diff options
Diffstat (limited to 'modules/bullet/soft_body_bullet.cpp')
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 6794d6c313..91a1934e07 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -259,10 +259,10 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) { } } -void SoftBodyBullet::set_areaAngular_stiffness(real_t p_val) { - areaAngular_stiffness = p_val; +void SoftBodyBullet::set_angular_stiffness(real_t p_val) { + angular_stiffness = p_val; if (bt_soft_body) { - mat0->m_kAST = areaAngular_stiffness; + mat0->m_kAST = angular_stiffness; } } @@ -409,7 +409,7 @@ void SoftBodyBullet::setup_soft_body() { bt_soft_body->generateBendingConstraints(2, mat0); mat0->m_kLST = linear_stiffness; - mat0->m_kAST = areaAngular_stiffness; + mat0->m_kAST = angular_stiffness; mat0->m_kVST = volume_stiffness; // Clusters allow to have Soft vs Soft collision but doesn't work well right now |