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-rw-r--r--modules/bullet/space_bullet.h53
1 files changed, 23 insertions, 30 deletions
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 0173c5a1c7..6fe4571bba 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -92,30 +92,30 @@ class SpaceBullet : public RIDBullet {
friend void onBulletTickCallback(btDynamicsWorld *world, btScalar timeStep);
friend class BulletPhysicsDirectSpaceState;
- btBroadphaseInterface *broadphase;
- btDefaultCollisionConfiguration *collisionConfiguration;
- btCollisionDispatcher *dispatcher;
- btConstraintSolver *solver;
- btDiscreteDynamicsWorld *dynamicsWorld;
- btSoftBodyWorldInfo *soft_body_world_info;
- btGhostPairCallback *ghostPairCallback;
- GodotFilterCallback *godotFilterCallback;
+ btBroadphaseInterface *broadphase = nullptr;
+ btDefaultCollisionConfiguration *collisionConfiguration = nullptr;
+ btCollisionDispatcher *dispatcher = nullptr;
+ btConstraintSolver *solver = nullptr;
+ btDiscreteDynamicsWorld *dynamicsWorld = nullptr;
+ btSoftBodyWorldInfo *soft_body_world_info = nullptr;
+ btGhostPairCallback *ghostPairCallback = nullptr;
+ GodotFilterCallback *godotFilterCallback = nullptr;
btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver;
btVoronoiSimplexSolver *gjk_simplex_solver;
BulletPhysicsDirectSpaceState *direct_access;
- Vector3 gravityDirection;
- real_t gravityMagnitude;
+ Vector3 gravityDirection = Vector3(0, -1, 0);
+ real_t gravityMagnitude = 10;
- real_t linear_damp;
- real_t angular_damp;
+ real_t linear_damp = 0.0;
+ real_t angular_damp = 0.0;
Vector<AreaBullet *> areas;
Vector<Vector3> contactDebug;
- int contactDebugCount;
- real_t delta_time;
+ int contactDebugCount = 0;
+ real_t delta_time = 0.;
public:
SpaceBullet();
@@ -194,22 +194,15 @@ private:
void check_body_collision();
struct RecoverResult {
- bool hasPenetration;
- btVector3 normal;
- btVector3 pointWorld;
- btScalar penetration_distance; // Negative mean penetration
- int other_compound_shape_index;
- const btCollisionObject *other_collision_object;
- int local_shape_most_recovered;
-
- RecoverResult() :
- hasPenetration(false),
- normal(0, 0, 0),
- pointWorld(0, 0, 0),
- penetration_distance(1e20),
- other_compound_shape_index(0),
- other_collision_object(nullptr),
- local_shape_most_recovered(0) {}
+ bool hasPenetration = false;
+ btVector3 normal = btVector3(0, 0, 0);
+ btVector3 pointWorld = btVector3(0, 0, 0);
+ btScalar penetration_distance = 1e20; // Negative mean penetration
+ int other_compound_shape_index = 0;
+ const btCollisionObject *other_collision_object = nullptr;
+ int local_shape_most_recovered = 0;
+
+ RecoverResult() {}
};
bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = nullptr);