diff options
Diffstat (limited to 'modules/bullet/soft_body_bullet.cpp')
-rw-r--r-- | modules/bullet/soft_body_bullet.cpp | 474 |
1 files changed, 319 insertions, 155 deletions
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 5c20eb73f1..1686a6e87e 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -32,42 +32,24 @@ #include "bullet_types_converter.h" #include "bullet_utilities.h" -#include "scene/3d/immediate_geometry.h" +#include "scene/3d/soft_body.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - SoftBodyBullet::SoftBodyBullet() : CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY), - mass(1), + total_mass(1), simulation_precision(5), - stiffness(0.5f), - pressure_coefficient(50), - damping_coefficient(0.005), - drag_coefficient(0.005), + linear_stiffness(0.5), + areaAngular_stiffness(0.5), + volume_stiffness(0.5), + pressure_coefficient(0.), + pose_matching_coefficient(0.), + damping_coefficient(0.01), + drag_coefficient(0.), bt_soft_body(NULL), - soft_shape_type(SOFT_SHAPETYPE_NONE), - isScratched(false), - soft_body_shape_data(NULL) { - - test_geometry = memnew(ImmediateGeometry); - - red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial)); - red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - red_mat->set_line_width(20.0); - red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - red_mat->set_albedo(Color(1, 0, 0, 1)); - test_geometry->set_material_override(red_mat); - - test_is_in_scene = false; -} + isScratched(false) {} SoftBodyBullet::~SoftBodyBullet() { - bulletdelete(soft_body_shape_data); } void SoftBodyBullet::reload_body() { @@ -80,8 +62,6 @@ void SoftBodyBullet::reload_body() { void SoftBodyBullet::set_space(SpaceBullet *p_space) { if (space) { isScratched = false; - - // Remove this object from the physics world space->remove_soft_body(this); } @@ -90,86 +70,181 @@ void SoftBodyBullet::set_space(SpaceBullet *p_space) { if (space) { space->add_soft_body(this); } - - reload_soft_body(); } -void SoftBodyBullet::dispatch_callbacks() { - if (!bt_soft_body) { +void SoftBodyBullet::dispatch_callbacks() {} + +void SoftBodyBullet::on_collision_filters_change() {} + +void SoftBodyBullet::on_collision_checker_start() {} + +void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {} + +void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {} + +void SoftBodyBullet::update_visual_server(SoftBodyVisualServerHandler *p_visual_server_handler) { + if (!bt_soft_body) return; + + /// Update visual server vertices + const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes); + const int nodes_count = nodes.size(); + + const Vector<int> *vs_indices; + const void *vertex_position; + const void *vertex_normal; + + for (int vertex_index = 0; vertex_index < nodes_count; ++vertex_index) { + vertex_position = reinterpret_cast<const void *>(&nodes[vertex_index].m_x); + vertex_normal = reinterpret_cast<const void *>(&nodes[vertex_index].m_n); + + vs_indices = &indices_table[vertex_index]; + + const int vs_indices_size(vs_indices->size()); + for (int x = 0; x < vs_indices_size; ++x) { + p_visual_server_handler->set_vertex((*vs_indices)[x], vertex_position); + p_visual_server_handler->set_normal((*vs_indices)[x], vertex_normal); + } } - if (!test_is_in_scene) { - test_is_in_scene = true; - SceneTree::get_singleton()->get_current_scene()->add_child(test_geometry); + /// Generate AABB + btVector3 aabb_min; + btVector3 aabb_max; + bt_soft_body->getAabb(aabb_min, aabb_max); + + btVector3 size(aabb_max - aabb_min); + + AABB aabb; + B_TO_G(aabb_min, aabb.position); + B_TO_G(size, aabb.size); + + p_visual_server_handler->set_aabb(aabb); +} + +void SoftBodyBullet::set_soft_mesh(const Ref<Mesh> &p_mesh) { + + if (p_mesh.is_null() || !p_mesh->surface_is_softbody_friendly(0)) + soft_mesh.unref(); + else + soft_mesh = p_mesh; + + if (soft_mesh.is_null()) { + + destroy_soft_body(); + return; } - test_geometry->clear(); - test_geometry->begin(Mesh::PRIMITIVE_LINES, NULL); - bool first = true; - Vector3 pos; - for (int i = 0; i < bt_soft_body->m_nodes.size(); ++i) { - const btSoftBody::Node &n = bt_soft_body->m_nodes[i]; - B_TO_G(n.m_x, pos); - test_geometry->add_vertex(pos); - if (!first) { - test_geometry->add_vertex(pos); - } else { - first = false; - } + Array arrays = soft_mesh->surface_get_arrays(0); + ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & VS::ARRAY_FORMAT_INDEX)); + set_trimesh_body_shape(arrays[VS::ARRAY_INDEX], arrays[VS::ARRAY_VERTEX]); +} + +void SoftBodyBullet::destroy_soft_body() { + + if (!bt_soft_body) + return; + + if (space) { + /// Remove from world before deletion + space->remove_soft_body(this); } - test_geometry->end(); + + destroyBulletCollisionObject(); + bt_soft_body = NULL; +} + +void SoftBodyBullet::set_soft_transform(const Transform &p_transform) { + reset_all_node_positions(); + move_all_nodes(p_transform); } -void SoftBodyBullet::on_collision_filters_change() { +void SoftBodyBullet::move_all_nodes(const Transform &p_transform) { + if (!bt_soft_body) + return; + btTransform bt_transf; + G_TO_B(p_transform, bt_transf); + bt_soft_body->transform(bt_transf); } -void SoftBodyBullet::on_collision_checker_start() { +void SoftBodyBullet::set_node_position(int p_node_index, const Vector3 &p_global_position) { + btVector3 bt_pos; + G_TO_B(p_global_position, bt_pos); + set_node_position(p_node_index, bt_pos); } -void SoftBodyBullet::on_enter_area(AreaBullet *p_area) { +void SoftBodyBullet::set_node_position(int p_node_index, const btVector3 &p_global_position) { + if (bt_soft_body) { + bt_soft_body->m_nodes[p_node_index].m_x = p_global_position; + } } -void SoftBodyBullet::on_exit_area(AreaBullet *p_area) { +void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) const { + if (bt_soft_body) { + B_TO_G(bt_soft_body->m_nodes[p_node_index].m_x, r_position); + } } -void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num) { +void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const { + if (soft_mesh.is_null()) + return; + + Array arrays = soft_mesh->surface_get_arrays(0); + PoolVector<Vector3> vertices(arrays[VS::ARRAY_VERTEX]); - TrimeshSoftShapeData *shape_data = bulletnew(TrimeshSoftShapeData); - shape_data->m_triangles_indices = p_indices; - shape_data->m_vertices = p_vertices; - shape_data->m_triangles_num = p_triangles_num; + if (0 <= p_node_index && vertices.size() > p_node_index) { + r_offset = vertices[p_node_index]; + } +} - set_body_shape_data(shape_data, SOFT_SHAPE_TYPE_TRIMESH); - reload_soft_body(); +void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const { + Vector3 off; + get_node_offset(p_node_index, off); + G_TO_B(off, r_offset); } -void SoftBodyBullet::set_body_shape_data(SoftShapeData *p_soft_shape_data, SoftShapeType p_type) { - bulletdelete(soft_body_shape_data); - soft_body_shape_data = p_soft_shape_data; - soft_shape_type = p_type; +void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) { + if (0 >= p_mass) { + pin_node(node_index); + } else { + unpin_node(node_index); + } + if (bt_soft_body) { + bt_soft_body->setMass(node_index, p_mass); + } } -void SoftBodyBullet::set_transform(const Transform &p_transform) { - transform = p_transform; +btScalar SoftBodyBullet::get_node_mass(int node_index) const { if (bt_soft_body) { - // TODO the softbody set new transform considering the current transform as center of world - // like if it's local transform, so I must fix this by setting nwe transform considering the old - btTransform bt_trans; - G_TO_B(transform, bt_trans); - //bt_soft_body->transform(bt_trans); + return bt_soft_body->getMass(node_index); + } else { + return -1 == search_node_pinned(node_index) ? 1 : 0; } } -const Transform &SoftBodyBullet::get_transform() const { - return transform; +void SoftBodyBullet::reset_all_node_mass() { + if (bt_soft_body) { + for (int i = pinned_nodes.size() - 1; 0 <= i; --i) { + bt_soft_body->setMass(pinned_nodes[i], 1); + } + } + pinned_nodes.resize(0); } -void SoftBodyBullet::get_first_node_origin(btVector3 &p_out_origin) const { - if (bt_soft_body && bt_soft_body->m_nodes.size()) { - p_out_origin = bt_soft_body->m_nodes[0].m_x; - } else { - p_out_origin.setZero(); +void SoftBodyBullet::reset_all_node_positions() { + if (soft_mesh.is_null()) + return; + + Array arrays = soft_mesh->surface_get_arrays(0); + PoolVector<Vector3> vs_vertices(arrays[VS::ARRAY_VERTEX]); + PoolVector<Vector3>::Read vs_vertices_read = vs_vertices.read(); + + for (int vertex_index = bt_soft_body->m_nodes.size() - 1; 0 <= vertex_index; --vertex_index) { + + G_TO_B(vs_vertices_read[indices_table[vertex_index][0]], bt_soft_body->m_nodes[vertex_index].m_x); + + bt_soft_body->m_nodes[vertex_index].m_q = bt_soft_body->m_nodes[vertex_index].m_x; + bt_soft_body->m_nodes[vertex_index].m_v = btVector3(0, 0, 0); + bt_soft_body->m_nodes[vertex_index].m_f = btVector3(0, 0, 0); } } @@ -181,22 +256,34 @@ void SoftBodyBullet::set_activation_state(bool p_active) { } } -void SoftBodyBullet::set_mass(real_t p_val) { +void SoftBodyBullet::set_total_mass(real_t p_val) { if (0 >= p_val) { p_val = 1; } - mass = p_val; + total_mass = p_val; if (bt_soft_body) { - bt_soft_body->setTotalMass(mass); + bt_soft_body->setTotalMass(total_mass); } } -void SoftBodyBullet::set_stiffness(real_t p_val) { - stiffness = p_val; +void SoftBodyBullet::set_linear_stiffness(real_t p_val) { + linear_stiffness = p_val; if (bt_soft_body) { - mat0->m_kAST = stiffness; - mat0->m_kLST = stiffness; - mat0->m_kVST = stiffness; + mat0->m_kLST = linear_stiffness; + } +} + +void SoftBodyBullet::set_areaAngular_stiffness(real_t p_val) { + areaAngular_stiffness = p_val; + if (bt_soft_body) { + mat0->m_kAST = areaAngular_stiffness; + } +} + +void SoftBodyBullet::set_volume_stiffness(real_t p_val) { + volume_stiffness = p_val; + if (bt_soft_body) { + mat0->m_kVST = volume_stiffness; } } @@ -204,6 +291,9 @@ void SoftBodyBullet::set_simulation_precision(int p_val) { simulation_precision = p_val; if (bt_soft_body) { bt_soft_body->m_cfg.piterations = simulation_precision; + bt_soft_body->m_cfg.viterations = simulation_precision; + bt_soft_body->m_cfg.diterations = simulation_precision; + bt_soft_body->m_cfg.citerations = simulation_precision; } } @@ -214,6 +304,13 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) { } } +void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) { + pose_matching_coefficient = p_val; + if (bt_soft_body) { + bt_soft_body->m_cfg.kMT = pose_matching_coefficient; + } +} + void SoftBodyBullet::set_damping_coefficient(real_t p_val) { damping_coefficient = p_val; if (bt_soft_body) { @@ -228,89 +325,156 @@ void SoftBodyBullet::set_drag_coefficient(real_t p_val) { } } -void SoftBodyBullet::reload_soft_body() { - +void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices) { + /// Assert the current soft body is destroyed destroy_soft_body(); - create_soft_body(); - if (bt_soft_body) { + /// Parse visual server indices to physical indices. + /// Merge all overlapping vertices and create a map of physical vertices to visual server - // TODO the softbody set new transform considering the current transform as center of world - // like if it's local transform, so I must fix this by setting nwe transform considering the old - btTransform bt_trans; - G_TO_B(transform, bt_trans); - bt_soft_body->transform(bt_trans); + { + /// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map + Vector<int> vs_indices_to_physics_table; - bt_soft_body->generateBendingConstraints(2, mat0); - mat0->m_kAST = stiffness; - mat0->m_kLST = stiffness; - mat0->m_kVST = stiffness; + { // Map vertices + indices_table.resize(0); - bt_soft_body->m_cfg.piterations = simulation_precision; - bt_soft_body->m_cfg.kDP = damping_coefficient; - bt_soft_body->m_cfg.kDG = drag_coefficient; - bt_soft_body->m_cfg.kPR = pressure_coefficient; - bt_soft_body->setTotalMass(mass); - } - if (space) { - // TODO remove this please - space->add_soft_body(this); - } -} + int index = 0; + Map<Vector3, int> unique_vertices; -void SoftBodyBullet::create_soft_body() { - if (!space || !soft_body_shape_data) { - return; - } - ERR_FAIL_COND(!space->is_using_soft_world()); - switch (soft_shape_type) { - case SOFT_SHAPE_TYPE_TRIMESH: { - TrimeshSoftShapeData *trimesh_data = static_cast<TrimeshSoftShapeData *>(soft_body_shape_data); - - Vector<int> indices; - Vector<btScalar> vertices; - - int i; - const int indices_size = trimesh_data->m_triangles_indices.size(); - const int vertices_size = trimesh_data->m_vertices.size(); - indices.resize(indices_size); - vertices.resize(vertices_size * 3); - - PoolVector<int>::Read i_r = trimesh_data->m_triangles_indices.read(); - for (i = 0; i < indices_size; ++i) { - indices[i] = i_r[i]; + const int vs_vertices_size(p_vertices.size()); + + PoolVector<Vector3>::Read p_vertices_read = p_vertices.read(); + + for (int vs_vertex_index = 0; vs_vertex_index < vs_vertices_size; ++vs_vertex_index) { + + Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]); + int vertex_id; + if (e) { + // Already rxisting + vertex_id = e->value(); + } else { + // Create new one + unique_vertices[p_vertices_read[vs_vertex_index]] = vertex_id = index++; + indices_table.push_back(Vector<int>()); + } + + indices_table.write[vertex_id].push_back(vs_vertex_index); + vs_indices_to_physics_table.push_back(vertex_id); + } + } + + const int indices_map_size(indices_table.size()); + + Vector<btScalar> bt_vertices; + + { // Parse vertices to bullet + + bt_vertices.resize(indices_map_size * 3); + PoolVector<Vector3>::Read p_vertices_read = p_vertices.read(); + + for (int i = 0; i < indices_map_size; ++i) { + bt_vertices.write[3 * i + 0] = p_vertices_read[indices_table[i][0]].x; + bt_vertices.write[3 * i + 1] = p_vertices_read[indices_table[i][0]].y; + bt_vertices.write[3 * i + 2] = p_vertices_read[indices_table[i][0]].z; } - i_r = PoolVector<int>::Read(); + } + + Vector<int> bt_triangles; + const int triangles_size(p_indices.size() / 3); + + { // Parse indices + + bt_triangles.resize(triangles_size * 3); + + PoolVector<int>::Read p_indices_read = p_indices.read(); - PoolVector<Vector3>::Read f_r = trimesh_data->m_vertices.read(); - for (int j = i = 0; i < vertices_size; ++i, j += 3) { - vertices[j + 0] = f_r[i][0]; - vertices[j + 1] = f_r[i][1]; - vertices[j + 2] = f_r[i][2]; + for (int i = 0; i < triangles_size; ++i) { + bt_triangles.write[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]]; + bt_triangles.write[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]]; + bt_triangles.write[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]]; } - f_r = PoolVector<Vector3>::Read(); + } - bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(*space->get_soft_body_world_info(), vertices.ptr(), indices.ptr(), trimesh_data->m_triangles_num); - } break; - default: - ERR_PRINT("Shape type not supported"); - return; + btSoftBodyWorldInfo fake_world_info; + bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false); + setup_soft_body(); } +} + +void SoftBodyBullet::setup_soft_body() { + + if (!bt_soft_body) + return; + // Soft body setup setupBulletCollisionObject(bt_soft_body); - bt_soft_body->getCollisionShape()->setMargin(0.001f); + bt_soft_body->m_worldInfo = NULL; // Remove fake world info + bt_soft_body->getCollisionShape()->setMargin(0.01); bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT))); + + // Space setup + if (space) { + space->add_soft_body(this); + } + mat0 = bt_soft_body->appendMaterial(); + + // Assign soft body data + bt_soft_body->generateBendingConstraints(2, mat0); + + mat0->m_kLST = linear_stiffness; + mat0->m_kAST = areaAngular_stiffness; + mat0->m_kVST = volume_stiffness; + + // Clusters allow to have Soft vs Soft collision but doesn't work well right now + + //bt_soft_body->m_cfg.kSRHR_CL = 1;// Soft vs rigid hardness [0,1] (cluster only) + //bt_soft_body->m_cfg.kSKHR_CL = 1;// Soft vs kinematic hardness [0,1] (cluster only) + //bt_soft_body->m_cfg.kSSHR_CL = 1;// Soft vs soft hardness [0,1] (cluster only) + //bt_soft_body->m_cfg.kSR_SPLT_CL = 1; // Soft vs rigid impulse split [0,1] (cluster only) + //bt_soft_body->m_cfg.kSK_SPLT_CL = 1; // Soft vs kinematic impulse split [0,1] (cluster only) + //bt_soft_body->m_cfg.kSS_SPLT_CL = 1; // Soft vs Soft impulse split [0,1] (cluster only) + //bt_soft_body->m_cfg.collisions = btSoftBody::fCollision::CL_SS + btSoftBody::fCollision::CL_RS + btSoftBody::fCollision::VF_SS; + //bt_soft_body->generateClusters(64); + + bt_soft_body->m_cfg.piterations = simulation_precision; + bt_soft_body->m_cfg.viterations = simulation_precision; + bt_soft_body->m_cfg.diterations = simulation_precision; + bt_soft_body->m_cfg.citerations = simulation_precision; + bt_soft_body->m_cfg.kDP = damping_coefficient; + bt_soft_body->m_cfg.kDG = drag_coefficient; + bt_soft_body->m_cfg.kPR = pressure_coefficient; + bt_soft_body->m_cfg.kMT = pose_matching_coefficient; + bt_soft_body->setTotalMass(total_mass); + + btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body); + bt_soft_body->updateBounds(); + + // Set pinned nodes + for (int i = pinned_nodes.size() - 1; 0 <= i; --i) { + bt_soft_body->setMass(pinned_nodes[i], 0); + } } -void SoftBodyBullet::destroy_soft_body() { - if (space) { - /// This step is required to assert that the body is not into the world during deletion - /// This step is required since to change the body shape the body must be re-created. - /// Here is handled the case when the body is assigned into a world and the body - /// shape is changed. - space->remove_soft_body(this); +void SoftBodyBullet::pin_node(int p_node_index) { + if (-1 == search_node_pinned(p_node_index)) { + pinned_nodes.push_back(p_node_index); } - destroyBulletCollisionObject(); - bt_soft_body = NULL; +} + +void SoftBodyBullet::unpin_node(int p_node_index) { + const int id = search_node_pinned(p_node_index); + if (-1 != id) { + pinned_nodes.remove(id); + } +} + +int SoftBodyBullet::search_node_pinned(int p_node_index) const { + for (int i = pinned_nodes.size() - 1; 0 <= i; --i) { + if (p_node_index == pinned_nodes[i]) { + return i; + } + } + return -1; } |