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diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
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-/*************************************************************************/
-/* shape_bullet.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shape_bullet.h"
-
-#include "btRayShape.h"
-#include "bullet_physics_server.h"
-#include "bullet_types_converter.h"
-#include "bullet_utilities.h"
-#include "core/config/project_settings.h"
-#include "shape_owner_bullet.h"
-
-#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
-#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
-#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
-#include <btBulletCollisionCommon.h>
-
-ShapeBullet::ShapeBullet() {}
-
-ShapeBullet::~ShapeBullet() {}
-
-btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge) {
- btVector3 s;
- G_TO_B(p_implicit_scale, s);
- return create_bt_shape(s, p_extra_edge);
-}
-
-btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
- p_btShape->setUserPointer(const_cast<ShapeBullet *>(this));
- p_btShape->setMargin(margin);
- return p_btShape;
-}
-
-void ShapeBullet::notifyShapeChanged() {
- for (const KeyValue<ShapeOwnerBullet *, int> &E : owners) {
- ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E.key);
- owner->shape_changed(owner->find_shape(this));
- }
-}
-
-void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
- Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
- if (E) {
- E->get()++;
- } else {
- owners[p_owner] = 1; // add new owner
- }
-}
-
-void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
- Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
- if (!E) {
- return;
- }
- E->get()--;
- if (p_permanentlyFromThisBody || 0 >= E->get()) {
- owners.erase(E);
- }
-}
-
-bool ShapeBullet::is_owner(ShapeOwnerBullet *p_owner) const {
- return owners.has(p_owner);
-}
-
-const Map<ShapeOwnerBullet *, int> &ShapeBullet::get_owners() const {
- return owners;
-}
-
-void ShapeBullet::set_margin(real_t p_margin) {
- margin = p_margin;
- notifyShapeChanged();
-}
-
-real_t ShapeBullet::get_margin() const {
- return margin;
-}
-
-btEmptyShape *ShapeBullet::create_shape_empty() {
- return bulletnew(btEmptyShape);
-}
-
-btStaticPlaneShape *ShapeBullet::create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant) {
- return bulletnew(btStaticPlaneShape(planeNormal, planeConstant));
-}
-
-btSphereShape *ShapeBullet::create_shape_sphere(btScalar radius) {
- return bulletnew(btSphereShape(radius));
-}
-
-btBoxShape *ShapeBullet::create_shape_box(const btVector3 &boxHalfExtents) {
- return bulletnew(btBoxShape(boxHalfExtents));
-}
-
-btCapsuleShape *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) {
- return bulletnew(btCapsuleShape(radius, height));
-}
-
-btCylinderShape *ShapeBullet::create_shape_cylinder(btScalar radius, btScalar height) {
- return bulletnew(btCylinderShape(btVector3(radius, height / 2.0, radius)));
-}
-
-btConvexPointCloudShape *ShapeBullet::create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling) {
- return bulletnew(btConvexPointCloudShape(&p_vertices[0], p_vertices.size(), p_local_scaling));
-}
-
-btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling) {
- if (p_mesh_shape) {
- return bulletnew(btScaledBvhTriangleMeshShape(p_mesh_shape, p_local_scaling));
- } else {
- return nullptr;
- }
-}
-
-btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
- const btScalar ignoredHeightScale(1);
- const int YAxis = 1; // 0=X, 1=Y, 2=Z
- const bool flipQuadEdges = false;
- const void *heightsPtr = p_heights.ptr();
-
- btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
-
- // The shape can be created without params when you do PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_HEIGHTMAP)
- if (heightsPtr) {
- heightfield->buildAccelerator(16);
- }
-
- return heightfield;
-}
-
-btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
- btRayShape *r(bulletnew(btRayShape(p_length)));
- r->setSlipsOnSlope(p_slips_on_slope);
- return r;
-}
-
-/* World boundary */
-
-WorldBoundaryShapeBullet::WorldBoundaryShapeBullet() :
- ShapeBullet() {}
-
-void WorldBoundaryShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-Variant WorldBoundaryShapeBullet::get_data() const {
- return plane;
-}
-
-PhysicsServer3D::ShapeType WorldBoundaryShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_WORLD_BOUNDARY;
-}
-
-void WorldBoundaryShapeBullet::setup(const Plane &p_plane) {
- plane = p_plane;
- notifyShapeChanged();
-}
-
-btCollisionShape *WorldBoundaryShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- btVector3 btPlaneNormal;
- G_TO_B(plane.normal, btPlaneNormal);
- return prepare(WorldBoundaryShapeBullet::create_shape_world_boundary(btPlaneNormal, plane.d));
-}
-
-/* Sphere */
-
-SphereShapeBullet::SphereShapeBullet() :
- ShapeBullet() {}
-
-void SphereShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-Variant SphereShapeBullet::get_data() const {
- return radius;
-}
-
-PhysicsServer3D::ShapeType SphereShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_SPHERE;
-}
-
-void SphereShapeBullet::setup(real_t p_radius) {
- radius = p_radius;
- notifyShapeChanged();
-}
-
-btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_extra_edge));
-}
-
-/* Box */
-BoxShapeBullet::BoxShapeBullet() :
- ShapeBullet() {}
-
-void BoxShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-Variant BoxShapeBullet::get_data() const {
- Vector3 g_half_extents;
- B_TO_G(half_extents, g_half_extents);
- return g_half_extents;
-}
-
-PhysicsServer3D::ShapeType BoxShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_BOX;
-}
-
-void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
- G_TO_B(p_half_extents, half_extents);
- notifyShapeChanged();
-}
-
-btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_extra_edge, p_extra_edge, p_extra_edge)));
-}
-
-/* Capsule */
-
-CapsuleShapeBullet::CapsuleShapeBullet() :
- ShapeBullet() {}
-
-void CapsuleShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- setup(d["height"], d["radius"]);
-}
-
-Variant CapsuleShapeBullet::get_data() const {
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- return d;
-}
-
-PhysicsServer3D::ShapeType CapsuleShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CAPSULE;
-}
-
-void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
- radius = p_radius;
- height = p_height;
- notifyShapeChanged();
-}
-
-btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1]));
-}
-
-/* Cylinder */
-
-CylinderShapeBullet::CylinderShapeBullet() :
- ShapeBullet() {}
-
-void CylinderShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- setup(d["height"], d["radius"]);
-}
-
-Variant CylinderShapeBullet::get_data() const {
- Dictionary d;
- d["radius"] = radius;
- d["height"] = height;
- return d;
-}
-
-PhysicsServer3D::ShapeType CylinderShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CYLINDER;
-}
-
-void CylinderShapeBullet::setup(real_t p_height, real_t p_radius) {
- radius = p_radius;
- height = p_height;
- notifyShapeChanged();
-}
-
-btCollisionShape *CylinderShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
- return prepare(ShapeBullet::create_shape_cylinder(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin));
-}
-
-/* Convex polygon */
-
-ConvexPolygonShapeBullet::ConvexPolygonShapeBullet() :
- ShapeBullet() {}
-
-void ConvexPolygonShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
-}
-
-void ConvexPolygonShapeBullet::get_vertices(Vector<Vector3> &out_vertices) {
- const int n_of_vertices = vertices.size();
- out_vertices.resize(n_of_vertices);
- for (int i = n_of_vertices - 1; 0 <= i; --i) {
- B_TO_G(vertices[i], out_vertices.write[i]);
- }
-}
-
-Variant ConvexPolygonShapeBullet::get_data() const {
- ConvexPolygonShapeBullet *variable_self = const_cast<ConvexPolygonShapeBullet *>(this);
- Vector<Vector3> out_vertices;
- variable_self->get_vertices(out_vertices);
- return out_vertices;
-}
-
-PhysicsServer3D::ShapeType ConvexPolygonShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CONVEX_POLYGON;
-}
-
-void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
- // Make a copy of vertices
- const int n_of_vertices = p_vertices.size();
- vertices.resize(n_of_vertices);
- for (int i = n_of_vertices - 1; 0 <= i; --i) {
- G_TO_B(p_vertices[i], vertices[i]);
- }
- notifyShapeChanged();
-}
-
-btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- if (!vertices.size()) {
- // This is necessary since 0 vertices
- return prepare(ShapeBullet::create_shape_empty());
- }
- btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices));
- cs->setLocalScaling(p_implicit_scale);
- prepare(cs);
- return cs;
-}
-
-/* Concave polygon */
-
-ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
- ShapeBullet() {}
-
-ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
- if (meshShape) {
- delete meshShape->getMeshInterface();
- delete meshShape->getTriangleInfoMap();
- bulletdelete(meshShape);
- }
- faces = Vector<Vector3>();
-}
-
-void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("faces"));
-
- setup(d["faces"]);
-}
-
-Variant ConcavePolygonShapeBullet::get_data() const {
- Dictionary d;
- d["faces"] = faces;
-
- return d;
-}
-
-PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_CONCAVE_POLYGON;
-}
-
-void ConcavePolygonShapeBullet::setup(Vector<Vector3> p_faces) {
- faces = p_faces;
- if (meshShape) {
- /// Clear previous created shape
- delete meshShape->getMeshInterface();
- delete meshShape->getTriangleInfoMap();
- bulletdelete(meshShape);
- }
- int src_face_count = faces.size();
- if (0 < src_face_count) {
- // It counts the faces and assert the array contains the correct number of vertices.
- ERR_FAIL_COND(src_face_count % 3);
-
- btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
- src_face_count /= 3;
- const Vector3 *r = p_faces.ptr();
- const Vector3 *facesr = r;
-
- btVector3 supVec_0;
- btVector3 supVec_1;
- btVector3 supVec_2;
- for (int i = 0; i < src_face_count; ++i) {
- G_TO_B(facesr[i * 3 + 0], supVec_0);
- G_TO_B(facesr[i * 3 + 1], supVec_1);
- G_TO_B(facesr[i * 3 + 2], supVec_2);
-
- // Inverted from standard godot otherwise btGenerateInternalEdgeInfo generates wrong edge info
- shapeInterface->addTriangle(supVec_2, supVec_1, supVec_0);
- }
-
- const bool useQuantizedAabbCompression = true;
-
- meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression));
-
- if (GLOBAL_GET("physics/3d/smooth_trimesh_collision")) {
- btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap();
- btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
- }
- } else {
- meshShape = nullptr;
- ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
- }
- notifyShapeChanged();
-}
-
-btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
- if (!cs) {
- // This is necessary since if 0 faces the creation of concave return null
- cs = ShapeBullet::create_shape_empty();
- }
- cs->setLocalScaling(p_implicit_scale);
- prepare(cs);
- cs->setMargin(0);
- return cs;
-}
-
-/* Height map shape */
-
-HeightMapShapeBullet::HeightMapShapeBullet() :
- ShapeBullet() {}
-
-void HeightMapShapeBullet::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("width"));
- ERR_FAIL_COND(!d.has("depth"));
- ERR_FAIL_COND(!d.has("heights"));
-
- real_t l_min_height = 0.0;
- real_t l_max_height = 0.0;
-
- // If specified, min and max height will be used as precomputed values
- if (d.has("min_height")) {
- l_min_height = d["min_height"];
- }
- if (d.has("max_height")) {
- l_max_height = d["max_height"];
- }
-
- ERR_FAIL_COND(l_min_height > l_max_height);
-
- int l_width = d["width"];
- int l_depth = d["depth"];
-
- ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
- ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
-
- Vector<float> l_heights;
- Variant l_heights_v = d["heights"];
-
- if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
- // Ready-to-use heights can be passed
-
- l_heights = l_heights_v;
-
- } else if (l_heights_v.get_type() == Variant::OBJECT) {
- // If an image is passed, we have to convert it to a format Bullet supports.
- // this would be expensive to do with a script, so it's nice to have it here.
-
- Ref<Image> l_image = l_heights_v;
- ERR_FAIL_COND(l_image.is_null());
-
- // Float is the only common format between Godot and Bullet that can be used for decent collision.
- // (Int16 would be nice too but we still don't have it)
- // We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary.
- ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF);
-
- PackedByteArray im_data = l_image->get_data();
-
- l_heights.resize(l_image->get_width() * l_image->get_height());
-
- float *w = l_heights.ptrw();
- const uint8_t *r = im_data.ptr();
- float *rp = (float *)r;
- // At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
-
- for (int i = 0; i < l_heights.size(); ++i) {
- w[i] = rp[i];
- }
-
- } else {
- ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
- }
-
- ERR_FAIL_COND(l_width <= 0);
- ERR_FAIL_COND(l_depth <= 0);
- ERR_FAIL_COND(l_heights.size() != (l_width * l_depth));
-
- // Compute min and max heights if not specified.
- if (!d.has("min_height") && !d.has("max_height")) {
- const float *r = l_heights.ptr();
- int heights_size = l_heights.size();
-
- for (int i = 0; i < heights_size; ++i) {
- float h = r[i];
-
- if (h < l_min_height) {
- l_min_height = h;
- } else if (h > l_max_height) {
- l_max_height = h;
- }
- }
- }
-
- setup(l_heights, l_width, l_depth, l_min_height, l_max_height);
-}
-
-Variant HeightMapShapeBullet::get_data() const {
- ERR_FAIL_V(Variant());
-}
-
-PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_HEIGHTMAP;
-}
-
-void HeightMapShapeBullet::setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
- // TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
-
- // If this array is resized outside of here, it should be preserved due to CoW
- heights = p_heights;
-
- width = p_width;
- depth = p_depth;
- min_height = p_min_height;
- max_height = p_max_height;
- notifyShapeChanged();
-}
-
-btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height));
- cs->setLocalScaling(p_implicit_scale);
- prepare(cs);
- return cs;
-}
-
-/* Ray shape */
-RayShapeBullet::RayShapeBullet() :
- ShapeBullet() {}
-
-void RayShapeBullet::set_data(const Variant &p_data) {
- Dictionary d = p_data;
- setup(d["length"], d["slips_on_slope"]);
-}
-
-Variant RayShapeBullet::get_data() const {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- return d;
-}
-
-PhysicsServer3D::ShapeType RayShapeBullet::get_type() const {
- return PhysicsServer3D::SHAPE_RAY;
-}
-
-void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
- length = p_length;
- slips_on_slope = p_slips_on_slope;
- notifyShapeChanged();
-}
-
-btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
- return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_extra_edge, slips_on_slope));
-}