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Diffstat (limited to 'modules/bullet/space_bullet.cpp')
| -rw-r--r-- | modules/bullet/space_bullet.cpp | 1436 | 
1 files changed, 0 insertions, 1436 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp deleted file mode 100644 index 460b78d778..0000000000 --- a/modules/bullet/space_bullet.cpp +++ /dev/null @@ -1,1436 +0,0 @@ -/*************************************************************************/ -/*  space_bullet.cpp                                                     */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#include "space_bullet.h" - -#include "bullet_physics_server.h" -#include "bullet_types_converter.h" -#include "bullet_utilities.h" -#include "constraint_bullet.h" -#include "core/config/project_settings.h" -#include "core/string/ustring.h" -#include "godot_collision_configuration.h" -#include "godot_collision_dispatcher.h" -#include "rigid_body_bullet.h" -#include "servers/physics_server_3d.h" -#include "soft_body_bullet.h" - -#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> -#include <BulletCollision/CollisionDispatch/btCollisionObject.h> -#include <BulletCollision/CollisionDispatch/btGhostObject.h> -#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h> -#include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h> -#include <BulletCollision/NarrowPhaseCollision/btPointCollector.h> -#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> -#include <BulletSoftBody/btSoftRigidDynamicsWorld.h> -#include <btBulletDynamicsCommon.h> - -#include <assert.h> - -BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) : -		PhysicsDirectSpaceState3D(), -		space(p_space) {} - -int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { -	if (p_result_max <= 0) { -		return 0; -	} - -	btVector3 bt_point; -	G_TO_B(p_point, bt_point); - -	btSphereShape sphere_point(0.001f); -	btCollisionObject collision_object_point; -	collision_object_point.setCollisionShape(&sphere_point); -	collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point)); - -	// Setup query -	GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas); -	btResult.m_collisionFilterGroup = 0; -	btResult.m_collisionFilterMask = p_collision_mask; -	space->dynamicsWorld->contactTest(&collision_object_point, btResult); - -	// The results are already populated by GodotAllConvexResultCallback -	return btResult.m_count; -} - -bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) { -	btVector3 btVec_from; -	btVector3 btVec_to; - -	G_TO_B(p_from, btVec_from); -	G_TO_B(p_to, btVec_to); - -	// setup query -	GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude, p_collide_with_bodies, p_collide_with_areas); -	btResult.m_collisionFilterGroup = 0; -	btResult.m_collisionFilterMask = p_collision_mask; -	btResult.m_pickRay = p_pick_ray; - -	space->dynamicsWorld->rayTest(btVec_from, btVec_to, btResult); -	if (btResult.hasHit()) { -		B_TO_G(btResult.m_hitPointWorld, r_result.position); -		B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal); -		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btResult.m_collisionObject->getUserPointer()); -		if (gObj) { -			r_result.shape = btResult.m_shapeId; -			r_result.rid = gObj->get_self(); -			r_result.collider_id = gObj->get_instance_id(); -			r_result.collider = r_result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(r_result.collider_id); -		} else { -			WARN_PRINT("The raycast performed has hit a collision object that is not part of Godot scene, please check it."); -		} -		return true; -	} else { -		return false; -	} -} - -int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform3D &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { -	if (p_result_max <= 0) { -		return 0; -	} - -	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); -	ERR_FAIL_COND_V(!shape, 0); - -	btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin); -	if (!btShape->isConvex()) { -		bulletdelete(btShape); -		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); -		return 0; -	} -	btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - -	btTransform bt_xform; -	G_TO_B(p_xform, bt_xform); -	UNSCALE_BT_BASIS(bt_xform); - -	btCollisionObject collision_object; -	collision_object.setCollisionShape(btConvex); -	collision_object.setWorldTransform(bt_xform); - -	GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas); -	btQuery.m_collisionFilterGroup = 0; -	btQuery.m_collisionFilterMask = p_collision_mask; -	btQuery.m_closestDistanceThreshold = 0; -	space->dynamicsWorld->contactTest(&collision_object, btQuery); - -	bulletdelete(btConvex); - -	return btQuery.m_count; -} - -bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform3D &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) { -	r_closest_safe = 0.0f; -	r_closest_unsafe = 0.0f; -	btVector3 bt_motion; -	G_TO_B(p_motion, bt_motion); - -	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); -	ERR_FAIL_COND_V(!shape, false); - -	btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); -	if (!btShape->isConvex()) { -		bulletdelete(btShape); -		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); -		return false; -	} -	btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape); - -	btTransform bt_xform_from; -	G_TO_B(p_xform, bt_xform_from); -	UNSCALE_BT_BASIS(bt_xform_from); - -	btTransform bt_xform_to(bt_xform_from); -	bt_xform_to.getOrigin() += bt_motion; - -	if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) { -		r_closest_safe = 1.0f; -		r_closest_unsafe = 1.0f; -		bulletdelete(btShape); -		return true; -	} - -	GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas); -	btResult.m_collisionFilterGroup = 0; -	btResult.m_collisionFilterMask = p_collision_mask; - -	space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration); - -	if (btResult.hasHit()) { -		const btScalar l = bt_motion.length(); -		r_closest_unsafe = btResult.m_closestHitFraction; -		r_closest_safe = MAX(r_closest_unsafe - (1 - ((l - 0.01) / l)), 0); -		if (r_info) { -			if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) { -				B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity); -			} -			CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer()); -			B_TO_G(btResult.m_hitPointWorld, r_info->point); -			B_TO_G(btResult.m_hitNormalWorld, r_info->normal); -			r_info->rid = collision_object->get_self(); -			r_info->collider_id = collision_object->get_instance_id(); -			r_info->shape = btResult.m_shapeId; -		} -	} else { -		r_closest_safe = 1.0f; -		r_closest_unsafe = 1.0f; -	} - -	bulletdelete(bt_convex_shape); -	return true; // Mean success -} - -/// Returns the list of contacts pairs in this order: Local contact, other body contact -bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { -	if (p_result_max <= 0) { -		return false; -	} - -	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); -	ERR_FAIL_COND_V(!shape, false); - -	btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); -	if (!btShape->isConvex()) { -		bulletdelete(btShape); -		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); -		return false; -	} -	btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - -	btTransform bt_xform; -	G_TO_B(p_shape_xform, bt_xform); -	UNSCALE_BT_BASIS(bt_xform); - -	btCollisionObject collision_object; -	collision_object.setCollisionShape(btConvex); -	collision_object.setWorldTransform(bt_xform); - -	GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas); -	btQuery.m_collisionFilterGroup = 0; -	btQuery.m_collisionFilterMask = p_collision_mask; -	btQuery.m_closestDistanceThreshold = 0; -	space->dynamicsWorld->contactTest(&collision_object, btQuery); - -	r_result_count = btQuery.m_count; -	bulletdelete(btConvex); - -	return btQuery.m_count; -} - -bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { -	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); -	ERR_FAIL_COND_V(!shape, false); - -	btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); -	if (!btShape->isConvex()) { -		bulletdelete(btShape); -		ERR_PRINT("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); -		return false; -	} -	btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); - -	btTransform bt_xform; -	G_TO_B(p_shape_xform, bt_xform); -	UNSCALE_BT_BASIS(bt_xform); - -	btCollisionObject collision_object; -	collision_object.setCollisionShape(btConvex); -	collision_object.setWorldTransform(bt_xform); - -	GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude, p_collide_with_bodies, p_collide_with_areas); -	btQuery.m_collisionFilterGroup = 0; -	btQuery.m_collisionFilterMask = p_collision_mask; -	btQuery.m_closestDistanceThreshold = 0; -	space->dynamicsWorld->contactTest(&collision_object, btQuery); - -	bulletdelete(btConvex); - -	if (btQuery.m_collided) { -		if (btCollisionObject::CO_RIGID_BODY == btQuery.m_rest_info_collision_object->getInternalType()) { -			B_TO_G(static_cast<const btRigidBody *>(btQuery.m_rest_info_collision_object)->getVelocityInLocalPoint(btQuery.m_rest_info_bt_point), r_info->linear_velocity); -		} -		B_TO_G(btQuery.m_rest_info_bt_point, r_info->point); -	} - -	return btQuery.m_collided; -} - -Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const { -	RigidCollisionObjectBullet *rigid_object = space->get_physics_server()->get_rigid_collision_object(p_object); -	ERR_FAIL_COND_V(!rigid_object, Vector3()); - -	btVector3 out_closest_point(0, 0, 0); -	btScalar out_distance = 1e20; - -	btVector3 bt_point; -	G_TO_B(p_point, bt_point); - -	btSphereShape point_shape(0.); - -	btCollisionShape *shape; -	btConvexShape *convex_shape; -	btTransform child_transform; -	btTransform body_transform(rigid_object->get_bt_collision_object()->getWorldTransform()); - -	btGjkPairDetector::ClosestPointInput input; -	input.m_transformA.getBasis().setIdentity(); -	input.m_transformA.setOrigin(bt_point); - -	bool shapes_found = false; - -	for (int i = rigid_object->get_shape_count() - 1; 0 <= i; --i) { -		shape = rigid_object->get_bt_shape(i); -		if (shape->isConvex()) { -			child_transform = rigid_object->get_bt_shape_transform(i); -			convex_shape = static_cast<btConvexShape *>(shape); - -			input.m_transformB = body_transform * child_transform; - -			btPointCollector result; -			btGjkPairDetector gjk_pair_detector(&point_shape, convex_shape, space->gjk_simplex_solver, space->gjk_epa_pen_solver); -			gjk_pair_detector.getClosestPoints(input, result, nullptr); - -			if (out_distance > result.m_distance) { -				out_distance = result.m_distance; -				out_closest_point = result.m_pointInWorld; -			} -		} -		shapes_found = true; -	} - -	if (shapes_found) { -		Vector3 out; -		B_TO_G(out_closest_point, out); -		return out; -	} else { -		// no shapes found, use distance to origin. -		return rigid_object->get_transform().get_origin(); -	} -} - -SpaceBullet::SpaceBullet() { -	create_empty_world(GLOBAL_DEF("physics/3d/active_soft_world", true)); -	direct_access = memnew(BulletPhysicsDirectSpaceState(this)); -} - -SpaceBullet::~SpaceBullet() { -	memdelete(direct_access); -	destroy_world(); -} - -void SpaceBullet::flush_queries() { -	const btCollisionObjectArray &colObjArray = dynamicsWorld->getCollisionObjectArray(); -	for (int i = colObjArray.size() - 1; 0 <= i; --i) { -		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->dispatch_callbacks(); -	} -} - -void SpaceBullet::step(real_t p_delta_time) { -	delta_time = p_delta_time; -	dynamicsWorld->stepSimulation(p_delta_time, 0, 0); -} - -void SpaceBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) { -	assert(dynamicsWorld); - -	switch (p_param) { -		case PhysicsServer3D::AREA_PARAM_GRAVITY: -			gravityMagnitude = p_value; -			update_gravity(); -			break; -		case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: -			gravityDirection = p_value; -			update_gravity(); -			break; -		case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: -			linear_damp = p_value; -			break; -		case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: -			angular_damp = p_value; -			break; -		case PhysicsServer3D::AREA_PARAM_PRIORITY: -			// Priority is always 0, the lower -			break; -		case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: -		case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: -		case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: -			break; -		default: -			WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); -			break; -	} -} - -Variant SpaceBullet::get_param(PhysicsServer3D::AreaParameter p_param) { -	switch (p_param) { -		case PhysicsServer3D::AREA_PARAM_GRAVITY: -			return gravityMagnitude; -		case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: -			return gravityDirection; -		case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: -			return linear_damp; -		case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: -			return angular_damp; -		case PhysicsServer3D::AREA_PARAM_PRIORITY: -			return 0; // Priority is always 0, the lower -		case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: -			return false; -		case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: -			return 0; -		case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: -			return 0; -		default: -			WARN_PRINT("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); -			return Variant(); -	} -} - -void SpaceBullet::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_value) { -	switch (p_param) { -		case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: -		case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: -		case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: -		case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: -		case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: -		case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: -		default: -			WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); -			break; -	} -} - -real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) { -	switch (p_param) { -		case PhysicsServer3D::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: -		case PhysicsServer3D::SPACE_PARAM_CONTACT_MAX_SEPARATION: -		case PhysicsServer3D::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: -		case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: -		case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: -		case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: -		default: -			WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); -			return 0.f; -	} -} - -void SpaceBullet::add_area(AreaBullet *p_area) { -	areas.push_back(p_area); -	dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask()); -} - -void SpaceBullet::remove_area(AreaBullet *p_area) { -	areas.erase(p_area); -	dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost()); -} - -void SpaceBullet::reload_collision_filters(AreaBullet *p_area) { -	btGhostObject *ghost_object = p_area->get_bt_ghost(); - -	btBroadphaseProxy *ghost_proxy = ghost_object->getBroadphaseHandle(); -	ghost_proxy->m_collisionFilterGroup = p_area->get_collision_layer(); -	ghost_proxy->m_collisionFilterMask = p_area->get_collision_mask(); - -	dynamicsWorld->refreshBroadphaseProxy(ghost_object); -} - -void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) { -	if (p_body->is_static()) { -		dynamicsWorld->addCollisionObject(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); -	} else { -		dynamicsWorld->addRigidBody(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); -		p_body->scratch_space_override_modificator(); -	} -} - -void SpaceBullet::remove_rigid_body_constraints(RigidBodyBullet *p_body) { -	btRigidBody *btBody = p_body->get_bt_rigid_body(); - -	int constraints = btBody->getNumConstraintRefs(); -	if (constraints > 0) { -		ERR_PRINT("A body connected to joints was removed."); -		for (int i = 0; i < constraints; i++) { -			dynamicsWorld->removeConstraint(btBody->getConstraintRef(i)); -		} -	} -} - -void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { -	btRigidBody *btBody = p_body->get_bt_rigid_body(); - -	if (p_body->is_static()) { -		dynamicsWorld->removeCollisionObject(btBody); -	} else { -		dynamicsWorld->removeRigidBody(btBody); -	} -} - -void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) { -	btRigidBody *rigid_body = p_body->get_bt_rigid_body(); - -	btBroadphaseProxy *body_proxy = rigid_body->getBroadphaseProxy(); -	body_proxy->m_collisionFilterGroup = p_body->get_collision_layer(); -	body_proxy->m_collisionFilterMask = p_body->get_collision_mask(); - -	dynamicsWorld->refreshBroadphaseProxy(rigid_body); -} - -void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) { -	if (is_using_soft_world()) { -		if (p_body->get_bt_soft_body()) { -			p_body->get_bt_soft_body()->m_worldInfo = get_soft_body_world_info(); -			static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->addSoftBody(p_body->get_bt_soft_body(), p_body->get_collision_layer(), p_body->get_collision_mask()); -		} -	} else { -		ERR_PRINT("This soft body can't be added to non soft world"); -	} -} - -void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) { -	if (is_using_soft_world()) { -		if (p_body->get_bt_soft_body()) { -			static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body()); -			p_body->get_bt_soft_body()->m_worldInfo = nullptr; -		} -	} -} - -void SpaceBullet::reload_collision_filters(SoftBodyBullet *p_body) { -	// This is necessary to change collision filter -	remove_soft_body(p_body); -	add_soft_body(p_body); -} - -void SpaceBullet::add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies) { -	p_constraint->set_space(this); -	dynamicsWorld->addConstraint(p_constraint->get_bt_constraint(), disableCollisionsBetweenLinkedBodies); -} - -void SpaceBullet::remove_constraint(ConstraintBullet *p_constraint) { -	dynamicsWorld->removeConstraint(p_constraint->get_bt_constraint()); -} - -int SpaceBullet::get_num_collision_objects() const { -	return dynamicsWorld->getNumCollisionObjects(); -} - -void SpaceBullet::remove_all_collision_objects() { -	for (int i = dynamicsWorld->getNumCollisionObjects() - 1; 0 <= i; --i) { -		btCollisionObject *btObj = dynamicsWorld->getCollisionObjectArray()[i]; -		CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer()); -		colObj->set_space(nullptr); -	} -} - -void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { -	const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray(); - -	// Notify all Collision objects the collision checker is started -	for (int i = colObjArray.size() - 1; 0 <= i; --i) { -		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_start(); -	} - -	SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo()); -	sb->check_ghost_overlaps(); -	sb->check_body_collision(); - -	for (int i = colObjArray.size() - 1; 0 <= i; --i) { -		static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_end(); -	} -} - -BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() { -	return direct_access; -} - -btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) { -	return CLAMP(body0->getRestitution() + body1->getRestitution(), 0, 1); -} - -btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) { -	return ABS(MIN(body0->getFriction(), body1->getFriction())); -} - -void SpaceBullet::create_empty_world(bool p_create_soft_world) { -	gjk_epa_pen_solver = bulletnew(btGjkEpaPenetrationDepthSolver); -	gjk_simplex_solver = bulletnew(btVoronoiSimplexSolver); - -	void *world_mem; -	if (p_create_soft_world) { -		world_mem = malloc(sizeof(btSoftRigidDynamicsWorld)); -	} else { -		world_mem = malloc(sizeof(btDiscreteDynamicsWorld)); -	} - -	ERR_FAIL_COND_MSG(!world_mem, "Out of memory."); - -	if (p_create_soft_world) { -		collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); -	} else { -		collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem))); -	} - -	dispatcher = bulletnew(GodotCollisionDispatcher(collisionConfiguration)); -	broadphase = bulletnew(btDbvtBroadphase); -	solver = bulletnew(btSequentialImpulseConstraintSolver); - -	if (p_create_soft_world) { -		dynamicsWorld = new (world_mem) btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); -		soft_body_world_info = bulletnew(btSoftBodyWorldInfo); -	} else { -		dynamicsWorld = new (world_mem) btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); -	} - -	ghostPairCallback = bulletnew(btGhostPairCallback); -	godotFilterCallback = bulletnew(GodotFilterCallback); -	gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution; -	gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction; -	gContactAddedCallback = &godotContactAddedCallback; - -	dynamicsWorld->setWorldUserInfo(this); - -	dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false); -	dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check -	dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback); - -	if (soft_body_world_info) { -		soft_body_world_info->m_broadphase = broadphase; -		soft_body_world_info->m_dispatcher = dispatcher; -		soft_body_world_info->m_sparsesdf.Initialize(); -	} - -	update_gravity(); -} - -void SpaceBullet::destroy_world() { -	/// The world elements (like: Collision Objects, Constraints, Shapes) are managed by godot - -	dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(nullptr); -	dynamicsWorld->getPairCache()->setOverlapFilterCallback(nullptr); - -	bulletdelete(ghostPairCallback); -	bulletdelete(godotFilterCallback); - -	// Deallocate world -	dynamicsWorld->~btDiscreteDynamicsWorld(); -	free(dynamicsWorld); -	dynamicsWorld = nullptr; - -	bulletdelete(solver); -	bulletdelete(broadphase); -	bulletdelete(dispatcher); -	bulletdelete(collisionConfiguration); -	bulletdelete(soft_body_world_info); -	bulletdelete(gjk_simplex_solver); -	bulletdelete(gjk_epa_pen_solver); -} - -void SpaceBullet::check_ghost_overlaps() { -	// For each area -	for (int area_idx = 0; area_idx < areas.size(); area_idx++) { -		AreaBullet *area = areas[area_idx]; -		if (!area->is_monitoring()) { -			continue; -		} - -		btGhostObject *bt_ghost = area->get_bt_ghost(); -		const btTransform &area_transform = area->get_transform__bullet(); -		const btVector3 &area_scale(area->get_bt_body_scale()); - -		// Mark all current overlapping shapes dirty. -		area->mark_all_overlaps_dirty(); - -		// Broadphase -		const btAlignedObjectArray<btCollisionObject *> overlapping_pairs = bt_ghost->getOverlappingPairs(); -		// Narrowphase -		for (int pair_idx = 0; pair_idx < overlapping_pairs.size(); pair_idx++) { -			btCollisionObject *other_bt_collision_object = overlapping_pairs[pair_idx]; -			RigidCollisionObjectBullet *other_object = static_cast<RigidCollisionObjectBullet *>(other_bt_collision_object->getUserPointer()); -			const btTransform &other_transform = other_object->get_transform__bullet(); -			const btVector3 &other_scale(other_object->get_bt_body_scale()); - -			if (!area->is_updated() && !other_object->is_updated()) { -				area->mark_object_overlaps_inside(other_object); -				continue; -			} - -			if (other_bt_collision_object->getUserIndex() == CollisionObjectBullet::TYPE_AREA) { -				if (!static_cast<AreaBullet *>(other_bt_collision_object->getUserPointer())->is_monitorable()) { -					continue; -				} -			} else if (other_bt_collision_object->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) { -				continue; -			} - -			// For each area shape -			for (int our_shape_id = 0; our_shape_id < area->get_shape_count(); our_shape_id++) { -				btCollisionShape *area_shape = area->get_bt_shape(our_shape_id); -				if (!area_shape->isConvex()) { -					continue; -				} -				btConvexShape *area_convex_shape = static_cast<btConvexShape *>(area_shape); - -				btTransform area_shape_transform(area->get_bt_shape_transform(our_shape_id)); -				area_shape_transform.getOrigin() *= area_scale; -				btGjkPairDetector::ClosestPointInput gjk_input; -				gjk_input.m_transformA = area_transform * area_shape_transform; - -				// For each other object shape -				for (int other_shape_id = 0; other_shape_id < other_object->get_shape_count(); other_shape_id++) { -					btCollisionShape *other_shape = other_object->get_bt_shape(other_shape_id); -					btTransform other_shape_transform(other_object->get_bt_shape_transform(other_shape_id)); -					other_shape_transform.getOrigin() *= other_scale; -					gjk_input.m_transformB = other_transform * other_shape_transform; - -					if (other_shape->isConvex()) { -						btPointCollector result; -						btGjkPairDetector gjk_pair_detector( -								area_convex_shape, -								static_cast<btConvexShape *>(other_shape), -								gjk_simplex_solver, -								gjk_epa_pen_solver); - -						gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr); -						if (result.m_distance <= 0) { -							area->set_overlap(other_object, other_shape_id, our_shape_id); -						} -					} else { // Other shape is not convex. -						btCollisionObjectWrapper obA(nullptr, area_convex_shape, bt_ghost, gjk_input.m_transformA, -1, our_shape_id); -						btCollisionObjectWrapper obB(nullptr, other_shape, other_bt_collision_object, gjk_input.m_transformB, -1, other_shape_id); -						btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS); - -						if (!algorithm) { -							continue; -						} - -						GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); -						algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult); -						algorithm->~btCollisionAlgorithm(); -						dispatcher->freeCollisionAlgorithm(algorithm); - -						if (contactPointResult.hasHit()) { -							area->set_overlap(other_object, our_shape_id, other_shape_id); -						} -					} -				} // End for each other object shape -			} // End for each area shape -		} // End for each overlapping pair - -		// All overlapping shapes still marked dirty must have exited. -		area->mark_all_dirty_overlaps_as_exit(); -	} // End for each area -} - -void SpaceBullet::check_body_collision() { -#ifdef DEBUG_ENABLED -	reset_debug_contact_count(); -#endif - -	const int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); -	for (int i = 0; i < numManifolds; ++i) { -		btPersistentManifold *contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); - -		// I know this static cast is a bit risky. But I'm checking its type just after it. -		// This allow me to avoid a lot of other cast and checks -		RigidBodyBullet *bodyA = static_cast<RigidBodyBullet *>(contactManifold->getBody0()->getUserPointer()); -		RigidBodyBullet *bodyB = static_cast<RigidBodyBullet *>(contactManifold->getBody1()->getUserPointer()); - -		if (CollisionObjectBullet::TYPE_RIGID_BODY == bodyA->getType() && CollisionObjectBullet::TYPE_RIGID_BODY == bodyB->getType()) { -			if (!bodyA->can_add_collision() && !bodyB->can_add_collision()) { -				continue; -			} - -			const int numContacts = contactManifold->getNumContacts(); - -			/// Since I don't need report all contacts for these objects, -			/// So report only the first -#define REPORT_ALL_CONTACTS 0 -#if REPORT_ALL_CONTACTS -			for (int j = 0; j < numContacts; j++) { -				btManifoldPoint &pt = contactManifold->getContactPoint(j); -#else -			if (numContacts) { -				btManifoldPoint &pt = contactManifold->getContactPoint(0); -#endif -				if ( -						pt.getDistance() < 0.0 || -						bodyA->was_colliding(bodyB) || -						bodyB->was_colliding(bodyA)) { -					Vector3 collisionWorldPosition; -					Vector3 collisionLocalPosition; -					Vector3 normalOnB; -					real_t appliedImpulse = pt.m_appliedImpulse; -					B_TO_G(pt.m_normalWorldOnB, normalOnB); - -					// The pt.m_index only contains the shape index when more than one collision shape is used -					// and only if the collision shape is not a concave collision shape. -					// A value of -1 in pt.m_partId indicates the pt.m_index is a shape index. -					int shape_index_a = 0; -					if (bodyA->get_shape_count() > 1 && pt.m_partId0 == -1) { -						shape_index_a = pt.m_index0; -					} -					int shape_index_b = 0; -					if (bodyB->get_shape_count() > 1 && pt.m_partId1 == -1) { -						shape_index_b = pt.m_index1; -					} - -					if (bodyA->can_add_collision()) { -						B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); -						/// pt.m_localPointB Doesn't report the exact point in local space -						B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition); -						bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, shape_index_b, shape_index_a); -					} -					if (bodyB->can_add_collision()) { -						B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); -						/// pt.m_localPointA Doesn't report the exact point in local space -						B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition); -						bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, shape_index_a, shape_index_b); -					} - -#ifdef DEBUG_ENABLED -					if (is_debugging_contacts()) { -						add_debug_contact(collisionWorldPosition); -					} -#endif -				} -			} -		} -	} -} - -void SpaceBullet::update_gravity() { -	btVector3 btGravity; -	G_TO_B(gravityDirection * gravityMagnitude, btGravity); -	//dynamicsWorld->setGravity(btGravity); -	dynamicsWorld->setGravity(btVector3(0, 0, 0)); -	if (soft_body_world_info) { -		soft_body_world_info->m_gravity = btGravity; -	} -} - -/// IMPORTANT: Please don't turn it ON this is not managed correctly!! -/// I'm leaving this here just for future tests. -/// Debug motion and normal vector drawing -#define debug_test_motion 0 - -#define RECOVERING_MOVEMENT_SCALE 0.4 -#define RECOVERING_MOVEMENT_CYCLES 4 - -#if debug_test_motion - -#include "scene/3d/immediate_geometry.h" - -static ImmediateGeometry3D *motionVec(nullptr); -static ImmediateGeometry3D *normalLine(nullptr); -static Ref<StandardMaterial3D> red_mat; -static Ref<StandardMaterial3D> blue_mat; -#endif - -bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) { -#if debug_test_motion -	/// Yes I know this is not good, but I've used it as fast debugging hack. -	/// I'm leaving it here just for speedup the other eventual debugs -	if (!normalLine) { -		motionVec = memnew(ImmediateGeometry3D); -		normalLine = memnew(ImmediateGeometry3D); -		SceneTree::get_singleton()->get_current_scene()->add_child(motionVec); -		SceneTree::get_singleton()->get_current_scene()->add_child(normalLine); - -		motionVec->set_as_top_level(true); -		normalLine->set_as_top_level(true); - -		red_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); -		red_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); -		red_mat->set_line_width(20.0); -		red_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); -		red_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); -		red_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); -		red_mat->set_albedo(Color(1, 0, 0, 1)); -		motionVec->set_material_override(red_mat); - -		blue_mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); -		blue_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); -		blue_mat->set_line_width(20.0); -		blue_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); -		blue_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); -		blue_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); -		blue_mat->set_albedo(Color(0, 0, 1, 1)); -		normalLine->set_material_override(blue_mat); -	} -#endif - -	btTransform body_transform; -	G_TO_B(p_from, body_transform); -	UNSCALE_BT_BASIS(body_transform); - -	if (!p_body->get_kinematic_utilities()) { -		p_body->init_kinematic_utilities(); -	} - -	btVector3 initial_recover_motion(0, 0, 0); -	{ /// Phase one - multi shapes depenetration using margin -		for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { -			if (!recover_from_penetration(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, initial_recover_motion, nullptr, p_exclude)) { -				break; -			} -		} -		// Add recover movement in order to make it safe -		body_transform.getOrigin() += initial_recover_motion; -	} - -	btVector3 motion; -	G_TO_B(p_motion, motion); -	real_t total_length = motion.length(); -	real_t unsafe_fraction = 1.0; -	real_t safe_fraction = 1.0; -	{ -		// Phase two - sweep test, from a secure position without margin - -		const int shape_count(p_body->get_shape_count()); - -#if debug_test_motion -		Vector3 sup_line; -		B_TO_G(body_safe_position.getOrigin(), sup_line); -		motionVec->clear(); -		motionVec->begin(Mesh::PRIMITIVE_LINES, nullptr); -		motionVec->add_vertex(sup_line); -		motionVec->add_vertex(sup_line + p_motion * 10); -		motionVec->end(); -#endif - -		for (int shIndex = 0; shIndex < shape_count; ++shIndex) { -			if (p_body->is_shape_disabled(shIndex)) { -				continue; -			} - -			if (!p_body->get_bt_shape(shIndex)->isConvex()) { -				// Skip no convex shape -				continue; -			} - -			if (p_exclude_raycast_shapes && p_body->get_bt_shape(shIndex)->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) { -				// Skip rayshape in order to implement custom separation process -				continue; -			} - -			btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); - -			btTransform shape_world_from = body_transform * p_body->get_kinematic_utilities()->shapes[shIndex].transform; - -			btTransform shape_world_to(shape_world_from); -			shape_world_to.getOrigin() += motion; - -			if ((shape_world_to.getOrigin() - shape_world_from.getOrigin()).fuzzyZero()) { -				motion = btVector3(0, 0, 0); -				break; -			} - -			GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia, &p_exclude); -			btResult.m_collisionFilterGroup = p_body->get_collision_layer(); -			btResult.m_collisionFilterMask = p_body->get_collision_mask(); - -			dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration); - -			if (btResult.hasHit()) { -				if (total_length > CMP_EPSILON) { -					real_t hit_fraction = btResult.m_closestHitFraction * motion.length() / total_length; -					if (hit_fraction < unsafe_fraction) { -						unsafe_fraction = hit_fraction; -						real_t margin = p_body->get_kinematic_utilities()->safe_margin; -						safe_fraction = MAX(hit_fraction - (1 - ((total_length - margin) / total_length)), 0); -					} -				} - -				/// Since for each sweep test I fix the motion of new shapes in base the recover result, -				/// if another shape will hit something it means that has a deepest penetration respect the previous shape -				motion *= btResult.m_closestHitFraction; -			} -		} - -		body_transform.getOrigin() += motion; -	} - -	bool has_penetration = false; - -	{ /// Phase three - contact test with margin - -		btVector3 __rec(0, 0, 0); -		RecoverResult r_recover_result; - -		has_penetration = recover_from_penetration(p_body, body_transform, 1, p_infinite_inertia, __rec, &r_recover_result, p_exclude); - -		// Parse results -		if (r_result) { -			B_TO_G(motion + initial_recover_motion + __rec, r_result->motion); - -			if (has_penetration) { -				const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); -				CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); - -				B_TO_G(motion, r_result->remainder); // is the remaining movements -				r_result->remainder = p_motion - r_result->remainder; - -				B_TO_G(r_recover_result.pointWorld, r_result->collision_point); -				B_TO_G(r_recover_result.normal, r_result->collision_normal); -				B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot -				r_result->collider = collisionObject->get_self(); -				r_result->collider_id = collisionObject->get_instance_id(); -				r_result->collider_shape = r_recover_result.other_compound_shape_index; -				r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; -				r_result->collision_depth = Math::abs(r_recover_result.penetration_distance); -				r_result->collision_safe_fraction = safe_fraction; -				r_result->collision_unsafe_fraction = unsafe_fraction; - -#if debug_test_motion -				Vector3 sup_line2; -				B_TO_G(motion, sup_line2); -				normalLine->clear(); -				normalLine->begin(Mesh::PRIMITIVE_LINES, nullptr); -				normalLine->add_vertex(r_result->collision_point); -				normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10); -				normalLine->end(); -#endif -			} else { -				r_result->remainder = Vector3(); -			} -		} -	} - -	return has_penetration; -} - -int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) { -	btTransform body_transform; -	G_TO_B(p_transform, body_transform); -	UNSCALE_BT_BASIS(body_transform); - -	if (!p_body->get_kinematic_utilities()) { -		p_body->init_kinematic_utilities(); -	} - -	btVector3 recover_motion(0, 0, 0); - -	int rays_found = 0; -	int rays_found_this_round = 0; - -	for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { -		PhysicsServer3D::SeparationResult *next_results = &r_results[rays_found]; -		rays_found_this_round = recover_from_penetration_ray(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, p_result_max - rays_found, recover_motion, next_results); - -		rays_found += rays_found_this_round; -		if (rays_found_this_round == 0) { -			body_transform.getOrigin() += recover_motion; -			break; -		} -	} - -	B_TO_G(recover_motion, r_recover_motion); -	return rays_found; -} - -struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback { -private: -	btDbvtVolume bounds; - -	const btCollisionObject *self_collision_object; -	uint32_t collision_layer = 0; - -	struct CompoundLeafCallback : btDbvt::ICollide { -	private: -		RecoverPenetrationBroadPhaseCallback *parent_callback = nullptr; -		btCollisionObject *collision_object = nullptr; - -	public: -		CompoundLeafCallback(RecoverPenetrationBroadPhaseCallback *p_parent_callback, btCollisionObject *p_collision_object) : -				parent_callback(p_parent_callback), -				collision_object(p_collision_object) { -		} - -		void Process(const btDbvtNode *leaf) { -			BroadphaseResult result; -			result.collision_object = collision_object; -			result.compound_child_index = leaf->dataAsInt; -			parent_callback->results.push_back(result); -		} -	}; - -public: -	struct BroadphaseResult { -		btCollisionObject *collision_object = nullptr; -		int compound_child_index = 0; -	}; - -	Vector<BroadphaseResult> results; - -public: -	RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, btVector3 p_aabb_min, btVector3 p_aabb_max) : -			self_collision_object(p_self_collision_object), -			collision_layer(p_collision_layer) { -		bounds = btDbvtVolume::FromMM(p_aabb_min, p_aabb_max); -	} - -	virtual ~RecoverPenetrationBroadPhaseCallback() {} - -	virtual bool process(const btBroadphaseProxy *proxy) { -		btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject); -		if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) { -			if (self_collision_object != proxy->m_clientObject && (proxy->collision_layer & m_collisionFilterMask)) { -				if (co->getCollisionShape()->isCompound()) { -					const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape()); - -					if (cs->getNumChildShapes() > 1) { -						const btDbvt *tree = cs->getDynamicAabbTree(); -						ERR_FAIL_COND_V(tree == nullptr, true); - -						// Transform bounds into compound shape local space -						const btTransform other_in_compound_space = co->getWorldTransform().inverse(); -						const btMatrix3x3 abs_b = other_in_compound_space.getBasis().absolute(); -						const btVector3 local_center = other_in_compound_space(bounds.Center()); -						const btVector3 local_extent = bounds.Extents().dot3(abs_b[0], abs_b[1], abs_b[2]); -						const btVector3 local_aabb_min = local_center - local_extent; -						const btVector3 local_aabb_max = local_center + local_extent; -						const btDbvtVolume local_bounds = btDbvtVolume::FromMM(local_aabb_min, local_aabb_max); - -						// Test collision against compound child shapes using its AABB tree -						CompoundLeafCallback compound_leaf_callback(this, co); -						tree->collideTV(tree->m_root, local_bounds, compound_leaf_callback); -					} else { -						// If there's only a single child shape then there's no need to search any more, we know which child overlaps -						BroadphaseResult result; -						result.collision_object = co; -						result.compound_child_index = 0; -						results.push_back(result); -					} -				} else { -					BroadphaseResult result; -					result.collision_object = co; -					result.compound_child_index = -1; -					results.push_back(result); -				} -				return true; -			} -		} -		return false; -	} -}; - -bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result, const Set<RID> &p_exclude) { -	// Calculate the cumulative AABB of all shapes of the kinematic body -	btVector3 aabb_min, aabb_max; -	bool shapes_found = false; - -	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) { -		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]); -		if (!kin_shape.is_active()) { -			continue; -		} - -		if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) { -			// Skip rayshape in order to implement custom separation process -			continue; -		} - -		btTransform shape_transform = p_body_position * kin_shape.transform; -		shape_transform.getOrigin() += r_delta_recover_movement; - -		btVector3 shape_aabb_min, shape_aabb_max; -		kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max); - -		if (!shapes_found) { -			aabb_min = shape_aabb_min; -			aabb_max = shape_aabb_max; -			shapes_found = true; -		} else { -			aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x()); -			aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y()); -			aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z()); - -			aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x()); -			aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y()); -			aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z()); -		} -	} - -	// If there are no shapes then there is no penetration either -	if (!shapes_found) { -		return false; -	} - -	// Perform broadphase test -	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max); -	dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result); - -	bool penetration = false; - -	// Perform narrowphase per shape -	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) { -		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]); -		if (!kin_shape.is_active()) { -			continue; -		} - -		if (kin_shape.shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE) { -			// Skip rayshape in order to implement custom separation process -			continue; -		} - -		if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) { -			continue; -		} - -		btTransform shape_transform = p_body_position * kin_shape.transform; -		shape_transform.getOrigin() += r_delta_recover_movement; - -		for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) { -			btCollisionObject *otherObject = recover_broad_result.results[i].collision_object; - -			CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(otherObject->getUserPointer()); -			if (p_exclude.has(gObj->get_self())) { -				continue; -			} - -			if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) { -				otherObject->activate(); // Force activation of hitten rigid, soft body -				continue; -			} else if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) { -				continue; -			} - -			if (otherObject->getCollisionShape()->isCompound()) { -				const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape()); -				int shape_idx = recover_broad_result.results[i].compound_child_index; -				ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false); - -				if (cs->getChildShape(shape_idx)->isConvex()) { -					if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { -						penetration = true; -					} -				} else { -					if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { -						penetration = true; -					} -				} -			} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape -				if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { -					penetration = true; -				} -			} else { -				if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) { -					penetration = true; -				} -			} -		} -	} - -	return penetration; -} - -bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { -	// Initialize GJK input -	btGjkPairDetector::ClosestPointInput gjk_input; -	gjk_input.m_transformA = p_transformA; -	gjk_input.m_transformB = p_transformB; - -	// Perform GJK test -	btPointCollector result; -	btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver); -	gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr); -	if (0 > result.m_distance) { -		// Has penetration -		r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale); - -		if (r_recover_result) { -			if (result.m_distance < r_recover_result->penetration_distance) { -				r_recover_result->hasPenetration = true; -				r_recover_result->local_shape_most_recovered = p_shapeId_A; -				r_recover_result->other_collision_object = p_objectB; -				r_recover_result->other_compound_shape_index = p_shapeId_B; -				r_recover_result->penetration_distance = result.m_distance; -				r_recover_result->pointWorld = result.m_pointInWorld; -				r_recover_result->normal = result.m_normalOnBInWorld; -			} -		} -		return true; -	} -	return false; -} - -bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) { -	/// Contact test - -	btTransform tA(p_transformA); - -	btCollisionObjectWrapper obA(nullptr, p_shapeA, p_objectA, tA, -1, p_shapeId_A); -	btCollisionObjectWrapper obB(nullptr, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); - -	btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS); -	if (algorithm) { -		GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); -		//discrete collision detection query -		algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult); - -		algorithm->~btCollisionAlgorithm(); -		dispatcher->freeCollisionAlgorithm(algorithm); - -		if (contactPointResult.hasHit()) { -			r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); -			if (r_recover_result) { -				if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { -					r_recover_result->hasPenetration = true; -					r_recover_result->local_shape_most_recovered = p_shapeId_A; -					r_recover_result->other_collision_object = p_objectB; -					r_recover_result->other_compound_shape_index = p_shapeId_B; -					r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; -					r_recover_result->pointWorld = contactPointResult.m_pointWorld; -					r_recover_result->normal = contactPointResult.m_pointNormalWorld; -				} -			} -			return true; -		} -	} -	return false; -} - -int SpaceBullet::add_separation_result(PhysicsServer3D::SeparationResult *r_result, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const { -	// optimize results (ignore non-colliding) -	if (p_recover_result.penetration_distance < 0.0) { -		const btRigidBody *btRigid = static_cast<const btRigidBody *>(p_other_object); -		CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(p_other_object->getUserPointer()); - -		r_result->collision_depth = p_recover_result.penetration_distance; -		B_TO_G(p_recover_result.pointWorld, r_result->collision_point); -		B_TO_G(p_recover_result.normal, r_result->collision_normal); -		B_TO_G(btRigid->getVelocityInLocalPoint(p_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); -		r_result->collision_local_shape = p_shape_id; -		r_result->collider_id = collisionObject->get_instance_id(); -		r_result->collider = collisionObject->get_self(); -		r_result->collider_shape = p_recover_result.other_compound_shape_index; - -		return 1; -	} else { -		return 0; -	} -} - -int SpaceBullet::recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results) { -	// Calculate the cumulative AABB of all shapes of the kinematic body -	btVector3 aabb_min, aabb_max; -	bool shapes_found = false; - -	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) { -		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]); -		if (!kin_shape.is_active()) { -			continue; -		} - -		if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) { -			continue; -		} - -		btTransform shape_transform = p_body_position * kin_shape.transform; -		shape_transform.getOrigin() += r_delta_recover_movement; - -		btVector3 shape_aabb_min, shape_aabb_max; -		kin_shape.shape->getAabb(shape_transform, shape_aabb_min, shape_aabb_max); - -		if (!shapes_found) { -			aabb_min = shape_aabb_min; -			aabb_max = shape_aabb_max; -			shapes_found = true; -		} else { -			aabb_min.setX((aabb_min.x() < shape_aabb_min.x()) ? aabb_min.x() : shape_aabb_min.x()); -			aabb_min.setY((aabb_min.y() < shape_aabb_min.y()) ? aabb_min.y() : shape_aabb_min.y()); -			aabb_min.setZ((aabb_min.z() < shape_aabb_min.z()) ? aabb_min.z() : shape_aabb_min.z()); - -			aabb_max.setX((aabb_max.x() > shape_aabb_max.x()) ? aabb_max.x() : shape_aabb_max.x()); -			aabb_max.setY((aabb_max.y() > shape_aabb_max.y()) ? aabb_max.y() : shape_aabb_max.y()); -			aabb_max.setZ((aabb_max.z() > shape_aabb_max.z()) ? aabb_max.z() : shape_aabb_max.z()); -		} -	} - -	// If there are no shapes then there is no penetration either -	if (!shapes_found) { -		return 0; -	} - -	// Perform broadphase test -	RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), aabb_min, aabb_max); -	dynamicsWorld->getBroadphase()->aabbTest(aabb_min, aabb_max, recover_broad_result); - -	int ray_count = 0; - -	// Perform narrowphase per shape -	for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) { -		if (ray_count >= p_result_max) { -			break; -		} - -		const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]); -		if (!kin_shape.is_active()) { -			continue; -		} - -		if (kin_shape.shape->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE) { -			continue; -		} - -		btTransform shape_transform = p_body_position * kin_shape.transform; -		shape_transform.getOrigin() += r_delta_recover_movement; - -		for (int i = recover_broad_result.results.size() - 1; 0 <= i; --i) { -			btCollisionObject *otherObject = recover_broad_result.results[i].collision_object; -			if (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()) { -				otherObject->activate(); // Force activation of hitten rigid, soft body -				continue; -			} else if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) { -				continue; -			} - -			if (otherObject->getCollisionShape()->isCompound()) { -				const btCompoundShape *cs = static_cast<const btCompoundShape *>(otherObject->getCollisionShape()); -				int shape_idx = recover_broad_result.results[i].compound_child_index; -				ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false); - -				RecoverResult recover_result; -				if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(shape_idx), p_body->get_bt_collision_object(), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) { -					ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject); -				} -			} else { -				RecoverResult recover_result; -				if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, &recover_result)) { -					ray_count = add_separation_result(&r_results[ray_count], recover_result, kinIndex, otherObject); -				} -			} -		} -	} - -	return ray_count; -}  |