diff options
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 235 |
1 files changed, 127 insertions, 108 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index dc16d8402d..a67c627ba4 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -116,7 +116,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -124,12 +124,9 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - btVector3 scale_with_margin; - G_TO_B(p_xform.basis.get_scale(), scale_with_margin); - btConvex->setLocalScaling(scale_with_margin); - btTransform bt_xform; G_TO_B(p_xform, bt_xform); + UNSCALE_BT_BASIS(bt_xform); btCollisionObject collision_object; collision_object.setCollisionShape(btConvex); @@ -138,7 +135,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra GodotAllContactResultCallback btQuery(&collision_object, p_results, p_result_max, &p_exclude); btQuery.m_collisionFilterGroup = 0; btQuery.m_collisionFilterMask = p_collision_mask; - btQuery.m_closestDistanceThreshold = p_margin; + btQuery.m_closestDistanceThreshold = 0; space->dynamicsWorld->contactTest(&collision_object, btQuery); bulletdelete(btConvex); @@ -149,7 +146,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) { ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -160,12 +157,9 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btVector3 bt_motion; G_TO_B(p_motion, bt_motion); - btVector3 scale_with_margin; - G_TO_B(p_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); - bt_convex_shape->setLocalScaling(scale_with_margin); - btTransform bt_xform_from; G_TO_B(p_xform, bt_xform_from); + UNSCALE_BT_BASIS(bt_xform_from); btTransform bt_xform_to(bt_xform_from); bt_xform_to.getOrigin() += bt_motion; @@ -202,7 +196,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -210,12 +204,9 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - btVector3 scale_with_margin; - G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin); - btConvex->setLocalScaling(scale_with_margin); - btTransform bt_xform; G_TO_B(p_shape_xform, bt_xform); + UNSCALE_BT_BASIS(bt_xform); btCollisionObject collision_object; collision_object.setCollisionShape(btConvex); @@ -224,7 +215,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude); btQuery.m_collisionFilterGroup = 0; btQuery.m_collisionFilterMask = p_collision_mask; - btQuery.m_closestDistanceThreshold = p_margin; + btQuery.m_closestDistanceThreshold = 0; space->dynamicsWorld->contactTest(&collision_object, btQuery); r_result_count = btQuery.m_count; @@ -237,7 +228,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(); + btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -245,12 +236,9 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh } btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - btVector3 scale_with_margin; - G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); - btConvex->setLocalScaling(scale_with_margin); - btTransform bt_xform; G_TO_B(p_shape_xform, bt_xform); + UNSCALE_BT_BASIS(bt_xform); btCollisionObject collision_object; collision_object.setCollisionShape(btConvex); @@ -259,7 +247,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude); btQuery.m_collisionFilterGroup = 0; btQuery.m_collisionFilterMask = p_collision_mask; - btQuery.m_closestDistanceThreshold = p_margin; + btQuery.m_closestDistanceThreshold = 0; space->dynamicsWorld->contactTest(&collision_object, btQuery); bulletdelete(btConvex); @@ -796,7 +784,9 @@ void SpaceBullet::update_gravity() { /// I'm leaving this here just for future tests. /// Debug motion and normal vector drawing #define debug_test_motion 0 -#define PERFORM_INITIAL_UNSTACK 1 +#define PERFORM_INITIAL_UNSTACK 0 +#define RECOVERING_MOVEMENT_SCALE 0.4 +#define RECOVERING_MOVEMENT_CYCLES 4 #if debug_test_motion @@ -820,6 +810,9 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f SceneTree::get_singleton()->get_current_scene()->add_child(motionVec); SceneTree::get_singleton()->get_current_scene()->add_child(normalLine); + motionVec->set_as_toplevel(true); + normalLine->set_as_toplevel(true); + red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); red_mat->set_line_width(20.0); @@ -850,20 +843,24 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f // } //} - btVector3 recover_initial_position(0, 0, 0); - btTransform body_safe_position; G_TO_B(p_from, body_safe_position); + UNSCALE_BT_BASIS(body_safe_position); - { /// Phase one - multi shapes depenetration using margin #if PERFORM_INITIAL_UNSTACK - if (recover_from_penetration(p_body, body_safe_position, recover_initial_position)) { + btVector3 recover_initial_position(0, 0, 0); + { /// Phase one - multi shapes depenetration using margin + for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { + if (recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) { - // Add recover position to "From" and "To" transforms - body_safe_position.getOrigin() += recover_initial_position; + // Add recover position to "From" and "To" transforms + body_safe_position.getOrigin() += recover_initial_position; + } else { + break; + } } -#endif } +#endif btVector3 recovered_motion; G_TO_B(p_motion, recovered_motion); @@ -872,13 +869,13 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f { /// phase two - sweep test, from a secure position without margin #if debug_test_motion - Vector3 sup_line; - B_TO_G(body_safe_position.getOrigin(), sup_line); - motionVec->clear(); - motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); - motionVec->add_vertex(sup_line); - motionVec->add_vertex(sup_line + p_motion * 10); - motionVec->end(); +//Vector3 sup_line; +//B_TO_G(body_safe_position.getOrigin(), sup_line); +//motionVec->clear(); +//motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); +//motionVec->add_vertex(sup_line); +//motionVec->add_vertex(sup_line + p_motion * 10); +//motionVec->end(); #endif for (int shIndex = 0; shIndex < shape_count; ++shIndex) { @@ -892,11 +889,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f } btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); - btTransform shape_world_from; - G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from); - - // Add local shape transform - shape_world_from = body_safe_position * shape_world_from; + btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform; btTransform shape_world_to(shape_world_from); shape_world_to.getOrigin() += recovered_motion; @@ -915,59 +908,75 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f } } - bool hasPenetration = false; + bool has_penetration = false; { /// Phase three - Recover + contact test with margin RecoverResult r_recover_result; + bool l_has_penetration; + real_t l_penetration_distance = 1e20; - hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result); + for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { + l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recovered_motion, &r_recover_result); - if (r_result) { - - B_TO_G(recovered_motion + recover_initial_position, r_result->motion); - - if (hasPenetration) { - const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); - CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); - - r_result->remainder = p_motion - r_result->motion; // is the remaining movements - B_TO_G(r_recover_result.pointWorld, r_result->collision_point); - B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal); - B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot - r_result->collider = collisionObject->get_self(); - r_result->collider_id = collisionObject->get_instance_id(); - r_result->collider_shape = r_recover_result.other_compound_shape_index; - r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; + if (r_result) { +#if PERFORM_INITIAL_UNSTACK + B_TO_G(recovered_motion + recover_initial_position, r_result->motion); +#else + B_TO_G(recovered_motion, r_result->motion); +#endif + if (l_has_penetration) { + has_penetration = true; + if (l_penetration_distance <= r_recover_result.penetration_distance) { + continue; + } - //{ /// Add manifold point to manage collisions - // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); - // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance); - // manifoldPoint.m_index0 = r_result->collision_local_shape; - // manifoldPoint.m_index1 = r_result->collider_shape; - // manifold->addManifoldPoint(manifoldPoint); - // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold); - //} + l_penetration_distance = r_recover_result.penetration_distance; + + const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); + CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); + + r_result->remainder = p_motion - r_result->motion; // is the remaining movements + B_TO_G(r_recover_result.pointWorld, r_result->collision_point); + B_TO_G(r_recover_result.normal, r_result->collision_normal); + B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot + r_result->collider = collisionObject->get_self(); + r_result->collider_id = collisionObject->get_instance_id(); + r_result->collider_shape = r_recover_result.other_compound_shape_index; + r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; + + //{ /// Add manifold point to manage collisions + // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); + // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance); + // manifoldPoint.m_index0 = r_result->collision_local_shape; + // manifoldPoint.m_index1 = r_result->collider_shape; + // manifold->addManifoldPoint(manifoldPoint); + // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold); + //} #if debug_test_motion - Vector3 sup_line2; - B_TO_G(recovered_motion, sup_line2); - //Vector3 sup_pos; - //B_TO_G( pt.getPositionWorldOnB(), sup_pos); - normalLine->clear(); - normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); - normalLine->add_vertex(r_result->collision_point); - normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); - normalLine->end(); +//Vector3 sup_line2; +//B_TO_G(recovered_motion, sup_line2); +////Vector3 sup_pos; +////B_TO_G( pt.getPositionWorldOnB(), sup_pos); +//normalLine->clear(); +//normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); +//normalLine->add_vertex(r_result->collision_point); +//normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); +//normalLine->end(); #endif + } else { + r_result->remainder = Vector3(); + } } else { - r_result->remainder = Vector3(); + if (!l_has_penetration) + break; } } } - return hasPenetration; + return has_penetration; } struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback { @@ -1004,7 +1013,7 @@ public: } }; -bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask()); @@ -1045,24 +1054,24 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) { if (cs->getChildShape(x)->isConvex()) { - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } } else { - if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { + if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } } } } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } } else { - if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { + if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) { penetration = true; } @@ -1070,15 +1079,26 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran } } +#if debug_test_motion + Vector3 pos; + B_TO_G(p_body_position.getOrigin(), pos); + Vector3 sup_line; + B_TO_G(sum_recover_normals, sup_line); + motionVec->clear(); + motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); + motionVec->add_vertex(pos); + motionVec->add_vertex(pos + (sup_line * 10)); + motionVec->end(); +#endif + return penetration; } -bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { // Initialize GJK input btGjkPairDetector::ClosestPointInput gjk_input; gjk_input.m_transformA = p_transformA; - gjk_input.m_transformA.getOrigin() += r_recover_position; gjk_input.m_transformB = p_transformB; // Perform GJK test @@ -1087,30 +1107,28 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt gjk_pair_detector.getClosestPoints(gjk_input, result, 0); if (0 > result.m_distance) { // Has penetration - r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); + r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale); if (r_recover_result) { - - r_recover_result->hasPenetration = true; - r_recover_result->other_collision_object = p_objectB; - r_recover_result->other_compound_shape_index = p_shapeId_B; - r_recover_result->penetration_distance = result.m_distance; - r_recover_result->pointNormalWorld = result.m_normalOnBInWorld; - r_recover_result->pointWorld = result.m_pointInWorld; + if (result.m_distance < r_recover_result->penetration_distance) { + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = result.m_distance; + r_recover_result->pointWorld = result.m_pointInWorld; + r_recover_result->normal = result.m_normalOnBInWorld; + } } return true; } return false; } -bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { /// Contact test - btTransform p_recovered_transformA(p_transformA); - p_recovered_transformA.getOrigin() += r_recover_position; - - btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A); + btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_transformA, -1, p_shapeId_A); btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS); @@ -1123,16 +1141,17 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC dispatcher->freeCollisionAlgorithm(algorithm); if (contactPointResult.hasHit()) { - r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1); + r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); if (r_recover_result) { - - r_recover_result->hasPenetration = true; - r_recover_result->other_collision_object = p_objectB; - r_recover_result->other_compound_shape_index = p_shapeId_B; - r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; - r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld; - r_recover_result->pointWorld = contactPointResult.m_pointWorld; + if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; + r_recover_result->pointWorld = contactPointResult.m_pointWorld; + r_recover_result->normal = contactPointResult.m_pointNormalWorld; + } } return true; } |