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-rw-r--r--modules/bullet/space_bullet.cpp53
1 files changed, 27 insertions, 26 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index d8c8cab17a..c1f6e81734 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -50,8 +50,9 @@
#include "ustring.h"
#include <assert.h>
-BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space)
- : PhysicsDirectSpaceState(), space(p_space) {}
+BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) :
+ PhysicsDirectSpaceState(),
+ space(p_space) {}
int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
@@ -330,18 +331,18 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
}
}
-SpaceBullet::SpaceBullet(bool p_create_soft_world)
- : broadphase(NULL),
- dispatcher(NULL),
- solver(NULL),
- collisionConfiguration(NULL),
- dynamicsWorld(NULL),
- soft_body_world_info(NULL),
- ghostPairCallback(NULL),
- godotFilterCallback(NULL),
- gravityDirection(0, -1, 0),
- gravityMagnitude(10),
- contactDebugCount(0) {
+SpaceBullet::SpaceBullet(bool p_create_soft_world) :
+ broadphase(NULL),
+ dispatcher(NULL),
+ solver(NULL),
+ collisionConfiguration(NULL),
+ dynamicsWorld(NULL),
+ soft_body_world_info(NULL),
+ ghostPairCallback(NULL),
+ godotFilterCallback(NULL),
+ gravityDirection(0, -1, 0),
+ gravityMagnitude(10),
+ contactDebugCount(0) {
create_empty_world(p_create_soft_world);
direct_access = memnew(BulletPhysicsDirectSpaceState(this));
@@ -939,14 +940,14 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
r_result->collider_shape = r_recover_result.other_compound_shape_index;
r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
-//{ /// Add manifold point to manage collisions
-// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
-// btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
-// manifoldPoint.m_index0 = r_result->collision_local_shape;
-// manifoldPoint.m_index1 = r_result->collider_shape;
-// manifold->addManifoldPoint(manifoldPoint);
-// p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
-//}
+ //{ /// Add manifold point to manage collisions
+ // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
+ // btManifoldPoint manifoldPoint(result_callabck.m_pointWorld, result_callabck.m_pointWorld, result_callabck.m_pointNormalWorld, result_callabck.m_penetration_distance);
+ // manifoldPoint.m_index0 = r_result->collision_local_shape;
+ // manifoldPoint.m_index1 = r_result->collider_shape;
+ // manifold->addManifoldPoint(manifoldPoint);
+ // p_body->get_kinematic_utilities()->m_generatedManifold.push_back(manifold);
+ //}
#if debug_test_motion
Vector3 sup_line2;
@@ -979,10 +980,10 @@ public:
Vector<btCollisionObject *> result_collision_objects;
public:
- RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask)
- : self_collision_object(p_self_collision_object),
- collision_layer(p_collision_layer),
- collision_mask(p_collision_mask) {}
+ RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask) :
+ self_collision_object(p_self_collision_object),
+ collision_layer(p_collision_layer),
+ collision_mask(p_collision_mask) {}
virtual ~RecoverPenetrationBroadPhaseCallback() {}