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-rw-r--r--modules/bullet/shape_bullet.h47
1 files changed, 23 insertions, 24 deletions
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 0dbc616fe5..6ca4d36a23 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_BULLET_H
#define SHAPE_BULLET_H
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/variant.h"
#include "rid_bullet.h"
#include "servers/physics_server_3d.h"
@@ -50,9 +50,12 @@ class ShapeOwnerBullet;
class btBvhTriangleMeshShape;
class ShapeBullet : public RIDBullet {
-
Map<ShapeOwnerBullet *, int> owners;
- real_t margin;
+ real_t margin = 0.04;
+
+ // Contains the default shape.
+ btCollisionShape *default_shape = nullptr;
+ btCollisionShape *old_default_shape = nullptr;
protected:
/// return self
@@ -64,7 +67,11 @@ public:
virtual ~ShapeBullet();
btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge = 0);
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0) = 0;
+ btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+
+ void destroy_bt_shape(btCollisionShape *p_shape) const;
+
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0) = 0;
void add_owner(ShapeOwnerBullet *p_owner);
void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false);
@@ -95,7 +102,6 @@ public:
};
class PlaneShapeBullet : public ShapeBullet {
-
Plane plane;
public:
@@ -104,14 +110,13 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(const Plane &p_plane);
};
class SphereShapeBullet : public ShapeBullet {
-
real_t radius;
public:
@@ -121,14 +126,13 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(real_t p_radius);
};
class BoxShapeBullet : public ShapeBullet {
-
btVector3 half_extents;
public:
@@ -138,14 +142,13 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(const Vector3 &p_half_extents);
};
class CapsuleShapeBullet : public ShapeBullet {
-
real_t height;
real_t radius;
@@ -157,14 +160,13 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(real_t p_height, real_t p_radius);
};
class CylinderShapeBullet : public ShapeBullet {
-
real_t height;
real_t radius;
@@ -176,14 +178,13 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
private:
void setup(real_t p_height, real_t p_radius);
};
class ConvexPolygonShapeBullet : public ShapeBullet {
-
public:
btAlignedObjectArray<btVector3> vertices;
@@ -193,14 +194,14 @@ public:
void get_vertices(Vector<Vector3> &out_vertices);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(const Vector<Vector3> &p_vertices);
};
class ConcavePolygonShapeBullet : public ShapeBullet {
- class btBvhTriangleMeshShape *meshShape;
+ class btBvhTriangleMeshShape *meshShape = nullptr;
public:
Vector<Vector3> faces;
@@ -211,14 +212,13 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(Vector<Vector3> p_faces);
};
class HeightMapShapeBullet : public ShapeBullet {
-
public:
Vector<real_t> heights;
int width;
@@ -231,24 +231,23 @@ public:
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
};
class RayShapeBullet : public ShapeBullet {
-
public:
- real_t length;
- bool slips_on_slope;
+ real_t length = 1;
+ bool slips_on_slope = false;
RayShapeBullet();
virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
virtual PhysicsServer3D::ShapeType get_type() const;
- virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
+ virtual btCollisionShape *internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
void setup(real_t p_length, bool p_slips_on_slope);