diff options
Diffstat (limited to 'modules/bullet')
50 files changed, 177 insertions, 148 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index ecc8a9b481..02d0a31a69 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -8,7 +8,8 @@ env_bullet = env_modules.Clone() # Thirdparty source files if env['builtin_bullet']: - # Build only version 2 for now (as of 2.87) + # Build only version 2 for now (as of 2.89) + # Sync file list with relevant upstream CMakeLists.txt for each folder. thirdparty_dir = "#thirdparty/bullet/" bullet2_src = [ @@ -67,8 +68,8 @@ if env['builtin_bullet']: , "BulletCollision/CollisionShapes/btCylinderShape.cpp" , "BulletCollision/CollisionShapes/btEmptyShape.cpp" , "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp" - , "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp" , "BulletCollision/CollisionShapes/btMiniSDF.cpp" + , "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp" , "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp" , "BulletCollision/CollisionShapes/btMultiSphereShape.cpp" , "BulletCollision/CollisionShapes/btOptimizedBvh.cpp" @@ -124,6 +125,8 @@ if env['builtin_bullet']: , "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp" , "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp" , "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp" + , "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp" + , "BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp" , "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp" , "BulletDynamics/ConstraintSolver/btSliderConstraint.cpp" , "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp" @@ -138,15 +141,17 @@ if env['builtin_bullet']: , "BulletDynamics/Vehicle/btRaycastVehicle.cpp" , "BulletDynamics/Vehicle/btWheelInfo.cpp" , "BulletDynamics/Featherstone/btMultiBody.cpp" + , "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp" , "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp" , "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp" + , "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp" + , "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp" , "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp" - , "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp" + , "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp" + , "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp" , "BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp" - , "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp" , "BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp" - , "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp" - , "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp" + , "BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp" , "BulletDynamics/MLCPSolvers/btDantzigLCP.cpp" , "BulletDynamics/MLCPSolvers/btMLCPSolver.cpp" , "BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp" @@ -167,6 +172,12 @@ if env['builtin_bullet']: , "BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp" , "BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp" , "BulletSoftBody/btDefaultSoftBodySolver.cpp" + , "BulletSoftBody/btDeformableBackwardEulerObjective.cpp" + , "BulletSoftBody/btDeformableBodySolver.cpp" + , "BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp" + , "BulletSoftBody/btDeformableContactProjection.cpp" + , "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp" + , "BulletSoftBody/btDeformableContactConstraint.cpp" # clew , "clew/clew.c" @@ -182,6 +193,9 @@ if env['builtin_bullet']: , "LinearMath/btSerializer64.cpp" , "LinearMath/btThreads.cpp" , "LinearMath/btVector3.cpp" + , "LinearMath/TaskScheduler/btTaskScheduler.cpp" + , "LinearMath/TaskScheduler/btThreadSupportPosix.cpp" + , "LinearMath/TaskScheduler/btThreadSupportWin32.cpp" ] thirdparty_sources = [thirdparty_dir + file for file in bullet2_src] diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index a6872d81d7..8d03a99556 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,7 +167,7 @@ bool AreaBullet::is_monitoring() const { } void AreaBullet::main_shape_changed() { - CRASH_COND(!get_main_shape()) + CRASH_COND(!get_main_shape()); btGhost->setCollisionShape(get_main_shape()); } @@ -245,7 +245,7 @@ void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant & set_spOv_gravityPointAttenuation(p_value); break; default: - WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); + WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); } } @@ -268,7 +268,7 @@ Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const { case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return spOv_gravityPointAttenuation; default: - WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); + WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); return Variant(); } } diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 0942212b9e..f770c63bcc 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index b60d6ba693..4071723a3e 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index 7f3229b3e8..df6dd93d57 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,7 +62,7 @@ public: virtual void setMargin(btScalar margin); - void setSlipsOnSlope(bool p_slipOnSlope); + void setSlipsOnSlope(bool p_slipsOnSlope); bool getSlipsOnSlope() const { return slipsOnSlope; } const btTransform &getSupportPoint() const { return m_cacheSupportPoint; } diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index e01928191a..e507987297 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,10 +57,10 @@ // <--------------- Joint creation asserts /// Assert the body is assigned to a space -#define JointAssertSpace(body, bIndex, ret) \ - if (!body->get_space()) { \ - ERR_PRINTS("Before create a joint the Body" + String(bIndex) + " must be added to a space!"); \ - return ret; \ +#define JointAssertSpace(body, bIndex, ret) \ + if (!body->get_space()) { \ + ERR_PRINT("Before create a joint the Body" + String(bIndex) + " must be added to a space!"); \ + return ret; \ } /// Assert the two bodies of joint are in the same space diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 4c598c84f2..4a3b4a2edc 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index fc007169c0..c9493d8892 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index ba36331d07..fef07c55b7 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index 01a11ca63c..968cb38ba2 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index e1800fd3eb..c916c65d2b 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index c9430bec18..42ba4aa907 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,14 +167,18 @@ public: _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; } _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { - collisionLayer = p_layer; - on_collision_filters_change(); + if (collisionLayer != p_layer) { + collisionLayer = p_layer; + on_collision_filters_change(); + } } _FORCE_INLINE_ uint32_t get_collision_layer() const { return collisionLayer; } _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { - collisionMask = p_mask; - on_collision_filters_change(); + if (collisionMask != p_mask) { + collisionMask = p_mask; + on_collision_filters_change(); + } } _FORCE_INLINE_ uint32_t get_collision_mask() const { return collisionMask; } diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index 97b9a81f77..afeafcc356 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index 7450a2e166..134706f8bb 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index f3f3907ada..7e90e2b488 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index f6ac3e80c2..89ad150257 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml index 078bcc45a8..5ea1b810a1 100644 --- a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml +++ b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.2"> +<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" version="4.0"> <brief_description> </brief_description> <description> diff --git a/modules/bullet/doc_classes/BulletPhysicsServer.xml b/modules/bullet/doc_classes/BulletPhysicsServer.xml index 2a37f6af5e..af8fb3c02c 100644 --- a/modules/bullet/doc_classes/BulletPhysicsServer.xml +++ b/modules/bullet/doc_classes/BulletPhysicsServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.2"> +<class name="BulletPhysicsServer" inherits="PhysicsServer" version="4.0"> <brief_description> </brief_description> <description> diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 4aae87c220..86bedd6c45 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 478a39f103..75c8005811 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index a77cf4ebd1..f3e3a01a52 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index 82fb74f121..ffad1b1bda 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 5cb50d685f..d919c85469 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index d5fb3526fe..5a96268ee9 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 188389b33c..e2c1b10e94 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index 2ba75b9a98..2ef277cf5b 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 3285d0c962..2cdea6c133 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 360950c4c7..6e54d10abf 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index f292b0a797..4f634ed6f0 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 4d26e729db..49e67bfbc1 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index 6555c23848..d1061fe52f 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index a52b05f5c4..6257ff0058 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index d2c2796367..c840eb8f14 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 8d404e7f04..1c2e5e65cc 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 7c0c5be329..d6e7a945b5 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 03fb75cc82..7819b67cad 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index ebb875eb1f..5a01a1422e 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index 91ad8164e6..28bcedb01a 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 8d21b25b20..dfc9647813 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -126,16 +126,16 @@ void BulletPhysicsDirectBodyState::add_torque(const Vector3 &p_torque) { body->apply_torque(p_torque); } -void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_j) { - body->apply_central_impulse(p_j); +void BulletPhysicsDirectBodyState::apply_central_impulse(const Vector3 &p_impulse) { + body->apply_central_impulse(p_impulse); } -void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { - body->apply_impulse(p_pos, p_j); +void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) { + body->apply_impulse(p_pos, p_impulse); } -void BulletPhysicsDirectBodyState::apply_torque_impulse(const Vector3 &p_j) { - body->apply_torque_impulse(p_j); +void BulletPhysicsDirectBodyState::apply_torque_impulse(const Vector3 &p_impulse) { + body->apply_torque_impulse(p_impulse); } void BulletPhysicsDirectBodyState::set_sleep_state(bool p_enable) { @@ -320,7 +320,7 @@ void RigidBodyBullet::destroy_kinematic_utilities() { } void RigidBodyBullet::main_shape_changed() { - CRASH_COND(!get_main_shape()) + CRASH_COND(!get_main_shape()); btBody->setCollisionShape(get_main_shape()); set_continuous_collision_detection(is_continuous_collision_detection_enabled()); // Reset } @@ -411,6 +411,8 @@ void RigidBodyBullet::on_collision_filters_change() { if (space) { space->reload_collision_filters(this); } + + set_activation_state(true); } void RigidBodyBullet::on_collision_checker_start() { @@ -471,7 +473,7 @@ void RigidBodyBullet::assert_no_constraints() { void RigidBodyBullet::set_activation_state(bool p_active) { if (p_active) { - btBody->setActivationState(ACTIVE_TAG); + btBody->activate(); } else { btBody->setActivationState(WANTS_DEACTIVATION); } @@ -513,7 +515,7 @@ void RigidBodyBullet::set_param(PhysicsServer::BodyParameter p_param, real_t p_v scratch_space_override_modificator(); break; default: - WARN_PRINTS("Parameter " + itos(p_param) + " not supported by bullet. Value: " + itos(p_value)); + WARN_PRINT("Parameter " + itos(p_param) + " not supported by bullet. Value: " + itos(p_value)); } } @@ -534,7 +536,7 @@ real_t RigidBodyBullet::get_param(PhysicsServer::BodyParameter p_param) const { case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: return gravity_scale; default: - WARN_PRINTS("Parameter " + itos(p_param) + " not supported by bullet"); + WARN_PRINT("Parameter " + itos(p_param) + " not supported by bullet"); return 0; } } @@ -617,7 +619,7 @@ Variant RigidBodyBullet::get_state(PhysicsServer::BodyState p_state) const { case PhysicsServer::BODY_STATE_CAN_SLEEP: return can_sleep; default: - WARN_PRINTS("This state " + itos(p_state) + " is not supported by Bullet"); + WARN_PRINT("This state " + itos(p_state) + " is not supported by Bullet"); return Variant(); } } @@ -793,12 +795,12 @@ Vector3 RigidBodyBullet::get_angular_velocity() const { void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) { if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { - if (space) + if (space && space->get_delta_time() != 0) btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time()); // The kinematic use MotionState class godotMotionState->moveBody(p_global_transform); } else { - // Is necesasry to avoid wrong location on the rendering side on the next frame + // Is necessary to avoid wrong location on the rendering side on the next frame godotMotionState->setWorldTransform(p_global_transform); } CollisionObjectBullet::set_transform__bullet(p_global_transform); @@ -918,7 +920,7 @@ void RigidBodyBullet::reload_space_override_modificator() { currentArea = areasWhereIam[i]; - if (PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) { + if (!currentArea || PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) { continue; } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index f63148092f..ca599f7a77 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,8 +114,8 @@ public: virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos); virtual void add_torque(const Vector3 &p_torque); virtual void apply_central_impulse(const Vector3 &p_impulse); - virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j); - virtual void apply_torque_impulse(const Vector3 &p_j); + virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse); + virtual void apply_torque_impulse(const Vector3 &p_impulse); virtual void set_sleep_state(bool p_enable); virtual bool is_sleeping() const; diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 85f47c3bbb..f46db09e4a 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 39d0ba7b95..8d3512cab4 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index d504db1844..d63096d9a3 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index 02852bc03d..f909632c99 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 45be0578d9..d9ebb9d580 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index fa9ea3f782..d98a1b8c95 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 88190f8e9e..f4c0ffa6eb 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 5e05c266a8..b98116b073 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index d2b16b0fd1..762637ce75 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ #include "servers/physics_server.h" #include "soft_body_bullet.h" +#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> #include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include <BulletCollision/CollisionDispatch/btGhostObject.h> #include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h> @@ -109,7 +110,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V r_result.collider_id = gObj->get_instance_id(); r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id); } else { - WARN_PRINTS("The raycast performed has hit a collision object that is not part of Godot scene, please check it."); + WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it."); } return true; } else { @@ -126,7 +127,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); - ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); + ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); @@ -156,7 +157,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); - ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); + ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return false; } btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape); @@ -211,7 +212,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); - ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); + ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); @@ -243,7 +244,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); - ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); + ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); @@ -388,7 +389,7 @@ void SpaceBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: break; default: - WARN_PRINTS("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); + WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); break; } } @@ -411,7 +412,7 @@ Variant SpaceBullet::get_param(PhysicsServer::AreaParameter p_param) { case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return 0; default: - WARN_PRINTS("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); + WARN_PRINT("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); return Variant(); } } @@ -427,7 +428,7 @@ void SpaceBullet::set_param(PhysicsServer::SpaceParameter p_param, real_t p_valu case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: - WARN_PRINTS("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); + WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); break; } } @@ -443,7 +444,7 @@ real_t SpaceBullet::get_param(PhysicsServer::SpaceParameter p_param) { case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: - WARN_PRINTS("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); + WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); return 0.f; } } @@ -459,9 +460,13 @@ void SpaceBullet::remove_area(AreaBullet *p_area) { } void SpaceBullet::reload_collision_filters(AreaBullet *p_area) { - // This is necessary to change collision filter - dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost()); - dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask()); + btGhostObject *ghost_object = p_area->get_bt_ghost(); + + btBroadphaseProxy *ghost_proxy = ghost_object->getBroadphaseHandle(); + ghost_proxy->m_collisionFilterGroup = p_area->get_collision_layer(); + ghost_proxy->m_collisionFilterMask = p_area->get_collision_mask(); + + dynamicsWorld->refreshBroadphaseProxy(ghost_object); } void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) { @@ -482,9 +487,13 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { } void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) { - // This is necessary to change collision filter - remove_rigid_body(p_body); - add_rigid_body(p_body); + btRigidBody *rigid_body = p_body->get_bt_rigid_body(); + + btBroadphaseProxy *body_proxy = rigid_body->getBroadphaseProxy(); + body_proxy->m_collisionFilterGroup = p_body->get_collision_layer(); + body_proxy->m_collisionFilterMask = p_body->get_collision_mask(); + + dynamicsWorld->refreshBroadphaseProxy(rigid_body); } void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) { @@ -936,8 +945,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f btVector3 motion; G_TO_B(p_motion, motion); - - { /// phase two - sweep test, from a secure position without margin + { + // Phase two - sweep test, from a secure position without margin const int shape_count(p_body->get_shape_count()); @@ -951,7 +960,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f motionVec->end(); #endif - for (int shIndex = 0; shIndex < shape_count; ++shIndex) { + for (int shIndex = 0; shIndex < shape_count && !motion.fuzzyZero(); ++shIndex) { if (p_body->is_shape_disabled(shIndex)) { continue; } diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index ecf8a2db9d..32372f1630 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |