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-rw-r--r--modules/bullet/btRayShape.cpp2
-rw-r--r--modules/bullet/bullet_physics_server.cpp2
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/collision_object_bullet.h6
-rw-r--r--modules/bullet/godot_collision_dispatcher.h2
-rw-r--r--modules/bullet/register_types.cpp4
-rw-r--r--modules/bullet/shape_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp4
8 files changed, 12 insertions, 12 deletions
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
index 8707096038..6cc63d79ce 100644
--- a/modules/bullet/btRayShape.cpp
+++ b/modules/bullet/btRayShape.cpp
@@ -30,7 +30,7 @@
#include "btRayShape.h"
-#include "math/math_funcs.h"
+#include "core/math/math_funcs.h"
#include <LinearMath/btAabbUtil2.h>
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index dbd27a3564..53a38967c3 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -31,8 +31,8 @@
#include "bullet_physics_server.h"
#include "bullet_utilities.h"
-#include "class_db.h"
#include "cone_twist_joint_bullet.h"
+#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/ustring.h"
#include "generic_6dof_joint_bullet.h"
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 87719383f8..4c52cace67 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -32,8 +32,8 @@
#define BULLET_PHYSICS_SERVER_H
#include "area_bullet.h"
+#include "core/rid.h"
#include "joint_bullet.h"
-#include "rid.h"
#include "rigid_body_bullet.h"
#include "servers/physics_server.h"
#include "shape_bullet.h"
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index d14fdd3301..ea06cecb17 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -31,11 +31,11 @@
#ifndef COLLISION_OBJECT_BULLET_H
#define COLLISION_OBJECT_BULLET_H
+#include "core/math/transform.h"
+#include "core/math/vector3.h"
+#include "core/object.h"
#include "core/vset.h"
-#include "object.h"
#include "shape_owner_bullet.h"
-#include "transform.h"
-#include "vector3.h"
#include <LinearMath/btTransform.h>
diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h
index 2e5a6c2732..1faaa68626 100644
--- a/modules/bullet/godot_collision_dispatcher.h
+++ b/modules/bullet/godot_collision_dispatcher.h
@@ -31,7 +31,7 @@
#ifndef GODOT_COLLISION_DISPATCHER_H
#define GODOT_COLLISION_DISPATCHER_H
-#include "int_types.h"
+#include "core/int_types.h"
#include <btBulletDynamicsCommon.h>
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
index a76b0438b4..31e5f6784e 100644
--- a/modules/bullet/register_types.cpp
+++ b/modules/bullet/register_types.cpp
@@ -31,8 +31,8 @@
#include "register_types.h"
#include "bullet_physics_server.h"
-#include "class_db.h"
-#include "project_settings.h"
+#include "core/class_db.h"
+#include "core/project_settings.h"
/**
@author AndreaCatania
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 638e044e6a..9a1c8f5bfa 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -31,8 +31,8 @@
#ifndef SHAPE_BULLET_H
#define SHAPE_BULLET_H
+#include "core/math/geometry.h"
#include "core/variant.h"
-#include "geometry.h"
#include "rid_bullet.h"
#include "servers/physics_server.h"
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 6d00b3d1d8..5b220e1039 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -34,13 +34,13 @@
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "constraint_bullet.h"
+#include "core/project_settings.h"
+#include "core/ustring.h"
#include "godot_collision_configuration.h"
#include "godot_collision_dispatcher.h"
-#include "project_settings.h"
#include "rigid_body_bullet.h"
#include "servers/physics_server.h"
#include "soft_body_bullet.h"
-#include "ustring.h"
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>