diff options
Diffstat (limited to 'modules/bullet/space_bullet.cpp')
-rw-r--r-- | modules/bullet/space_bullet.cpp | 58 |
1 files changed, 47 insertions, 11 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 70e137b16d..2b60f8df36 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -158,10 +158,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btVector3 bt_motion; G_TO_B(p_motion, bt_motion); - if (bt_motion.fuzzyZero()) { - return false; - } - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); ERR_FAIL_COND_V(!shape, false); @@ -180,6 +176,10 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btTransform bt_xform_to(bt_xform_from); bt_xform_to.getOrigin() += bt_motion; + if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) { + return false; + } + GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas); btResult.m_collisionFilterGroup = 0; btResult.m_collisionFilterMask = p_collision_mask; @@ -348,16 +348,46 @@ SpaceBullet::~SpaceBullet() { destroy_world(); } +void SpaceBullet::add_to_pre_flush_queue(CollisionObjectBullet *p_co) { + if (p_co->is_in_flush_queue == false) { + p_co->is_in_flush_queue = true; + queue_pre_flush.push_back(p_co); + } +} + +void SpaceBullet::add_to_flush_queue(CollisionObjectBullet *p_co) { + if (p_co->is_in_flush_queue == false) { + p_co->is_in_flush_queue = true; + queue_flush.push_back(p_co); + } +} + +void SpaceBullet::remove_from_any_queue(CollisionObjectBullet *p_co) { + if (p_co->is_in_flush_queue) { + p_co->is_in_flush_queue = false; + queue_pre_flush.erase(p_co); + queue_flush.erase(p_co); + } +} + void SpaceBullet::flush_queries() { - const int size = collision_objects.size(); - CollisionObjectBullet **objects = collision_objects.ptrw(); - for (int i = 0; i < size; i += 1) { - objects[i]->prepare_object_for_dispatch(); - objects[i]->dispatch_callbacks(); + for (uint32_t i = 0; i < queue_pre_flush.size(); i += 1) { + queue_pre_flush[i]->dispatch_callbacks(); + queue_pre_flush[i]->is_in_flush_queue = false; + } + for (uint32_t i = 0; i < queue_flush.size(); i += 1) { + queue_flush[i]->dispatch_callbacks(); + queue_flush[i]->is_in_flush_queue = false; } + queue_pre_flush.clear(); + queue_flush.clear(); } void SpaceBullet::step(real_t p_delta_time) { + for (uint32_t i = 0; i < collision_objects.size(); i += 1) { + collision_objects[i]->pre_process(); + } + delta_time = p_delta_time; dynamicsWorld->stepSimulation(p_delta_time, 0, 0); } @@ -488,6 +518,7 @@ void SpaceBullet::register_collision_object(CollisionObjectBullet *p_object) { } void SpaceBullet::unregister_collision_object(CollisionObjectBullet *p_object) { + remove_from_any_queue(p_object); collision_objects.erase(p_object); } @@ -702,7 +733,7 @@ void SpaceBullet::check_ghost_overlaps() { /// 1. Reset all states for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) { - AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects.write[i]; + AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects[i]; // This check prevent the overwrite of ENTER state // if this function is called more times before dispatchCallbacks if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) { @@ -982,7 +1013,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f motionVec->end(); #endif - for (int shIndex = 0; shIndex < shape_count && !motion.fuzzyZero(); ++shIndex) { + for (int shIndex = 0; shIndex < shape_count; ++shIndex) { if (p_body->is_shape_disabled(shIndex)) { continue; } @@ -1004,6 +1035,11 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f btTransform shape_world_to(shape_world_from); shape_world_to.getOrigin() += motion; + if ((shape_world_to.getOrigin() - shape_world_from.getOrigin()).fuzzyZero()) { + motion = btVector3(0, 0, 0); + break; + } + GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia); btResult.m_collisionFilterGroup = p_body->get_collision_layer(); btResult.m_collisionFilterMask = p_body->get_collision_mask(); |