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Diffstat (limited to 'modules/bullet/shape_bullet.cpp')
-rw-r--r--modules/bullet/shape_bullet.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index f46db09e4a..1690950049 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -142,11 +142,11 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes
}
}
-btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
const btScalar ignoredHeightScale(1);
const int YAxis = 1; // 0=X, 1=Y, 2=Z
const bool flipQuadEdges = false;
- const void *heightsPtr = p_heights.read().ptr();
+ const void *heightsPtr = p_heights.ptr();
btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
@@ -370,7 +370,7 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
delete meshShape->getTriangleInfoMap();
bulletdelete(meshShape);
}
- faces = PoolVector<Vector3>();
+ faces = Vector<Vector3>();
}
void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
@@ -385,7 +385,7 @@ PhysicsServer::ShapeType ConcavePolygonShapeBullet::get_type() const {
return PhysicsServer::SHAPE_CONCAVE_POLYGON;
}
-void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) {
+void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
faces = p_faces;
if (meshShape) {
/// Clear previous created shape
@@ -401,8 +401,8 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) {
btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
src_face_count /= 3;
- PoolVector<Vector3>::Read r = p_faces.read();
- const Vector3 *facesr = r.ptr();
+ const Vector3 *r = p_faces.ptr();
+ const Vector3 *facesr = r;
btVector3 supVec_0;
btVector3 supVec_1;
@@ -471,10 +471,10 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
// TODO This code will need adjustments if real_t is set to `double`,
// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
- PoolVector<real_t> l_heights;
+ Vector<real_t> l_heights;
Variant l_heights_v = d["heights"];
- if (l_heights_v.get_type() == Variant::POOL_REAL_ARRAY) {
+ if (l_heights_v.get_type() == Variant::PACKED_REAL_ARRAY) {
// Ready-to-use heights can be passed
l_heights = l_heights_v;
@@ -491,13 +491,13 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
// We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary.
ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF);
- PoolByteArray im_data = l_image->get_data();
+ PackedByteArray im_data = l_image->get_data();
l_heights.resize(l_image->get_width() * l_image->get_height());
- PoolRealArray::Write w = l_heights.write();
- PoolByteArray::Read r = im_data.read();
- float *rp = (float *)r.ptr();
+ real_t *w = l_heights.ptrw();
+ const uint8_t *r = im_data.ptr();
+ float *rp = (float *)r;
// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
for (int i = 0; i < l_heights.size(); ++i) {
@@ -505,7 +505,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
}
} else {
- ERR_FAIL_MSG("Expected PoolRealArray or float Image.");
+ ERR_FAIL_MSG("Expected PackedRealArray or float Image.");
}
ERR_FAIL_COND(l_width <= 0);
@@ -515,7 +515,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
// Compute min and max heights if not specified.
if (!d.has("min_height") && !d.has("max_height")) {
- PoolVector<real_t>::Read r = l_heights.read();
+ const real_t *r = l_heights.ptr();
int heights_size = l_heights.size();
for (int i = 0; i < heights_size; ++i) {
@@ -540,7 +540,7 @@ PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const {
return PhysicsServer::SHAPE_HEIGHTMAP;
}
-void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
// If this array is resized outside of here, it should be preserved due to CoW