diff options
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 101 |
1 files changed, 47 insertions, 54 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 83dd055760..d60d8ba0e2 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -857,31 +857,31 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f btVector3 recover_initial_position(0, 0, 0); { /// Phase one - multi shapes depenetration using margin for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { - if (recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) { - - // Add recover position to "From" and "To" transforms - body_safe_position.getOrigin() += recover_initial_position; - } else { + if (!recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recover_initial_position)) { break; } } + + // Add recover movement in order to make it safe + body_safe_position.getOrigin() += recover_initial_position; } #endif - btVector3 recovered_motion; - G_TO_B(p_motion, recovered_motion); - const int shape_count(p_body->get_shape_count()); + btVector3 motion; + G_TO_B(p_motion, motion); { /// phase two - sweep test, from a secure position without margin + const int shape_count(p_body->get_shape_count()); + #if debug_test_motion -//Vector3 sup_line; -//B_TO_G(body_safe_position.getOrigin(), sup_line); -//motionVec->clear(); -//motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); -//motionVec->add_vertex(sup_line); -//motionVec->add_vertex(sup_line + p_motion * 10); -//motionVec->end(); + Vector3 sup_line; + B_TO_G(body_safe_position.getOrigin(), sup_line); + motionVec->clear(); + motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); + motionVec->add_vertex(sup_line); + motionVec->add_vertex(sup_line + p_motion * 10); + motionVec->end(); #endif for (int shIndex = 0; shIndex < shape_count; ++shIndex) { @@ -898,7 +898,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform; btTransform shape_world_to(shape_world_from); - shape_world_to.getOrigin() += recovered_motion; + shape_world_to.getOrigin() += motion; GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, IGNORE_AREAS_TRUE); btResult.m_collisionFilterGroup = p_body->get_collision_layer(); @@ -909,27 +909,30 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f if (btResult.hasHit()) { /// Since for each sweep test I fix the motion of new shapes in base the recover result, /// if another shape will hit something it means that has a deepest penetration respect the previous shape - recovered_motion *= btResult.m_closestHitFraction; + motion *= btResult.m_closestHitFraction; } } + + body_safe_position.getOrigin() += motion; } bool has_penetration = false; { /// Phase three - Recover + contact test with margin + btVector3 delta_recover_movement(0, 0, 0); RecoverResult r_recover_result; bool l_has_penetration; real_t l_penetration_distance = 1e20; for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { - l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, recovered_motion, &r_recover_result); + l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, delta_recover_movement, &r_recover_result); if (r_result) { #if PERFORM_INITIAL_UNSTACK - B_TO_G(recovered_motion + recover_initial_position, r_result->motion); + B_TO_G(motion + delta_recover_movement + recover_initial_position, r_result->motion); #else - B_TO_G(recovered_motion, r_result->motion); + B_TO_G(motion + delta_recover_movement, r_result->motion); #endif if (l_has_penetration) { has_penetration = true; @@ -942,7 +945,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); - r_result->remainder = p_motion - r_result->motion; // is the remaining movements + B_TO_G(motion, r_result->remainder); // is the remaining movements + r_result->remainder = p_motion - r_result->remainder; B_TO_G(r_recover_result.pointWorld, r_result->collision_point); B_TO_G(r_recover_result.normal, r_result->collision_normal); B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot @@ -961,17 +965,14 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f //} #if debug_test_motion -//Vector3 sup_line2; -//B_TO_G(recovered_motion, sup_line2); -////Vector3 sup_pos; -////B_TO_G( pt.getPositionWorldOnB(), sup_pos); -//normalLine->clear(); -//normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); -//normalLine->add_vertex(r_result->collision_point); -//normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); -//normalLine->end(); + Vector3 sup_line2; + B_TO_G(motion, sup_line2); + normalLine->clear(); + normalLine->begin(Mesh::PRIMITIVE_LINES, NULL); + normalLine->add_vertex(r_result->collision_point); + normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); + normalLine->end(); #endif - } else { r_result->remainder = Vector3(); } @@ -1019,7 +1020,7 @@ public: } }; -bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask()); @@ -1043,7 +1044,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran body_shape_position = p_body_position * kin_shape.transform; body_shape_position_recovered = body_shape_position; - body_shape_position_recovered.getOrigin() += r_recover_position; + body_shape_position_recovered.getOrigin() += r_delta_recover_movement; kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb); dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result); @@ -1060,24 +1061,24 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) { if (cs->getChildShape(x)->isConvex()) { - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { penetration = true; } } else { - if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position_recovered, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_recover_position, r_recover_result)) { + if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { penetration = true; } } } } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape - if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { penetration = true; } } else { - if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position_recovered, otherObject->getWorldTransform(), p_recover_movement_scale, r_recover_position, r_recover_result)) { + if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { penetration = true; } @@ -1085,26 +1086,15 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran } } -#if debug_test_motion - Vector3 pos; - B_TO_G(p_body_position.getOrigin(), pos); - Vector3 sup_line; - B_TO_G(sum_recover_normals, sup_line); - motionVec->clear(); - motionVec->begin(Mesh::PRIMITIVE_LINES, NULL); - motionVec->add_vertex(pos); - motionVec->add_vertex(pos + (sup_line * 10)); - motionVec->end(); -#endif - return penetration; } -bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { // Initialize GJK input btGjkPairDetector::ClosestPointInput gjk_input; gjk_input.m_transformA = p_transformA; + gjk_input.m_transformA.getOrigin() += r_delta_recover_movement; gjk_input.m_transformB = p_transformB; // Perform GJK test @@ -1113,7 +1103,7 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt gjk_pair_detector.getClosestPoints(gjk_input, result, 0); if (0 > result.m_distance) { // Has penetration - r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale); + r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale); if (r_recover_result) { if (result.m_distance < r_recover_result->penetration_distance) { @@ -1130,11 +1120,14 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt return false; } -bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_recover_position, RecoverResult *r_recover_result) { +bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { /// Contact test - btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_transformA, -1, p_shapeId_A); + btTransform tA(p_transformA); + tA.getOrigin() += r_delta_recover_movement; + + btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, tA, -1, p_shapeId_A); btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS); @@ -1147,7 +1140,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC dispatcher->freeCollisionAlgorithm(algorithm); if (contactPointResult.hasHit()) { - r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); + r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); if (r_recover_result) { if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { |