0[2], column1[2], column2[2]);
-}
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
deleted file mode 100644
index 4ee855c266..0000000000
--- a/modules/bullet/bullet_types_converter.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*************************************************************************/
-/* bullet_types_converter.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BULLET_TYPES_CONVERTER_H
-#define BULLET_TYPES_CONVERTER_H
-
-#include "core/math/basis.h"
-#include "core/math/transform_3d.h"
-#include "core/math/vector3.h"
-#include "core/typedefs.h"
-
-#include <LinearMath/btMatrix3x3.h>
-#include <LinearMath/btTransform.h>
-#include <LinearMath/btVector3.h>
-
-// Bullet to Godot
-extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal);
-extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal);
-extern void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
-extern void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
-extern void B_TO_G(btTransform const &inVal, Transform3D &outVal);
-
-// Godot TO Bullet
-extern void G_TO_B(Vector3 const &inVal, btVector3 &outVal);
-extern void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal);
-extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
-extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
-extern void G_TO_B(Transform3D const &inVal, btTransform &outVal);
-
-extern void UNSCALE_BT_BASIS(btTransform &scaledBasis);
-
-#endif // BULLET_TYPES_CONVERTER_H
diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h
deleted file mode 100644
index ab24cb5de6..0000000000
--- a/modules/bullet/bullet_utilities.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*************************************************************************/
-/* bullet_utilities.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BULLET_UTILITIES_H
-#define BULLET_UTILITIES_H
-
-#define bulletnew(cl) \
- new cl
-
-#define bulletdelete(cl) \
- { \
- delete cl; \
- cl = nullptr; \
- }
-
-#endif // BULLET_UTILITIES_H
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
deleted file mode 100644
index bc8e1a0718..0000000000
--- a/modules/bullet/collision_object_bullet.cpp
+++ /dev/null
@@ -1,396 +0,0 @@
-/*************************************************************************/
-/* collision_object_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "collision_object_bullet.h"
-
-#include "area_bullet.h"
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "shape_bullet.h"
-#include "space_bullet.h"
-
-#include <btBulletCollisionCommon.h>
-
-// We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes.
-// This is crucial for the performance of kinematic bodies and for bodies with transforming shapes.
-#define enableDynamicAabbTree true
-
-CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
-
-void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform3D &p_transform) {
- G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
- G_TO_B(p_transform, transform);
- UNSCALE_BT_BASIS(transform);
-}
-
-void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
- transform = p_transform;
-}
-
-btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
- if (shape->get_type() == PhysicsServer3D::SHAPE_HEIGHTMAP) {
- const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
- btTransform adjusted_transform;
-
- // Bullet centers our heightmap:
- // https://github.com/bulletphysics/bullet3/blob/master/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h#L33
- // This is really counter intuitive so we're adjusting for it
-
- adjusted_transform.setIdentity();
- adjusted_transform.setOrigin(btVector3(0.0, hm_shape->min_height + ((hm_shape->max_height - hm_shape->min_height) * 0.5), 0.0));
- adjusted_transform *= transform;
-
- return adjusted_transform;
- } else {
- return transform;
- }
-}
-
-void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_scale) {
- if (!bt_shape) {
- if (active) {
- bt_shape = shape->create_bt_shape(scale * body_scale);
- } else {
- bt_shape = ShapeBullet::create_shape_empty();
- }
- }
-}
-
-CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
- RIDBullet(),
- type(p_type) {}
-
-CollisionObjectBullet::~CollisionObjectBullet() {
- for (int i = 0; i < areasOverlapped.size(); i++) {
- areasOverlapped[i]->remove_object_overlaps(this);
- }
- destroyBulletCollisionObject();
-}
-
-bool equal(real_t first, real_t second) {
- return Math::abs(first - second) <= 0.001f;
-}
-
-void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
- if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
- body_scale = p_new_scale;
- body_scale_changed();
- }
-}
-
-btVector3 CollisionObjectBullet::get_bt_body_scale() const {
- btVector3 s;
- G_TO_B(body_scale, s);
- return s;
-}
-
-void CollisionObjectBullet::body_scale_changed() {
- force_shape_reset = true;
-}
-
-void CollisionObjectBullet::destroyBulletCollisionObject() {
- bulletdelete(bt_collision_object);
-}
-
-void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) {
- bt_collision_object = p_collisionObject;
- bt_collision_object->setUserPointer(this);
- bt_collision_object->setUserIndex(type);
- // Force the enabling of collision and avoid problems
- set_collision_enabled(collisionsEnabled);
- p_collisionObject->setCollisionFlags(p_collisionObject->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
-}
-
-void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
- exceptions.insert(p_ignoreCollisionObject->get_self());
- if (!bt_collision_object) {
- return;
- }
- bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
- if (space) {
- space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
- }
-}
-
-void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
- exceptions.erase(p_ignoreCollisionObject->get_self());
- if (!bt_collision_object) {
- return;
- }
- bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
- if (space) {
- space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
- }
-}
-
-bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
- return exceptions.has(p_otherCollisionObject->get_self());
-}
-
-void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
- collisionsEnabled = p_enabled;
- if (!bt_collision_object) {
- return;
- }
- if (collisionsEnabled) {
- bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
- } else {
- bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
- }
-}
-
-bool CollisionObjectBullet::is_collisions_response_enabled() {
- return collisionsEnabled;
-}
-
-void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) {
- if (areasOverlapped.find(p_area) == -1) {
- areasOverlapped.push_back(p_area);
- }
-}
-
-void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
- areasOverlapped.erase(p_area);
-}
-
-void CollisionObjectBullet::set_godot_object_flags(int flags) {
- bt_collision_object->setUserIndex2(flags);
- updated = true;
-}
-
-int CollisionObjectBullet::get_godot_object_flags() const {
- return bt_collision_object->getUserIndex2();
-}
-
-void CollisionObjectBullet::set_transform(const Transform3D &p_global_transform) {
- set_body_scale(p_global_transform.basis.get_scale_abs());
-
- btTransform bt_transform;
- G_TO_B(p_global_transform, bt_transform);
- UNSCALE_BT_BASIS(bt_transform);
-
- set_transform__bullet(bt_transform);
-}
-
-Transform3D CollisionObjectBullet::get_transform() const {
- Transform3D t;
- B_TO_G(get_transform__bullet(), t);
- t.basis.scale(body_scale);
- return t;
-}
-
-void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
- bt_collision_object->setWorldTransform(p_global_transform);
- notify_transform_changed();
-}
-
-const btTransform &CollisionObjectBullet::get_transform__bullet() const {
- return bt_collision_object->getWorldTransform();
-}
-
-void CollisionObjectBullet::notify_transform_changed() {
- updated = true;
-}
-
-RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
- remove_all_shapes(true, true);
- if (mainShape && mainShape->isCompound()) {
- bulletdelete(mainShape);
- }
-}
-
-void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_disabled) {
- shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled));
- p_shape->add_owner(this);
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
- ShapeWrapper &shp = shapes.write[p_index];
- shp.shape->remove_owner(this);
- p_shape->add_owner(this);
- shp.shape = p_shape;
- reload_shapes();
-}
-
-int RigidCollisionObjectBullet::get_shape_count() const {
- return shapes.size();
-}
-
-ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
- return shapes[p_index].shape;
-}
-
-btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
- return shapes[p_index].bt_shape;
-}
-
-int RigidCollisionObjectBullet::find_shape(ShapeBullet *p_shape) const {
- const int size = shapes.size();
- for (int i = 0; i < size; ++i) {
- if (shapes[i].shape == p_shape) {
- return i;
- }
- }
- return -1;
-}
-
-void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) {
- // Remove the shape, all the times it appears
- // Reverse order required for delete.
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- if (p_shape == shapes[i].shape) {
- internal_shape_destroy(i);
- shapes.remove_at(i);
- }
- }
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::remove_shape_full(int p_index) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
- internal_shape_destroy(p_index);
- shapes.remove_at(p_index);
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody, bool p_force_not_reload) {
- // Reverse order required for delete.
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- internal_shape_destroy(i, p_permanentlyFromThisBody);
- }
- shapes.clear();
- if (!p_force_not_reload) {
- reload_shapes();
- }
-}
-
-void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform3D &p_transform) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
-
- shapes.write[p_index].set_transform(p_transform);
- shape_changed(p_index);
-}
-
-const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_index) const {
- return shapes[p_index].transform;
-}
-
-Transform3D RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
- Transform3D trs;
- B_TO_G(shapes[p_index].transform, trs);
- return trs;
-}
-
-void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
- if (shapes[p_index].active != p_disabled) {
- return;
- }
- shapes.write[p_index].active = !p_disabled;
- shape_changed(p_index);
-}
-
-bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
- return !shapes[p_index].active;
-}
-
-void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
- ShapeWrapper &shp = shapes.write[p_shape_index];
- if (shp.bt_shape == mainShape) {
- mainShape = nullptr;
- }
- bulletdelete(shp.bt_shape);
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::reload_shapes() {
- if (mainShape && mainShape->isCompound()) {
- // Destroy compound
- bulletdelete(mainShape);
- }
-
- mainShape = nullptr;
-
- ShapeWrapper *shpWrapper;
- const int shape_count = shapes.size();
-
- // Reset shape if required
- if (force_shape_reset) {
- for (int i(0); i < shape_count; ++i) {
- shpWrapper = &shapes.write[i];
- bulletdelete(shpWrapper->bt_shape);
- }
- force_shape_reset = false;
- }
-
- const btVector3 body_scale(get_bt_body_scale());
-
- // Try to optimize by not using compound
- if (1 == shape_count) {
- shpWrapper = &shapes.write[0];
- btTransform transform = shpWrapper->get_adjusted_transform();
- if (transform.getOrigin().isZero() && transform.getBasis() == transform.getBasis().getIdentity()) {
- shpWrapper->claim_bt_shape(body_scale);
- mainShape = shpWrapper->bt_shape;
- main_shape_changed();
- return;
- }
- }
-
- // Optimization not possible use a compound shape
- btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, shape_count));
-
- for (int i(0); i < shape_count; ++i) {
- shpWrapper = &shapes.write[i];
- shpWrapper->claim_bt_shape(body_scale);
- btTransform scaled_shape_transform(shpWrapper->get_adjusted_transform());
- scaled_shape_transform.getOrigin() *= body_scale;
- compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
- }
-
- compoundShape->recalculateLocalAabb();
- mainShape = compoundShape;
- main_shape_changed();
-}
-
-void RigidCollisionObjectBullet::body_scale_changed() {
- CollisionObjectBullet::body_scale_changed();
- reload_shapes();
-}
-
-void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
- ShapeWrapper &shp = shapes.write[p_index];
- shp.shape->remove_owner(this, p_permanentlyFromThisBody);
- if (shp.bt_shape == mainShape) {
- mainShape = nullptr;
- }
- bulletdelete(shp.bt_shape);
-}
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
deleted file mode 100644
index 8e9c34df27..0000000000
--- a/modules/bullet/collision_object_bullet.h
+++ /dev/null
@@ -1,255 +0,0 @@
-/*************************************************************************/
-/* collision_object_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef COLLISION_OBJECT_BULLET_H
-#define COLLISION_OBJECT_BULLET_H
-
-#include "core/math/transform_3d.h"
-#include "core/math/vector3.h"
-#include "core/object/class_db.h"
-#include "core/templates/vset.h"
-#include "shape_owner_bullet.h"
-
-#include <LinearMath/btTransform.h>
-
-class AreaBullet;
-class ShapeBullet;
-class btCollisionObject;
-class btCompoundShape;
-class btCollisionShape;
-class SpaceBullet;
-
-class CollisionObjectBullet : public RIDBullet {
-public:
- enum GodotObjectFlags {
- GOF_IS_MONITORING_AREA = 1 << 0
- // FLAG2 = 1 << 1,
- // FLAG3 = 1 << 2,
- // FLAG4 = 1 << 3,
- // FLAG5 = 1 << 4,
- // FLAG6 = 1 << 5
- // etc..
- };
- enum Type {
- TYPE_AREA = 0,
- TYPE_RIGID_BODY,
- TYPE_SOFT_BODY,
- TYPE_KINEMATIC_GHOST_BODY
- };
-
- struct ShapeWrapper {
- ShapeBullet *shape = nullptr;
- btCollisionShape *bt_shape = nullptr;
- btTransform transform;
- btVector3 scale;
- bool active = true;
-
- ShapeWrapper() {}
-
- ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) :
- shape(p_shape),
- active(p_active) {
- set_transform(p_transform);
- }
-
- ShapeWrapper(ShapeBullet *p_shape, const Transform3D &p_transform, bool p_active) :
- shape(p_shape),
- active(p_active) {
- set_transform(p_transform);
- }
- ~ShapeWrapper();
-
- ShapeWrapper(const ShapeWrapper &otherShape) {
- operator=(otherShape);
- }
-
- void operator=(const ShapeWrapper &otherShape) {
- shape = otherShape.shape;
- bt_shape = otherShape.bt_shape;
- transform = otherShape.transform;
- scale = otherShape.scale;
- active = otherShape.active;
- }
-
- void set_transform(const Transform3D &p_transform);
- void set_transform(const btTransform &p_transform);
- btTransform get_adjusted_transform() const;
-
- void claim_bt_shape(const btVector3 &body_scale);
- };
-
-protected:
- Type type = TYPE_AREA;
- ObjectID instance_id;
- uint32_t collisionLayer = 0;
- uint32_t collisionMask = 0;
- bool collisionsEnabled = true;
- bool m_isStatic = false;
- bool ray_pickable = false;
- btCollisionObject *bt_collision_object = nullptr;
- Vector3 body_scale = Vector3(1, 1, 1);
- bool force_shape_reset = false;
- SpaceBullet *space = nullptr;
-
- VSet<RID> exceptions;
-
- /// This array is used to know all areas where this Object is overlapped in
- /// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
- /// This array is used mainly to know which area hold the pointer of this object
- Vector<AreaBullet *> areasOverlapped;
- bool updated = false;
-
-public:
- CollisionObjectBullet(Type p_type);
- virtual ~CollisionObjectBullet();
-
- Type getType() { return type; }
-
-protected:
- void destroyBulletCollisionObject();
- void setupBulletCollisionObject(btCollisionObject *p_collisionObject);
-
-public:
- _FORCE_INLINE_ btCollisionObject *get_bt_collision_object() { return bt_collision_object; }
-
- _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
- _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
-
- _FORCE_INLINE_ bool is_static() const { return m_isStatic; }
-
- _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
- _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
-
- void set_body_scale(const Vector3 &p_new_scale);
- const Vector3 &get_body_scale() const { return body_scale; }
- btVector3 get_bt_body_scale() const;
- virtual void body_scale_changed();
-
- void add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
- void remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
- bool has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const;
- _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
-
- _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) {
- if (collisionLayer != p_layer) {
- collisionLayer = p_layer;
- on_collision_filters_change();
- }
- }
- _FORCE_INLINE_ uint32_t get_collision_layer() const { return collisionLayer; }
-
- _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) {
- if (collisionMask != p_mask) {
- collisionMask = p_mask;
- on_collision_filters_change();
- }
- }
- _FORCE_INLINE_ uint32_t get_collision_mask() const { return collisionMask; }
-
- virtual void on_collision_filters_change() = 0;
-
- _FORCE_INLINE_ bool test_collision_mask(CollisionObjectBullet *p_other) const {
- return collisionLayer & p_other->collisionMask || p_other->collisionLayer & collisionMask;
- }
-
- virtual void reload_body() = 0;
- virtual void set_space(SpaceBullet *p_space) = 0;
- _FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
-
- virtual void on_collision_checker_start() = 0;
- virtual void on_collision_checker_end() = 0;
-
- virtual void dispatch_callbacks() = 0;
-
- void set_collision_enabled(bool p_enabled);
- bool is_collisions_response_enabled();
-
- void notify_new_overlap(AreaBullet *p_area);
- virtual void on_enter_area(AreaBullet *p_area) = 0;
- virtual void on_exit_area(AreaBullet *p_area);
-
- void set_godot_object_flags(int flags);
- int get_godot_object_flags() const;
-
- void set_transform(const Transform3D &p_global_transform);
- Transform3D get_transform() const;
- virtual void set_transform__bullet(const btTransform &p_global_transform);
- virtual const btTransform &get_transform__bullet() const;
- virtual void notify_transform_changed();
-
- bool is_updated() const { return updated; }
-};
-
-class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
-protected:
- btCollisionShape *mainShape = nullptr;
- Vector<ShapeWrapper> shapes;
-
-public:
- RigidCollisionObjectBullet(Type p_type) :
- CollisionObjectBullet(p_type) {}
- ~RigidCollisionObjectBullet();
-
- _FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
-
- _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
-
- void add_shape(ShapeBullet *p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false);
- void set_shape(int p_index, ShapeBullet *p_shape);
-
- int get_shape_count() const;
- ShapeBullet *get_shape(int p_index) const;
- btCollisionShape *get_bt_shape(int p_index) const;
-
- int find_shape(ShapeBullet *p_shape) const;
-
- virtual void remove_shape_full(ShapeBullet *p_shape);
- void remove_shape_full(int p_index);
- void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
-
- void set_shape_transform(int p_index, const Transform3D &p_transform);
-
- const btTransform &get_bt_shape_transform(int p_index) const;
- Transform3D get_shape_transform(int p_index) const;
-
- void set_shape_disabled(int p_index, bool p_disabled);
- bool is_shape_disabled(int p_index);
-
- virtual void shape_changed(int p_shape_index);
- virtual void reload_shapes();
-
- virtual void main_shape_changed() = 0;
- virtual void body_scale_changed();
-
-private:
- void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);
-};
-
-#endif // COLLISION_OBJECT_BULLET_H
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
deleted file mode 100644
index fc73036713..0000000000
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/*************************************************************************/
-/* cone_twist_joint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "cone_twist_joint_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btConeTwistConstraint.h>
-
-ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) :
- JointBullet() {
- Transform3D scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale()));
- scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
-
- btTransform btFrameA;
- G_TO_B(scaled_AFrame, btFrameA);
-
- if (rbB) {
- Transform3D scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale()));
- scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
-
- btTransform btFrameB;
- G_TO_B(scaled_BFrame, btFrameB);
-
- coneConstraint = bulletnew(btConeTwistConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
- } else {
- coneConstraint = bulletnew(btConeTwistConstraint(*rbA->get_bt_rigid_body(), btFrameA));
- }
- setup(coneConstraint);
-}
-
-void ConeTwistJointBullet::set_param(PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN:
- coneConstraint->setLimit(5, p_value);
- coneConstraint->setLimit(4, p_value);
- break;
- case PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN:
- coneConstraint->setLimit(3, p_value);
- break;
- case PhysicsServer3D::CONE_TWIST_JOINT_BIAS:
- coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), p_value, coneConstraint->getRelaxationFactor());
- break;
- case PhysicsServer3D::CONE_TWIST_JOINT_SOFTNESS:
- coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), p_value, coneConstraint->getBiasFactor(), coneConstraint->getRelaxationFactor());
- break;
- case PhysicsServer3D::CONE_TWIST_JOINT_RELAXATION:
- coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), coneConstraint->getBiasFactor(), p_value);
- break;
- case PhysicsServer3D::CONE_TWIST_MAX:
- // Internal size value, nothing to do.
- break;
- }
-}
-
-real_t ConeTwistJointBullet::get_param(PhysicsServer3D::ConeTwistJointParam p_param) const {
- switch (p_param) {
- case PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN:
- return coneConstraint->getSwingSpan1();
- case PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN:
- return coneConstraint->getTwistSpan();
- case PhysicsServer3D::CONE_TWIST_JOINT_BIAS:
- return coneConstraint->getBiasFactor();
- case PhysicsServer3D::CONE_TWIST_JOINT_SOFTNESS:
- return coneConstraint->getLimitSoftness();
- case PhysicsServer3D::CONE_TWIST_JOINT_RELAXATION:
- return coneConstraint->getRelaxationFactor();
- case PhysicsServer3D::CONE_TWIST_MAX:
- // Internal size value, nothing to do.
- return 0;
- }
- // Compiler doesn't seem to notice that all code paths are fulfilled...
- return 0;
-}
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
deleted file mode 100644
index c81e11f144..0000000000
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*************************************************************************/
-/* cone_twist_joint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CONE_TWIST_JOINT_BULLET_H
-#define CONE_TWIST_JOINT_BULLET_H
-
-#include "joint_bullet.h"
-
-class RigidBodyBullet;
-
-class ConeTwistJointBullet : public JointBullet {
- class btConeTwistConstraint *coneConstraint;
-
-public:
- ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame);
-
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_CONE_TWIST; }
-
- void set_param(PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value);
- real_t get_param(PhysicsServer3D::ConeTwistJointParam p_param) const;
-};
-
-#endif // CONE_TWIST_JOINT_BULLET_H
diff --git a/modules/bullet/config.py b/modules/bullet/config.py
deleted file mode 100644
index 83605f1f9b..0000000000
--- a/modules/bullet/config.py
+++ /dev/null
@@ -1,8 +0,0 @@
-def can_build(env, platform):
- # API Changed and bullet is disabled at the moment
- return False
- # Later change to return not env["disable_3d"]
-
-
-def configure(env):
- pass
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
deleted file mode 100644
index c788f09cb9..0000000000
--- a/modules/bullet/constraint_bullet.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-/*************************************************************************/
-/* constraint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "constraint_bullet.h"
-
-#include "collision_object_bullet.h"
-#include "space_bullet.h"
-
-ConstraintBullet::ConstraintBullet() {}
-
-void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
- constraint = p_constraint;
- constraint->setUserConstraintPtr(this);
-}
-
-void ConstraintBullet::set_space(SpaceBullet *p_space) {
- space = p_space;
-}
-
-void ConstraintBullet::destroy_internal_constraint() {
- space->remove_constraint(this);
-}
-
-void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
- disabled_collisions_between_bodies = p_disabled;
-
- if (space) {
- space->remove_constraint(this);
- space->add_constraint(this, disabled_collisions_between_bodies);
- }
-}
diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h
deleted file mode 100644
index 5dc3958ee1..0000000000
--- a/modules/bullet/constraint_bullet.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/*************************************************************************/
-/* constraint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CONSTRAINT_BULLET_H
-#define CONSTRAINT_BULLET_H
-
-#include "bullet_utilities.h"
-#include "rid_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btTypedConstraint.h>
-
-class RigidBodyBullet;
-class SpaceBullet;
-class btTypedConstraint;
-
-class ConstraintBullet : public RIDBullet {
-protected:
- SpaceBullet *space = nullptr;
- btTypedConstraint *constraint = nullptr;
- bool disabled_collisions_between_bodies = true;
-
-public:
- ConstraintBullet();
-
- virtual void setup(btTypedConstraint *p_constraint);
- virtual void set_space(SpaceBullet *p_space);
- virtual void destroy_internal_constraint();
-
- void disable_collisions_between_bodies(const bool p_disabled);
- _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
-
-public:
- virtual ~ConstraintBullet() {
- bulletdelete(constraint);
- constraint = nullptr;
- }
-
- _FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; }
-};
-
-#endif // CONSTRAINT_BULLET_H
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
deleted file mode 100644
index 0210064dc8..0000000000
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ /dev/null
@@ -1,271 +0,0 @@
-/*************************************************************************/
-/* generic_6dof_joint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "generic_6dof_joint_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h>
-
-Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
- JointBullet() {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < PhysicsServer3D::G6DOF_JOINT_FLAG_MAX; j++) {
- flags[i][j] = false;
- }
- }
-
- Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
-
- scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
-
- btTransform btFrameA;
- G_TO_B(scaled_AFrame, btFrameA);
-
- if (rbB) {
- Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
-
- scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
-
- btTransform btFrameB;
- G_TO_B(scaled_BFrame, btFrameB);
-
- sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
- } else {
- sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), btFrameA));
- }
-
- setup(sixDOFConstraint);
-}
-
-Transform3D Generic6DOFJointBullet::getFrameOffsetA() const {
- btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
- Transform3D gTrs;
- B_TO_G(btTrs, gTrs);
- return gTrs;
-}
-
-Transform3D Generic6DOFJointBullet::getFrameOffsetB() const {
- btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
- Transform3D gTrs;
- B_TO_G(btTrs, gTrs);
- return gTrs;
-}
-
-Transform3D Generic6DOFJointBullet::getFrameOffsetA() {
- btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
- Transform3D gTrs;
- B_TO_G(btTrs, gTrs);
- return gTrs;
-}
-
-Transform3D Generic6DOFJointBullet::getFrameOffsetB() {
- btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
- Transform3D gTrs;
- B_TO_G(btTrs, gTrs);
- return gTrs;
-}
-
-void Generic6DOFJointBullet::set_linear_lower_limit(const Vector3 &linearLower) {
- btVector3 btVec;
- G_TO_B(linearLower, btVec);
- sixDOFConstraint->setLinearLowerLimit(btVec);
-}
-
-void Generic6DOFJointBullet::set_linear_upper_limit(const Vector3 &linearUpper) {
- btVector3 btVec;
- G_TO_B(linearUpper, btVec);
- sixDOFConstraint->setLinearUpperLimit(btVec);
-}
-
-void Generic6DOFJointBullet::set_angular_lower_limit(const Vector3 &angularLower) {
- btVector3 btVec;
- G_TO_B(angularLower, btVec);
- sixDOFConstraint->setAngularLowerLimit(btVec);
-}
-
-void Generic6DOFJointBullet::set_angular_upper_limit(const Vector3 &angularUpper) {
- btVector3 btVec;
- G_TO_B(angularUpper, btVec);
- sixDOFConstraint->setAngularUpperLimit(btVec);
-}
-
-void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- switch (p_param) {
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
- limits_lower[0][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter
- break;
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
- limits_upper[0][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter
- break;
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:
- sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis] = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:
- sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis] = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING:
- sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis] = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS:
- sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis] = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT:
- sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis] = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
- limits_lower[1][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
- limits_upper[1][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_MAX:
- // Internal size value, nothing to do.
- break;
- default:
- WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
- break;
- }
-}
-
-real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0.);
- switch (p_param) {
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
- return limits_lower[0][p_axis];
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
- return limits_upper[0][p_axis];
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis];
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis];
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis];
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis];
- case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis];
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
- return limits_lower[1][p_axis];
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
- return limits_upper[1][p_axis];
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping;
- case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint;
- case PhysicsServer3D::G6DOF_JOINT_MAX:
- // Internal size value, nothing to do.
- return 0;
- default:
- WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
- return 0;
- }
-}
-
-void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
-
- flags[p_axis][p_flag] = p_value;
-
- switch (p_flag) {
- case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT:
- if (flags[p_axis][p_flag]) {
- sixDOFConstraint->setLimit(p_axis, limits_lower[0][p_axis], limits_upper[0][p_axis]);
- } else {
- sixDOFConstraint->setLimit(p_axis, 0, -1); // Free
- }
- break;
- case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT:
- if (flags[p_axis][p_flag]) {
- sixDOFConstraint->setLimit(p_axis + 3, limits_lower[1][p_axis], limits_upper[1][p_axis]);
- } else {
- sixDOFConstraint->setLimit(p_axis + 3, 0, -1); // Free
- }
- break;
- case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableSpring = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING:
- sixDOFConstraint->getTranslationalLimitMotor()->m_enableSpring[p_axis] = p_value;
- break;
- case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_MOTOR:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableMotor = flags[p_axis][p_flag];
- break;
- case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR:
- sixDOFConstraint->getTranslationalLimitMotor()->m_enableMotor[p_axis] = flags[p_axis][p_flag];
- break;
- case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX:
- // Internal size value, nothing to do.
- break;
- }
-}
-
-bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const {
- ERR_FAIL_INDEX_V(p_axis, 3, false);
- return flags[p_axis][p_flag];
-}
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
deleted file mode 100644
index cc4ccf7ac4..0000000000
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* generic_6dof_joint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GENERIC_6DOF_JOINT_BULLET_H
-#define GENERIC_6DOF_JOINT_BULLET_H
-
-#include "joint_bullet.h"
-
-class RigidBodyBullet;
-
-class Generic6DOFJointBullet : public JointBullet {
- class btGeneric6DofSpring2Constraint *sixDOFConstraint;
-
- // First is linear second is angular
- Vector3 limits_lower[2];
- Vector3 limits_upper[2];
- bool flags[3][PhysicsServer3D::G6DOF_JOINT_FLAG_MAX];
-
-public:
- Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
-
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_6DOF; }
-
- Transform3D getFrameOffsetA() const;
- Transform3D getFrameOffsetB() const;
- Transform3D getFrameOffsetA();
- Transform3D getFrameOffsetB();
-
- void set_linear_lower_limit(const Vector3 &linearLower);
- void set_linear_upper_limit(const Vector3 &linearUpper);
-
- void set_angular_lower_limit(const Vector3 &angularLower);
- void set_angular_upper_limit(const Vector3 &angularUpper);
-
- void set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value);
- real_t get_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const;
-
- void set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_value);
- bool get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const;
-};
-
-#endif // GENERIC_6DOF_JOINT_BULLET_H
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
deleted file mode 100644
index 354c4e271b..0000000000
--- a/modules/bullet/godot_collision_configuration.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-/*************************************************************************/
-/* godot_collision_configuration.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godot_collision_configuration.h"
-
-#include "godot_ray_world_algorithm.h"
-
-#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
-#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
-
-GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
- btDefaultCollisionConfiguration(constructionInfo) {
- void *mem = nullptr;
-
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
- m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
-
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
- m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
-}
-
-GodotCollisionConfiguration::~GodotCollisionConfiguration() {
- m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_rayWorldCF);
-
- m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_swappedRayWorldCF);
-}
-
-btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
- }
-}
-
-btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
- }
-}
-
-GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
- btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) {
- void *mem = nullptr;
-
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
- m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
-
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
- m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
-}
-
-GodotSoftCollisionConfiguration::~GodotSoftCollisionConfiguration() {
- m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_rayWorldCF);
-
- m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_swappedRayWorldCF);
-}
-
-btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
- }
-}
-
-btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btSoftBodyRigidBodyCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
- }
-}
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h
deleted file mode 100644
index 7e29f6e03a..0000000000
--- a/modules/bullet/godot_collision_configuration.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*************************************************************************/
-/* godot_collision_configuration.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_COLLISION_CONFIGURATION_H
-#define GODOT_COLLISION_CONFIGURATION_H
-
-#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
-#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
-
-class btDiscreteDynamicsWorld;
-
-class GodotCollisionConfiguration : public btDefaultCollisionConfiguration {
- btCollisionAlgorithmCreateFunc *m_rayWorldCF;
- btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
-
-public:
- GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
- virtual ~GodotCollisionConfiguration();
-
- virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
- virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
-};
-
-class GodotSoftCollisionConfiguration : public btSoftBodyRigidBodyCollisionConfiguration {
- btCollisionAlgorithmCreateFunc *m_rayWorldCF;
- btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
-
-public:
- GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
- virtual ~GodotSoftCollisionConfiguration();
-
- virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
- virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
-};
-
-#endif // GODOT_COLLISION_CONFIGURATION_H
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
deleted file mode 100644
index 2ab1c7dd84..0000000000
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* godot_collision_dispatcher.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godot_collision_dispatcher.h"
-
-#include "collision_object_bullet.h"
-
-const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA);
-
-GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) :
- btCollisionDispatcher(collisionConfiguration) {}
-
-bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
- if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoid area narrow phase
- return false;
- }
- return btCollisionDispatcher::needsCollision(body0, body1);
-}
-
-bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) {
- if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoid area narrow phase
- return false;
- }
- return btCollisionDispatcher::needsResponse(body0, body1);
-}
diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h
deleted file mode 100644
index 97cae1ce6a..0000000000
--- a/modules/bullet/godot_collision_dispatcher.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/*************************************************************************/
-/* godot_collision_dispatcher.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_COLLISION_DISPATCHER_H
-#define GODOT_COLLISION_DISPATCHER_H
-
-#include <btBulletDynamicsCommon.h>
-
-/// This class is required to implement custom collision behaviour in the narrowphase
-class GodotCollisionDispatcher : public btCollisionDispatcher {
-private:
- static const int CASTED_TYPE_AREA;
-
-public:
- GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration);
- virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1);
- virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1);
-};
-
-#endif // GODOT_COLLISION_DISPATCHER_H
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
deleted file mode 100644
index f1a5e0e3b5..0000000000
--- a/modules/bullet/godot_motion_state.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*************************************************************************/
-/* godot_motion_state.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_MOTION_STATE_H
-#define GODOT_MOTION_STATE_H
-
-#include "rigid_body_bullet.h"
-
-#include <LinearMath/btMotionState.h>
-
-class RigidBodyBullet;
-
-// This class is responsible to move kinematic actor
-// and sincronize rendering engine with Bullet
-/// DOC:
-/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#What.27s_a_MotionState.3F
-class GodotMotionState : public btMotionState {
- /// This data is used to store the new world position for kinematic body
- btTransform bodyKinematicWorldTransf;
- /// This data is used to store last world position
- btTransform bodyCurrentWorldTransform;
-
- RigidBodyBullet *owner = nullptr;
-
-public:
- GodotMotionState(RigidBodyBullet *p_owner) :
- bodyKinematicWorldTransf(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
- bodyCurrentWorldTransform(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
- owner(p_owner) {}
-
- /// IMPORTANT DON'T USE THIS FUNCTION TO KNOW THE CURRENT BODY TRANSFORM
- /// This class is used internally by Bullet
- /// Use GodotMotionState::getCurrentWorldTransform to know current position
- ///
- /// This function is used by Bullet to get the position of object in the world
- /// if the body is kinematic Bullet will move the object to this location
- /// if the body is static Bullet doesn't move at all
- virtual void getWorldTransform(btTransform &worldTrans) const {
- worldTrans = bodyKinematicWorldTransf;
- }
-
- /// IMPORTANT: to move the body use: moveBody
- /// IMPORTANT: DON'T CALL THIS FUNCTION, IT IS CALLED BY BULLET TO UPDATE RENDERING ENGINE
- ///
- /// This function is called each time by Bullet and set the current position of body
- /// inside the physics world.
- /// Don't allow Godot rendering scene takes world transform from this object because
- /// the correct transform is set by Bullet only after the last step when there are sub steps
- /// This function must update Godot transform rendering scene for this object.
- virtual void setWorldTransform(const btTransform &worldTrans) {
- bodyCurrentWorldTransform = worldTrans;
-
- owner->notify_transform_changed();
- }
-
-public:
- /// Use this function to move kinematic body
- /// -- or set initial transform before body creation.
- void moveBody(const btTransform &newWorldTransform) {
- bodyKinematicWorldTransf = newWorldTransform;
- }
-
- /// It returns the current body transform from last Bullet update
- const btTransform &getCurrentWorldTransform() const {
- return bodyCurrentWorldTransform;
- }
-};
-
-#endif // GODOT_MOTION_STATE_H
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
deleted file mode 100644
index 697ca12e7b..0000000000
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/*************************************************************************/
-/* godot_ray_world_algorithm.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godot_ray_world_algorithm.h"
-
-#include "btRayShape.h"
-#include "collision_object_bullet.h"
-
-#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
-
-// Epsilon to account for floating point inaccuracies
-#define RAY_PENETRATION_DEPTH_EPSILON 0.01
-
-GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
- m_world(world) {}
-
-GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world) :
- m_world(world) {}
-
-GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
- btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_world(world),
- m_manifoldPtr(mf),
- m_isSwapped(isSwapped) {}
-
-GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
- if (m_ownManifold && m_manifoldPtr) {
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
-}
-
-void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
- if (!m_manifoldPtr) {
- if (m_isSwapped) {
- m_manifoldPtr = m_dispatcher->getNewManifold(body1Wrap->getCollisionObject(), body0Wrap->getCollisionObject());
- } else {
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
- }
- m_ownManifold = true;
- }
- m_manifoldPtr->clearManifold();
- resultOut->setPersistentManifold(m_manifoldPtr);
-
- const btRayShape *ray_shape;
- btTransform ray_transform;
-
- const btCollisionObjectWrapper *other_co_wrapper;
-
- if (m_isSwapped) {
- ray_shape = static_cast<const btRayShape *>(body1Wrap->getCollisionShape());
- ray_transform = body1Wrap->getWorldTransform();
-
- other_co_wrapper = body0Wrap;
- } else {
- ray_shape = static_cast<const btRayShape *>(body0Wrap->getCollisionShape());
- ray_transform = body0Wrap->getWorldTransform();
-
- other_co_wrapper = body1Wrap;
- }
-
- btTransform to(ray_transform * ray_shape->getSupportPoint());
-
- btCollisionWorld::ClosestRayResultCallback btResult(ray_transform.getOrigin(), to.getOrigin());
-
- m_world->rayTestSingleInternal(ray_transform, to, other_co_wrapper, btResult);
-
- if (btResult.hasHit()) {
- btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
-
- if (depth > -RAY_PENETRATION_DEPTH_EPSILON) {
- depth = 0.0;
- }
-
- if (ray_shape->getSlipsOnSlope()) {
- resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
- } else {
- resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
- }
- }
-}
-
-btScalar GodotRayWorldAlgorithm::calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
- return 1;
-}
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
deleted file mode 100644
index 94bdefb720..0000000000
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*************************************************************************/
-/* godot_ray_world_algorithm.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_RAY_WORLD_ALGORITHM_H
-#define GODOT_RAY_WORLD_ALGORITHM_H
-
-#include <BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h>
-#include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h>
-#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
-
-class btDiscreteDynamicsWorld;
-
-class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
- const btDiscreteDynamicsWorld *m_world;
- btPersistentManifold *m_manifoldPtr;
- bool m_ownManifold = false;
- bool m_isSwapped = false;
-
-public:
- GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
- virtual ~GodotRayWorldAlgorithm();
-
- virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray &manifoldArray) {
- ///should we use m_ownManifold to avoid adding duplicates?
- if (m_manifoldPtr && m_ownManifold) {
- manifoldArray.push_back(m_manifoldPtr);
- }
- }
- struct CreateFunc : public btCollisionAlgorithmCreateFunc {
- const btDiscreteDynamicsWorld *m_world;
- CreateFunc(const btDiscreteDynamicsWorld *world);
-
- virtual btCollisionAlgorithm *CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) {
- void *mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(GodotRayWorldAlgorithm));
- return new (mem) GodotRayWorldAlgorithm(m_world, ci.m_manifold, ci, body0Wrap, body1Wrap, false);
- }
- };
-
- struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc {
- const btDiscreteDynamicsWorld *m_world;
- SwappedCreateFunc(const btDiscreteDynamicsWorld *world);
-
- virtual btCollisionAlgorithm *CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) {
- void *mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(GodotRayWorldAlgorithm));
- return new (mem) GodotRayWorldAlgorithm(m_world, ci.m_manifold, ci, body0Wrap, body1Wrap, true);
- }
- };
-};
-
-#endif // GODOT_RAY_WORLD_ALGORITHM_H
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
deleted file mode 100644
index 35b26fc2ec..0000000000
--- a/modules/bullet/godot_result_callbacks.cpp
+++ /dev/null
@@ -1,377 +0,0 @@
-/*************************************************************************/
-/* godot_result_callbacks.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godot_result_callbacks.h"
-
-#include "area_bullet.h"
-#include "bullet_types_converter.h"
-#include "collision_object_bullet.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
-
-bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (!colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound()) {
- btAdjustInternalEdgeContacts(cp, colObj1Wrap, colObj0Wrap, partId1, index1);
- }
- return true;
-}
-
-bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const {
- return (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) || (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-}
-
-bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
-
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
-
- if (m_pickRay && !gObj->is_ray_pickable()) {
- return false;
- }
-
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
-
- return true;
- } else {
- return false;
- }
-}
-
-bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (count >= m_resultMax) {
- return false;
- }
-
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
-
- return true;
- } else {
- return false;
- }
-}
-
-btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
- if (count >= m_resultMax) {
- return 1; // not used by bullet
- }
-
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());
-
- PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count];
-
- // Triangle index is an odd name but contains the compound shape ID.
- // A shape part of -1 indicates the index is a shape index and not a triangle index.
- if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) {
- result.shape = convexResult.m_localShapeInfo->m_triangleIndex;
- } else {
- result.shape = 0;
- }
-
- result.rid = gObj->get_self();
- result.collider_id = gObj->get_instance_id();
- result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
-
- ++count;
- return 1; // not used by bullet
-}
-
-bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (gObj == m_self_object) {
- return false;
- } else {
- // A kinematic body can't be stopped by a rigid body since the mass of kinematic body is infinite
- if (m_infinite_inertia && !btObj->isStaticOrKinematicObject()) {
- return false;
- }
-
- if (gObj->getType() == CollisionObjectBullet::TYPE_AREA) {
- return false;
- }
-
- if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object)) {
- return false;
- }
-
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- }
- return true;
- } else {
- return false;
- }
-}
-
-bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
-
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
-
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
-}
-
-btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
- // Triangle index is an odd name but contains the compound shape ID.
- // A shape part of -1 indicates the index is a shape index and not a triangle index.
- if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) {
- m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex;
- } else {
- m_shapeId = 0;
- }
-
- return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
-}
-
-bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_count >= m_resultMax) {
- return false;
- }
-
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
-
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
-
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
-}
-
-btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (m_count >= m_resultMax) {
- return cp.getDistance();
- }
-
- if (cp.getDistance() <= 0) {
- PhysicsDirectSpaceState3D::ShapeResult &result = m_results[m_count];
- // Penetrated
-
- CollisionObjectBullet *colObj;
- if (m_self_object == colObj0Wrap->getCollisionObject()) {
- colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
- // Checking for compound shape because the index might be uninitialized otherwise.
- // A partId of -1 indicates the index is a shape index and not a triangle index.
- if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) {
- result.shape = cp.m_index1;
- } else {
- result.shape = 0;
- }
- } else {
- colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
- // Checking for compound shape because the index might be uninitialized otherwise.
- // A partId of -1 indicates the index is a shape index and not a triangle index.
- if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) {
- result.shape = cp.m_index0;
- } else {
- result.shape = 0;
- }
- }
-
- result.collider_id = colObj->get_instance_id();
- result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
- result.rid = colObj->get_self();
- ++m_count;
- }
-
- return cp.getDistance();
-}
-
-bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_count >= m_resultMax) {
- return false;
- }
-
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
-
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
-
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
-}
-
-btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (m_count >= m_resultMax) {
- return 1; // not used by bullet
- }
-
- if (m_self_object == colObj0Wrap->getCollisionObject()) {
- B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 0]); // Local contact
- B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 1]);
- } else {
- B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 0]); // Local contact
- B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 1]);
- }
-
- ++m_count;
-
- return 1; // Not used by bullet
-}
-
-bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
-
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
-
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
-}
-
-btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (cp.getDistance() <= m_min_distance) {
- m_min_distance = cp.getDistance();
-
- CollisionObjectBullet *colObj;
- if (m_self_object == colObj0Wrap->getCollisionObject()) {
- colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
- // Checking for compound shape because the index might be uninitialized otherwise.
- // A partId of -1 indicates the index is a shape index and not a triangle index.
- if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) {
- m_result->shape = cp.m_index1;
- } else {
- m_result->shape = 0;
- }
- B_TO_G(cp.getPositionWorldOnB(), m_result->point);
- B_TO_G(cp.m_normalWorldOnB, m_result->normal);
- m_rest_info_bt_point = cp.getPositionWorldOnB();
- m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
- } else {
- colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
- // Checking for compound shape because the index might be uninitialized otherwise.
- // A partId of -1 indicates the index is a shape index and not a triangle index.
- if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) {
- m_result->shape = cp.m_index0;
- } else {
- m_result->shape = 0;
- }
- B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
- m_rest_info_bt_point = cp.getPositionWorldOnA();
- m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
- }
-
- m_result->collider_id = colObj->get_instance_id();
- m_result->rid = colObj->get_self();
-
- m_collided = true;
- }
-
- return 1; // Not used by bullet
-}
-
-void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
- if (m_penetration_distance > depth) { // Has penetration?
-
- const bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
- m_penetration_distance = depth;
- m_other_compound_shape_index = isSwapped ? m_index0 : m_index1;
- m_pointWorld = isSwapped ? (pointInWorldOnB + (normalOnBInWorld * depth)) : pointInWorldOnB;
-
- m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
- }
-}
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
deleted file mode 100644
index dd64762529..0000000000
--- a/modules/bullet/godot_result_callbacks.h
+++ /dev/null
@@ -1,225 +0,0 @@
-/*************************************************************************/
-/* godot_result_callbacks.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_RESULT_CALLBACKS_H
-#define GODOT_RESULT_CALLBACKS_H
-
-#include "servers/physics_server_3d.h"
-
-#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
-#include <btBulletDynamicsCommon.h>
-
-class RigidBodyBullet;
-
-/// This callback is injected inside bullet server and allow me to smooth contacts against trimesh
-bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-
-/// This class is required to implement custom collision behaviour in the broadphase
-struct GodotFilterCallback : public btOverlapFilterCallback {
- // return true when pairs need collision
- virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
-};
-
-/// It performs an additional check allow exclusions.
-struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback {
- const Set<RID> *m_exclude;
- bool m_pickRay = false;
- int m_shapeId = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
-public:
- GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
- // Triangle index is an odd name but contains the compound shape ID.
- // A shape part of -1 indicates the index is a shape index and not a triangle index.
- if (rayResult.m_localShapeInfo && rayResult.m_localShapeInfo->m_shapePart == -1) {
- m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex;
- } else {
- m_shapeId = 0;
- }
- return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
- }
-};
-
-// store all colliding object
-struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback {
-public:
- PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
- int m_resultMax = 0;
- const Set<RID> *m_exclude;
- int count = 0;
-
- GodotAllConvexResultCallback(PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
- m_results(p_results),
- m_resultMax(p_resultMax),
- m_exclude(p_exclude) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
-};
-
-struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
-public:
- const RigidBodyBullet *m_self_object;
- const Set<RID> *m_exclude;
- const bool m_infinite_inertia;
-
- GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia, const Set<RID> *p_exclude) :
- btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
- m_self_object(p_self_object),
- m_exclude(p_exclude),
- m_infinite_inertia(p_infinite_inertia) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-};
-
-struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
-public:
- const Set<RID> *m_exclude;
- int m_shapeId = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
-};
-
-struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback {
-public:
- const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
- int m_resultMax = 0;
- const Set<RID> *m_exclude;
- int m_count = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- m_self_object(p_self_object),
- m_results(p_results),
- m_resultMax(p_resultMax),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-};
-
-/// Returns the list of contacts pairs in this order: Local contact, other body contact
-struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback {
-public:
- const btCollisionObject *m_self_object;
- Vector3 *m_results = nullptr;
- int m_resultMax = 0;
- const Set<RID> *m_exclude;
- int m_count = 0;
-
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- m_self_object(p_self_object),
- m_results(p_results),
- m_resultMax(p_resultMax),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-};
-
-struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback {
-public:
- const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeRestInfo *m_result = nullptr;
- const Set<RID> *m_exclude;
- bool m_collided = false;
- real_t m_min_distance = 0.0;
- const btCollisionObject *m_rest_info_collision_object = nullptr;
- btVector3 m_rest_info_bt_point;
- bool collide_with_bodies = false;
- bool collide_with_areas = false;
-
- GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
- m_self_object(p_self_object),
- m_result(p_result),
- m_exclude(p_exclude),
- collide_with_bodies(p_collide_with_bodies),
- collide_with_areas(p_collide_with_areas) {}
-
- virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
-
- virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
-};
-
-struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
- btVector3 m_pointNormalWorld;
- btVector3 m_pointWorld;
- btScalar m_penetration_distance = 0;
- int m_other_compound_shape_index = 0;
-
- GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) :
- btManifoldResult(body0Wrap, body1Wrap) {}
-
- void reset() {
- m_penetration_distance = 0;
- }
-
- bool hasHit() {
- return m_penetration_distance < 0;
- }
-
- virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth);
-};
-
-#endif // GODOT_RESULT_CALLBACKS_H
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
deleted file mode 100644
index 0b1bb7890d..0000000000
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/*************************************************************************/
-/* hinge_joint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "hinge_joint_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btHingeConstraint.h>
-
-HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB) :
- JointBullet() {
- Transform3D scaled_AFrame(frameA.scaled(rbA->get_body_scale()));
- scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
-
- btTransform btFrameA;
- G_TO_B(scaled_AFrame, btFrameA);
-
- if (rbB) {
- Transform3D scaled_BFrame(frameB.scaled(rbB->get_body_scale()));
- scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
-
- btTransform btFrameB;
- G_TO_B(scaled_BFrame, btFrameB);
-
- hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
- } else {
- hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), btFrameA));
- }
-
- setup(hingeConstraint);
-}
-
-HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB) :
- JointBullet() {
- btVector3 btPivotA;
- btVector3 btAxisA;
- G_TO_B(pivotInA * rbA->get_body_scale(), btPivotA);
- G_TO_B(axisInA * rbA->get_body_scale(), btAxisA);
-
- if (rbB) {
- btVector3 btPivotB;
- btVector3 btAxisB;
- G_TO_B(pivotInB * rbB->get_body_scale(), btPivotB);
- G_TO_B(axisInB * rbB->get_body_scale(), btAxisB);
-
- hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btPivotA, btPivotB, btAxisA, btAxisB));
- } else {
- hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), btPivotA, btAxisA));
- }
-
- setup(hingeConstraint);
-}
-
-real_t HingeJointBullet::get_hinge_angle() {
- return hingeConstraint->getHingeAngle();
-}
-
-void HingeJointBullet::set_param(PhysicsServer3D::HingeJointParam p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::HINGE_JOINT_BIAS:
- WARN_DEPRECATED_MSG("The HingeJoint3D parameter \"bias\" is deprecated.");
- break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER:
- hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), p_value, hingeConstraint->getLimitSoftness(), hingeConstraint->getLimitBiasFactor(), hingeConstraint->getLimitRelaxationFactor());
- break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER:
- hingeConstraint->setLimit(p_value, hingeConstraint->getUpperLimit(), hingeConstraint->getLimitSoftness(), hingeConstraint->getLimitBiasFactor(), hingeConstraint->getLimitRelaxationFactor());
- break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS:
- hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), hingeConstraint->getUpperLimit(), hingeConstraint->getLimitSoftness(), p_value, hingeConstraint->getLimitRelaxationFactor());
- break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS:
- hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), hingeConstraint->getUpperLimit(), p_value, hingeConstraint->getLimitBiasFactor(), hingeConstraint->getLimitRelaxationFactor());
- break;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION:
- hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), hingeConstraint->getUpperLimit(), hingeConstraint->getLimitSoftness(), hingeConstraint->getLimitBiasFactor(), p_value);
- break;
- case PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY:
- hingeConstraint->setMotorTargetVelocity(p_value);
- break;
- case PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE:
- hingeConstraint->setMaxMotorImpulse(p_value);
- break;
- case PhysicsServer3D::HINGE_JOINT_MAX:
- // Internal size value, nothing to do.
- break;
- }
-}
-
-real_t HingeJointBullet::get_param(PhysicsServer3D::HingeJointParam p_param) const {
- switch (p_param) {
- case PhysicsServer3D::HINGE_JOINT_BIAS:
- WARN_DEPRECATED_MSG("The HingeJoint3D parameter \"bias\" is deprecated.");
- return 0;
- case PhysicsServer3D::HINGE_JOINT_LIMIT_UPPER:
- return hingeConstraint->getUpperLimit();
- case PhysicsServer3D::HINGE_JOINT_LIMIT_LOWER:
- return hingeConstraint->getLowerLimit();
- case PhysicsServer3D::HINGE_JOINT_LIMIT_BIAS:
- return hingeConstraint->getLimitBiasFactor();
- case PhysicsServer3D::HINGE_JOINT_LIMIT_SOFTNESS:
- return hingeConstraint->getLimitSoftness();
- case PhysicsServer3D::HINGE_JOINT_LIMIT_RELAXATION:
- return hingeConstraint->getLimitRelaxationFactor();
- case PhysicsServer3D::HINGE_JOINT_MOTOR_TARGET_VELOCITY:
- return hingeConstraint->getMotorTargetVelocity();
- case PhysicsServer3D::HINGE_JOINT_MOTOR_MAX_IMPULSE:
- return hingeConstraint->getMaxMotorImpulse();
- case PhysicsServer3D::HINGE_JOINT_MAX:
- // Internal size value, nothing to do.
- return 0;
- }
- // Compiler doesn't seem to notice that all code paths are fulfilled...
- return 0;
-}
-
-void HingeJointBullet::set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value) {
- switch (p_flag) {
- case PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT:
- if (!p_value) {
- hingeConstraint->setLimit(-Math_PI, Math_PI);
- }
- break;
- case PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR:
- hingeConstraint->enableMotor(p_value);
- break;
- case PhysicsServer3D::HINGE_JOINT_FLAG_MAX:
- break; // Can't happen, but silences warning
- }
-}
-
-bool HingeJointBullet::get_flag(PhysicsServer3D::HingeJointFlag p_flag) const {
- switch (p_flag) {
- case PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT:
- return true;
- case PhysicsServer3D::HINGE_JOINT_FLAG_ENABLE_MOTOR:
- return hingeConstraint->getEnableAngularMotor();
- default:
- return false;
- }
-}
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
deleted file mode 100644
index 5575be564f..0000000000
--- a/modules/bullet/hinge_joint_bullet.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* hinge_joint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef HINGE_JOINT_BULLET_H
-#define HINGE_JOINT_BULLET_H
-
-#include "joint_bullet.h"
-
-class HingeJointBullet : public JointBullet {
- class btHingeConstraint *hingeConstraint;
-
-public:
- HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB);
- HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
-
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_HINGE; }
-
- real_t get_hinge_angle();
-
- void set_param(PhysicsServer3D::HingeJointParam p_param, real_t p_value);
- real_t get_param(PhysicsServer3D::HingeJointParam p_param) const;
-
- void set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value);
- bool get_flag(PhysicsServer3D::HingeJointFlag p_flag) const;
-};
-
-#endif // HINGE_JOINT_BULLET_H
diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h
deleted file mode 100644
index 427221dd77..0000000000
--- a/modules/bullet/joint_bullet.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*************************************************************************/
-/* joint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef JOINT_BULLET_H
-#define JOINT_BULLET_H
-
-#include "constraint_bullet.h"
-#include "servers/physics_server_3d.h"
-
-class RigidBodyBullet;
-class btTypedConstraint;
-
-class JointBullet : public ConstraintBullet {
-public:
- JointBullet() {}
- virtual ~JointBullet() {}
-
- virtual PhysicsServer3D::JointType get_type() const = 0;
-};
-
-#endif // JOINT_BULLET_H
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
deleted file mode 100644
index 72fdd5c408..0000000000
--- a/modules/bullet/pin_joint_bullet.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/*************************************************************************/
-/* pin_joint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "pin_joint_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
-
-PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :
- JointBullet() {
- if (p_body_b) {
- btVector3 btPivotA;
- btVector3 btPivotB;
- G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA);
- G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB);
- p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(),
- *p_body_b->get_bt_rigid_body(),
- btPivotA,
- btPivotB));
- } else {
- btVector3 btPivotA;
- G_TO_B(p_pos_a, btPivotA);
- p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA));
- }
-
- setup(p2pConstraint);
-}
-
-PinJointBullet::~PinJointBullet() {}
-
-void PinJointBullet::set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::PIN_JOINT_BIAS:
- p2pConstraint->m_setting.m_tau = p_value;
- break;
- case PhysicsServer3D::PIN_JOINT_DAMPING:
- p2pConstraint->m_setting.m_damping = p_value;
- break;
- case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:
- p2pConstraint->m_setting.m_impulseClamp = p_value;
- break;
- }
-}
-
-real_t PinJointBullet::get_param(PhysicsServer3D::PinJointParam p_param) const {
- switch (p_param) {
- case PhysicsServer3D::PIN_JOINT_BIAS:
- return p2pConstraint->m_setting.m_tau;
- case PhysicsServer3D::PIN_JOINT_DAMPING:
- return p2pConstraint->m_setting.m_damping;
- case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:
- return p2pConstraint->m_setting.m_impulseClamp;
- }
- // Compiler doesn't seem to notice that all code paths are fulfilled...
- return 0;
-}
-
-void PinJointBullet::setPivotInA(const Vector3 &p_pos) {
- btVector3 btVec;
- G_TO_B(p_pos, btVec);
- p2pConstraint->setPivotA(btVec);
-}
-
-void PinJointBullet::setPivotInB(const Vector3 &p_pos) {
- btVector3 btVec;
- G_TO_B(p_pos, btVec);
- p2pConstraint->setPivotB(btVec);
-}
-
-Vector3 PinJointBullet::getPivotInA() {
- btVector3 vec = p2pConstraint->getPivotInA();
- Vector3 gVec;
- B_TO_G(vec, gVec);
- return gVec;
-}
-
-Vector3 PinJointBullet::getPivotInB() {
- btVector3 vec = p2pConstraint->getPivotInB();
- Vector3 gVec;
- B_TO_G(vec, gVec);
- return gVec;
-}
diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h
deleted file mode 100644
index 0a688d55f9..0000000000
--- a/modules/bullet/pin_joint_bullet.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*************************************************************************/
-/* pin_joint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PIN_JOINT_BULLET_H
-#define PIN_JOINT_BULLET_H
-
-#include "joint_bullet.h"
-
-class RigidBodyBullet;
-
-class PinJointBullet : public JointBullet {
- class btPoint2PointConstraint *p2pConstraint;
-
-public:
- PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b);
- ~PinJointBullet();
-
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_PIN; }
-
- void set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value);
- real_t get_param(PhysicsServer3D::PinJointParam p_param) const;
-
- void setPivotInA(const Vector3 &p_pos);
- void setPivotInB(const Vector3 &p_pos);
-
- Vector3 getPivotInA();
- Vector3 getPivotInB();
-};
-
-#endif // PIN_JOINT_BULLET_H
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
deleted file mode 100644
index d5d0ee2cf4..0000000000
--- a/modules/bullet/register_types.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "register_types.h"
-
-#include "bullet_physics_server.h"
-#include "core/config/project_settings.h"
-#include "core/object/class_db.h"
-
-#ifndef _3D_DISABLED
-PhysicsServer3D *_createBulletPhysicsCallback() {
- return memnew(BulletPhysicsServer3D);
-}
-#endif
-
-void register_bullet_types() {
-#ifndef _3D_DISABLED
- PhysicsServer3DManager::register_server("Bullet", &_createBulletPhysicsCallback);
- PhysicsServer3DManager::set_default_server("Bullet", 1);
-
- GLOBAL_DEF("physics/3d/active_soft_world", true);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/active_soft_world", PropertyInfo(Variant::BOOL, "physics/3d/active_soft_world"));
-#endif
-}
-
-void unregister_bullet_types() {
-}
diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h
deleted file mode 100644
index 93847d6dc3..0000000000
--- a/modules/bullet/register_types.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef REGISTER_BULLET_TYPES_H
-#define REGISTER_BULLET_TYPES_H
-
-void register_bullet_types();
-void unregister_bullet_types();
-
-#endif // REGISTER_BULLET_TYPES_H
diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h
deleted file mode 100644
index 260d303cac..0000000000
--- a/modules/bullet/rid_bullet.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*************************************************************************/
-/* rid_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RID_BULLET_H
-#define RID_BULLET_H
-
-#include "core/templates/rid.h"
-
-class BulletPhysicsServer3D;
-
-class RIDBullet {
- RID self;
- BulletPhysicsServer3D *physicsServer = nullptr;
-
-public:
- _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
-
- _FORCE_INLINE_ void _set_physics_server(BulletPhysicsServer3D *p_physicsServer) { physicsServer = p_physicsServer; }
- _FORCE_INLINE_ BulletPhysicsServer3D *get_physics_server() const { return physicsServer; }
-};
-
-#endif // RID_BULLET_H
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
deleted file mode 100644
index 0603963332..0000000000
--- a/modules/bullet/rigid_body_bullet.cpp
+++ /dev/null
@@ -1,1050 +0,0 @@
-/*************************************************************************/
-/* rigid_body_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "rigid_body_bullet.h"
-
-#include "btRayShape.h"
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "godot_motion_state.h"
-#include "joint_bullet.h"
-
-#include <BulletCollision/CollisionDispatch/btGhostObject.h>
-#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
-#include <BulletDynamics/Dynamics/btRigidBody.h>
-#include <btBulletCollisionCommon.h>
-
-BulletPhysicsDirectBodyState3D *BulletPhysicsDirectBodyState3D::singleton = nullptr;
-
-Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const {
- Vector3 gVec;
- B_TO_G(body->btBody->getGravity(), gVec);
- return gVec;
-}
-
-real_t BulletPhysicsDirectBodyState3D::get_total_angular_damp() const {
- return body->btBody->getAngularDamping();
-}
-
-real_t BulletPhysicsDirectBodyState3D::get_total_linear_damp() const {
- return body->btBody->getLinearDamping();
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_center_of_mass() const {
- Vector3 gVec;
- B_TO_G(body->btBody->getCenterOfMassPosition(), gVec);
- return gVec;
-}
-
-Basis BulletPhysicsDirectBodyState3D::get_principal_inertia_axes() const {
- return Basis();
-}
-
-real_t BulletPhysicsDirectBodyState3D::get_inverse_mass() const {
- return body->btBody->getInvMass();
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_inverse_inertia() const {
- Vector3 gVec;
- B_TO_G(body->btBody->getInvInertiaDiagLocal(), gVec);
- return gVec;
-}
-
-Basis BulletPhysicsDirectBodyState3D::get_inverse_inertia_tensor() const {
- Basis gInertia;
- B_TO_G(body->btBody->getInvInertiaTensorWorld(), gInertia);
- return gInertia;
-}
-
-void BulletPhysicsDirectBodyState3D::set_linear_velocity(const Vector3 &p_velocity) {
- body->set_linear_velocity(p_velocity);
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_linear_velocity() const {
- return body->get_linear_velocity();
-}
-
-void BulletPhysicsDirectBodyState3D::set_angular_velocity(const Vector3 &p_velocity) {
- body->set_angular_velocity(p_velocity);
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_angular_velocity() const {
- return body->get_angular_velocity();
-}
-
-void BulletPhysicsDirectBodyState3D::set_transform(const Transform3D &p_transform) {
- body->set_transform(p_transform);
-}
-
-Transform3D BulletPhysicsDirectBodyState3D::get_transform() const {
- return body->get_transform();
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_velocity_at_local_position(const Vector3 &p_position) const {
- btVector3 local_position;
- G_TO_B(p_position, local_position);
-
- Vector3 velocity;
- B_TO_G(body->btBody->getVelocityInLocalPoint(local_position), velocity);
-
- return velocity;
-}
-
-void BulletPhysicsDirectBodyState3D::add_central_force(const Vector3 &p_force) {
- body->apply_central_force(p_force);
-}
-
-void BulletPhysicsDirectBodyState3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
- body->apply_force(p_force, p_position);
-}
-
-void BulletPhysicsDirectBodyState3D::add_torque(const Vector3 &p_torque) {
- body->apply_torque(p_torque);
-}
-
-void BulletPhysicsDirectBodyState3D::apply_central_impulse(const Vector3 &p_impulse) {
- body->apply_central_impulse(p_impulse);
-}
-
-void BulletPhysicsDirectBodyState3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
- body->apply_impulse(p_impulse, p_position);
-}
-
-void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impulse) {
- body->apply_torque_impulse(p_impulse);
-}
-
-void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) {
- body->set_activation_state(!p_sleep);
-}
-
-bool BulletPhysicsDirectBodyState3D::is_sleeping() const {
- return !body->is_active();
-}
-
-int BulletPhysicsDirectBodyState3D::get_contact_count() const {
- return body->collisionsCount;
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_contact_local_position(int p_contact_idx) const {
- return body->collisions[p_contact_idx].hitLocalLocation;
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_contact_local_normal(int p_contact_idx) const {
- return body->collisions[p_contact_idx].hitNormal;
-}
-
-real_t BulletPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
- return body->collisions[p_contact_idx].appliedImpulse;
-}
-
-int BulletPhysicsDirectBodyState3D::get_contact_local_shape(int p_contact_idx) const {
- return body->collisions[p_contact_idx].local_shape;
-}
-
-RID BulletPhysicsDirectBodyState3D::get_contact_collider(int p_contact_idx) const {
- return body->collisions[p_contact_idx].otherObject->get_self();
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_contact_collider_position(int p_contact_idx) const {
- return body->collisions[p_contact_idx].hitWorldLocation;
-}
-
-ObjectID BulletPhysicsDirectBodyState3D::get_contact_collider_id(int p_contact_idx) const {
- return body->collisions[p_contact_idx].otherObject->get_instance_id();
-}
-
-int BulletPhysicsDirectBodyState3D::get_contact_collider_shape(int p_contact_idx) const {
- return body->collisions[p_contact_idx].other_object_shape;
-}
-
-Vector3 BulletPhysicsDirectBodyState3D::get_contact_collider_velocity_at_position(int p_contact_idx) const {
- RigidBodyBullet::CollisionData &colDat = body->collisions.write[p_contact_idx];
-
- btVector3 hitLocation;
- G_TO_B(colDat.hitLocalLocation, hitLocation);
-
- Vector3 velocityAtPoint;
- B_TO_G(colDat.otherObject->get_bt_rigid_body()->getVelocityInLocalPoint(hitLocation), velocityAtPoint);
-
- return velocityAtPoint;
-}
-
-PhysicsDirectSpaceState3D *BulletPhysicsDirectBodyState3D::get_space_state() {
- return body->get_space()->get_direct_state();
-}
-
-RigidBodyBullet::KinematicUtilities::KinematicUtilities(RigidBodyBullet *p_owner) :
- owner(p_owner),
- safe_margin(0.001) {
-}
-
-RigidBodyBullet::KinematicUtilities::~KinematicUtilities() {
- just_delete_shapes(shapes.size()); // don't need to resize
-}
-
-void RigidBodyBullet::KinematicUtilities::setSafeMargin(btScalar p_margin) {
- safe_margin = p_margin;
- copyAllOwnerShapes();
-}
-
-void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
- const Vector<CollisionObjectBullet::ShapeWrapper> &shapes_wrappers(owner->get_shapes_wrappers());
- const int shapes_count = shapes_wrappers.size();
-
- just_delete_shapes(shapes_count);
-
- const CollisionObjectBullet::ShapeWrapper *shape_wrapper;
-
- btVector3 owner_scale(owner->get_bt_body_scale());
-
- for (int i = shapes_count - 1; 0 <= i; --i) {
- shape_wrapper = &shapes_wrappers[i];
- if (!shape_wrapper->active) {
- continue;
- }
-
- shapes.write[i].transform = shape_wrapper->transform;
- shapes.write[i].transform.getOrigin() *= owner_scale;
- switch (shape_wrapper->shape->get_type()) {
- case PhysicsServer3D::SHAPE_SPHERE:
- case PhysicsServer3D::SHAPE_BOX:
- case PhysicsServer3D::SHAPE_CAPSULE:
- case PhysicsServer3D::SHAPE_CYLINDER:
- case PhysicsServer3D::SHAPE_CONVEX_POLYGON:
- case PhysicsServer3D::SHAPE_RAY: {
- shapes.write[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
- } break;
- default:
- WARN_PRINT("This shape is not supported for kinematic collision.");
- shapes.write[i].shape = nullptr;
- }
- }
-}
-
-void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- if (shapes[i].shape) {
- bulletdelete(shapes.write[i].shape);
- }
- }
- shapes.resize(new_size);
-}
-
-RigidBodyBullet::RigidBodyBullet() :
- RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY) {
- godotMotionState = bulletnew(GodotMotionState(this));
-
- // Initial properties
- const btVector3 localInertia(0, 0, 0);
- btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, nullptr, localInertia);
-
- btBody = bulletnew(btRigidBody(cInfo));
- btBody->setFriction(1.0);
- reload_shapes();
- setupBulletCollisionObject(btBody);
-
- set_mode(PhysicsServer3D::BODY_MODE_DYNAMIC);
- reload_axis_lock();
-
- areasWhereIam.resize(maxAreasWhereIam);
- for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
- areasWhereIam.write[i] = nullptr;
- }
- btBody->setSleepingThresholds(0.2, 0.2);
-
- prev_collision_traces = &collision_traces_1;
- curr_collision_traces = &collision_traces_2;
-}
-
-RigidBodyBullet::~RigidBodyBullet() {
- bulletdelete(godotMotionState);
-
- if (force_integration_callback) {
- memdelete(force_integration_callback);
- }
-
- destroy_kinematic_utilities();
-}
-
-void RigidBodyBullet::init_kinematic_utilities() {
- kinematic_utilities = memnew(KinematicUtilities(this));
- reload_kinematic_shapes();
-}
-
-void RigidBodyBullet::destroy_kinematic_utilities() {
- if (kinematic_utilities) {
- memdelete(kinematic_utilities);
- kinematic_utilities = nullptr;
- }
-}
-
-void RigidBodyBullet::main_shape_changed() {
- CRASH_COND(!get_main_shape());
- btBody->setCollisionShape(get_main_shape());
- set_continuous_collision_detection(is_continuous_collision_detection_enabled()); // Reset
-}
-
-void RigidBodyBullet::reload_body() {
- if (space) {
- space->remove_rigid_body(this);
- if (get_main_shape()) {
- space->add_rigid_body(this);
- }
- }
-}
-
-void RigidBodyBullet::set_space(SpaceBullet *p_space) {
- // Clear the old space if there is one
- if (space) {
- can_integrate_forces = false;
- isScratchedSpaceOverrideModificator = false;
- // Remove any constraints
- space->remove_rigid_body_constraints(this);
- // Remove this object form the physics world
- space->remove_rigid_body(this);
- }
-
- space = p_space;
-
- if (space) {
- space->add_rigid_body(this);
- }
-}
-
-void RigidBodyBullet::dispatch_callbacks() {
- /// The check isFirstTransformChanged is necessary in order to call integrated forces only when the first transform is sent
- if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && can_integrate_forces) {
- if (omit_forces_integration) {
- btBody->clearForces();
- }
-
- BulletPhysicsDirectBodyState3D *bodyDirect = BulletPhysicsDirectBodyState3D::get_singleton(this);
-
- Variant variantBodyDirect = bodyDirect;
-
- Object *obj = force_integration_callback->callable.get_object();
- if (!obj) {
- // Remove integration callback
- set_force_integration_callback(Callable());
- } else {
- const Variant *vp[2] = { &variantBodyDirect, &force_integration_callback->udata };
-
- Callable::CallError responseCallError;
- int argc = (force_integration_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
- Variant rv;
- force_integration_callback->callable.call(vp, argc, rv, responseCallError);
- }
- }
-
- if (isScratchedSpaceOverrideModificator || 0 < countGravityPointSpaces) {
- isScratchedSpaceOverrideModificator = false;
- reload_space_override_modificator();
- }
-
- /// Lock axis
- btBody->setLinearVelocity(btBody->getLinearVelocity() * btBody->getLinearFactor());
- btBody->setAngularVelocity(btBody->getAngularVelocity() * btBody->getAngularFactor());
-
- previousActiveState = btBody->isActive();
-}
-
-void RigidBodyBullet::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
- if (force_integration_callback) {
- memdelete(force_integration_callback);
- force_integration_callback = nullptr;
- }
-
- if (p_callable.get_object()) {
- force_integration_callback = memnew(ForceIntegrationCallback);
- force_integration_callback->callable = p_callable;
- force_integration_callback->udata = p_udata;
- }
-}
-
-void RigidBodyBullet::scratch_space_override_modificator() {
- isScratchedSpaceOverrideModificator = true;
-}
-
-void RigidBodyBullet::on_collision_filters_change() {
- if (space) {
- space->reload_collision_filters(this);
- }
-
- set_activation_state(true);
-}
-
-void RigidBodyBullet::on_collision_checker_start() {
- prev_collision_count = collisionsCount;
- collisionsCount = 0;
-
- // Swap array
- Vector<RigidBodyBullet *> *s = prev_collision_traces;
- prev_collision_traces = curr_collision_traces;
- curr_collision_traces = s;
-}
-
-void RigidBodyBullet::on_collision_checker_end() {
- // Always true if active and not a static or kinematic body
- updated = btBody->isActive() && !btBody->isStaticOrKinematicObject();
-}
-
-bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
- if (collisionsCount >= maxCollisionsDetection) {
- return false;
- }
-
- CollisionData &cd = collisions.write[collisionsCount];
- cd.hitLocalLocation = p_hitLocalLocation;
- cd.otherObject = p_otherObject;
- cd.hitWorldLocation = p_hitWorldLocation;
- cd.hitNormal = p_hitNormal;
- cd.appliedImpulse = p_appliedImpulse;
- cd.other_object_shape = p_other_shape_index;
- cd.local_shape = p_local_shape_index;
-
- curr_collision_traces->write[collisionsCount] = p_otherObject;
-
- ++collisionsCount;
- return true;
-}
-
-bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) {
- for (int i = prev_collision_count - 1; 0 <= i; --i) {
- if ((*prev_collision_traces)[i] == p_other_object) {
- return true;
- }
- }
- return false;
-}
-
-void RigidBodyBullet::set_activation_state(bool p_active) {
- if (p_active) {
- btBody->activate();
- } else {
- btBody->setActivationState(WANTS_DEACTIVATION);
- }
-}
-
-bool RigidBodyBullet::is_active() const {
- return btBody->isActive();
-}
-
-void RigidBodyBullet::set_omit_forces_integration(bool p_omit) {
- omit_forces_integration = p_omit;
-}
-
-void RigidBodyBullet::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::BODY_PARAM_BOUNCE:
- btBody->setRestitution(p_value);
- break;
- case PhysicsServer3D::BODY_PARAM_FRICTION:
- btBody->setFriction(p_value);
- break;
- case PhysicsServer3D::BODY_PARAM_MASS: {
- ERR_FAIL_COND(p_value < 0);
- mass = p_value;
- _internal_set_mass(p_value);
- break;
- }
- case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP:
- linearDamp = p_value;
- // Mark for updating total linear damping.
- scratch_space_override_modificator();
- break;
- case PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP:
- angularDamp = p_value;
- // Mark for updating total angular damping.
- scratch_space_override_modificator();
- break;
- case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE:
- gravity_scale = p_value;
- // The Bullet gravity will be is set by reload_space_override_modificator.
- // Mark for updating total gravity scale.
- scratch_space_override_modificator();
- break;
- default:
- WARN_PRINT("Parameter " + itos(p_param) + " not supported by bullet. Value: " + itos(p_value));
- }
-}
-
-real_t RigidBodyBullet::get_param(PhysicsServer3D::BodyParameter p_param) const {
- switch (p_param) {
- case PhysicsServer3D::BODY_PARAM_BOUNCE:
- return btBody->getRestitution();
- case PhysicsServer3D::BODY_PARAM_FRICTION:
- return btBody->getFriction();
- case PhysicsServer3D::BODY_PARAM_MASS: {
- const btScalar invMass = btBody->getInvMass();
- return 0 == invMass ? 0 : 1 / invMass;
- }
- case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP:
- return linearDamp;
- case PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP:
- return angularDamp;
- case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE:
- return gravity_scale;
- default:
- WARN_PRINT("Parameter " + itos(p_param) + " not supported by bullet");
- return 0;
- }
-}
-
-void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
- // This is necessary to block force_integration until next move
- can_integrate_forces = false;
- destroy_kinematic_utilities();
- // The mode change is relevant to its mass
- mode = p_mode;
- switch (p_mode) {
- case PhysicsServer3D::BODY_MODE_KINEMATIC:
- reload_axis_lock();
- _internal_set_mass(0);
- init_kinematic_utilities();
- break;
- case PhysicsServer3D::BODY_MODE_STATIC:
- reload_axis_lock();
- _internal_set_mass(0);
- break;
- case PhysicsServer3D::BODY_MODE_DYNAMIC:
- reload_axis_lock();
- _internal_set_mass(0 == mass ? 1 : mass);
- scratch_space_override_modificator();
- break;
- case PhysicsServer3D::MODE_DYNAMIC_LINEAR:
- reload_axis_lock();
- _internal_set_mass(0 == mass ? 1 : mass);
- scratch_space_override_modificator();
- break;
- }
-
- btBody->setAngularVelocity(btVector3(0, 0, 0));
- btBody->setLinearVelocity(btVector3(0, 0, 0));
-}
-
-PhysicsServer3D::BodyMode RigidBodyBullet::get_mode() const {
- return mode;
-}
-
-void RigidBodyBullet::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) {
- switch (p_state) {
- case PhysicsServer3D::BODY_STATE_TRANSFORM:
- set_transform(p_variant);
- break;
- case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY:
- set_linear_velocity(p_variant);
- break;
- case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY:
- set_angular_velocity(p_variant);
- break;
- case PhysicsServer3D::BODY_STATE_SLEEPING:
- set_activation_state(!bool(p_variant));
- break;
- case PhysicsServer3D::BODY_STATE_CAN_SLEEP:
- can_sleep = bool(p_variant);
- if (!can_sleep) {
- // Can't sleep
- btBody->forceActivationState(DISABLE_DEACTIVATION);
- } else {
- btBody->forceActivationState(ACTIVE_TAG);
- }
- break;
- }
-}
-
-Variant RigidBodyBullet::get_state(PhysicsServer3D::BodyState p_state) const {
- switch (p_state) {
- case PhysicsServer3D::BODY_STATE_TRANSFORM:
- return get_transform();
- case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY:
- return get_linear_velocity();
- case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY:
- return get_angular_velocity();
- case PhysicsServer3D::BODY_STATE_SLEEPING:
- return !is_active();
- case PhysicsServer3D::BODY_STATE_CAN_SLEEP:
- return can_sleep;
- default:
- WARN_PRINT("This state " + itos(p_state) + " is not supported by Bullet");
- return Variant();
- }
-}
-
-void RigidBodyBullet::apply_central_impulse(const Vector3 &p_impulse) {
- btVector3 btImpulse;
- G_TO_B(p_impulse, btImpulse);
- if (Vector3() != p_impulse) {
- btBody->activate();
- }
- btBody->applyCentralImpulse(btImpulse);
-}
-
-void RigidBodyBullet::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
- btVector3 btImpulse;
- btVector3 btPosition;
- G_TO_B(p_impulse, btImpulse);
- G_TO_B(p_position, btPosition);
- if (Vector3() != p_impulse) {
- btBody->activate();
- }
- btBody->applyImpulse(btImpulse, btPosition);
-}
-
-void RigidBodyBullet::apply_torque_impulse(const Vector3 &p_impulse) {
- btVector3 btImp;
- G_TO_B(p_impulse, btImp);
- if (Vector3() != p_impulse) {
- btBody->activate();
- }
- btBody->applyTorqueImpulse(btImp);
-}
-
-void RigidBodyBullet::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
- btVector3 btForce;
- btVector3 btPosition;
- G_TO_B(p_force, btForce);
- G_TO_B(p_position, btPosition);
- if (Vector3() != p_force) {
- btBody->activate();
- }
- btBody->applyForce(btForce, btPosition);
-}
-
-void RigidBodyBullet::apply_central_force(const Vector3 &p_force) {
- btVector3 btForce;
- G_TO_B(p_force, btForce);
- if (Vector3() != p_force) {
- btBody->activate();
- }
- btBody->applyCentralForce(btForce);
-}
-
-void RigidBodyBullet::apply_torque(const Vector3 &p_torque) {
- btVector3 btTorq;
- G_TO_B(p_torque, btTorq);
- if (Vector3() != p_torque) {
- btBody->activate();
- }
- btBody->applyTorque(btTorq);
-}
-
-void RigidBodyBullet::set_applied_force(const Vector3 &p_force) {
- btVector3 btVec = btBody->getTotalTorque();
-
- if (Vector3() != p_force) {
- btBody->activate();
- }
-
- btBody->clearForces();
- btBody->applyTorque(btVec);
-
- G_TO_B(p_force, btVec);
- btBody->applyCentralForce(btVec);
-}
-
-Vector3 RigidBodyBullet::get_applied_force() const {
- Vector3 gTotForc;
- B_TO_G(btBody->getTotalForce(), gTotForc);
- return gTotForc;
-}
-
-void RigidBodyBullet::set_applied_torque(const Vector3 &p_torque) {
- btVector3 btVec = btBody->getTotalForce();
-
- if (Vector3() != p_torque) {
- btBody->activate();
- }
-
- btBody->clearForces();
- btBody->applyCentralForce(btVec);
-
- G_TO_B(p_torque, btVec);
- btBody->applyTorque(btVec);
-}
-
-Vector3 RigidBodyBullet::get_applied_torque() const {
- Vector3 gTotTorq;
- B_TO_G(btBody->getTotalTorque(), gTotTorq);
- return gTotTorq;
-}
-
-void RigidBodyBullet::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock) {
- if (lock) {
- locked_axis |= p_axis;
- } else {
- locked_axis &= ~p_axis;
- }
-
- reload_axis_lock();
-}
-
-bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const {
- return locked_axis & p_axis;
-}
-
-void RigidBodyBullet::reload_axis_lock() {
- btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z))));
- if (PhysicsServer3D::MODE_DYNAMIC_LINEAR == mode) {
- /// When character angular is always locked
- btBody->setAngularFactor(btVector3(0., 0., 0.));
- } else {
- btBody->setAngularFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Z))));
- }
-}
-
-void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
- if (p_enable) {
- // This threshold enable CCD if the object moves more than
- // 1 meter in one simulation frame
- btBody->setCcdMotionThreshold(1e-7);
-
- /// Calculate using the rule write below the CCD swept sphere radius
- /// CCD works on an embedded sphere of radius, make sure this radius
- /// is embedded inside the convex objects, preferably smaller:
- /// for an object of dimensions 1 meter, try 0.2
- btScalar radius(1.0);
- if (btBody->getCollisionShape()) {
- btVector3 center;
- btBody->getCollisionShape()->getBoundingSphere(center, radius);
- }
- btBody->setCcdSweptSphereRadius(radius * 0.2);
- } else {
- btBody->setCcdMotionThreshold(0.);
- btBody->setCcdSweptSphereRadius(0.);
- }
-}
-
-bool RigidBodyBullet::is_continuous_collision_detection_enabled() const {
- return 0. < btBody->getCcdMotionThreshold();
-}
-
-void RigidBodyBullet::set_linear_velocity(const Vector3 &p_velocity) {
- btVector3 btVec;
- G_TO_B(p_velocity, btVec);
- if (Vector3() != p_velocity) {
- btBody->activate();
- }
- btBody->setLinearVelocity(btVec);
-}
-
-Vector3 RigidBodyBullet::get_linear_velocity() const {
- Vector3 gVec;
- B_TO_G(btBody->getLinearVelocity(), gVec);
- return gVec;
-}
-
-void RigidBodyBullet::set_angular_velocity(const Vector3 &p_velocity) {
- btVector3 btVec;
- G_TO_B(p_velocity, btVec);
- if (Vector3() != p_velocity) {
- btBody->activate();
- }
- btBody->setAngularVelocity(btVec);
-}
-
-Vector3 RigidBodyBullet::get_angular_velocity() const {
- Vector3 gVec;
- B_TO_G(btBody->getAngularVelocity(), gVec);
- return gVec;
-}
-
-void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
- if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
- if (space && space->get_delta_time() != 0) {
- btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
- }
- // The kinematic use MotionState class
- godotMotionState->moveBody(p_global_transform);
- } else {
- // Is necessary to avoid wrong location on the rendering side on the next frame
- godotMotionState->setWorldTransform(p_global_transform);
- }
- CollisionObjectBullet::set_transform__bullet(p_global_transform);
-}
-
-const btTransform &RigidBodyBullet::get_transform__bullet() const {
- if (is_static()) {
- return RigidCollisionObjectBullet::get_transform__bullet();
- } else {
- return godotMotionState->getCurrentWorldTransform();
- }
-}
-
-void RigidBodyBullet::reload_shapes() {
- RigidCollisionObjectBullet::reload_shapes();
-
- const btScalar invMass = btBody->getInvMass();
- const btScalar mass = invMass == 0 ? 0 : 1 / invMass;
-
- if (mainShape) {
- // inertia initialised zero here because some of bullet's collision
- // shapes incorrectly do not set the vector in calculateLocalIntertia.
- // Arbitrary zero is preferable to undefined behaviour.
- btVector3 inertia(0, 0, 0);
- if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) { // Necessary to avoid assertion of the empty shape
- mainShape->calculateLocalInertia(mass, inertia);
- }
- btBody->setMassProps(mass, inertia);
- }
- btBody->updateInertiaTensor();
-
- reload_kinematic_shapes();
- set_continuous_collision_detection(is_continuous_collision_detection_enabled());
- reload_body();
-}
-
-void RigidBodyBullet::on_enter_area(AreaBullet *p_area) {
- /// Add this area to the array in an ordered way
- ++areaWhereIamCount;
- if (areaWhereIamCount >= maxAreasWhereIam) {
- --areaWhereIamCount;
- return;
- }
- for (int i = 0; i < areaWhereIamCount; ++i) {
- if (nullptr == areasWhereIam[i]) {
- // This area has the highest priority
- areasWhereIam.write[i] = p_area;
- break;
- } else {
- if (areasWhereIam[i]->get_spOv_priority() > p_area->get_spOv_priority()) {
- // The position was found, just shift all elements
- for (int j = areaWhereIamCount; j > i; j--) {
- areasWhereIam.write[j] = areasWhereIam[j - 1];
- }
- areasWhereIam.write[i] = p_area;
- break;
- }
- }
- }
- if (PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
- scratch_space_override_modificator();
- }
-
- if (p_area->is_spOv_gravityPoint()) {
- ++countGravityPointSpaces;
- ERR_FAIL_COND(countGravityPointSpaces <= 0);
- }
-}
-
-void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
- RigidCollisionObjectBullet::on_exit_area(p_area);
- /// Remove this area and keep the order
- /// N.B. Since I don't want resize the array I can't use the "erase" function
- bool wasTheAreaFound = false;
- for (int i = 0; i < areaWhereIamCount; ++i) {
- if (p_area == areasWhereIam[i]) {
- // The area was found, just shift down all elements
- for (int j = i; j < areaWhereIamCount; ++j) {
- areasWhereIam.write[j] = areasWhereIam[j + 1];
- }
- wasTheAreaFound = true;
- break;
- }
- }
- if (wasTheAreaFound) {
- if (p_area->is_spOv_gravityPoint()) {
- --countGravityPointSpaces;
- ERR_FAIL_COND(countGravityPointSpaces < 0);
- }
-
- --areaWhereIamCount;
- areasWhereIam.write[areaWhereIamCount] = nullptr; // Even if this is not required, I clear the last element to be safe
- if (PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
- scratch_space_override_modificator();
- }
- }
-}
-
-void RigidBodyBullet::reload_space_override_modificator() {
- if (mode == PhysicsServer3D::BODY_MODE_STATIC) {
- return;
- }
-
- Vector3 newGravity(0.0, 0.0, 0.0);
- real_t newLinearDamp = MAX(0.0, linearDamp);
- real_t newAngularDamp = MAX(0.0, angularDamp);
-
- AreaBullet *currentArea;
- // Variable used to calculate new gravity for gravity point areas, it is pointed by currentGravity pointer
- Vector3 support_gravity(0, 0, 0);
-
- bool stopped = false;
- for (int i = areaWhereIamCount - 1; (0 <= i) && !stopped; --i) {
- currentArea = areasWhereIam[i];
-
- if (!currentArea || PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) {
- continue;
- }
-
- /// Here is calculated the gravity
- if (currentArea->is_spOv_gravityPoint()) {
- /// It calculates the direction of new gravity
- support_gravity = currentArea->get_transform().xform(currentArea->get_spOv_gravityVec()) - get_transform().get_origin();
- real_t distanceMag = support_gravity.length();
- // Normalized in this way to avoid the double call of function "length()"
- if (distanceMag == 0) {
- support_gravity.x = 0;
- support_gravity.y = 0;
- support_gravity.z = 0;
- } else {
- support_gravity.x /= distanceMag;
- support_gravity.y /= distanceMag;
- support_gravity.z /= distanceMag;
- }
-
- /// Here is calculated the final gravity
- if (currentArea->get_spOv_gravityPointDistanceScale() > 0) {
- // Scaled gravity by distance
- support_gravity *= currentArea->get_spOv_gravityMag() / Math::pow(distanceMag * currentArea->get_spOv_gravityPointDistanceScale() + 1, 2);
- } else {
- // Unscaled gravity
- support_gravity *= currentArea->get_spOv_gravityMag();
- }
- } else {
- support_gravity = currentArea->get_spOv_gravityVec() * currentArea->get_spOv_gravityMag();
- }
-
- switch (currentArea->get_spOv_mode()) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED:
- /// This area does not affect gravity/damp. These are generally areas
- /// that exist only to detect collisions, and objects entering or exiting them.
- break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- /// This area adds its gravity/damp values to whatever has been
- /// calculated so far. This way, many overlapping areas can combine
- /// their physics to make interesting
- newGravity += support_gravity;
- newLinearDamp += currentArea->get_spOv_linearDamp();
- newAngularDamp += currentArea->get_spOv_angularDamp();
- break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE:
- /// This area adds its gravity/damp values to whatever has been calculated
- /// so far. Then stops taking into account the rest of the areas, even the
- /// default one.
- newGravity += support_gravity;
- newLinearDamp += currentArea->get_spOv_linearDamp();
- newAngularDamp += currentArea->get_spOv_angularDamp();
- stopped = true;
- break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- /// This area replaces any gravity/damp, even the default one, and
- /// stops taking into account the rest of the areas.
- newGravity = support_gravity;
- newLinearDamp = currentArea->get_spOv_linearDamp();
- newAngularDamp = currentArea->get_spOv_angularDamp();
- stopped = true;
- break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE:
- /// This area replaces any gravity/damp calculated so far, but keeps
- /// calculating the rest of the areas, down to the default one.
- newGravity = support_gravity;
- newLinearDamp = currentArea->get_spOv_linearDamp();
- newAngularDamp = currentArea->get_spOv_angularDamp();
- break;
- }
- }
-
- // Add default gravity and damping from space.
- if (!stopped) {
- newGravity += space->get_gravity_direction() * space->get_gravity_magnitude();
- newLinearDamp += space->get_linear_damp();
- newAngularDamp += space->get_angular_damp();
- }
-
- btVector3 newBtGravity;
- G_TO_B(newGravity * gravity_scale, newBtGravity);
-
- btBody->setGravity(newBtGravity);
- btBody->setDamping(newLinearDamp, newAngularDamp);
-}
-
-void RigidBodyBullet::reload_kinematic_shapes() {
- if (!kinematic_utilities) {
- return;
- }
- kinematic_utilities->copyAllOwnerShapes();
-}
-
-void RigidBodyBullet::notify_transform_changed() {
- RigidCollisionObjectBullet::notify_transform_changed();
- can_integrate_forces = true;
-}
-
-void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
- btVector3 localInertia(0, 0, 0);
-
- int clearedCurrentFlags = btBody->getCollisionFlags();
- clearedCurrentFlags &= ~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT | btCollisionObject::CF_CHARACTER_OBJECT);
-
- // Rigidbody is dynamic if and only if mass is non Zero, otherwise static
- const bool isDynamic = p_mass != 0.f;
- if (isDynamic) {
- if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LINEAR != mode) {
- return;
- }
-
- m_isStatic = false;
- if (mainShape) {
- mainShape->calculateLocalInertia(p_mass, localInertia);
- }
-
- if (PhysicsServer3D::BODY_MODE_DYNAMIC == mode) {
- btBody->setCollisionFlags(clearedCurrentFlags); // Just set the flags without Kin and Static
- } else {
- btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_CHARACTER_OBJECT);
- }
-
- if (can_sleep) {
- btBody->forceActivationState(ACTIVE_TAG); // ACTIVE_TAG 1
- } else {
- btBody->forceActivationState(DISABLE_DEACTIVATION); // DISABLE_DEACTIVATION 4
- }
- } else {
- if (PhysicsServer3D::BODY_MODE_STATIC != mode && PhysicsServer3D::BODY_MODE_KINEMATIC != mode) {
- return;
- }
-
- m_isStatic = true;
- if (PhysicsServer3D::BODY_MODE_STATIC == mode) {
- btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_STATIC_OBJECT);
- } else {
- btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_KINEMATIC_OBJECT);
- set_transform__bullet(btBody->getWorldTransform()); // Set current Transform using kinematic method
- }
- btBody->forceActivationState(DISABLE_SIMULATION); // DISABLE_SIMULATION 5
- }
-
- btBody->setMassProps(p_mass, localInertia);
- btBody->updateInertiaTensor();
-
- reload_body();
-}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
deleted file mode 100644
index cd433c968f..0000000000
--- a/modules/bullet/rigid_body_bullet.h
+++ /dev/null
@@ -1,328 +0,0 @@
-/*************************************************************************/
-/* rigid_body_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RIGID_BODY_BULLET_H
-#define RIGID_BODY_BULLET_H
-
-#include "collision_object_bullet.h"
-#include "space_bullet.h"
-
-#include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h>
-#include <LinearMath/btTransform.h>
-
-class AreaBullet;
-class SpaceBullet;
-class btRigidBody;
-class GodotMotionState;
-class BulletPhysicsDirectBodyState3D;
-
-/// This class could be used in multi thread with few changes but currently
-/// is set to be only in one single thread.
-///
-/// In the system there is only one object at a time that manage all bodies and is
-/// created by BulletPhysicsServer3D and is held by the "singleton" variable of this class
-/// Each time something require it, the body must be set again.
-class BulletPhysicsDirectBodyState3D : public PhysicsDirectBodyState3D {
- GDCLASS(BulletPhysicsDirectBodyState3D, PhysicsDirectBodyState3D);
-
- static BulletPhysicsDirectBodyState3D *singleton;
-
-public:
- /// This class avoid the creation of more object of this class
- static void initSingleton() {
- if (!singleton) {
- singleton = memnew(BulletPhysicsDirectBodyState3D);
- }
- }
-
- static void destroySingleton() {
- memdelete(singleton);
- singleton = nullptr;
- }
-
- static void singleton_setDeltaTime(real_t p_deltaTime) {
- singleton->deltaTime = p_deltaTime;
- }
-
- static BulletPhysicsDirectBodyState3D *get_singleton(RigidBodyBullet *p_body) {
- singleton->body = p_body;
- return singleton;
- }
-
-public:
- RigidBodyBullet *body = nullptr;
- real_t deltaTime = 0.0;
-
-private:
- BulletPhysicsDirectBodyState3D() {}
-
-public:
- virtual Vector3 get_total_gravity() const override;
- virtual real_t get_total_angular_damp() const override;
- virtual real_t get_total_linear_damp() const override;
-
- virtual Vector3 get_center_of_mass() const override;
- virtual Basis get_principal_inertia_axes() const override;
- // get the mass
- virtual real_t get_inverse_mass() const override;
- // get density of this body space
- virtual Vector3 get_inverse_inertia() const override;
- // get density of this body space
- virtual Basis get_inverse_inertia_tensor() const override;
-
- virtual void set_linear_velocity(const Vector3 &p_velocity) override;
- virtual Vector3 get_linear_velocity() const override;
-
- virtual void set_angular_velocity(const Vector3 &p_velocity) override;
- virtual Vector3 get_angular_velocity() const override;
-
- virtual void set_transform(const Transform3D &p_transform) override;
- virtual Transform3D get_transform() const override;
-
- virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override;
-
- virtual void add_central_force(const Vector3 &p_force) override;
- virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;
- virtual void add_torque(const Vector3 &p_torque) override;
- virtual void apply_central_impulse(const Vector3 &p_impulse) override;
- virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override;
- virtual void apply_torque_impulse(const Vector3 &p_impulse) override;
-
- virtual void set_sleep_state(bool p_sleep) override;
- virtual bool is_sleeping() const override;
-
- virtual int get_contact_count() const override;
-
- virtual Vector3 get_contact_local_position(int p_contact_idx) const override;
- virtual Vector3 get_contact_local_normal(int p_contact_idx) const override;
- virtual real_t get_contact_impulse(int p_contact_idx) const override;
- virtual int get_contact_local_shape(int p_contact_idx) const override;
-
- virtual RID get_contact_collider(int p_contact_idx) const override;
- virtual Vector3 get_contact_collider_position(int p_contact_idx) const override;
- virtual ObjectID get_contact_collider_id(int p_contact_idx) const override;
- virtual int get_contact_collider_shape(int p_contact_idx) const override;
- virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const override;
-
- virtual real_t get_step() const override { return deltaTime; }
- virtual void integrate_forces() override {
- // Skip the execution of this function
- }
-
- virtual PhysicsDirectSpaceState3D *get_space_state() override;
-};
-
-class RigidBodyBullet : public RigidCollisionObjectBullet {
-public:
- struct CollisionData {
- RigidBodyBullet *otherObject = nullptr;
- int other_object_shape = 0;
- int local_shape = 0;
- Vector3 hitLocalLocation;
- Vector3 hitWorldLocation;
- Vector3 hitNormal;
- real_t appliedImpulse = 0.0;
- };
-
- struct ForceIntegrationCallback {
- Callable callable;
- Variant udata;
- };
-
- /// Used to hold shapes
- struct KinematicShape {
- class btConvexShape *shape = nullptr;
- btTransform transform;
-
- KinematicShape() {}
- bool is_active() const { return shape; }
- };
-
- struct KinematicUtilities {
- RigidBodyBullet *owner = nullptr;
- btScalar safe_margin;
- Vector<KinematicShape> shapes;
-
- KinematicUtilities(RigidBodyBullet *p_owner);
- ~KinematicUtilities();
-
- void setSafeMargin(btScalar p_margin);
- /// Used to set the default shape to ghost
- void copyAllOwnerShapes();
-
- private:
- void just_delete_shapes(int new_size);
- };
-
-private:
- friend class BulletPhysicsDirectBodyState3D;
-
- // This is required only for Kinematic movement
- KinematicUtilities *kinematic_utilities = nullptr;
-
- PhysicsServer3D::BodyMode mode;
- GodotMotionState *godotMotionState;
- btRigidBody *btBody;
- uint16_t locked_axis = 0;
- real_t mass = 1.0;
- real_t gravity_scale = 1.0;
- real_t linearDamp = 0.0;
- real_t angularDamp = 0.0;
- bool can_sleep = true;
- bool omit_forces_integration = false;
- bool can_integrate_forces = false;
-
- Vector<CollisionData> collisions;
- Vector<RigidBodyBullet *> collision_traces_1;
- Vector<RigidBodyBullet *> collision_traces_2;
- Vector<RigidBodyBullet *> *prev_collision_traces;
- Vector<RigidBodyBullet *> *curr_collision_traces;
-
- // these parameters are used to avoid vector resize
- int maxCollisionsDetection = 0;
- int collisionsCount = 0;
- int prev_collision_count = 0;
-
- Vector<AreaBullet *> areasWhereIam;
- // these parameters are used to avoid vector resize
- int maxAreasWhereIam = 10;
- int areaWhereIamCount = 0;
- // Used to know if the area is used as gravity point
- int countGravityPointSpaces = 0;
- bool isScratchedSpaceOverrideModificator = false;
-
- bool previousActiveState = true; // Last check state
-
- ForceIntegrationCallback *force_integration_callback = nullptr;
-
-public:
- RigidBodyBullet();
- ~RigidBodyBullet();
-
- void init_kinematic_utilities();
- void destroy_kinematic_utilities();
- _FORCE_INLINE_ KinematicUtilities *get_kinematic_utilities() const { return kinematic_utilities; }
-
- _FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; }
-
- virtual void main_shape_changed();
- virtual void reload_body();
- virtual void set_space(SpaceBullet *p_space);
-
- virtual void dispatch_callbacks();
- void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
- void scratch_space_override_modificator();
-
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start();
- virtual void on_collision_checker_end();
-
- void set_max_collisions_detection(int p_maxCollisionsDetection) {
- ERR_FAIL_COND(0 > p_maxCollisionsDetection);
-
- maxCollisionsDetection = p_maxCollisionsDetection;
-
- collisions.resize(p_maxCollisionsDetection);
- collision_traces_1.resize(p_maxCollisionsDetection);
- collision_traces_2.resize(p_maxCollisionsDetection);
-
- collisionsCount = 0;
- prev_collision_count = MIN(prev_collision_count, p_maxCollisionsDetection);
- }
- int get_max_collisions_detection() {
- return maxCollisionsDetection;
- }
-
- bool can_add_collision() { return collisionsCount < maxCollisionsDetection; }
- bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
- bool was_colliding(RigidBodyBullet *p_other_object);
-
- void set_activation_state(bool p_active);
- bool is_active() const;
-
- void set_omit_forces_integration(bool p_omit);
- _FORCE_INLINE_ bool get_omit_forces_integration() const { return omit_forces_integration; }
-
- void set_param(PhysicsServer3D::BodyParameter p_param, real_t);
- real_t get_param(PhysicsServer3D::BodyParameter p_param) const;
-
- void set_mode(PhysicsServer3D::BodyMode p_mode);
- PhysicsServer3D::BodyMode get_mode() const;
-
- void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant);
- Variant get_state(PhysicsServer3D::BodyState p_state) const;
-
- void apply_central_impulse(const Vector3 &p_impulse);
- void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
- void apply_torque_impulse(const Vector3 &p_impulse);
-
- void apply_central_force(const Vector3 &p_force);
- void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
- void apply_torque(const Vector3 &p_torque);
-
- void set_applied_force(const Vector3 &p_force);
- Vector3 get_applied_force() const;
- void set_applied_torque(const Vector3 &p_torque);
- Vector3 get_applied_torque() const;
-
- void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock);
- bool is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const;
- void reload_axis_lock();
-
- /// Doc:
- /// https://web.archive.org/web/20180404091446/https://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping
- void set_continuous_collision_detection(bool p_enable);
- bool is_continuous_collision_detection_enabled() const;
-
- void set_linear_velocity(const Vector3 &p_velocity);
- Vector3 get_linear_velocity() const;
-
- void set_angular_velocity(const Vector3 &p_velocity);
- Vector3 get_angular_velocity() const;
-
- virtual void set_transform__bullet(const btTransform &p_global_transform);
- virtual const btTransform &get_transform__bullet() const;
-
- virtual void reload_shapes();
-
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
- void reload_space_override_modificator();
-
- /// Kinematic
- void reload_kinematic_shapes();
-
- virtual void notify_transform_changed();
-
-private:
- void _internal_set_mass(real_t p_mass);
-};
-
-#endif // RIGID_BODY_BULLET_H
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
deleted file mode 100644
index cf6bcb6c85..0000000000
--- a/modules/bullet/shape_bullet.cpp
+++ /dev/null
@@ -1,595 +0,0 @@
-/*************************************************************************/
-/* shape_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shape_bullet.h"
-
-#include "btRayShape.h"
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "core/config/project_settings.h"
-#include "shape_owner_bullet.h"
-
-#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
-#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
-#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
-#include <btBulletCollisionCommon.h>
-
-ShapeBullet::ShapeBullet() {}
-
-ShapeBullet::~ShapeBullet() {}
-
-btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge) {
- btVector3 s;
- G_TO_B(p_implicit_scale, s);
- return create_bt_shape(s, p_extra_edge);
-}
-
-btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
- p_btShape->setUserPointer(const_cast<ShapeBullet *>(this));
- p_btShape->setMargin(margin);
- return p_btShape;
-}
-
-void ShapeBullet::notifyShapeChanged() {
- for (const KeyValue<ShapeOwnerBullet *, int> &E : owners) {
- ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E.key);
- owner->shape_changed(owner->find_shape(this));
- }
-}
-
-void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
- Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
- if (E) {
- E->get()++;
- } else {
- owners[p_owner] = 1; // add new owner
- }
-}
-
-void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
- Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
- if (!E) {
- return;
- }
- E->get()--;
- if (p_permanentlyFromThisBody || 0 >= E->get()) {
- owners.erase(E);
- }
-}
-
-bool ShapeBullet::is_owner(ShapeOwnerBullet *p_owner) const {
- return owners.has(p_owner);
-}
-
-const Map<ShapeOwnerBullet *, int> &ShapeBullet::get_owners() const {
- return owners;
-}
-
-void ShapeBullet::set_margin(real_t p_margin) {
- margin = p_margin;
- notifyShapeChanged();
-}
-
-real_t ShapeBullet::get_margin() const {
- return margin;
-}
-
-btEmptyShape *ShapeBullet::create_shape_empty() {
- return bulletnew(btEmptyShape);
-}
-
-btStaticPlaneShape *ShapeBullet::create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant) {
- return bulletnew(btStaticPlaneShape(planeNormal, planeConstant));
-}
-
-btSphereShape *ShapeBullet::create_shape_sphere(btScalar radius) {
- return bulletnew(btSphereShape(radius));
-}
-
-btBoxShape *ShapeBullet::create_shape_box(const btVector3 &boxHalfExtents) {
- return bulletnew(btBoxShape(boxHalfExtents));
-}
-
-btCapsuleShape *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) {
- return bulletnew(btCapsuleShape(radius, height));
-}
-
-btCylinderShape *ShapeBullet::create_shape_cylinder(btScalar radius, btScalar height) {
- return bulletnew(btCylinderShape(btVector3(radius, height / 2.0, radius)));
-}
-
-btConvexPointCloudShape *ShapeBullet::create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling) {
- return bulletnew(btConvexPointCloudShape(&p_vertices[0], p_vertices.size(), p_local_scaling));
-}
-
-btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling) {
- if (p_mesh_shape) {
- return bulletnew(btScaledBvhTriangleMeshShape(p_mesh_shape, p_local_scaling));
- } else {
- return nullptr;
- }
-}
-
-btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
- const btScalar ignoredHeightScale(1);
- const int YAxis = 1; // 0=X, 1=Y, 2=Z
- const bool flipQuadEdges = false;
- const void *heightsPtr = p_heights.ptr();
-
- btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
-
- // The shape can be created without params when you do PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_HEIGHTMAP)
- if (heightsPtr) {
- heightfield->buildAccelerator(16);
- }
-
- return heightfield;
-}
-
-btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
- btRayShape *r(bulletnew(btRayShape(p_length)));
- r->setSlipsOnSlope(p_slips_on_slope);
- return r;
-}
-
-/* World boundary */
-
-WorldBoundaryShapeBullet::WorldBoundaryShapeBullet() :
- ShapeBullet() {}
-
-void WorldBoundaryShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-Variant WorldBoundaryShapeBullet::get_data() const {
- return plane;
-}
-
-PhysicsServer3D::ShapeType WorldBoundaryShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_WORLD_BOUNDARY;
-}
-
-void WorldBoundaryShapeBullet::setup(const Plane &p_plane) {
- plane = p_plane;
- notifyShapeChanged();
-}
-
-btCollisionShape *WorldBoundaryShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- btVector3 btPlaneNormal;
- G_TO_B(plane.normal, btPlaneNormal);
- return prepare(WorldBoundaryShapeBullet::create_shape_world_boundary(btPlaneNormal, plane.d));
-}
-
-/* Sphere */
-
-SphereShapeBullet::SphereShapeBullet() :
- ShapeBullet() {}
-
-void SphereShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-Variant SphereShapeBullet::get_data() const {
- return radius;
-}
-
-PhysicsServer3D::ShapeType SphereShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_SPHERE;
-}
-
-void SphereShapeBullet::setup(real_t p_radius) {
- radius = p_radius;
- notifyShapeChanged();
-}
-
-btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_extra_edge));
-}
-
-/* Box */
-BoxShapeBullet::BoxShapeBullet() :
- ShapeBullet() {}
-
-void BoxShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-Variant BoxShapeBullet::get_data() const {
- Vector3 g_half_extents;
- B_TO_G(half_extents, g_half_extents);
- return g_half_extents;
-}
-
-PhysicsServer3D::ShapeType BoxShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_BOX;
-}
-
-void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
- G_TO_B(p_half_extents, half_extents);
- notifyShapeChanged();
-}
-
-btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_extra_edge, p_extra_edge, p_extra_edge)));
-}
-
-/* Capsule */
-
-CapsuleShapeBullet::CapsuleShapeBullet() :
- ShapeBullet() {}
-
-void CapsuleShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- setup(d["height"], d["radius"]);
-}
-
-Variant CapsuleShapeBullet::get_data() const {
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- return d;
-}
-
-PhysicsServer3D::ShapeType CapsuleShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CAPSULE;
-}
-
-void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
- radius = p_radius;
- height = p_height;
- notifyShapeChanged();
-}
-
-btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1]));
-}
-
-/* Cylinder */
-
-CylinderShapeBullet::CylinderShapeBullet() :
- ShapeBullet() {}
-
-void CylinderShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- setup(d["height"], d["radius"]);
-}
-
-Variant CylinderShapeBullet::get_data() const {
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- return d;
-}
-
-PhysicsServer3D::ShapeType CylinderShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CYLINDER;
-}
-
-void CylinderShapeBullet::setup(real_t p_height, real_t p_radius) {
- radius = p_radius;
- height = p_height;
- notifyShapeChanged();
-}
-
-btCollisionShape *CylinderShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
- return prepare(ShapeBullet::create_shape_cylinder(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin));
-}
-
-/* Convex polygon */
-
-ConvexPolygonShapeBullet::ConvexPolygonShapeBullet() :
- ShapeBullet() {}
-
-void ConvexPolygonShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-void ConvexPolygonShapeBullet::get_vertices(Vector<Vector3> &out_vertices) {
- const int n_of_vertices = vertices.size();
- out_vertices.resize(n_of_vertices);
- for (int i = n_of_vertices - 1; 0 <= i; --i) {
- B_TO_G(vertices[i], out_vertices.write[i]);
- }
-}
-
-Variant ConvexPolygonShapeBullet::get_data() const {
- ConvexPolygonShapeBullet *variable_self = const_cast<ConvexPolygonShapeBullet *>(this);
- Vector<Vector3> out_vertices;
- variable_self->get_vertices(out_vertices);
- return out_vertices;
-}
-
-PhysicsServer3D::ShapeType ConvexPolygonShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CONVEX_POLYGON;
-}
-
-void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
- // Make a copy of vertices
- const int n_of_vertices = p_vertices.size();
- vertices.resize(n_of_vertices);
- for (int i = n_of_vertices - 1; 0 <= i; --i) {
- G_TO_B(p_vertices[i], vertices[i]);
- }
- notifyShapeChanged();
-}
-
-btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- if (!vertices.size()) {
- // This is necessary since 0 vertices
- return prepare(ShapeBullet::create_shape_empty());
- }
- btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices));
- cs->setLocalScaling(p_implicit_scale);
- prepare(cs);
- return cs;
-}
-
-/* Concave polygon */
-
-ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
- ShapeBullet() {}
-
-ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
- if (meshShape) {
- delete meshShape->getMeshInterface();
- delete meshShape->getTriangleInfoMap();
- bulletdelete(meshShape);
- }
- faces = Vector<Vector3>();
-}
-
-void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("faces"));
-
- setup(d["faces"]);
-}
-
-Variant ConcavePolygonShapeBullet::get_data() const {
- Dictionary d;
- d["faces"] = faces;
-
- return d;
-}
-
-PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CONCAVE_POLYGON;
-}
-
-void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
- faces = p_faces;
- if (meshShape) {
- /// Clear previous created shape
- delete meshShape->getMeshInterface();
- delete meshShape->getTriangleInfoMap();
- bulletdelete(meshShape);
- }
- int src_face_count = faces.size();
- if (0 < src_face_count) {
- // It counts the faces and assert the array contains the correct number of vertices.
- ERR_FAIL_COND(src_face_count % 3);
-
- btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
- src_face_count /= 3;
- const Vector3 *r = p_faces.ptr();
- const Vector3 *facesr = r;
-
- btVector3 supVec_0;
- btVector3 supVec_1;
- btVector3 supVec_2;
- for (int i = 0; i < src_face_count; ++i) {
- G_TO_B(facesr[i * 3 + 0], supVec_0);
- G_TO_B(facesr[i * 3 + 1], supVec_1);
- G_TO_B(facesr[i * 3 + 2], supVec_2);
-
- // Inverted from standard godot otherwise btGenerateInternalEdgeInfo generates wrong edge info
- shapeInterface->addTriangle(supVec_2, supVec_1, supVec_0);
- }
-
- const bool useQuantizedAabbCompression = true;
-
- meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression));
-
- if (GLOBAL_GET("physics/3d/smooth_trimesh_collision")) {
- btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap();
- btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
- }
- } else {
- meshShape = nullptr;
- ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
- }
- notifyShapeChanged();
-}
-
-btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
- if (!cs) {
- // This is necessary since if 0 faces the creation of concave return null
- cs = ShapeBullet::create_shape_empty();
- }
- cs->setLocalScaling(p_implicit_scale);
- prepare(cs);
- cs->setMargin(0);
- return cs;
-}
-
-/* Height map shape */
-
-HeightMapShapeBullet::HeightMapShapeBullet() :
- ShapeBullet() {}
-
-void HeightMapShapeBullet::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("width"));
- ERR_FAIL_COND(!d.has("depth"));
- ERR_FAIL_COND(!d.has("heights"));
-
- real_t l_min_height = 0.0;
- real_t l_max_height = 0.0;
-
- // If specified, min and max height will be used as precomputed values
- if (d.has("min_height")) {
- l_min_height = d["min_height"];
- }
- if (d.has("max_height")) {
- l_max_height = d["max_height"];
- }
-
- ERR_FAIL_COND(l_min_height > l_max_height);
-
- int l_width = d["width"];
- int l_depth = d["depth"];
-
- ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
- ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
-
- Vector<float> l_heights;
- Variant l_heights_v = d["heights"];
-
- if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
- // Ready-to-use heights can be passed
-
- l_heights = l_heights_v;
-
- } else if (l_heights_v.get_type() == Variant::OBJECT) {
- // If an image is passed, we have to convert it to a format Bullet supports.
- // this would be expensive to do with a script, so it's nice to have it here.
-
- Ref<Image> l_image = l_heights_v;
- ERR_FAIL_COND(l_image.is_null());
-
- // Float is the only common format between Godot and Bullet that can be used for decent collision.
- // (Int16 would be nice too but we still don't have it)
- // We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary.
- ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF);
-
- PackedByteArray im_data = l_image->get_data();
-
- l_heights.resize(l_image->get_width() * l_image->get_height());
-
- float *w = l_heights.ptrw();
- const uint8_t *r = im_data.ptr();
- float *rp = (float *)r;
- // At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
-
- for (int i = 0; i < l_heights.size(); ++i) {
- w[i] = rp[i];
- }
-
- } else {
- ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
- }
-
- ERR_FAIL_COND(l_width <= 0);
- ERR_FAIL_COND(l_depth <= 0);
- ERR_FAIL_COND(l_heights.size() != (l_width * l_depth));
-
- // Compute min and max heights if not specified.
- if (!d.has("min_height") && !d.has("max_height")) {
- const float *r = l_heights.ptr();
- int heights_size = l_heights.size();
-
- for (int i = 0; i < heights_size; ++i) {
- float h = r[i];
-
- if (h < l_min_height) {
- l_min_height = h;
- } else if (h > l_max_height) {
- l_max_height = h;
- }
- }
- }
-
- setup(l_heights, l_width, l_depth, l_min_height, l_max_height);
-}
-
-Variant HeightMapShapeBullet::get_data() const {
- ERR_FAIL_V(Variant());
-}
-
-PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_HEIGHTMAP;
-}
-
-void HeightMapShapeBullet::setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
- // TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
-
- // If this array is resized outside of here, it should be preserved due to CoW
- heights = p_heights;
-
- width = p_width;
- depth = p_depth;
- min_height = p_min_height;
- max_height = p_max_height;
- notifyShapeChanged();
-}
-
-btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height));
- cs->setLocalScaling(p_implicit_scale);
- prepare(cs);
- return cs;
-}
-
-/* Ray shape */
-RayShapeBullet::RayShapeBullet() :
- ShapeBullet() {}
-
-void RayShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- setup(d["length"], d["slips_on_slope"]);
-}
-
-Variant RayShapeBullet::get_data() const {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- return d;
-}
-
-PhysicsServer3D::ShapeType RayShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_RAY;
-}
-
-void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
- length = p_length;
- slips_on_slope = p_slips_on_slope;
- notifyShapeChanged();
-}
-
-btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_extra_edge, slips_on_slope));
-}
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
deleted file mode 100644
index dffcadbcdc..0000000000
--- a/modules/bullet/shape_bullet.h
+++ /dev/null
@@ -1,244 +0,0 @@
-/*************************************************************************/
-/* shape_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHAPE_BULLET_H
-#define SHAPE_BULLET_H
-
-#include "core/math/geometry_3d.h"
-#include "core/variant/variant.h"
-#include "rid_bullet.h"
-#include "servers/physics_server_3d.h"
-
-#include <LinearMath/btAlignedObjectArray.h>
-#include <LinearMath/btScalar.h>
-#include <LinearMath/btVector3.h>
-
-class ShapeBullet;
-class btCollisionShape;
-class ShapeOwnerBullet;
-class btBvhTriangleMeshShape;
-
-class ShapeBullet : public RIDBullet {
- Map<ShapeOwnerBullet *, int> owners;
- real_t margin = 0.04;
-
-protected:
- /// return self
- btCollisionShape *prepare(btCollisionShape *p_btShape) const;
- void notifyShapeChanged();
-
-public:
- ShapeBullet();
- virtual ~ShapeBullet();
-
- btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge = 0);
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0) = 0;
-
- void add_owner(ShapeOwnerBullet *p_owner);
- void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false);
- bool is_owner(ShapeOwnerBullet *p_owner) const;
- const Map<ShapeOwnerBullet *, int> &get_owners() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- /// Setup the shape
- virtual void set_data(const Variant &p_data) = 0;
- virtual Variant get_data() const = 0;
-
- virtual PhysicsServer3D::ShapeType get_type() const = 0;
-
-public:
- static class btEmptyShape *create_shape_empty();
- static class btStaticPlaneShape *create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant);
- static class btSphereShape *create_shape_sphere(btScalar radius);
- static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents);
- static class btCapsuleShape *create_shape_capsule(btScalar radius, btScalar height);
- static class btCylinderShape *create_shape_cylinder(btScalar radius, btScalar height);
- /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
- static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
- static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
- static class btHeightfieldTerrainShape *create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
- static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
-};
-
-class WorldBoundaryShapeBullet : public ShapeBullet {
- Plane plane;
-
-public:
- WorldBoundaryShapeBullet();
-
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(const Plane &p_plane);
-};
-
-class SphereShapeBullet : public ShapeBullet {
- real_t radius = 0.0;
-
-public:
- SphereShapeBullet();
-
- _FORCE_INLINE_ real_t get_radius() { return radius; }
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(real_t p_radius);
-};
-
-class BoxShapeBullet : public ShapeBullet {
- btVector3 half_extents;
-
-public:
- BoxShapeBullet();
-
- _FORCE_INLINE_ const btVector3 &get_half_extents() { return half_extents; }
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(const Vector3 &p_half_extents);
-};
-
-class CapsuleShapeBullet : public ShapeBullet {
- real_t height = 0.0;
- real_t radius = 0.0;
-
-public:
- CapsuleShapeBullet();
-
- _FORCE_INLINE_ real_t get_height() { return height; }
- _FORCE_INLINE_ real_t get_radius() { return radius; }
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(real_t p_height, real_t p_radius);
-};
-
-class CylinderShapeBullet : public ShapeBullet {
- real_t height = 0.0;
- real_t radius = 0.0;
-
-public:
- CylinderShapeBullet();
-
- _FORCE_INLINE_ real_t get_height() { return height; }
- _FORCE_INLINE_ real_t get_radius() { return radius; }
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
-
-private:
- void setup(real_t p_height, real_t p_radius);
-};
-
-class ConvexPolygonShapeBullet : public ShapeBullet {
-public:
- btAlignedObjectArray<btVector3> vertices;
-
- ConvexPolygonShapeBullet();
-
- virtual void set_data(const Variant &p_data);
- void get_vertices(Vector<Vector3> &out_vertices);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(const Vector<Vector3> &p_vertices);
-};
-
-class ConcavePolygonShapeBullet : public ShapeBullet {
- class btBvhTriangleMeshShape *meshShape = nullptr;
-
-public:
- Vector<Vector3> faces;
-
- ConcavePolygonShapeBullet();
- virtual ~ConcavePolygonShapeBullet();
-
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(Vector<Vector3> p_faces);
-};
-
-class HeightMapShapeBullet : public ShapeBullet {
-public:
- Vector<float> heights;
- int width = 0;
- int depth = 0;
- real_t min_height = 0.0;
- real_t max_height = 0.0;
-
- HeightMapShapeBullet();
-
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
-};
-
-class RayShapeBullet : public ShapeBullet {
-public:
- real_t length = 1.0;
- bool slips_on_slope = false;
-
- RayShapeBullet();
-
- virtual void set_data(const Variant &p_data);
- virtual Variant get_data() const;
- virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
-
-private:
- void setup(real_t p_length, bool p_slips_on_slope);
-};
-
-#endif // SHAPE_BULLET_H
diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
deleted file mode 100644
index 11cf1bc2d5..0000000000
--- a/modules/bullet/shape_owner_bullet.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*************************************************************************/
-/* shape_owner_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHAPE_OWNER_BULLET_H
-#define SHAPE_OWNER_BULLET_H
-
-#include "rid_bullet.h"
-
-class ShapeBullet;
-class btCollisionShape;
-class CollisionObjectBullet;
-
-/// Each class that want to use Shapes must inherit this class
-/// E.G. BodyShape is a child of this
-class ShapeOwnerBullet {
-public:
- virtual int find_shape(ShapeBullet *p_shape) const = 0;
- virtual void shape_changed(int p_shape_index) = 0;
- virtual void reload_shapes() = 0;
- virtual void remove_shape_full(class ShapeBullet *p_shape) = 0;
- virtual ~ShapeOwnerBullet() {}
-};
-
-#endif // SHAPE_OWNER_BULLET_H
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
deleted file mode 100644
index b06cdeaa6a..0000000000
--- a/modules/bullet/slider_joint_bullet.cpp
+++ /dev/null
@@ -1,461 +0,0 @@
-/*************************************************************************/
-/* slider_joint_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "slider_joint_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "rigid_body_bullet.h"
-
-#include <BulletDynamics/ConstraintSolver/btSliderConstraint.h>
-
-SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :
- JointBullet() {
- Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
- scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
-
- btTransform btFrameA;
- G_TO_B(scaled_AFrame, btFrameA);
-
- if (rbB) {
- Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
- scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
-
- btTransform btFrameB;
- G_TO_B(scaled_BFrame, btFrameB);
- sliderConstraint = bulletnew(btSliderConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB, true));
-
- } else {
- sliderConstraint = bulletnew(btSliderConstraint(*rbA->get_bt_rigid_body(), btFrameA, true));
- }
- setup(sliderConstraint);
-}
-
-const RigidBodyBullet *SliderJointBullet::getRigidBodyA() const {
- return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyA().getUserPointer());
-}
-
-const RigidBodyBullet *SliderJointBullet::getRigidBodyB() const {
- return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyB().getUserPointer());
-}
-
-const Transform3D SliderJointBullet::getCalculatedTransformA() const {
- btTransform btTransform = sliderConstraint->getCalculatedTransformA();
- Transform3D gTrans;
- B_TO_G(btTransform, gTrans);
- return gTrans;
-}
-
-const Transform3D SliderJointBullet::getCalculatedTransformB() const {
- btTransform btTransform = sliderConstraint->getCalculatedTransformB();
- Transform3D gTrans;
- B_TO_G(btTransform, gTrans);
- return gTrans;
-}
-
-const Transform3D SliderJointBullet::getFrameOffsetA() const {
- btTransform btTransform = sliderConstraint->getFrameOffsetA();
- Transform3D gTrans;
- B_TO_G(btTransform, gTrans);
- return gTrans;
-}
-
-const Transform3D SliderJointBullet::getFrameOffsetB() const {
- btTransform btTransform = sliderConstraint->getFrameOffsetB();
- Transform3D gTrans;
- B_TO_G(btTransform, gTrans);
- return gTrans;
-}
-
-Transform3D SliderJointBullet::getFrameOffsetA() {
- btTransform btTransform = sliderConstraint->getFrameOffsetA();
- Transform3D gTrans;
- B_TO_G(btTransform, gTrans);
- return gTrans;
-}
-
-Transform3D SliderJointBullet::getFrameOffsetB() {
- btTransform btTransform = sliderConstraint->getFrameOffsetB();
- Transform3D gTrans;
- B_TO_G(btTransform, gTrans);
- return gTrans;
-}
-
-real_t SliderJointBullet::getLowerLinLimit() const {
- return sliderConstraint->getLowerLinLimit();
-}
-
-void SliderJointBullet::setLowerLinLimit(real_t lowerLimit) {
- sliderConstraint->setLowerLinLimit(lowerLimit);
-}
-
-real_t SliderJointBullet::getUpperLinLimit() const {
- return sliderConstraint->getUpperLinLimit();
-}
-
-void SliderJointBullet::setUpperLinLimit(real_t upperLimit) {
- sliderConstraint->setUpperLinLimit(upperLimit);
-}
-
-real_t SliderJointBullet::getLowerAngLimit() const {
- return sliderConstraint->getLowerAngLimit();
-}
-
-void SliderJointBullet::setLowerAngLimit(real_t lowerLimit) {
- sliderConstraint->setLowerAngLimit(lowerLimit);
-}
-
-real_t SliderJointBullet::getUpperAngLimit() const {
- return sliderConstraint->getUpperAngLimit();
-}
-
-void SliderJointBullet::setUpperAngLimit(real_t upperLimit) {
- sliderConstraint->setUpperAngLimit(upperLimit);
-}
-
-real_t SliderJointBullet::getSoftnessDirLin() const {
- return sliderConstraint->getSoftnessDirLin();
-}
-
-real_t SliderJointBullet::getRestitutionDirLin() const {
- return sliderConstraint->getRestitutionDirLin();
-}
-
-real_t SliderJointBullet::getDampingDirLin() const {
- return sliderConstraint->getDampingDirLin();
-}
-
-real_t SliderJointBullet::getSoftnessDirAng() const {
- return sliderConstraint->getSoftnessDirAng();
-}
-
-real_t SliderJointBullet::getRestitutionDirAng() const {
- return sliderConstraint->getRestitutionDirAng();
-}
-
-real_t SliderJointBullet::getDampingDirAng() const {
- return sliderConstraint->getDampingDirAng();
-}
-
-real_t SliderJointBullet::getSoftnessLimLin() const {
- return sliderConstraint->getSoftnessLimLin();
-}
-
-real_t SliderJointBullet::getRestitutionLimLin() const {
- return sliderConstraint->getRestitutionLimLin();
-}
-
-real_t SliderJointBullet::getDampingLimLin() const {
- return sliderConstraint->getDampingLimLin();
-}
-
-real_t SliderJointBullet::getSoftnessLimAng() const {
- return sliderConstraint->getSoftnessLimAng();
-}
-
-real_t SliderJointBullet::getRestitutionLimAng() const {
- return sliderConstraint->getRestitutionLimAng();
-}
-
-real_t SliderJointBullet::getDampingLimAng() const {
- return sliderConstraint->getDampingLimAng();
-}
-
-real_t SliderJointBullet::getSoftnessOrthoLin() const {
- return sliderConstraint->getSoftnessOrthoLin();
-}
-
-real_t SliderJointBullet::getRestitutionOrthoLin() const {
- return sliderConstraint->getRestitutionOrthoLin();
-}
-
-real_t SliderJointBullet::getDampingOrthoLin() const {
- return sliderConstraint->getDampingOrthoLin();
-}
-
-real_t SliderJointBullet::getSoftnessOrthoAng() const {
- return sliderConstraint->getSoftnessOrthoAng();
-}
-
-real_t SliderJointBullet::getRestitutionOrthoAng() const {
- return sliderConstraint->getRestitutionOrthoAng();
-}
-
-real_t SliderJointBullet::getDampingOrthoAng() const {
- return sliderConstraint->getDampingOrthoAng();
-}
-
-void SliderJointBullet::setSoftnessDirLin(real_t softnessDirLin) {
- sliderConstraint->setSoftnessDirLin(softnessDirLin);
-}
-
-void SliderJointBullet::setRestitutionDirLin(real_t restitutionDirLin) {
- sliderConstraint->setRestitutionDirLin(restitutionDirLin);
-}
-
-void SliderJointBullet::setDampingDirLin(real_t dampingDirLin) {
- sliderConstraint->setDampingDirLin(dampingDirLin);
-}
-
-void SliderJointBullet::setSoftnessDirAng(real_t softnessDirAng) {
- sliderConstraint->setSoftnessDirAng(softnessDirAng);
-}
-
-void SliderJointBullet::setRestitutionDirAng(real_t restitutionDirAng) {
- sliderConstraint->setRestitutionDirAng(restitutionDirAng);
-}
-
-void SliderJointBullet::setDampingDirAng(real_t dampingDirAng) {
- sliderConstraint->setDampingDirAng(dampingDirAng);
-}
-
-void SliderJointBullet::setSoftnessLimLin(real_t softnessLimLin) {
- sliderConstraint->setSoftnessLimLin(softnessLimLin);
-}
-
-void SliderJointBullet::setRestitutionLimLin(real_t restitutionLimLin) {
- sliderConstraint->setRestitutionLimLin(restitutionLimLin);
-}
-
-void SliderJointBullet::setDampingLimLin(real_t dampingLimLin) {
- sliderConstraint->setDampingLimLin(dampingLimLin);
-}
-
-void SliderJointBullet::setSoftnessLimAng(real_t softnessLimAng) {
- sliderConstraint->setSoftnessLimAng(softnessLimAng);
-}
-
-void SliderJointBullet::setRestitutionLimAng(real_t restitutionLimAng) {
- sliderConstraint->setRestitutionLimAng(restitutionLimAng);
-}
-
-void SliderJointBullet::setDampingLimAng(real_t dampingLimAng) {
- sliderConstraint->setDampingLimAng(dampingLimAng);
-}
-
-void SliderJointBullet::setSoftnessOrthoLin(real_t softnessOrthoLin) {
- sliderConstraint->setSoftnessOrthoLin(softnessOrthoLin);
-}
-
-void SliderJointBullet::setRestitutionOrthoLin(real_t restitutionOrthoLin) {
- sliderConstraint->setRestitutionOrthoLin(restitutionOrthoLin);
-}
-
-void SliderJointBullet::setDampingOrthoLin(real_t dampingOrthoLin) {
- sliderConstraint->setDampingOrthoLin(dampingOrthoLin);
-}
-
-void SliderJointBullet::setSoftnessOrthoAng(real_t softnessOrthoAng) {
- sliderConstraint->setSoftnessOrthoAng(softnessOrthoAng);
-}
-
-void SliderJointBullet::setRestitutionOrthoAng(real_t restitutionOrthoAng) {
- sliderConstraint->setRestitutionOrthoAng(restitutionOrthoAng);
-}
-
-void SliderJointBullet::setDampingOrthoAng(real_t dampingOrthoAng) {
- sliderConstraint->setDampingOrthoAng(dampingOrthoAng);
-}
-
-void SliderJointBullet::setPoweredLinMotor(bool onOff) {
- sliderConstraint->setPoweredLinMotor(onOff);
-}
-
-bool SliderJointBullet::getPoweredLinMotor() {
- return sliderConstraint->getPoweredLinMotor();
-}
-
-void SliderJointBullet::setTargetLinMotorVelocity(real_t targetLinMotorVelocity) {
- sliderConstraint->setTargetLinMotorVelocity(targetLinMotorVelocity);
-}
-
-real_t SliderJointBullet::getTargetLinMotorVelocity() {
- return sliderConstraint->getTargetLinMotorVelocity();
-}
-
-void SliderJointBullet::setMaxLinMotorForce(real_t maxLinMotorForce) {
- sliderConstraint->setMaxLinMotorForce(maxLinMotorForce);
-}
-
-real_t SliderJointBullet::getMaxLinMotorForce() {
- return sliderConstraint->getMaxLinMotorForce();
-}
-
-void SliderJointBullet::setPoweredAngMotor(bool onOff) {
- sliderConstraint->setPoweredAngMotor(onOff);
-}
-
-bool SliderJointBullet::getPoweredAngMotor() {
- return sliderConstraint->getPoweredAngMotor();
-}
-
-void SliderJointBullet::setTargetAngMotorVelocity(real_t targetAngMotorVelocity) {
- sliderConstraint->setTargetAngMotorVelocity(targetAngMotorVelocity);
-}
-
-real_t SliderJointBullet::getTargetAngMotorVelocity() {
- return sliderConstraint->getTargetAngMotorVelocity();
-}
-
-void SliderJointBullet::setMaxAngMotorForce(real_t maxAngMotorForce) {
- sliderConstraint->setMaxAngMotorForce(maxAngMotorForce);
-}
-
-real_t SliderJointBullet::getMaxAngMotorForce() {
- return sliderConstraint->getMaxAngMotorForce();
-}
-
-real_t SliderJointBullet::getLinearPos() {
- return sliderConstraint->getLinearPos();
-}
-
-void SliderJointBullet::set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER:
- setUpperLinLimit(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER:
- setLowerLinLimit(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS:
- setSoftnessLimLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION:
- setRestitutionLimLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING:
- setDampingLimLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS:
- setSoftnessDirLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION:
- setRestitutionDirLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING:
- setDampingDirLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS:
- setSoftnessOrthoLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION:
- setRestitutionOrthoLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING:
- setDampingOrthoLin(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER:
- setUpperAngLimit(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER:
- setLowerAngLimit(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS:
- setSoftnessLimAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION:
- setRestitutionLimAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING:
- setDampingLimAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS:
- setSoftnessDirAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION:
- setRestitutionDirAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING:
- setDampingDirAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS:
- setSoftnessOrthoAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION:
- setRestitutionOrthoAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING:
- setDampingOrthoAng(p_value);
- break;
- case PhysicsServer3D::SLIDER_JOINT_MAX:
- break; // Can't happen, but silences warning
- }
-}
-
-real_t SliderJointBullet::get_param(PhysicsServer3D::SliderJointParam p_param) const {
- switch (p_param) {
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER:
- return getUpperLinLimit();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_LOWER:
- return getLowerLinLimit();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS:
- return getSoftnessLimLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION:
- return getRestitutionLimLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_DAMPING:
- return getDampingLimLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS:
- return getSoftnessDirLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION:
- return getRestitutionDirLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_MOTION_DAMPING:
- return getDampingDirLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS:
- return getSoftnessOrthoLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION:
- return getRestitutionOrthoLin();
- case PhysicsServer3D::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING:
- return getDampingOrthoLin();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_UPPER:
- return getUpperAngLimit();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_LOWER:
- return getLowerAngLimit();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS:
- return getSoftnessLimAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION:
- return getRestitutionLimAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING:
- return getDampingLimAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS:
- return getSoftnessDirAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION:
- return getRestitutionDirAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_MOTION_DAMPING:
- return getDampingDirAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS:
- return getSoftnessOrthoAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION:
- return getRestitutionOrthoAng();
- case PhysicsServer3D::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING:
- return getDampingOrthoAng();
- default:
- return 0;
- }
-}
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
deleted file mode 100644
index c355eb340b..0000000000
--- a/modules/bullet/slider_joint_bullet.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*************************************************************************/
-/* slider_joint_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SLIDER_JOINT_BULLET_H
-#define SLIDER_JOINT_BULLET_H
-
-#include "joint_bullet.h"
-
-class RigidBodyBullet;
-
-class SliderJointBullet : public JointBullet {
- class btSliderConstraint *sliderConstraint;
-
-public:
- /// Reference frame is A
- SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB);
-
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_SLIDER; }
-
- const RigidBodyBullet *getRigidBodyA() const;
- const RigidBodyBullet *getRigidBodyB() const;
- const Transform3D getCalculatedTransformA() const;
- const Transform3D getCalculatedTransformB() const;
- const Transform3D getFrameOffsetA() const;
- const Transform3D getFrameOffsetB() const;
- Transform3D getFrameOffsetA();
- Transform3D getFrameOffsetB();
- real_t getLowerLinLimit() const;
- void setLowerLinLimit(real_t lowerLimit);
- real_t getUpperLinLimit() const;
- void setUpperLinLimit(real_t upperLimit);
- real_t getLowerAngLimit() const;
- void setLowerAngLimit(real_t lowerLimit);
- real_t getUpperAngLimit() const;
- void setUpperAngLimit(real_t upperLimit);
-
- real_t getSoftnessDirLin() const;
- real_t getRestitutionDirLin() const;
- real_t getDampingDirLin() const;
- real_t getSoftnessDirAng() const;
- real_t getRestitutionDirAng() const;
- real_t getDampingDirAng() const;
- real_t getSoftnessLimLin() const;
- real_t getRestitutionLimLin() const;
- real_t getDampingLimLin() const;
- real_t getSoftnessLimAng() const;
- real_t getRestitutionLimAng() const;
- real_t getDampingLimAng() const;
- real_t getSoftnessOrthoLin() const;
- real_t getRestitutionOrthoLin() const;
- real_t getDampingOrthoLin() const;
- real_t getSoftnessOrthoAng() const;
- real_t getRestitutionOrthoAng() const;
- real_t getDampingOrthoAng() const;
- void setSoftnessDirLin(real_t softnessDirLin);
- void setRestitutionDirLin(real_t restitutionDirLin);
- void setDampingDirLin(real_t dampingDirLin);
- void setSoftnessDirAng(real_t softnessDirAng);
- void setRestitutionDirAng(real_t restitutionDirAng);
- void setDampingDirAng(real_t dampingDirAng);
- void setSoftnessLimLin(real_t softnessLimLin);
- void setRestitutionLimLin(real_t restitutionLimLin);
- void setDampingLimLin(real_t dampingLimLin);
- void setSoftnessLimAng(real_t softnessLimAng);
- void setRestitutionLimAng(real_t restitutionLimAng);
- void setDampingLimAng(real_t dampingLimAng);
- void setSoftnessOrthoLin(real_t softnessOrthoLin);
- void setRestitutionOrthoLin(real_t restitutionOrthoLin);
- void setDampingOrthoLin(real_t dampingOrthoLin);
- void setSoftnessOrthoAng(real_t softnessOrthoAng);
- void setRestitutionOrthoAng(real_t restitutionOrthoAng);
- void setDampingOrthoAng(real_t dampingOrthoAng);
- void setPoweredLinMotor(bool onOff);
- bool getPoweredLinMotor();
- void setTargetLinMotorVelocity(real_t targetLinMotorVelocity);
- real_t getTargetLinMotorVelocity();
- void setMaxLinMotorForce(real_t maxLinMotorForce);
- real_t getMaxLinMotorForce();
- void setPoweredAngMotor(bool onOff);
- bool getPoweredAngMotor();
- void setTargetAngMotorVelocity(real_t targetAngMotorVelocity);
- real_t getTargetAngMotorVelocity();
- void setMaxAngMotorForce(real_t maxAngMotorForce);
- real_t getMaxAngMotorForce();
- real_t getLinearPos();
-
- void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value);
- real_t get_param(PhysicsServer3D::SliderJointParam p_param) const;
-};
-
-#endif // SLIDER_JOINT_BULLET_H
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
deleted file mode 100644
index ea5a059b9e..0000000000
--- a/modules/bullet/soft_body_bullet.cpp
+++ /dev/null
@@ -1,456 +0,0 @@
-/*************************************************************************/
-/* soft_body_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "soft_body_bullet.h"
-
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "space_bullet.h"
-
-#include "servers/rendering_server.h"
-
-SoftBodyBullet::SoftBodyBullet() :
- CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY) {}
-
-SoftBodyBullet::~SoftBodyBullet() {
-}
-
-void SoftBodyBullet::reload_body() {
- if (space) {
- space->remove_soft_body(this);
- space->add_soft_body(this);
- }
-}
-
-void SoftBodyBullet::set_space(SpaceBullet *p_space) {
- if (space) {
- isScratched = false;
- space->remove_soft_body(this);
- }
-
- space = p_space;
-
- if (space) {
- space->add_soft_body(this);
- }
-}
-
-void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
-
-void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
-
-void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
- if (!bt_soft_body) {
- return;
- }
-
- /// Update rendering server vertices
- const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
- const int nodes_count = nodes.size();
-
- const Vector<int> *vs_indices;
- const void *vertex_position;
- const void *vertex_normal;
-
- for (int vertex_index = 0; vertex_index < nodes_count; ++vertex_index) {
- vertex_position = reinterpret_cast<const void *>(&nodes[vertex_index].m_x);
- vertex_normal = reinterpret_cast<const void *>(&nodes[vertex_index].m_n);
-
- vs_indices = &indices_table[vertex_index];
-
- const int vs_indices_size(vs_indices->size());
- for (int x = 0; x < vs_indices_size; ++x) {
- p_rendering_server_handler->set_vertex((*vs_indices)[x], vertex_position);
- p_rendering_server_handler->set_normal((*vs_indices)[x], vertex_normal);
- }
- }
-
- /// Generate AABB
- btVector3 aabb_min;
- btVector3 aabb_max;
- bt_soft_body->getAabb(aabb_min, aabb_max);
-
- btVector3 size(aabb_max - aabb_min);
-
- AABB aabb;
- B_TO_G(aabb_min, aabb.position);
- B_TO_G(size, aabb.size);
-
- p_rendering_server_handler->set_aabb(aabb);
-}
-
-void SoftBodyBullet::set_soft_mesh(RID p_mesh) {
- destroy_soft_body();
-
- soft_mesh = p_mesh;
-
- if (soft_mesh.is_null()) {
- return;
- }
-
- Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
- ERR_FAIL_COND(arrays.is_empty());
-
- bool success = set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
- if (!success) {
- destroy_soft_body();
- }
-}
-
-void SoftBodyBullet::destroy_soft_body() {
- soft_mesh = RID();
-
- if (!bt_soft_body) {
- return;
- }
-
- if (space) {
- /// Remove from world before deletion
- space->remove_soft_body(this);
- }
-
- destroyBulletCollisionObject();
- bt_soft_body = nullptr;
-}
-
-void SoftBodyBullet::set_soft_transform(const Transform3D &p_transform) {
- reset_all_node_positions();
- move_all_nodes(p_transform);
-}
-
-AABB SoftBodyBullet::get_bounds() const {
- if (!bt_soft_body) {
- return AABB();
- }
-
- btVector3 aabb_min;
- btVector3 aabb_max;
- bt_soft_body->getAabb(aabb_min, aabb_max);
-
- btVector3 size(aabb_max - aabb_min);
-
- AABB aabb;
- B_TO_G(aabb_min, aabb.position);
- B_TO_G(size, aabb.size);
-
- return aabb;
-}
-
-void SoftBodyBullet::move_all_nodes(const Transform3D &p_transform) {
- if (!bt_soft_body) {
- return;
- }
- btTransform bt_transf;
- G_TO_B(p_transform, bt_transf);
- bt_soft_body->transform(bt_transf);
-}
-
-void SoftBodyBullet::set_node_position(int p_node_index, const Vector3 &p_global_position) {
- btVector3 bt_pos;
- G_TO_B(p_global_position, bt_pos);
- set_node_position(p_node_index, bt_pos);
-}
-
-void SoftBodyBullet::set_node_position(int p_node_index, const btVector3 &p_global_position) {
- if (bt_soft_body) {
- bt_soft_body->m_nodes[p_node_index].m_q = bt_soft_body->m_nodes[p_node_index].m_x;
- bt_soft_body->m_nodes[p_node_index].m_x = p_global_position;
- }
-}
-
-void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) const {
- if (bt_soft_body) {
- B_TO_G(bt_soft_body->m_nodes[p_node_index].m_x, r_position);
- }
-}
-
-void SoftBodyBullet::set_node_mass(int p_node_index, btScalar p_mass) {
- if (0 >= p_mass) {
- pin_node(p_node_index);
- } else {
- unpin_node(p_node_index);
- }
- if (bt_soft_body) {
- ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
- bt_soft_body->setMass(p_node_index, p_mass);
- }
-}
-
-btScalar SoftBodyBullet::get_node_mass(int p_node_index) const {
- if (bt_soft_body) {
- ERR_FAIL_INDEX_V(p_node_index, bt_soft_body->m_nodes.size(), 1);
- return bt_soft_body->getMass(p_node_index);
- } else {
- return -1 == search_node_pinned(p_node_index) ? 1 : 0;
- }
-}
-
-void SoftBodyBullet::reset_all_node_mass() {
- if (bt_soft_body) {
- for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
- bt_soft_body->setMass(pinned_nodes[i], 1);
- }
- }
- pinned_nodes.resize(0);
-}
-
-void SoftBodyBullet::reset_all_node_positions() {
- if (soft_mesh.is_null()) {
- return;
- }
-
- Array arrays = soft_mesh->surface_get_arrays(0);
- Vector<Vector3> vs_vertices(arrays[RS::ARRAY_VERTEX]);
- const Vector3 *vs_vertices_read = vs_vertices.ptr();
-
- for (int vertex_index = bt_soft_body->m_nodes.size() - 1; 0 <= vertex_index; --vertex_index) {
- G_TO_B(vs_vertices_read[indices_table[vertex_index][0]], bt_soft_body->m_nodes[vertex_index].m_x);
-
- bt_soft_body->m_nodes[vertex_index].m_q = bt_soft_body->m_nodes[vertex_index].m_x;
- bt_soft_body->m_nodes[vertex_index].m_v = btVector3(0, 0, 0);
- bt_soft_body->m_nodes[vertex_index].m_f = btVector3(0, 0, 0);
- }
-}
-
-void SoftBodyBullet::set_activation_state(bool p_active) {
- if (p_active) {
- bt_soft_body->setActivationState(ACTIVE_TAG);
- } else {
- bt_soft_body->setActivationState(WANTS_DEACTIVATION);
- }
-}
-
-void SoftBodyBullet::set_total_mass(real_t p_val) {
- if (0 >= p_val) {
- p_val = 1;
- }
- total_mass = p_val;
- if (bt_soft_body) {
- bt_soft_body->setTotalMass(total_mass);
- }
-}
-
-void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
- linear_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kLST = linear_stiffness;
- }
-}
-
-void SoftBodyBullet::set_simulation_precision(int p_val) {
- simulation_precision = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.piterations = simulation_precision;
- bt_soft_body->m_cfg.viterations = simulation_precision;
- bt_soft_body->m_cfg.diterations = simulation_precision;
- bt_soft_body->m_cfg.citerations = simulation_precision;
- }
-}
-
-void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
- pressure_coefficient = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.kPR = pressure_coefficient;
- }
-}
-
-void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
- damping_coefficient = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.kDP = damping_coefficient;
- }
-}
-
-void SoftBodyBullet::set_drag_coefficient(real_t p_val) {
- drag_coefficient = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.kDG = drag_coefficient;
- }
-}
-
-bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) {
- ERR_FAIL_COND_V(p_indices.is_empty(), false);
- ERR_FAIL_COND_V(p_vertices.is_empty(), false);
-
- /// Parse rendering server indices to physical indices.
- /// Merge all overlapping vertices and create a map of physical vertices to rendering server
-
- {
- /// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
- Vector<int> vs_indices_to_physics_table;
-
- { // Map vertices
- indices_table.resize(0);
-
- int index = 0;
- Map<Vector3, int> unique_vertices;
-
- const int vs_vertices_size(p_vertices.size());
-
- const Vector3 *p_vertices_read = p_vertices.ptr();
-
- for (int vs_vertex_index = 0; vs_vertex_index < vs_vertices_size; ++vs_vertex_index) {
- Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]);
- int vertex_id;
- if (e) {
- // Already existing
- vertex_id = e->value();
- } else {
- // Create new one
- unique_vertices[p_vertices_read[vs_vertex_index]] = vertex_id = index++;
- indices_table.push_back(Vector<int>());
- }
-
- indices_table.write[vertex_id].push_back(vs_vertex_index);
- vs_indices_to_physics_table.push_back(vertex_id);
- }
- }
-
- const int indices_map_size(indices_table.size());
-
- Vector<btScalar> bt_vertices;
-
- { // Parse vertices to bullet
-
- bt_vertices.resize(indices_map_size * 3);
- const Vector3 *p_vertices_read = p_vertices.ptr();
-
- for (int i = 0; i < indices_map_size; ++i) {
- bt_vertices.write[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
- bt_vertices.write[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
- bt_vertices.write[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
- }
- }
-
- Vector<int> bt_triangles;
- const int triangles_size(p_indices.size() / 3);
-
- { // Parse indices
-
- bt_triangles.resize(triangles_size * 3);
-
- const int *p_indices_read = p_indices.ptr();
-
- for (int i = 0; i < triangles_size; ++i) {
- bt_triangles.write[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
- bt_triangles.write[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
- bt_triangles.write[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
- }
- }
-
- btSoftBodyWorldInfo fake_world_info;
- bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false);
- setup_soft_body();
- }
-
- return true;
-}
-
-void SoftBodyBullet::setup_soft_body() {
- if (!bt_soft_body) {
- return;
- }
-
- // Soft body setup
- setupBulletCollisionObject(bt_soft_body);
- bt_soft_body->m_worldInfo = nullptr; // Remove fake world info
- bt_soft_body->getCollisionShape()->setMargin(0.01);
- bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT)));
-
- // Space setup
- if (space) {
- space->add_soft_body(this);
- }
-
- mat0 = bt_soft_body->appendMaterial();
-
- // Assign soft body data
- bt_soft_body->generateBendingConstraints(2, mat0);
-
- mat0->m_kLST = linear_stiffness;
-
- // Clusters allow to have Soft vs Soft collision but doesn't work well right now
-
- //bt_soft_body->m_cfg.kSRHR_CL = 1;// Soft vs rigid hardness [0,1] (cluster only)
- //bt_soft_body->m_cfg.kSKHR_CL = 1;// Soft vs kinematic hardness [0,1] (cluster only)
- //bt_soft_body->m_cfg.kSSHR_CL = 1;// Soft vs soft hardness [0,1] (cluster only)
- //bt_soft_body->m_cfg.kSR_SPLT_CL = 1; // Soft vs rigid impulse split [0,1] (cluster only)
- //bt_soft_body->m_cfg.kSK_SPLT_CL = 1; // Soft vs kinematic impulse split [0,1] (cluster only)
- //bt_soft_body->m_cfg.kSS_SPLT_CL = 1; // Soft vs Soft impulse split [0,1] (cluster only)
- //bt_soft_body->m_cfg.collisions = btSoftBody::fCollision::CL_SS + btSoftBody::fCollision::CL_RS + btSoftBody::fCollision::VF_SS;
- //bt_soft_body->generateClusters(64);
-
- bt_soft_body->m_cfg.piterations = simulation_precision;
- bt_soft_body->m_cfg.viterations = simulation_precision;
- bt_soft_body->m_cfg.diterations = simulation_precision;
- bt_soft_body->m_cfg.citerations = simulation_precision;
- bt_soft_body->m_cfg.kDP = damping_coefficient;
- bt_soft_body->m_cfg.kDG = drag_coefficient;
- bt_soft_body->m_cfg.kPR = pressure_coefficient;
- bt_soft_body->setTotalMass(total_mass);
-
- btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body);
- bt_soft_body->updateBounds();
-
- // Set pinned nodes
- for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
- const int node_index = pinned_nodes[i];
- ERR_CONTINUE(0 > node_index || bt_soft_body->m_nodes.size() <= node_index);
- bt_soft_body->setMass(node_index, 0);
- }
-}
-
-void SoftBodyBullet::pin_node(int p_node_index) {
- if (bt_soft_body) {
- ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
- }
- if (-1 == search_node_pinned(p_node_index)) {
- pinned_nodes.push_back(p_node_index);
- }
-}
-
-void SoftBodyBullet::unpin_node(int p_node_index) {
- if (bt_soft_body) {
- ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size());
- }
- const int id = search_node_pinned(p_node_index);
- if (-1 != id) {
- pinned_nodes.remove_at(id);
- }
-}
-
-int SoftBodyBullet::search_node_pinned(int p_node_index) const {
- for (int i = pinned_nodes.size() - 1; 0 <= i; --i) {
- if (p_node_index == pinned_nodes[i]) {
- return i;
- }
- }
- return -1;
-}
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
deleted file mode 100644
index 82a7bb3b0c..0000000000
--- a/modules/bullet/soft_body_bullet.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*************************************************************************/
-/* soft_body_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SOFT_BODY_BULLET_H
-#define SOFT_BODY_BULLET_H
-
-#include "collision_object_bullet.h"
-
-#ifdef None
-/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet
-#undef None
-#define x11_None 0L
-#endif
-
-#include "BulletSoftBody/btSoftBodyHelpers.h"
-#include "collision_object_bullet.h"
-#include "servers/physics_server_3d.h"
-
-#ifdef x11_None
-/// This is required to re add the macro None defined by x11 compiler
-#undef x11_None
-#define None 0L
-#endif
-
-class RenderingServerHandler;
-
-class SoftBodyBullet : public CollisionObjectBullet {
-private:
- btSoftBody *bt_soft_body = nullptr;
- Vector<Vector<int>> indices_table;
- btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody
- bool isScratched = false;
-
- RID soft_mesh;
-
- int simulation_precision = 5;
- real_t total_mass = 1.;
- real_t linear_stiffness = 0.5; // [0,1]
- real_t pressure_coefficient = 0.; // [-inf,+inf]
- real_t damping_coefficient = 0.01; // [0,1]
- real_t drag_coefficient = 0.; // [0,1]
- Vector<int> pinned_nodes;
-
- // Other property to add
- //btScalar kVC; // Volume conversation coefficient [0,+inf]
- //btScalar kDF; // Dynamic friction coefficient [0,1]
- //btScalar kMT; // Pose matching coefficient [0,1]
- //btScalar kCHR; // Rigid contacts hardness [0,1]
- //btScalar kKHR; // Kinetic contacts hardness [0,1]
- //btScalar kSHR; // Soft contacts hardness [0,1]
-
-public:
- SoftBodyBullet();
- ~SoftBodyBullet();
-
- virtual void reload_body();
- virtual void set_space(SpaceBullet *p_space);
-
- virtual void dispatch_callbacks() {}
- virtual void on_collision_filters_change() {}
- virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() {}
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
-
- _FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
-
- void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
-
- void set_soft_mesh(RID p_mesh);
- void destroy_soft_body();
-
- // Special function. This function has bad performance
- void set_soft_transform(const Transform3D &p_transform);
-
- AABB get_bounds() const;
-
- void move_all_nodes(const Transform3D &p_transform);
- void set_node_position(int node_index, const Vector3 &p_global_position);
- void set_node_position(int node_index, const btVector3 &p_global_position);
- void get_node_position(int node_index, Vector3 &r_position) const;
-
- void set_node_mass(int node_index, btScalar p_mass);
- btScalar get_node_mass(int node_index) const;
- void reset_all_node_mass();
- void reset_all_node_positions();
-
- void set_activation_state(bool p_active);
-
- void set_total_mass(real_t p_val);
- _FORCE_INLINE_ real_t get_total_mass() const { return total_mass; }
-
- void set_linear_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
-
- void set_simulation_precision(int p_val);
- _FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
-
- void set_pressure_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
-
- void set_damping_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
-
- void set_drag_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
-
-private:
- bool set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices);
- void setup_soft_body();
-
- void pin_node(int p_node_index);
- void unpin_node(int p_node_index);
- int search_node_pinned(int p_node_index) const;
-};
-
-#endif // SOFT_BODY_BULLET_H
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
deleted file mode 100644
index 460b78d778..0000000000
--- a/modules/bullet/space_bullet.cpp
+++ /dev/null
@@ -1,1436 +0,0 @@
-/*************************************************************************/
-/* space_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "space_bullet.h"
-
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "constraint_bullet.h"
-#include "core/config/project_settings.h"
-#include "core/string/ustring.h"
-#include "godot_collision_configuration.h"
-#include "godot_collision_dispatcher.h"
-#include "rigid_body_bullet.h"
-#include "servers/physics_server_3d.h"
-#include "soft_body_bullet.h"
-
-#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
-#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
-#include <BulletCollision/CollisionDispatch/btGhostObject.h>
-#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
-#include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h>
-#include <BulletCollision/NarrowPhaseCollision/btPointCollector.h>
-#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
-#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
-#include <btBulletDynamicsCommon.h>
-
-#include <assert.h>
-
-BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) :
- PhysicsDirectSpaceState3D(),
- space(p_space) {}
-
-int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- if (p_result_max <= 0) {
- return 0;
- }
-
- btVector3 bt_point;
- G_TO_B(p_point, bt_point);
-
- btSphereShape sphere_point(0.001f);
- btCollisionObject collision_object_point;
- collision_object_point.setCollisionShape(&sphere_point);
- collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point));
-
- // Setup query
- GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
- btResult.m_collisionFilterGroup = 0;
- btResult.m_collisionFilterMask = p_collision_mask;
- space->dynamicsWorld->contactTest(&collision_object_point, btResult);
-
- // The results are already populated by GodotAllConvexResultCallback
- return btResult.m_count;
-}
-
-bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
- btVector3 btVec_from;
- btVector3 btVec_to;
-
- G_TO_B(p_from, btVec_from);
- G_TO_B(p_to, btVec_to);
-
- // setup query
- GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
- btResult.m_collisionFilterGroup = 0;
- btResult.m_collisionFilterMask = p_collision_mask;
- btResult.m_pickRay = p_pick_ray;
-
- space->dynamicsWorld->rayTest(btVec_from, btVec_to, btResult);
- if (btResult.hasHit()) {
- B_TO_G(btResult.m_hitPointWorld, r_result.position);
- B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btResult.m_collisionObject->getUserPointer());
- if (gObj) {
- r_result.shape = btResult.m_shapeId;
- r_result.rid = gObj->get_self();
- r_result.collider_id = gObj->get_instance_id();
- r_result.collider = r_result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(r_result.collider_id);
- } else {
- WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it.");
- }
- return true;
- } else {
- return false;
- }
-}
-
-int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- if (p_result_max <= 0) {
- return 0;
- }
-
- ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, 0);
-
- btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin);
- if (!btShape->isConvex()) {
- bulletdelete(btShape);
- ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
- return 0;
- }
- btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
-
- btTransform bt_xform;
- G_TO_B(p_xform, bt_xform);
- UNSCALE_BT_BASIS(bt_xform);
-
- btCollisionObject collision_object;
- collision_object.setCollisionShape(btConvex);
- collision_object.setWorldTransform(bt_xform);
-
- GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
- btQuery.m_collisionFilterGroup = 0;
- btQuery.m_collisionFilterMask = p_collision_mask;
- btQuery.m_closestDistanceThreshold = 0;
- space->dynamicsWorld->contactTest(&collision_object, btQuery);
-
- bulletdelete(btConvex);
-
- return btQuery.m_count;
-}
-
-bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
- r_closest_safe = 0.0f;
- r_closest_unsafe = 0.0f;
- btVector3 bt_motion;
- G_TO_B(p_motion, bt_motion);
-
- ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, false);
-
- btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
- if (!btShape->isConvex()) {
- bulletdelete(btShape);
- ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
- return false;
- }
- btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
-
- btTransform bt_xform_from;
- G_TO_B(p_xform, bt_xform_from);
- UNSCALE_BT_BASIS(bt_xform_from);
-
- btTransform bt_xform_to(bt_xform_from);
- bt_xform_to.getOrigin() += bt_motion;
-
- if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) {
- r_closest_safe = 1.0f;
- r_closest_unsafe = 1.0f;
- bulletdelete(btShape);
- return true;
- }
-
- GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas);
- btResult.m_collisionFilterGroup = 0;
- btResult.m_collisionFilterMask = p_collision_mask;
-
- space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
-
- if (btResult.hasHit()) {
- const btScalar l = bt_motion.length();
- r_closest_unsafe = btResult.m_closestHitFraction;
- r_closest_safe = MAX(r_closest_unsafe - (1 - ((l - 0.01) / l)), 0);
- if (r_info) {
- if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
- B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
- }
- CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
- B_TO_G(btResult.m_hitPointWorld, r_info->point);
- B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
- r_info->rid = collision_object->get_self();
- r_info->collider_id = collision_object->get_instance_id();
- r_info->shape = btResult.m_shapeId;
- }
- } else {
- r_closest_safe = 1.0f;
- r_closest_unsafe = 1.0f;
- }
-
- bulletdelete(bt_convex_shape);
- return true; // Mean success
-}
-
-/// Returns the list of contacts pairs in this order: Local contact, other body contact
-bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- if (p_result_max <= 0) {
- return false;
- }
-
- ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, false);
-
- btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
- if (!btShape->isConvex()) {
- bulletdelete(btShape);
- ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
- return false;
- }
- btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
-
- btTransform bt_xform;
- G_TO_B(p_shape_xform, bt_xform);
- UNSCALE_BT_BASIS(bt_xform);
-
- btCollisionObject collision_object;
- collision_object.setCollisionShape(btConvex);
- collision_object.setWorldTransform(bt_xform);
-
- GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
- btQuery.m_collisionFilterGroup = 0;
- btQuery.m_collisionFilterMask = p_collision_mask;
- btQuery.m_closestDistanceThreshold = 0;
- space->dynamicsWorld->contactTest(&collision_object, btQuery);
-
- r_result_count = btQuery.m_count;
- bulletdelete(btConvex);
-
- return btQuery.m_count;
-}
-
-bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
- ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape);
- ERR_FAIL_COND_V(!shape, false);
-
- btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
- if (!btShape->isConvex()) {
- bulletdelete(btShape);
- ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
- return false;
- }
- btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
-
- btTransform bt_xform;
- G_TO_B(p_shape_xform, bt_xform);
- UNSCALE_BT_BASIS(bt_xform);
-
- btCollisionObject collision_object;
- collision_object.setCollisionShape(btConvex);
- collision_object.setWorldTransform(bt_xform);
-
- GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
- btQuery.m_collisionFilterGroup = 0;
- btQuery.m_collisionFilterMask = p_collision_mask;
- btQuery.m_closestDistanceThreshold = 0;
- space->dynamicsWorld->contactTest(&collision_object, btQuery);
-
- bulletdelete(btConvex);
-
- if (btQuery.m_collided) {
- if (btCollisionObject::CO_RIGID_BODY == btQuery.m_rest_info_collision_object->getInternalType()) {
- B_TO_G(static_cast<const btRigidBody *>(btQuery.m_rest_info_collision_object)->getVelocityInLocalPoint(btQuery.m_rest_info_bt_point), r_info->linear_velocity);
- }
- B_TO_G(btQuery.m_rest_info_bt_point, r_info->point);
- }
-
- return btQuery.m_collided;
-}
-
-Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const {
- RigidCollisionObjectBullet *rigid_object = space->get_physics_server()->get_rigid_collision_object(p_object);
- ERR_FAIL_COND_V(!rigid_object, Vector3());
-
- btVector3 out_closest_point(0, 0, 0);
- btScalar out_distance = 1e20;
-
- btVector3 bt_point;
- G_TO_B(p_point, bt_point);
-
- btSphereShape point_shape(0.);
-
- btCollisionShape *shape;
- btConvexShape *convex_shape;
- btTransform child_transform;
- btTransform body_transform(rigid_object->get_bt_collision_object()->getWorldTransform());
-
- btGjkPairDetector::ClosestPointInput input;
- input.m_transformA.getBasis().setIdentity();
- input.m_transformA.setOrigin(bt_point);
-
- bool shapes_found = false;
-
- for (int i = rigid_object->get_shape_count() - 1; 0 <= i; --i) {
- shape = rigid_object->get_bt_shape(i);
- if (shape->isConvex()) {
- child_transform = rigid_object->get_bt_shape_transform(i);
- convex_shape = static_cast<btConvexShape *>(shape);
-
- input.m_transformB = body_transform * child_transform;
-
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(&point_shape, convex_shape, space->gjk_simplex_solver, space->gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(input, result, nullptr);
-
- if (out_distance > result.m_distance) {
- out_distance = result.m_distance;
- out_closest_point = result.m_pointInWorld;
- }
- }
- shapes_found = true;
- }
-
- if (shapes_found) {
- Vector3 out;
- B_TO_G(out_closest_point, out);
- return out;
- } else {
- // no shapes found, use distance to origin.
- return rigid_object->get_transform().get_origin();
- }
-}
-
-SpaceBullet::SpaceBullet() {
- create_empty_world(GLOBAL_DEF("physics/3d/active_soft_world", true));
- direct_access = memnew(BulletPhysicsDirectSpaceState(this));
-}
-
-SpaceBullet::~SpaceBullet() {
- memdelete(direct_access);
- destroy_world();
-}
-
-void SpaceBullet::flush_queries() {
- const btCollisionObjectArray &colObjArray = dynamicsWorld->getCollisionObjectArray();
- for (int i = colObjArray.size() - 1; 0 <= i; --i) {
- static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->dispatch_callbacks();
- }
-}
-
-void SpaceBullet::step(real_t p_delta_time) {
- delta_time = p_delta_time;
- dynamicsWorld->stepSimulation(p_delta_time, 0, 0);
-}
-
-void SpaceBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
- assert(dynamicsWorld);
-
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY:
- gravityMagnitude = p_value;
- update_gravity();
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
- gravityDirection = p_value;
- update_gravity();
- break;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
- linear_damp = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- angular_damp = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_PRIORITY:
- // Priority is always 0, the lower
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- break;
- default:
- WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
- break;
- }
-}
-
-Variant SpaceBullet::get_param(PhysicsServer3D::AreaParameter p_param) {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY:
- return gravityMagnitude;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
- return gravityDirection;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
- return linear_damp;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- return angular_damp;
- case PhysicsServer3D::AREA_PARAM_PRIORITY:
- return 0; // Priority is always 0, the lower
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
- return false;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- return 0;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return 0;
- default:
- WARN_PRINT("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
- return Variant();
- }
-}
-
-void SpaceBullet::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
- case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION:
- case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
- case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
- case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
- case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP:
- default:
- WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
- break;
- }
-}
-
-real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) {
- switch (p_param) {
- case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
- case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION:
- case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
- case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
- case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
- case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP:
- default:
- WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
- return 0.f;
- }
-}
-
-void SpaceBullet::add_area(AreaBullet *p_area) {
- areas.push_back(p_area);
- dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask());
-}
-
-void SpaceBullet::remove_area(AreaBullet *p_area) {
- areas.erase(p_area);
- dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost());
-}
-
-void SpaceBullet::reload_collision_filters(AreaBullet *p_area) {
- btGhostObject *ghost_object = p_area->get_bt_ghost();
-
- btBroadphaseProxy *ghost_proxy = ghost_object->getBroadphaseHandle();
- ghost_proxy->m_collisionFilterGroup = p_area->get_collision_layer();
- ghost_proxy->m_collisionFilterMask = p_area->get_collision_mask();
-
- dynamicsWorld->refreshBroadphaseProxy(ghost_object);
-}
-
-void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) {
- if (p_body->is_static()) {
- dynamicsWorld->addCollisionObject(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
- } else {
- dynamicsWorld->addRigidBody(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
- p_body->scratch_space_override_modificator();
- }
-}
-
-void SpaceBullet::remove_rigid_body_constraints(RigidBodyBullet *p_body) {
- btRigidBody *btBody = p_body->get_bt_rigid_body();
-
- int constraints = btBody->getNumConstraintRefs();
- if (constraints > 0) {
- ERR_PRINT("A body connected to joints was removed.");
- for (int i = 0; i < constraints; i++) {
- dynamicsWorld->removeConstraint(btBody->getConstraintRef(i));
- }
- }
-}
-
-void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
- btRigidBody *btBody = p_body->get_bt_rigid_body();
-
- if (p_body->is_static()) {
- dynamicsWorld->removeCollisionObject(btBody);
- } else {
- dynamicsWorld->removeRigidBody(btBody);
- }
-}
-
-void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) {
- btRigidBody *rigid_body = p_body->get_bt_rigid_body();
-
- btBroadphaseProxy *body_proxy = rigid_body->getBroadphaseProxy();
- body_proxy->m_collisionFilterGroup = p_body->get_collision_layer();
- body_proxy->m_collisionFilterMask = p_body->get_collision_mask();
-
- dynamicsWorld->refreshBroadphaseProxy(rigid_body);
-}
-
-void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) {
- if (is_using_soft_world()) {
- if (p_body->get_bt_soft_body()) {
- p_body->get_bt_soft_body()->m_worldInfo = get_soft_body_world_info();
- static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->addSoftBody(p_body->get_bt_soft_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
- }
- } else {
- ERR_PRINT("This soft body can't be added to non soft world");
- }
-}
-
-void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) {
- if (is_using_soft_world()) {
- if (p_body->get_bt_soft_body()) {
- static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body());
- p_body->get_bt_soft_body()->m_worldInfo = nullptr;
- }
- }
-}
-
-void SpaceBullet::reload_collision_filters(SoftBodyBullet *p_body) {
- // This is necessary to change collision filter
- remove_soft_body(p_body);
- add_soft_body(p_body);
-}
-
-void SpaceBullet::add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies) {
- p_constraint->set_space(this);
- dynamicsWorld->addConstraint(p_constraint->get_bt_constraint(), disableCollisionsBetweenLinkedBodies);
-}
-
-void SpaceBullet::remove_constraint(ConstraintBullet *p_constraint) {
- dynamicsWorld->removeConstraint(p_constraint->get_bt_constraint());
-}
-
-int SpaceBullet::get_num_collision_objects() const {
- return dynamicsWorld->getNumCollisionObjects();
-}
-
-void SpaceBullet::remove_all_collision_objects() {
- for (int i = dynamicsWorld->getNumCollisionObjects() - 1; 0 <= i; --i) {
- btCollisionObject *btObj = dynamicsWorld->getCollisionObjectArray()[i];
- CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- colObj->set_space(nullptr);
- }
-}
-
-void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
- const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray();
-
- // Notify all Collision objects the collision checker is started
- for (int i = colObjArray.size() - 1; 0 <= i; --i) {
- static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_start();
- }
-
- SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo());
- sb->check_ghost_overlaps();
- sb->check_body_collision();
-
- for (int i = colObjArray.size() - 1; 0 <= i; --i) {
- static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_end();
- }
-}
-
-BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
- return direct_access;
-}
-
-btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
- return CLAMP(body0->getRestitution() + body1->getRestitution(), 0, 1);
-}
-
-btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) {
- return ABS(MIN(body0->getFriction(), body1->getFriction()));
-}
-
-void SpaceBullet::create_empty_world(bool p_create_soft_world) {
- gjk_epa_pen_solver = bulletnew(btGjkEpaPenetrationDepthSolver);
- gjk_simplex_solver = bulletnew(btVoronoiSimplexSolver);
-
- void *world_mem;
- if (p_create_soft_world) {
- world_mem = malloc(sizeof(btSoftRigidDynamicsWorld));
- } else {
- world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
- }
-
- ERR_FAIL_COND_MSG(!world_mem, "Out of memory.");
-
- if (p_create_soft_world) {
- collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
- } else {
- collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
- }
-
- dispatcher = bulletnew(GodotCollisionDispatcher(collisionConfiguration));
- broadphase = bulletnew(btDbvtBroadphase);
- solver = bulletnew(btSequentialImpulseConstraintSolver);
-
- if (p_create_soft_world) {
- dynamicsWorld = new (world_mem) btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
- soft_body_world_info = bulletnew(btSoftBodyWorldInfo);
- } else {
- dynamicsWorld = new (world_mem) btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
- }
-
- ghostPairCallback = bulletnew(btGhostPairCallback);
- godotFilterCallback = bulletnew(GodotFilterCallback);
- gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
- gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
- gContactAddedCallback = &godotContactAddedCallback;
-
- dynamicsWorld->setWorldUserInfo(this);
-
- dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false);
- dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check
- dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback);
-
- if (soft_body_world_info) {
- soft_body_world_info->m_broadphase = broadphase;
- soft_body_world_info->m_dispatcher = dispatcher;
- soft_body_world_info->m_sparsesdf.Initialize();
- }
-
- update_gravity();
-}
-
-void SpaceBullet::destroy_world() {
- /// The world elements (like: Collision Objects, Constraints, Shapes) are managed by godot
-
- dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(nullptr);
- dynamicsWorld->getPairCache()->setOverlapFilterCallback(nullptr);
-
- bulletdelete(ghostPairCallback);
- bulletdelete(godotFilterCallback);
-
- // Deallocate world
- dynamicsWorld->~btDiscreteDynamicsWorld();
- free(dynamicsWorld);
- dynamicsWorld = nullptr;
-
- bulletdelete(solver);
- bulletdelete(broadphase);
- bulletdelete(dispatcher);
- bulletdelete(collisionConfiguration);
- bulletdelete(soft_body_world_info);
- bulletdelete(gjk_simplex_solver);
- bulletdelete(gjk_epa_pen_solver);
-}
-
-void SpaceBullet::check_ghost_overlaps() {
- // For each area
- for (int area_idx = 0; area_idx < areas.size(); area_idx++) {
- AreaBullet *area = areas[area_idx];
- if (!area->is_monitoring()) {
- continue;
- }
-
- btGhostObject *bt_ghost = area->get_bt_ghost();
- const btTransform &area_transform = area->get_transform__bullet();
- const btVector3 &area_scale(area->get_bt_body_scale());
-
- // Mark all current overlapping shapes dirty.
- area->mark_all_overlaps_dirty();
-
- // Broadphase
- const btAlignedObjectArray<btCollisionObject *> overlapping_pairs = bt_ghost->getOverlappingPairs();
- // Narrowphase
- for (int pair_idx = 0; pair_idx < overlapping_pairs.size(); pair_idx++) {
- btCollisionObject *other_bt_collision_object = overlapping_pairs[pair_idx];
- RigidCollisionObjectBullet *other_object = static_cast<RigidCollisionObjectBullet *>(other_bt_collision_object->getUserPointer());
- const btTransform &other_transform = other_object->get_transform__bullet();
- const btVector3 &other_scale(other_object->get_bt_body_scale());
-
- if (!area->is_updated() && !other_object->is_updated()) {
- area->mark_object_overlaps_inside(other_object);
- continue;
- }
-
- if (other_bt_collision_object->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
- if (!static_cast<AreaBullet *>(other_bt_collision_object->getUserPointer())->is_monitorable()) {
- continue;
- }
- } else if (other_bt_collision_object->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) {
- continue;
- }
-
- // For each area shape
- for (int our_shape_id = 0; our_shape_id < area->get_shape_count(); our_shape_id++) {
- btCollisionShape *area_shape = area->get_bt_shape(our_shape_id);
- if (!area_shape->isConvex()) {
- continue;
- }
- btConvexShape *area_convex_shape = static_cast<btConvexShape *>(area_shape);
-
- btTransform area_shape_transform(area->get_bt_shape_transform(our_shape_id));
- area_shape_transform.getOrigin() *= area_scale;
- btGjkPairDetector::ClosestPointInput gjk_input;
- gjk_input.m_transformA = area_transform * area_shape_transform;
-
- // For each other object shape
- for (int other_shape_id = 0; other_shape_id < other_object->get_shape_count(); other_shape_id++) {
- btCollisionShape *other_shape = other_object->get_bt_shape(other_shape_id);
- btTransform other_shape_transform(other_object->get_bt_shape_transform(other_shape_id));
- other_shape_transform.getOrigin() *= other_scale;
- gjk_input.m_transformB = other_transform * other_shape_transform;
-
- if (other_shape->isConvex()) {
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(
- area_convex_shape,
- static_cast<btConvexShape *>(other_shape),
- gjk_simplex_solver,
- gjk_epa_pen_solver);
-
- gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
- if (result.m_distance <= 0) {
- area->set_overlap(other_object, other_shape_id, our_shape_id);
- }
- } else { // Other shape is not convex.
- btCollisionObjectWrapper obA(nullptr, area_convex_shape, bt_ghost, gjk_input.m_transformA, -1, our_shape_id);
- btCollisionObjectWrapper obB(nullptr, other_shape, other_bt_collision_object, gjk_input.m_transformB, -1, other_shape_id);
- btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
-
- if (!algorithm) {
- continue;
- }
-
- GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
- algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
- algorithm->~btCollisionAlgorithm();
- dispatcher->freeCollisionAlgorithm(algorithm);
-
- if (contactPointResult.hasHit()) {
- area->set_overlap(other_object, our_shape_id, other_shape_id);
- }
- }
- } // End for each other object shape
- } // End for each area shape
- } // End for each overlapping pair
-
- // All overlapping shapes still marked dirty must have exited.
- area->mark_all_dirty_overlaps_as_exit();
- } // End for each area
-}
-
-void SpaceBullet::check_body_collision() {
-#ifdef DEBUG_ENABLED
- reset_debug_contact_count();
-#endif
-
- const int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds();
- for (int i = 0; i < numManifolds; ++i) {
- btPersistentManifold *contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i);
-
- // I know this static cast is a bit risky. But I'm checking its type just after it.
- // This allow me to avoid a lot of other cast and checks
- RigidBodyBullet *bodyA = static_cast<RigidBodyBullet *>(contactManifold->getBody0()->getUserPointer());
- RigidBodyBullet *bodyB = static_cast<RigidBodyBullet *>(contactManifold->getBody1()->getUserPointer());
-
- if (CollisionObjectBullet::TYPE_RIGID_BODY == bodyA->getType() && CollisionObjectBullet::TYPE_RIGID_BODY == bodyB->getType()) {
- if (!bodyA->can_add_collision() && !bodyB->can_add_collision()) {
- continue;
- }
-
- const int numContacts = contactManifold->getNumContacts();
-
- /// Since I don't need report all contacts for these objects,
- /// So report only the first
-#define REPORT_ALL_CONTACTS 0
-#if REPORT_ALL_CONTACTS
- for (int j = 0; j < numContacts; j++) {
- btManifoldPoint &pt = contactManifold->getContactPoint(j);
-#else
- if (numContacts) {
- btManifoldPoint &pt = contactManifold->getContactPoint(0);
-#endif
- if (
- pt.getDistance() < 0.0 ||
- bodyA->was_colliding(bodyB) ||
- bodyB->was_colliding(bodyA)) {
- Vector3 collisionWorldPosition;
- Vector3 collisionLocalPosition;
- Vector3 normalOnB;
- real_t appliedImpulse = pt.m_appliedImpulse;
- B_TO_G(pt.m_normalWorldOnB, normalOnB);
-
- // The pt.m_index only contains the shape index when more than one collision shape is used
- // and only if the collision shape is not a concave collision shape.
- // A value of -1 in pt.m_partId indicates the pt.m_index is a shape index.
- int shape_index_a = 0;
- if (bodyA->get_shape_count() > 1 && pt.m_partId0 == -1) {
- shape_index_a = pt.m_index0;
- }
- int shape_index_b = 0;
- if (bodyB->get_shape_count() > 1 && pt.m_partId1 == -1) {
- shape_index_b = pt.m_index1;
- }
-
- if (bodyA->can_add_collision()) {
- B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
- /// pt.m_localPointB Doesn't report the exact point in local space
- B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
- bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, shape_index_b, shape_index_a);
- }
- if (bodyB->can_add_collision()) {
- B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
- /// pt.m_localPointA Doesn't report the exact point in local space
- B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
- bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, shape_index_a, shape_index_b);
- }
-
-#ifdef DEBUG_ENABLED
- if (is_debugging_contacts()) {
- add_debug_contact(collisionWorldPosition);
- }
-#endif
- }
- }
- }
- }
-}
-
-void SpaceBullet::update_gravity() {
- btVector3 btGravity;
- G_TO_B(gravityDirection * gravityMagnitude, btGravity);
- //dynamicsWorld->setGravity(btGravity);
- dynamicsWorld->setGravity(btVector3(0, 0, 0));
- if (soft_body_world_info) {
- soft_body_world_info->m_gravity = btGravity;
- }
-}
-
-/// IMPORTANT: Please don't turn it ON this is not managed correctly!!
-/// I'm leaving this here just for future tests.
-/// Debug motion and normal vector drawing
-#define debug_test_motion 0
-
-#define RECOVERING_MOVEMENT_SCALE 0.4
-#define RECOVERING_MOVEMENT_CYCLES 4
-
-#if debug_test_motion
-
-#include "scene/3d/immediate_geometry.h"
-
-static ImmediateGeometry3D *motionVec(nullptr);
-static ImmediateGeometry3D *normalLine(nullptr);
-static Ref<StandardMaterial3D> red_mat;
-static Ref<StandardMaterial3D> blue_mat;
-#endif
-
-bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) {
-#if debug_test_motion
- /// Yes I know this is not good, but I've used it as fast debugging hack.
- /// I'm leaving it here just for speedup the other eventual debugs
- if (!normalLine) {
- motionVec = memnew(ImmediateGeometry3D);
- normalLine = memnew(ImmediateGeometry3D);
- SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);
- SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);
-
- motionVec->set_as_top_level(true);
- normalLine->set_as_top_level(true);
-
- red_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- red_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- red_mat->set_line_width(20.0);
- red_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- red_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- red_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- red_mat->set_albedo(Color(1, 0, 0, 1));
- motionVec->set_material_override(red_mat);
-
- blue_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- blue_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- blue_mat->set_line_width(20.0);
- blue_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- blue_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- blue_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- blue_mat->set_albedo(Color(0, 0, 1, 1));
- normalLine->set_material_override(blue_mat);
- }
-#endif
-
- btTransform body_transform;
- G_TO_B(p_from, body_transform);
- UNSCALE_BT_BASIS(body_transform);
-
- if (!p_body->get_kinematic_utilities()) {
- p_body->init_kinematic_utilities();
- }
-
- btVector3 initial_recover_motion(0, 0, 0);
- { /// Phase one - multi shapes depenetration using margin
- for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
- if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion, nullptr, p_exclude)) {
- break;
- }
- }
- // Add recover movement in order to make it safe
- body_transform.getOrigin() += initial_recover_motion;
- }
-
- btVector3 motion;
- G_TO_B(p_motion, motion);
- real_t total_length = motion.length();
- real_t unsafe_fraction = 1.0;
- real_t safe_fraction = 1.0;
- {
- // Phase two - sweep test, from a secure position without margin
-
- const int shape_count(p_body->get_shape_count());
-
-#if debug_test_motion
- Vector3 sup_line;
- B_TO_G(body_safe_position.getOrigin(), sup_line);
- motionVec->clear();
- motionVec->begin(Mesh::PRIMITIVE_LINES, nullptr);
- motionVec->add_vertex(sup_line);
- motionVec->add_vertex(sup_line + p_motion * 10);
- motionVec->end();
-#endif
-
- for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
- if (p_body->is_shape_disabled(shIndex)) {
- continue;
- }
-
- if (!p_body->get_bt_shape(shIndex)->isConvex()) {
- // Skip no convex shape
- continue;
- }
-
- if (p_exclude_raycast_shapes && p_body->get_bt_shape(shIndex)->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
- // Skip rayshape in order to implement custom separation process
- continue;
- }
-
- btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
-
- btTransform shape_world_from = body_transform * p_body->get_kinematic_utilities()->shapes[shIndex].transform;
-
- btTransform shape_world_to(shape_world_from);
- shape_world_to.getOrigin() += motion;
-
- if ((shape_world_to.getOrigin() - shape_world_from.getOrigin()).fuzzyZero()) {
- motion = btVector3(0, 0, 0);
- break;
- }
-
- GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia, &p_exclude);
- btResult.m_collisionFilterGroup = p_body->get_collision_layer();
- btResult.m_collisionFilterMask = p_body->get_collision_mask();
-
- dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
-
- if (btResult.hasHit()) {
- if (total_length > CMP_EPSILON) {
- real_t hit_fraction = btResult.m_closestHitFraction * motion.length() / total_length;
- if (hit_fraction < unsafe_fraction) {
- unsafe_fraction = hit_fraction;
- real_t margin = p_body->get_kinematic_utilities()->safe_margin;
- safe_fraction = MAX(hit_fraction - (1 - ((total_length - margin) / total_length)), 0);
- }
- }
-
- /// Since for each sweep test I fix the motion of new shapes in base the recover result,
- /// if another shape will hit something it means that has a deepest penetration respect the previous shape
- motion *= btResult.m_closestHitFraction;
- }
- }
-
- body_transform.getOrigin() += motion;
- }
-
- bool has_penetration = false;
-
- { /// Phase three - contact test with margin
-
- btVector3 __rec(0, 0, 0);
- RecoverResult r_recover_result;
-
- has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result, p_exclude);
-
- // Parse results
- if (r_result) {
- B_TO_G(motion + initial_recover_motion + __rec, r_result->motion);
-
- if (has_penetration) {
- const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
- CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
-
- B_TO_G(motion, r_result->remainder); // is the remaining movements
- r_result->remainder = p_motion - r_result->remainder;
-
- B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
- B_TO_G(r_recover_result.normal, r_result->collision_normal);
- B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
- r_result->collider = collisionObject->get_self();
- r_result->collider_id = collisionObject->get_instance_id();
- r_result->collider_shape = r_recover_result.other_compound_shape_index;
- r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
- r_result->collision_depth = Math::abs(r_recover_result.penetration_distance);
- r_result->collision_safe_fraction = safe_fraction;
- r_result->collision_unsafe_fraction = unsafe_fraction;
-
-#if debug_test_motion
- Vector3 sup_line2;
- B_TO_G(motion, sup_line2);
- normalLine->clear();
- normalLine->begin(Mesh::PRIMITIVE_LINES, nullptr);
- normalLine->add_vertex(r_result->collision_point);
- normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
- normalLine->end();
-#endif
- } else {
- r_result->remainder = Vector3();
- }
- }
- }
-
- return has_penetration;
-}
-
-int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
- btTransform body_transform;
- G_TO_B(p_transform, body_transform);
- UNSCALE_BT_BASIS(body_transform);
-
- if (!p_body->get_kinematic_utilities()) {
- p_body->init_kinematic_utilities();
- }
-
- btVector3 recover_motion(0, 0, 0);
-
- int rays_found = 0;
- int rays_found_this_round = 0;
-
- for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
- PhysicsServer3D::SeparationResult *next_results = &r_results[rays_found];
- rays_found_this_round = recover_from_penetration_ray(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, p_result_max - rays_found, recover_motion, next_results);
-
- rays_found += rays_found_this_round;
- if (rays_found_this_round == 0) {
- body_transform.getOrigin() += recover_motion;
- break;
- }
- }
-
- B_TO_G(recover_motion, r_recover_motion);
- return rays_found;
-}
-
-struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback {
-private:
- btDbvtVolume bounds;
-
- const btCollisionObject *self_collision_object;
- uint32_t collision_layer = 0;
-
- struct CompoundLeafCallback : btDbvt::ICollide {
- private:
- RecoverPenetrationBroadPhaseCallback *parent_callback = nullptr;
- btCollisionObject *collision_object = nullptr;
-
- public:
- CompoundLeafCallback(RecoverPenetrationBroadPhaseCallback *p_parent_callback, btCollisionObject *p_collision_object) :
- parent_callback(p_parent_callback),
- collision_object(p_collision_object) {
- }
-
- void Process(const btDbvtNode *leaf) {
- BroadphaseResult result;
- result.collision_object = collision_object;
- result.compound_child_index = leaf->dataAsInt;
- parent_callback->results.push_back(result);
- }
- };
-
-public:
- struct BroadphaseResult {
- btCollisionObject *collision_object = nullptr;
- int compound_child_index = 0;
- };
-
- Vector<BroadphaseResult> results;
-
-public:
- RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, btVector3 p_aabb_min, btVector3 p_aabb_max) :
- self_collision_object(p_self_collision_object),
- collision_layer(p_collision_layer) {
- bounds = btDbvtVolume::FromMM(p_aabb_min, p_aabb_max);
- }
-
- virtual ~RecoverPenetrationBroadPhaseCallback() {}
-
- virtual bool process(const btBroadphaseProxy *proxy) {
- btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
- if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
- if (self_collision_object != proxy->m_clientObject && (proxy->collision_layer & m_collisionFilterMask)) {
- if (co->getCollisionShape()->isCompound()) {
- const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
-
- if (cs->getNumChildShapes() > 1) {
- const btDbvt *tree = cs->getDynamicAabbTree();
- ERR_FAIL_COND_V(tree == nullptr, true);
-
- // Transform bounds into compound shape local space
- const btTransform other_in_compound_space = co->getWorldTransform().inverse();
- const btMatrix3x3 abs_b = other_in_compound_space.getBasis().absolute();
- const btVector3 local_center = other_in_compound_space(bounds.Center());
- const btVector3 local_extent = bounds.Extents().dot3(abs_b[0], abs_b[1], abs_b[2]);
- const btVector3 local_aabb_min = local_center - local_extent;
- const btVector3 local_aabb_max = local_center + local_extent;
- const btDbvtVolume local_bounds = btDbvtVolume::FromMM(local_aabb_min, local_aabb_max);
-
- // Test collision against compound child shapes using its AABB tree
- CompoundLeafCallback compound_leaf_callback(this, co);
- tree->collideTV(tree->m_root, local_bounds, compound_leaf_callback);
- } else {
- // If there's only a single child shape then there's no need to search any more, we know which child overlaps
- BroadphaseResult result;
- result.collision_object = co;
- result.compound_child_index = 0;
- results.push_back(result);
- }
- } else {
- BroadphaseResult result;
- result.collision_object = co;
- result.compound_child_index = -1;
- results.push_back(result);
- }
- return true;
- }
- }
- return false;
- }
-};
-
-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result, const Set<RID> &p_exclude) {
- // Calculate the cumulative AABB of all shapes of the kinematic body
- btVector3 aabb_min, aabb_max;
- bool shapes_found = false;
-
- for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
- const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
- if (!kin_shape.is_active()) {
- continue;
- }
-
- if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
- // Skip rayshape in order to implement custom separation process
- continue;
- }
-
- btTransform shape_transform = p_body_position * kin_shape.transform;
- shape_transform.getOrigin() += r_delta_recover_movement;
-
- btVector3 shape_aabb_min, shape_aabb_max;
- kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max);
-
- if (!shapes_found) {
- aabb_min = shape_aabb_min;
- aabb_max = shape_aabb_max;
- shapes_found = true;
- } else {
- aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x());
- aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y());
- aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z());
-
- aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x());
- aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y());
- aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z());
- }
- }
-
- // If there are no shapes then there is no penetration either
- if (!shapes_found) {
- return false;
- }
-
- // Perform broadphase test
- RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max);
- dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
-
- bool penetration = false;
-
- // Perform narrowphase per shape
- for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
- const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
- if (!kin_shape.is_active()) {
- continue;
- }
-
- if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) {
- // Skip rayshape in order to implement custom separation process
- continue;
- }
-
- if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
- continue;
- }
-
- btTransform shape_transform = p_body_position * kin_shape.transform;
- shape_transform.getOrigin() += r_delta_recover_movement;
-
- for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
- btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
-
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(otherObject->getUserPointer());
- if (p_exclude.has(gObj->get_self())) {
- continue;
- }
-
- if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
- otherObject->activate(); // Force activation of hitten rigid, soft body
- continue;
- } else if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) {
- continue;
- }
-
- if (otherObject->getCollisionShape()->isCompound()) {
- const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
- int shape_idx = recover_broad_result.results[i].compound_child_index;
- ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
-
- if (cs->getChildShape(shape_idx)->isConvex()) {
- if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
- penetration = true;
- }
- } else {
- if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
- penetration = true;
- }
- }
- } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
- if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
- penetration = true;
- }
- } else {
- if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
- penetration = true;
- }
- }
- }
- }
-
- return penetration;
-}
-
-bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
- // Initialize GJK input
- btGjkPairDetector::ClosestPointInput gjk_input;
- gjk_input.m_transformA = p_transformA;
- gjk_input.m_transformB = p_transformB;
-
- // Perform GJK test
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr);
- if (0 > result.m_distance) {
- // Has penetration
- r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
-
- if (r_recover_result) {
- if (result.m_distance < r_recover_result->penetration_distance) {
- r_recover_result->hasPenetration = true;
- r_recover_result->local_shape_most_recovered = p_shapeId_A;
- r_recover_result->other_collision_object = p_objectB;
- r_recover_result->other_compound_shape_index = p_shapeId_B;
- r_recover_result->penetration_distance = result.m_distance;
- r_recover_result->pointWorld = result.m_pointInWorld;
- r_recover_result->normal = result.m_normalOnBInWorld;
- }
- }
- return true;
- }
- return false;
-}
-
-bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
- /// Contact test
-
- btTransform tA(p_transformA);
-
- btCollisionObjectWrapper obA(nullptr, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
- btCollisionObjectWrapper obB(nullptr, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
-
- btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS);
- if (algorithm) {
- GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
- //discrete collision detection query
- algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
-
- algorithm->~btCollisionAlgorithm();
- dispatcher->freeCollisionAlgorithm(algorithm);
-
- if (contactPointResult.hasHit()) {
- r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale);
- if (r_recover_result) {
- if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
- r_recover_result->hasPenetration = true;
- r_recover_result->local_shape_most_recovered = p_shapeId_A;
- r_recover_result->other_collision_object = p_objectB;
- r_recover_result->other_compound_shape_index = p_shapeId_B;
- r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
- r_recover_result->pointWorld = contactPointResult.m_pointWorld;
- r_recover_result->normal = contactPointResult.m_pointNormalWorld;
- }
- }
- return true;
- }
- }
- return false;
-}
-
-int SpaceBullet::add_separation_result(PhysicsServer3D::SeparationResult *r_result, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const {
- // optimize results (ignore non-colliding)
- if (p_recover_result.penetration_distance < 0.0) {
- const btRigidBody *btRigid = static_cast<const btRigidBody *>(p_other_object);
- CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(p_other_object->getUserPointer());
-
- r_result->collision_depth = p_recover_result.penetration_distance;
- B_TO_G(p_recover_result.pointWorld, r_result->collision_point);
- B_TO_G(p_recover_result.normal, r_result->collision_normal);
- B_TO_G(btRigid->getVelocityInLocalPoint(p_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity);
- r_result->collision_local_shape = p_shape_id;
- r_result->collider_id = collisionObject->get_instance_id();
- r_result->collider = collisionObject->get_self();
- r_result->collider_shape = p_recover_result.other_compound_shape_index;
-
- return 1;
- } else {
- return 0;
- }
-}
-
-int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results) {
- // Calculate the cumulative AABB of all shapes of the kinematic body
- btVector3 aabb_min, aabb_max;
- bool shapes_found = false;
-
- for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
- const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
- if (!kin_shape.is_active()) {
- continue;
- }
-
- if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) {
- continue;
- }
-
- btTransform shape_transform = p_body_position * kin_shape.transform;
- shape_transform.getOrigin() += r_delta_recover_movement;
-
- btVector3 shape_aabb_min, shape_aabb_max;
- kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max);
-
- if (!shapes_found) {
- aabb_min = shape_aabb_min;
- aabb_max = shape_aabb_max;
- shapes_found = true;
- } else {
- aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x());
- aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y());
- aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z());
-
- aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x());
- aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y());
- aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z());
- }
- }
-
- // If there are no shapes then there is no penetration either
- if (!shapes_found) {
- return 0;
- }
-
- // Perform broadphase test
- RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max);
- dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result);
-
- int ray_count = 0;
-
- // Perform narrowphase per shape
- for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
- if (ray_count >= p_result_max) {
- break;
- }
-
- const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
- if (!kin_shape.is_active()) {
- continue;
- }
-
- if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) {
- continue;
- }
-
- btTransform shape_transform = p_body_position * kin_shape.transform;
- shape_transform.getOrigin() += r_delta_recover_movement;
-
- for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) {
- btCollisionObject *otherObject = recover_broad_result.results[i].collision_object;
- if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) {
- otherObject->activate(); // Force activation of hitten rigid, soft body
- continue;
- } else if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) {
- continue;
- }
-
- if (otherObject->getCollisionShape()->isCompound()) {
- const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape());
- int shape_idx = recover_broad_result.results[i].compound_child_index;
- ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
-
- RecoverResult recover_result;
- if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
- ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject);
- }
- } else {
- RecoverResult recover_result;
- if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) {
- ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject);
- }
- }
- }
- }
-
- return ray_count;
-}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
deleted file mode 100644
index f858c5fcb5..0000000000
--- a/modules/bullet/space_bullet.h
+++ /dev/null
@@ -1,220 +0,0 @@
-/*************************************************************************/
-/* space_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SPACE_BULLET_H
-#define SPACE_BULLET_H
-
-#include "core/templates/vector.h"
-#include "core/variant/variant.h"
-#include "godot_result_callbacks.h"
-#include "rid_bullet.h"
-#include "servers/physics_server_3d.h"
-
-#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
-#include <BulletCollision/BroadphaseCollision/btOverlappingPairCache.h>
-#include <LinearMath/btScalar.h>
-#include <LinearMath/btTransform.h>
-#include <LinearMath/btVector3.h>
-
-class AreaBullet;
-class btBroadphaseInterface;
-class btCollisionDispatcher;
-class btConstraintSolver;
-class btDefaultCollisionConfiguration;
-class btDynamicsWorld;
-class btDiscreteDynamicsWorld;
-class btEmptyShape;
-class btGhostPairCallback;
-class btSoftRigidDynamicsWorld;
-struct btSoftBodyWorldInfo;
-class ConstraintBullet;
-class CollisionObjectBullet;
-class RigidBodyBullet;
-class SpaceBullet;
-class SoftBodyBullet;
-class btGjkEpaPenetrationDepthSolver;
-
-extern ContactAddedCallback gContactAddedCallback;
-
-class BulletPhysicsDirectSpaceState : public PhysicsDirectSpaceState3D {
- GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState3D);
-
-private:
- SpaceBullet *space;
-
-public:
- BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
-
- virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
- /// Returns the list of contacts pairs in this order: Local contact, other body contact
- virtual bool collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
-};
-
-class SpaceBullet : public RIDBullet {
- friend class AreaBullet;
- friend void onBulletTickCallback(btDynamicsWorld *world, btScalar timeStep);
- friend class BulletPhysicsDirectSpaceState;
-
- btBroadphaseInterface *broadphase = nullptr;
- btDefaultCollisionConfiguration *collisionConfiguration = nullptr;
- btCollisionDispatcher *dispatcher = nullptr;
- btConstraintSolver *solver = nullptr;
- btDiscreteDynamicsWorld *dynamicsWorld = nullptr;
- btSoftBodyWorldInfo *soft_body_world_info = nullptr;
- btGhostPairCallback *ghostPairCallback = nullptr;
- GodotFilterCallback *godotFilterCallback = nullptr;
-
- btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver = nullptr;
- btVoronoiSimplexSolver *gjk_simplex_solver = nullptr;
-
- BulletPhysicsDirectSpaceState *direct_access;
- Vector3 gravityDirection = Vector3(0, -1, 0);
- real_t gravityMagnitude = 10.0;
-
- real_t linear_damp = 0.0;
- real_t angular_damp = 0.0;
-
- Vector<AreaBullet *> areas;
-
- Vector<Vector3> contactDebug;
- int contactDebugCount = 0;
- real_t delta_time = 0.;
-
-public:
- SpaceBullet();
- virtual ~SpaceBullet();
-
- void flush_queries();
- real_t get_delta_time() { return delta_time; }
- void step(real_t p_delta_time);
-
- _FORCE_INLINE_ btBroadphaseInterface *get_broadphase() const { return broadphase; }
- _FORCE_INLINE_ btDefaultCollisionConfiguration *get_collision_configuration() const { return collisionConfiguration; }
- _FORCE_INLINE_ btCollisionDispatcher *get_dispatcher() const { return dispatcher; }
- _FORCE_INLINE_ btConstraintSolver *get_solver() const { return solver; }
- _FORCE_INLINE_ btDiscreteDynamicsWorld *get_dynamic_world() const { return dynamicsWorld; }
- _FORCE_INLINE_ btSoftBodyWorldInfo *get_soft_body_world_info() const { return soft_body_world_info; }
- _FORCE_INLINE_ bool is_using_soft_world() { return soft_body_world_info; }
-
- /// Used to set some parameters to Bullet world
- /// @param p_param:
- /// AREA_PARAM_GRAVITY to set the gravity magnitude of entire world
- /// AREA_PARAM_GRAVITY_VECTOR to set the gravity direction of entire world
- void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
- /// Used to get some parameters to Bullet world
- /// @param p_param:
- /// AREA_PARAM_GRAVITY to get the gravity magnitude of entire world
- /// AREA_PARAM_GRAVITY_VECTOR to get the gravity direction of entire world
- Variant get_param(PhysicsServer3D::AreaParameter p_param);
-
- void set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_value);
- real_t get_param(PhysicsServer3D::SpaceParameter p_param);
-
- void add_area(AreaBullet *p_area);
- void remove_area(AreaBullet *p_area);
- void reload_collision_filters(AreaBullet *p_area);
-
- void add_rigid_body(RigidBodyBullet *p_body);
- void remove_rigid_body_constraints(RigidBodyBullet *p_body);
- void remove_rigid_body(RigidBodyBullet *p_body);
- void reload_collision_filters(RigidBodyBullet *p_body);
-
- void add_soft_body(SoftBodyBullet *p_body);
- void remove_soft_body(SoftBodyBullet *p_body);
- void reload_collision_filters(SoftBodyBullet *p_body);
-
- void add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies = false);
- void remove_constraint(ConstraintBullet *p_constraint);
-
- int get_num_collision_objects() const;
- void remove_all_collision_objects();
-
- BulletPhysicsDirectSpaceState *get_direct_state();
-
- void set_debug_contacts(int p_amount) { contactDebug.resize(p_amount); }
- _FORCE_INLINE_ bool is_debugging_contacts() const { return !contactDebug.is_empty(); }
- _FORCE_INLINE_ void reset_debug_contact_count() {
- contactDebugCount = 0;
- }
- _FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
- if (contactDebugCount < contactDebug.size()) {
- contactDebug.write[contactDebugCount++] = p_contact;
- }
- }
- _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contactDebug; }
- _FORCE_INLINE_ int get_debug_contact_count() { return contactDebugCount; }
-
- const Vector3 &get_gravity_direction() const { return gravityDirection; }
- real_t get_gravity_magnitude() const { return gravityMagnitude; }
-
- void update_gravity();
-
- real_t get_linear_damp() const { return linear_damp; }
- real_t get_angular_damp() const { return angular_damp; }
-
- bool test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude = Set<RID>());
- int test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
-
-private:
- void create_empty_world(bool p_create_soft_world);
- void destroy_world();
- void check_ghost_overlaps();
- void check_body_collision();
-
- struct RecoverResult {
- bool hasPenetration = false;
- btVector3 normal = btVector3(0, 0, 0);
- btVector3 pointWorld = btVector3(0, 0, 0);
- btScalar penetration_distance = 1e20; // Negative mean penetration
- int other_compound_shape_index = 0;
- const btCollisionObject *other_collision_object = nullptr;
- int local_shape_most_recovered = 0;
-
- RecoverResult() {}
- };
-
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr, const Set<RID> &p_exclude = Set<RID>());
- /// This is an API that recover a kinematic object from penetration
- /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
- bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
- /// This is an API that recover a kinematic object from penetration
- /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
- bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);
-
- int add_separation_result(PhysicsServer3D::SeparationResult *r_results, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const;
- int recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results);
-};
-
-#endif // SPACE_BULLET_H