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Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r--modules/bullet/space_bullet.cpp66
1 files changed, 44 insertions, 22 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index b12925b073..5b220e1039 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -34,13 +34,13 @@
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "constraint_bullet.h"
+#include "core/project_settings.h"
+#include "core/ustring.h"
#include "godot_collision_configuration.h"
#include "godot_collision_dispatcher.h"
-#include "project_settings.h"
#include "rigid_body_bullet.h"
#include "servers/physics_server.h"
#include "soft_body_bullet.h"
-#include "ustring.h"
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
@@ -295,11 +295,10 @@ Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_
bool shapes_found = false;
- btCompoundShape *compound = rigid_object->get_compound_shape();
- for (int i = compound->getNumChildShapes() - 1; 0 <= i; --i) {
- shape = compound->getChildShape(i);
+ for (int i = rigid_object->get_shape_count() - 1; 0 <= i; --i) {
+ shape = rigid_object->get_bt_shape(i);
if (shape->isConvex()) {
- child_transform = compound->getChildTransform(i);
+ child_transform = rigid_object->get_bt_shape_transform(i);
convex_shape = static_cast<btConvexShape *>(shape);
input.m_transformB = body_transform * child_transform;
@@ -598,6 +597,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
godotFilterCallback = bulletnew(GodotFilterCallback);
gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
+ gContactAddedCallback = &godotContactAddedCallback;
dynamicsWorld->setWorldUserInfo(this);
@@ -642,7 +642,7 @@ void SpaceBullet::destroy_world() {
void SpaceBullet::check_ghost_overlaps() {
/// Algorithm support variables
- btConvexShape *other_body_shape;
+ btCollisionShape *other_body_shape;
btConvexShape *area_shape;
btGjkPairDetector::ClosestPointInput gjk_input;
AreaBullet *area;
@@ -684,30 +684,52 @@ void SpaceBullet::check_ghost_overlaps() {
bool hasOverlap = false;
// For each area shape
- for (y = area->get_compound_shape()->getNumChildShapes() - 1; 0 <= y; --y) {
- if (!area->get_compound_shape()->getChildShape(y)->isConvex())
+ for (y = area->get_shape_count() - 1; 0 <= y; --y) {
+ if (!area->get_bt_shape(y)->isConvex())
continue;
- gjk_input.m_transformA = area->get_transform__bullet() * area->get_compound_shape()->getChildTransform(y);
- area_shape = static_cast<btConvexShape *>(area->get_compound_shape()->getChildShape(y));
+ gjk_input.m_transformA = area->get_transform__bullet() * area->get_bt_shape_transform(y);
+ area_shape = static_cast<btConvexShape *>(area->get_bt_shape(y));
// For each other object shape
- for (z = otherObject->get_compound_shape()->getNumChildShapes() - 1; 0 <= z; --z) {
+ for (z = otherObject->get_shape_count() - 1; 0 <= z; --z) {
- if (!otherObject->get_compound_shape()->getChildShape(z)->isConvex())
- continue;
+ other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
+ gjk_input.m_transformB = otherObject->get_transform__bullet() * otherObject->get_bt_shape_transform(z);
- other_body_shape = static_cast<btConvexShape *>(otherObject->get_compound_shape()->getChildShape(z));
- gjk_input.m_transformB = otherObject->get_transform__bullet() * otherObject->get_compound_shape()->getChildTransform(z);
+ if (other_body_shape->isConvex()) {
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(area_shape, other_body_shape, gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+ btPointCollector result;
+ btGjkPairDetector gjk_pair_detector(area_shape, static_cast<btConvexShape *>(other_body_shape), gjk_simplex_solver, gjk_epa_pen_solver);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
- if (0 >= result.m_distance) {
- hasOverlap = true;
- goto collision_found;
+ if (0 >= result.m_distance) {
+ hasOverlap = true;
+ goto collision_found;
+ }
+
+ } else {
+
+ btCollisionObjectWrapper obA(NULL, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y);
+ btCollisionObjectWrapper obB(NULL, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z);
+
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
+
+ if (!algorithm)
+ continue;
+
+ GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
+ algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(algorithm);
+
+ if (contactPointResult.hasHit()) {
+ hasOverlap = true;
+ goto collision_found;
+ }
}
+
} // ~For each other object shape
} // ~For each area shape