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-rw-r--r--modules/bullet/space_bullet.cpp35
1 files changed, 22 insertions, 13 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 9d632aaf83..e74c29769f 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -42,6 +42,7 @@
#include "servers/physics_server.h"
#include "soft_body_bullet.h"
+#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
@@ -459,9 +460,13 @@ void SpaceBullet::remove_area(AreaBullet *p_area) {
}
void SpaceBullet::reload_collision_filters(AreaBullet *p_area) {
- // This is necessary to change collision filter
- dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost());
- dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask());
+ btGhostObject *ghost_object = p_area->get_bt_ghost();
+
+ btBroadphaseProxy *ghost_proxy = ghost_object->getBroadphaseHandle();
+ ghost_proxy->m_collisionFilterGroup = p_area->get_collision_layer();
+ ghost_proxy->m_collisionFilterMask = p_area->get_collision_mask();
+
+ dynamicsWorld->refreshBroadphaseProxy(ghost_object);
}
void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) {
@@ -482,9 +487,13 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
}
void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) {
- // This is necessary to change collision filter
- remove_rigid_body(p_body);
- add_rigid_body(p_body);
+ btRigidBody *rigid_body = p_body->get_bt_rigid_body();
+
+ btBroadphaseProxy *body_proxy = rigid_body->getBroadphaseProxy();
+ body_proxy->m_collisionFilterGroup = p_body->get_collision_layer();
+ body_proxy->m_collisionFilterMask = p_body->get_collision_mask();
+
+ dynamicsWorld->refreshBroadphaseProxy(rigid_body);
}
void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) {
@@ -581,10 +590,8 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
} else {
world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
}
- if (!world_mem) {
- ERR_EXPLAIN("Out of memory");
- ERR_FAIL();
- }
+
+ ERR_FAIL_COND_MSG(!world_mem, "Out of memory.");
if (p_create_soft_world) {
collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
@@ -1234,7 +1241,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
if (cs->getChildShape(shape_idx)->isConvex()) {
- if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
penetration = true;
}
@@ -1245,7 +1252,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
}
}
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
- if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
penetration = true;
}
@@ -1261,7 +1268,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
return penetration;
}
-bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
// Initialize GJK input
btGjkPairDetector::ClosestPointInput gjk_input;
@@ -1279,6 +1286,7 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
if (r_recover_result) {
if (result.m_distance < r_recover_result->penetration_distance) {
r_recover_result->hasPenetration = true;
+ r_recover_result->local_shape_most_recovered = p_shapeId_A;
r_recover_result->other_collision_object = p_objectB;
r_recover_result->other_compound_shape_index = p_shapeId_B;
r_recover_result->penetration_distance = result.m_distance;
@@ -1314,6 +1322,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
if (r_recover_result) {
if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
r_recover_result->hasPenetration = true;
+ r_recover_result->local_shape_most_recovered = p_shapeId_A;
r_recover_result->other_collision_object = p_objectB;
r_recover_result->other_compound_shape_index = p_shapeId_B;
r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;