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-rw-r--r--modules/bullet/area_bullet.cpp6
-rw-r--r--modules/bullet/collision_object_bullet.cpp16
-rw-r--r--modules/bullet/rigid_body_bullet.cpp26
-rw-r--r--modules/bullet/shape_bullet.cpp2
-rw-r--r--modules/bullet/soft_body_bullet.cpp16
-rw-r--r--modules/bullet/space_bullet.cpp2
-rw-r--r--modules/bullet/space_bullet.h2
7 files changed, 35 insertions, 35 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index bfb452d109..b004641838 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -80,7 +80,7 @@ void AreaBullet::dispatch_callbacks() {
// Reverse order because I've to remove EXIT objects
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
- OverlappingObjectData &otherObj = overlappingObjects[i];
+ OverlappingObjectData &otherObj = overlappingObjects.write[i];
switch (otherObj.state) {
case OVERLAP_STATE_ENTER:
@@ -199,13 +199,13 @@ void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
void AreaBullet::put_overlap_as_exit(int p_index) {
scratch();
- overlappingObjects[p_index].state = OVERLAP_STATE_EXIT;
+ overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT;
}
void AreaBullet::put_overlap_as_inside(int p_index) {
// This check is required to be sure this body was inside
if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
- overlappingObjects[p_index].state = OVERLAP_STATE_INSIDE;
+ overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE;
}
}
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 1d63318fd7..271cdb0223 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -223,7 +223,7 @@ void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform
}
void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
- ShapeWrapper &shp = shapes[p_index];
+ ShapeWrapper &shp = shapes.write[p_index];
shp.shape->remove_owner(this);
p_shape->add_owner(this);
shp.shape = p_shape;
@@ -233,8 +233,8 @@ void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
ERR_FAIL_INDEX(p_index, get_shape_count());
- shapes[p_index].set_transform(p_transform);
- on_shape_changed(shapes[p_index].shape);
+ shapes.write[p_index].set_transform(p_transform);
+ on_shape_changed(shapes.write[p_index].shape);
}
void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
@@ -287,7 +287,7 @@ void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_sha
const int size = shapes.size();
for (int i = 0; i < size; ++i) {
if (shapes[i].shape == p_shape) {
- bulletdelete(shapes[i].bt_shape);
+ bulletdelete(shapes.write[i].bt_shape);
}
}
on_shapes_changed();
@@ -307,7 +307,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
// Reset shape if required
if (force_shape_reset) {
for (i = 0; i < shapes_size; ++i) {
- shpWrapper = &shapes[i];
+ shpWrapper = &shapes.write[i];
bulletdelete(shpWrapper->bt_shape);
}
force_shape_reset = false;
@@ -316,7 +316,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
// Insert all shapes
btVector3 body_scale(get_bt_body_scale());
for (i = 0; i < shapes_size; ++i) {
- shpWrapper = &shapes[i];
+ shpWrapper = &shapes.write[i];
if (shpWrapper->active) {
if (!shpWrapper->bt_shape) {
shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(shpWrapper->scale * body_scale);
@@ -334,7 +334,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
}
void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
- shapes[p_index].active = !p_disabled;
+ shapes.write[p_index].active = !p_disabled;
on_shapes_changed();
}
@@ -348,7 +348,7 @@ void RigidCollisionObjectBullet::on_body_scale_changed() {
}
void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
- ShapeWrapper &shp = shapes[p_index];
+ ShapeWrapper &shp = shapes.write[p_index];
shp.shape->remove_owner(this, p_permanentlyFromThisBody);
bulletdelete(shp.bt_shape);
}
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 18f8f5f677..52453eae17 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -179,7 +179,7 @@ int BulletPhysicsDirectBodyState::get_contact_collider_shape(int p_contact_idx)
}
Vector3 BulletPhysicsDirectBodyState::get_contact_collider_velocity_at_position(int p_contact_idx) const {
- RigidBodyBullet::CollisionData &colDat = body->collisions[p_contact_idx];
+ RigidBodyBullet::CollisionData &colDat = body->collisions.write[p_contact_idx];
btVector3 hitLocation;
G_TO_B(colDat.hitLocalLocation, hitLocation);
@@ -224,8 +224,8 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
continue;
}
- shapes[i].transform = shape_wrapper->transform;
- shapes[i].transform.getOrigin() *= owner_scale;
+ shapes.write[i].transform = shape_wrapper->transform;
+ shapes.write[i].transform.getOrigin() *= owner_scale;
switch (shape_wrapper->shape->get_type()) {
case PhysicsServer::SHAPE_SPHERE:
case PhysicsServer::SHAPE_BOX:
@@ -233,11 +233,11 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
case PhysicsServer::SHAPE_CYLINDER:
case PhysicsServer::SHAPE_CONVEX_POLYGON:
case PhysicsServer::SHAPE_RAY: {
- shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
+ shapes.write[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
} break;
default:
WARN_PRINT("This shape is not supported to be kinematic!");
- shapes[i].shape = NULL;
+ shapes.write[i].shape = NULL;
}
}
}
@@ -245,7 +245,7 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
for (int i = shapes.size() - 1; 0 <= i; --i) {
if (shapes[i].shape) {
- bulletdelete(shapes[i].shape);
+ bulletdelete(shapes.write[i].shape);
}
}
shapes.resize(new_size);
@@ -287,7 +287,7 @@ RigidBodyBullet::RigidBodyBullet() :
areasWhereIam.resize(maxAreasWhereIam);
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
- areasWhereIam[i] = NULL;
+ areasWhereIam.write[i] = NULL;
}
btBody->setSleepingThresholds(0.2, 0.2);
}
@@ -413,7 +413,7 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const
return false;
}
- CollisionData &cd = collisions[collisionsCount];
+ CollisionData &cd = collisions.write[collisionsCount];
cd.hitLocalLocation = p_hitLocalLocation;
cd.otherObject = p_otherObject;
cd.hitWorldLocation = p_hitWorldLocation;
@@ -817,15 +817,15 @@ void RigidBodyBullet::on_enter_area(AreaBullet *p_area) {
if (NULL == areasWhereIam[i]) {
// This area has the highest priority
- areasWhereIam[i] = p_area;
+ areasWhereIam.write[i] = p_area;
break;
} else {
if (areasWhereIam[i]->get_spOv_priority() > p_area->get_spOv_priority()) {
// The position was found, just shift all elements
for (int j = i; j < areaWhereIamCount; ++j) {
- areasWhereIam[j + 1] = areasWhereIam[j];
+ areasWhereIam.write[j + 1] = areasWhereIam[j];
}
- areasWhereIam[i] = p_area;
+ areasWhereIam.write[i] = p_area;
break;
}
}
@@ -849,7 +849,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
if (p_area == areasWhereIam[i]) {
// The area was fount, just shift down all elements
for (int j = i; j < areaWhereIamCount; ++j) {
- areasWhereIam[j] = areasWhereIam[j + 1];
+ areasWhereIam.write[j] = areasWhereIam[j + 1];
}
wasTheAreaFound = true;
break;
@@ -862,7 +862,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
--areaWhereIamCount;
- areasWhereIam[areaWhereIamCount] = NULL; // Even if this is not required, I clear the last element to be safe
+ areasWhereIam.write[areaWhereIamCount] = NULL; // Even if this is not required, I clear the last element to be safe
if (PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
scratch_space_override_modificator();
}
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 92e7c2df98..e4c1a5f9b5 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -304,7 +304,7 @@ void ConvexPolygonShapeBullet::get_vertices(Vector<Vector3> &out_vertices) {
const int n_of_vertices = vertices.size();
out_vertices.resize(n_of_vertices);
for (int i = n_of_vertices - 1; 0 <= i; --i) {
- B_TO_G(vertices[i], out_vertices[i]);
+ B_TO_G(vertices[i], out_vertices.write[i]);
}
}
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index b3680d58db..1686a6e87e 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -90,7 +90,7 @@ void SoftBodyBullet::update_visual_server(SoftBodyVisualServerHandler *p_visual_
const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
const int nodes_count = nodes.size();
- Vector<int> *vs_indices;
+ const Vector<int> *vs_indices;
const void *vertex_position;
const void *vertex_normal;
@@ -359,7 +359,7 @@ void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVecto
indices_table.push_back(Vector<int>());
}
- indices_table[vertex_id].push_back(vs_vertex_index);
+ indices_table.write[vertex_id].push_back(vs_vertex_index);
vs_indices_to_physics_table.push_back(vertex_id);
}
}
@@ -374,9 +374,9 @@ void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVecto
PoolVector<Vector3>::Read p_vertices_read = p_vertices.read();
for (int i = 0; i < indices_map_size; ++i) {
- bt_vertices[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
- bt_vertices[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
- bt_vertices[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
+ bt_vertices.write[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
+ bt_vertices.write[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
+ bt_vertices.write[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
}
}
@@ -390,9 +390,9 @@ void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVecto
PoolVector<int>::Read p_indices_read = p_indices.read();
for (int i = 0; i < triangles_size; ++i) {
- bt_triangles[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
- bt_triangles[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
- bt_triangles[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
+ bt_triangles.write[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
+ bt_triangles.write[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
+ bt_triangles.write[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
}
}
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 132c3739d6..1ef631c916 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -686,7 +686,7 @@ void SpaceBullet::check_ghost_overlaps() {
/// 1. Reset all states
for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
- AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects[i];
+ AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects.write[i];
// This check prevent the overwrite of ENTER state
// if this function is called more times before dispatchCallbacks
if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) {
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 006c6462cf..6b86fc2f03 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -164,7 +164,7 @@ public:
contactDebugCount = 0;
}
_FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
- if (contactDebugCount < contactDebug.size()) contactDebug[contactDebugCount++] = p_contact;
+ if (contactDebugCount < contactDebug.size()) contactDebug.write[contactDebugCount++] = p_contact;
}
_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contactDebug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contactDebugCount; }