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-rw-r--r--modules/bullet/shape_owner_bullet.h54
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diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
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--- a/modules/bullet/shape_owner_bullet.h
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-/*************************************************************************/
-/* shape_owner_bullet.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHAPE_OWNER_BULLET_H
-#define SHAPE_OWNER_BULLET_H
-
-#include "rid_bullet.h"
-
-/**
- @author AndreaCatania
-*/
-
-class ShapeBullet;
-class btCollisionShape;
-class CollisionObjectBullet;
-
-/// Each class that want to use Shapes must inherit this class
-/// E.G. BodyShape is a child of this
-class ShapeOwnerBullet {
-public:
- virtual int find_shape(ShapeBullet *p_shape) const = 0;
- virtual void shape_changed(int p_shape_index) = 0;
- virtual void reload_shapes() = 0;
- virtual void remove_shape_full(class ShapeBullet *p_shape) = 0;
- virtual ~ShapeOwnerBullet() {}
-};
-#endif