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Diffstat (limited to 'modules/bullet/shape_bullet.h')
-rw-r--r-- | modules/bullet/shape_bullet.h | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h new file mode 100644 index 0000000000..0a56fa1709 --- /dev/null +++ b/modules/bullet/shape_bullet.h @@ -0,0 +1,225 @@ +/*************************************************************************/ +/* shape_bullet.h */ +/* Author: AndreaCatania */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHAPE_BULLET_H +#define SHAPE_BULLET_H + +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btScalar.h" +#include "LinearMath/btVector3.h" +#include "core/variant.h" +#include "geometry.h" +#include "rid_bullet.h" +#include "servers/physics_server.h" + +class ShapeBullet; +class btCollisionShape; +class ShapeOwnerBullet; +class btBvhTriangleMeshShape; + +class ShapeBullet : public RIDBullet { + + Map<ShapeOwnerBullet *, int> owners; + +protected: + /// return self + btCollisionShape *prepare(btCollisionShape *p_btShape) const; + void notifyShapeChanged(); + +public: + ShapeBullet(); + virtual ~ShapeBullet(); + + virtual btCollisionShape *create_bt_shape() = 0; + + void add_owner(ShapeOwnerBullet *p_owner); + void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false); + bool is_owner(ShapeOwnerBullet *p_owner) const; + const Map<ShapeOwnerBullet *, int> &get_owners() const; + + /// Setup the shape + virtual void set_data(const Variant &p_data) = 0; + virtual Variant get_data() const = 0; + + virtual PhysicsServer::ShapeType get_type() const = 0; + +public: + static class btEmptyShape *create_shape_empty(); + static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant); + static class btSphereShape *create_shape_sphere(btScalar radius); + static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents); + static class btCapsuleShapeZ *create_shape_capsule(btScalar radius, btScalar height); + /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface(); + static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); + static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1)); + static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size); + static class btRayShape *create_shape_ray(real_t p_length); +}; + +class PlaneShapeBullet : public ShapeBullet { + + Plane plane; + +public: + PlaneShapeBullet(); + + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(const Plane &p_plane); +}; + +class SphereShapeBullet : public ShapeBullet { + + real_t radius; + +public: + SphereShapeBullet(); + + _FORCE_INLINE_ real_t get_radius() { return radius; } + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(real_t p_radius); +}; + +class BoxShapeBullet : public ShapeBullet { + + btVector3 half_extents; + +public: + BoxShapeBullet(); + + _FORCE_INLINE_ const btVector3 &get_half_extents() { return half_extents; } + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(const Vector3 &p_half_extents); +}; + +class CapsuleShapeBullet : public ShapeBullet { + + real_t height; + real_t radius; + +public: + CapsuleShapeBullet(); + + _FORCE_INLINE_ real_t get_height() { return height; } + _FORCE_INLINE_ real_t get_radius() { return radius; } + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(real_t p_height, real_t p_radius); +}; + +class ConvexPolygonShapeBullet : public ShapeBullet { + +public: + btAlignedObjectArray<btVector3> vertices; + + ConvexPolygonShapeBullet(); + + virtual void set_data(const Variant &p_data); + void get_vertices(Vector<Vector3> &out_vertices); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(const Vector<Vector3> &p_vertices); +}; + +class ConcavePolygonShapeBullet : public ShapeBullet { + class btBvhTriangleMeshShape *meshShape; + +public: + PoolVector<Vector3> faces; + + ConcavePolygonShapeBullet(); + virtual ~ConcavePolygonShapeBullet(); + + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(PoolVector<Vector3> p_faces); +}; + +class HeightMapShapeBullet : public ShapeBullet { + +public: + PoolVector<real_t> heights; + int width; + int depth; + real_t cell_size; + + HeightMapShapeBullet(); + + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size); +}; + +class RayShapeBullet : public ShapeBullet { + +public: + real_t length; + + RayShapeBullet(); + + virtual void set_data(const Variant &p_data); + virtual Variant get_data() const; + virtual PhysicsServer::ShapeType get_type() const; + virtual btCollisionShape *create_bt_shape(); + +private: + void setup(real_t p_length); +}; +#endif |