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-rw-r--r--modules/bullet/shape_bullet.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index fdc2944dad..471b154813 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
-#include "core/project_settings.h"
+#include "core/config/project_settings.h"
#include "shape_owner_bullet.h"
#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
@@ -375,11 +375,17 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
}
void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("faces"));
+
+ setup(d["faces"]);
}
Variant ConcavePolygonShapeBullet::get_data() const {
- return faces;
+ Dictionary d;
+ d["faces"] = faces;
+
+ return d;
}
PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
@@ -480,7 +486,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
Vector<real_t> l_heights;
Variant l_heights_v = d["heights"];
+#ifdef REAL_T_IS_DOUBLE
+ if (l_heights_v.get_type() == Variant::PACKED_FLOAT64_ARRAY) {
+#else
if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
+#endif
// Ready-to-use heights can be passed
l_heights = l_heights_v;
@@ -503,7 +513,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
real_t *w = l_heights.ptrw();
const uint8_t *r = im_data.ptr();
- float *rp = (float *)r;
+ real_t *rp = (real_t *)r;
// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
for (int i = 0; i < l_heights.size(); ++i) {
@@ -511,7 +521,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
}
} else {
+#ifdef REAL_T_IS_DOUBLE
+ ERR_FAIL_MSG("Expected PackedFloat64Array or float Image.");
+#else
ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
+#endif
}
ERR_FAIL_COND(l_width <= 0);