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+/*************************************************************************/
+/* shape_bullet.h */
+/* Author: AndreaCatania */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_BULLET_H
+#define SHAPE_BULLET_H
+
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btScalar.h"
+#include "LinearMath/btVector3.h"
+#include "core/variant.h"
+#include "geometry.h"
+#include "rid_bullet.h"
+#include "servers/physics_server.h"
+
+class ShapeBullet;
+class btCollisionShape;
+class ShapeOwnerBullet;
+class btBvhTriangleMeshShape;
+
+class ShapeBullet : public RIDBullet {
+
+ Map<ShapeOwnerBullet *, int> owners;
+
+protected:
+ /// return self
+ btCollisionShape *prepare(btCollisionShape *p_btShape) const;
+ void notifyShapeChanged();
+
+public:
+ ShapeBullet();
+ virtual ~ShapeBullet();
+
+ virtual btCollisionShape *create_bt_shape() = 0;
+
+ void add_owner(ShapeOwnerBullet *p_owner);
+ void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false);
+ bool is_owner(ShapeOwnerBullet *p_owner) const;
+ const Map<ShapeOwnerBullet *, int> &get_owners() const;
+
+ /// Setup the shape
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
+
+ virtual PhysicsServer::ShapeType get_type() const = 0;
+
+public:
+ static class btEmptyShape *create_shape_empty();
+ static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant);
+ static class btSphereShape *create_shape_sphere(btScalar radius);
+ static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents);
+ static class btCapsuleShapeZ *create_shape_capsule(btScalar radius, btScalar height);
+ /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
+ static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
+ static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
+ static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
+ static class btRayShape *create_shape_ray(real_t p_length);
+};
+
+class PlaneShapeBullet : public ShapeBullet {
+
+ Plane plane;
+
+public:
+ PlaneShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(const Plane &p_plane);
+};
+
+class SphereShapeBullet : public ShapeBullet {
+
+ real_t radius;
+
+public:
+ SphereShapeBullet();
+
+ _FORCE_INLINE_ real_t get_radius() { return radius; }
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(real_t p_radius);
+};
+
+class BoxShapeBullet : public ShapeBullet {
+
+ btVector3 half_extents;
+
+public:
+ BoxShapeBullet();
+
+ _FORCE_INLINE_ const btVector3 &get_half_extents() { return half_extents; }
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(const Vector3 &p_half_extents);
+};
+
+class CapsuleShapeBullet : public ShapeBullet {
+
+ real_t height;
+ real_t radius;
+
+public:
+ CapsuleShapeBullet();
+
+ _FORCE_INLINE_ real_t get_height() { return height; }
+ _FORCE_INLINE_ real_t get_radius() { return radius; }
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(real_t p_height, real_t p_radius);
+};
+
+class ConvexPolygonShapeBullet : public ShapeBullet {
+
+public:
+ btAlignedObjectArray<btVector3> vertices;
+
+ ConvexPolygonShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ void get_vertices(Vector<Vector3> &out_vertices);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(const Vector<Vector3> &p_vertices);
+};
+
+class ConcavePolygonShapeBullet : public ShapeBullet {
+ class btBvhTriangleMeshShape *meshShape;
+
+public:
+ PoolVector<Vector3> faces;
+
+ ConcavePolygonShapeBullet();
+ virtual ~ConcavePolygonShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(PoolVector<Vector3> p_faces);
+};
+
+class HeightMapShapeBullet : public ShapeBullet {
+
+public:
+ PoolVector<real_t> heights;
+ int width;
+ int depth;
+ real_t cell_size;
+
+ HeightMapShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
+};
+
+class RayShapeBullet : public ShapeBullet {
+
+public:
+ real_t length;
+
+ RayShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape();
+
+private:
+ void setup(real_t p_length);
+};
+#endif