diff options
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 66 |
1 files changed, 44 insertions, 22 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index b12925b073..5b220e1039 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -34,13 +34,13 @@ #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "constraint_bullet.h" +#include "core/project_settings.h" +#include "core/ustring.h" #include "godot_collision_configuration.h" #include "godot_collision_dispatcher.h" -#include "project_settings.h" #include "rigid_body_bullet.h" #include "servers/physics_server.h" #include "soft_body_bullet.h" -#include "ustring.h" #include <BulletCollision/CollisionDispatch/btCollisionObject.h> #include <BulletCollision/CollisionDispatch/btGhostObject.h> @@ -295,11 +295,10 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_ bool shapes_found = false; - btCompoundShape *compound = rigid_object->get_compound_shape(); - for (int i = compound->getNumChildShapes() - 1; 0 <= i; --i) { - shape = compound->getChildShape(i); + for (int i = rigid_object->get_shape_count() - 1; 0 <= i; --i) { + shape = rigid_object->get_bt_shape(i); if (shape->isConvex()) { - child_transform = compound->getChildTransform(i); + child_transform = rigid_object->get_bt_shape_transform(i); convex_shape = static_cast<btConvexShape *>(shape); input.m_transformB = body_transform * child_transform; @@ -598,6 +597,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) { godotFilterCallback = bulletnew(GodotFilterCallback); gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution; gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction; + gContactAddedCallback = &godotContactAddedCallback; dynamicsWorld->setWorldUserInfo(this); @@ -642,7 +642,7 @@ void SpaceBullet::destroy_world() { void SpaceBullet::check_ghost_overlaps() { /// Algorithm support variables - btConvexShape *other_body_shape; + btCollisionShape *other_body_shape; btConvexShape *area_shape; btGjkPairDetector::ClosestPointInput gjk_input; AreaBullet *area; @@ -684,30 +684,52 @@ void SpaceBullet::check_ghost_overlaps() { bool hasOverlap = false; // For each area shape - for (y = area->get_compound_shape()->getNumChildShapes() - 1; 0 <= y; --y) { - if (!area->get_compound_shape()->getChildShape(y)->isConvex()) + for (y = area->get_shape_count() - 1; 0 <= y; --y) { + if (!area->get_bt_shape(y)->isConvex()) continue; - gjk_input.m_transformA = area->get_transform__bullet() * area->get_compound_shape()->getChildTransform(y); - area_shape = static_cast<btConvexShape *>(area->get_compound_shape()->getChildShape(y)); + gjk_input.m_transformA = area->get_transform__bullet() * area->get_bt_shape_transform(y); + area_shape = static_cast<btConvexShape *>(area->get_bt_shape(y)); // For each other object shape - for (z = otherObject->get_compound_shape()->getNumChildShapes() - 1; 0 <= z; --z) { + for (z = otherObject->get_shape_count() - 1; 0 <= z; --z) { - if (!otherObject->get_compound_shape()->getChildShape(z)->isConvex()) - continue; + other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z)); + gjk_input.m_transformB = otherObject->get_transform__bullet() * otherObject->get_bt_shape_transform(z); - other_body_shape = static_cast<btConvexShape *>(otherObject->get_compound_shape()->getChildShape(z)); - gjk_input.m_transformB = otherObject->get_transform__bullet() * otherObject->get_compound_shape()->getChildTransform(z); + if (other_body_shape->isConvex()) { - btPointCollector result; - btGjkPairDetector gjk_pair_detector(area_shape, other_body_shape, gjk_simplex_solver, gjk_epa_pen_solver); - gjk_pair_detector.getClosestPoints(gjk_input, result, 0); + btPointCollector result; + btGjkPairDetector gjk_pair_detector(area_shape, static_cast<btConvexShape *>(other_body_shape), gjk_simplex_solver, gjk_epa_pen_solver); + gjk_pair_detector.getClosestPoints(gjk_input, result, 0); - if (0 >= result.m_distance) { - hasOverlap = true; - goto collision_found; + if (0 >= result.m_distance) { + hasOverlap = true; + goto collision_found; + } + + } else { + + btCollisionObjectWrapper obA(NULL, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y); + btCollisionObjectWrapper obB(NULL, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z); + + btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS); + + if (!algorithm) + continue; + + GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); + algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult); + + algorithm->~btCollisionAlgorithm(); + dispatcher->freeCollisionAlgorithm(algorithm); + + if (contactPointResult.hasHit()) { + hasOverlap = true; + goto collision_found; + } } + } // ~For each other object shape } // ~For each area shape |