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-rw-r--r--modules/bullet/space_bullet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 69f3d1b393..0e4c4b4731 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -108,7 +108,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
r_result.shape = btResult.m_shapeId;
r_result.rid = gObj->get_self();
r_result.collider_id = gObj->get_instance_id();
- r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id);
+ r_result.collider = r_result.collider_id.is_null() ? NULL : ObjectDB::get_instance(r_result.collider_id);
} else {
WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it.");
}